Help wanted with a Chakram build


Advice


So thinking for my next PFS character, i want to go with a chakram build as I loved rinzler from tron legacy, and been watching the tron animated series as well. But can't seem to find a combination that is working for me.

Has anyone made a build that is PFS legal, or has some good ideas on what I can do?

Thanks.


That's a tough one. I might try a bluffing/sneak attacking rogue a la Hard Ticket to Hawaii.


1 person marked this as a favorite.
Hyperlance wrote:

So thinking for my next PFS character, i want to go with a chakram build as I loved rinzler from tron legacy, and been watching the tron animated series as well. But can't seem to find a combination that is working for me.

Has anyone made a build that is PFS legal, or has some good ideas on what I can do?

Thanks.

I have a PFS throwing build. I started with the Lore Warden fighter archetype, high Dex, medium Str. My first few feats were Point Blank Shot, Precise Shot, and Quick Draw. With a throwing build, you can choose between Two Weapon Fighting or Rapid Shot. I'll probably go Two Weapon Fighting, since my character carries melee/thrown combo weapons.

As soon as she can afford it, she'll get a Blinkback Belt, so her weapons return to her at each round.


Gwen Smith wrote:
As soon as she can afford it, she'll get a Blinkback Belt, so her weapons return to her at each round.

Thanks! I didn't know about the Blinkback belt which makes a lot of throwing builds much more workable.


If you just a ton of throws Two weapon fighting, it works decent as chakram can also be used in CQC close quarters combat. I think with just a slight penalty.
I don't know if it is PFS legal but with agile enchanted chakrams you can focus equipment more on dex. Though not that needed really.
The above feats are nice. I'm not sure how often DR comes up but clustershot could help. Or Snap shot feat line to get AOO enjoyment.


Hrmm having a thought, I might go with a Ninja


Hmmmm... I am going to go bard with this. I say this since they have the option for both performances as well as arcane strike. Both help with your damage, but the latter actually makes all your attacks count as magic, so you can get away with cheaper disposable chakrams (with silver and cold iron to help cover other types of DR). The Dawnflower dervish archetype in particular allows for double bonuses from inspire courage, which actually allows you to keep pace with a barbarian as far as bonus to hit. Arcane duelists get arcane strike as a bonus feat though (as well as several other nice bonuses)

Although, thinking about it, to do it well would take a ton of feats (quickdraw, TWF, ranged feats, arcane strike), so fighter might be better. What is PFS's stance on using SLAs as the casting prerequisite for arcane strike? I know that a FAQ about Spell-Like Abilities, Casting, and Prerequisites lends credence to this trick, but I am unsure how it would actually play out trying to use it. Has anyone ever tried it? If it does fly, just go fighter and take something with a racial SLA (since they keep a caster level equal to your level)


It might also be feasible as a rogue. They can collect quite a few feats through rogue tricks (or ninja tricks), and as long as you pump your initiative, you can do some good dmg with a surprise round TWF throw. Snap Shot / Opening Volley is not a bad combo.

I would probably splash one single level in a martial class, for proficiencies. Surprisingly perhaps, paladin is actually better than fighter - the divine hunter archetype gives free Point Blank Shot at first level, and better saves than the fighter (who also gives a bonus feat). Choice of deity might be tricky of course, since an ambush build may not work well with a lot of paladin codes. Chances are that Sarenrae or Torag are your best bets.

Contributor

I'd choose either Fighter or Ranger; what you are essentially describing is a Switch-Hitter build that focuses on Thrown Weapons, after all. The Advantage of Fighter is that you'll have a ton of feats while the advantage of Ranger is that you won't need to meet the prerequisites for so many feats.

I'd pick a Fighter archetype (either Two-Weapon Warrior, Free-Hand Fighter, or Lore Warden) and go from there. You're going to want to take advantage of the fact that regardless of whether you are attacking at ranged or in melee, you are using the same weapon: Weapon Focus and Weapon Specialization are exceptionally useful in this situation.

If you go Lore Warden, you are going to want to grab at least one Combat Maneuver feat so you can take advantage of how delicious Maneuver Mastery is. Trip is my personal favorite for extra attacks, but you'll get a lot of use out of disarm too.

You're going to want to grab either the belt of mighty hurling or the [url="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/belt-blink-back"]blinkback belt[/irl]. You'll likely get the latter item sooner, but the former is much better. You'll also likely want to go for a Strength-based build simply because of the aforementioned belt.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Help wanted with a Chakram build All Messageboards

Want to post a reply? Sign in.