Something for the monk


Homebrew and House Rules


So there are many considerations, particularly from the developers, on how good the monk is and what can and cannot be done to improve his lot.

Something that crops up regularly is that (unarmed) monk's heavily miss out on enhancement bonuses to their attack. Although they get a nice progression in damage dice, the actual bonus to hit lags behind other classes that can cost-effectively purchase upgrades to their weapon (2000, 8000, etc) while the monk's amulet is double that (4000, 16000, etc).

Now granting a monk the same cost for the same benefit would be like a double-dip, you get naturally increasing fist damage, as well as bonus to attack and damage from the enhancements. That's not something that would fly. So I figured, why not get around that?

I propose a new weapon property:

Quote:

Precise, +1 bonus

A precise weapon grants a +2 enhancement bonus to attacks (but not to damage). The bonus granted from the precise ability does not stack with the bonus granted by the brawling armor ability. The precise ability can only be applied to amulets of mighty fists.

In the grand scheme of things this does not resolve the discrepancy between a +10 weapon and a +5 amulet; but for the commonly played levels between 1 and 12 the precise ability would go a long way to offer parity between unarmed and weapon wielders. A +1 precise amulet (16000gp) compares favorably with a +3 weapon (18000gp).

Silver Crusade

Prefer to just houserule the AoMF costs the same and functions like a masterwork +X weapon, but can only work with unarmed strikes and not natural weapons.
Keep the old version around with a different name for nonhumanoids.

Or you can just houserule fist weapons scale with unarmed damage. Either way there's no reason to impose nerfs on unarmed strike enchants anymore.


hmmm... well sure. Houseruling anything is fine - and your ruling is as good as any you could ask for on the monk. My suggestion is aimed at having a small chance of becoming official printed Paizo material.


Will this bonus to hit apply to overcoming DR, the other problem that the monk has linked to both the unarmed strike and the amulet of mighty fists?

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