Hunter playtest results, levels 8-10


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The player who bravely dove into the beta Hunter class this Sunday shall be forthwith known as Pea (as in Japanese for 'pair').

Pea loved the class and all of the options it provided for mixing it up in combat with a pet, including the teamwork feats, which he wanted more of, and the Animal Focus abilities. He had a great time switching between the different animal emulations from Animal Focus throughout each fight and applied the different buffs beautifully. An enemy shadow creature tried to run away from a fight, so Pea switched from Bull focus to Falcon to track him, then Monkey, Stag, and Frog to follow him to his den. He then duo'd the creature into unconsciousness with his animal companion, a wolf. Again, he was having a great time.

We noticed that, after about five hours of play, Pea suddenly began to work his pencil madly on a piece of scrap paper. I asked what he was up to, but he asked to wait until he had fleshed out the idea. So, at the end of the night I bugged him again. He showed me a rough, and I mean messy, concept of a Hunter that basically swapped out its spell casting for sneak attack progression every other level like a rogue. I've been mulling it over for a couple of days, but I don't know what to think. Is the trade off of abilities fair and balanced? Is a rogue with a flanking animal companion too good or just logical? Will he grow bored without weird spells to cast?

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