Best use of "Fate's Favored" Faith Trait


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Scarab Sages

blackbloodtroll wrote:
Farg wrote:

Also if Warpriest stays as is it should be top notch for fates favored as it can swift action cast divine favor as level 2.

How do they do that?

warpriests can expend a use of fervor to swift action cast any prepared spell. It's one of the main reasons they are so overpowered.


blackbloodtroll wrote:
Farg wrote:

Also if Warpriest stays as is it should be top notch for fates favored as it can swift action cast divine favor as level 2.

How do they do that?

As a swift action, a warpriest can expend one use

of this ability to cast any one warpriest spell he has
prepared. When cast in this way, the spell can only target
the warpriest, even if it could normally affect other or
multiple targets. Spells cast in this way ignore somatic
components and do not provoke attacks of opportunity.
The warpriest does not need to have a free hand to cast a
spell in this way.

Grand Lodge

Dig it.


Imbicatus wrote:
warpriests can expend a use of fervor to swift action cast any prepared spell. It's one of the main reasons they are so overpowered.

It's a good ability, but I'd hesitate to say "overpowered."

I currently play a Warpriest of Iomedae in RotRL, just hit level 4 in Thistletop.

I am more or less the party's only reliable frontliner, and let me tell you, even with a 20 AC pre-buff, I am getting hit by most of the stuff in there about half the time. Heck, I was crit twice and dropped to negatives twice in one session.

When you are burning fervor heals to stay in a positive HP threshold, there isn't much left. At 3rd level, I had 3 Fervor points. 3. I usually run out of them after the 2nd moderate fight.

Honestly, out of everyone, it's the Swashbuckler that's the most OP, not the Warpriest.

Parry? Level to damage? And recouping their Panache everytime they crit with a rapier/drop an enemy? Yeesh.

But enough of the derail. Carry on, chaps.


Swashbuckler is one of those classes whose one job is to hit the thing with the thing. Even if he does it really well, he's nowhere close to the same league as (say) the Arcanist.

Parry is a fiddly way to dump Panache for an extra attack than something that reliably stops incoming attacks. Level to Damage is precision damage (meaning it doesn't work against certain enemies and can't crit) and only serves to keep its damage on par with the two-hander fighters. Panache is a small pool that is meant to be spent and renewed quickly, and most of its (good) abilities are effectively passive, always on as long as you have one point in the tank.


Off Topic Response:
Mmm...I do not believe anyone was comparing Swashbuckler to Arcanist. It was Warpriest/Swashbuckler.

Against mooks, the party Swashbuckler can afford to parry/riposte most of the time, since it's entirely likely he's going to be dropping them. I can count on one hand the amount of times he's been hit so far.

I've only seen him run out of Panache once. And that wasn't for more than 2-3 rounds.

My warpriest, on the other hand, goes through Fervor like Hummers go through gas, and the only way I can replace it is to rest, or spend Hero Points.

His to-hit is higher, his damage is about equal when I'm not 2-handing, his AC is about equal to mine (he's in light, I'm in heavy), and that's not even considering Parry.

And to top it all off, I'll never have as many HP as he will, because for some reason Swasbucklers have d10 HD and Warpriests only get d8.

Oh and he's full BaB all the time no matter which weapon he uses.


Dotted...


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9th level+ Imperious Bloodline Sorcerer w. Fate's Favoured = an extra +1 boost to Competence, Luck and Morale bonuses and so for 4-5 +1 items (throwing resistance and/or enhancement in there as well) you can have some pretty stiff bonuses to saves, A.C., etc. pretty damn cheaply.


strayshift wrote:
9th level+ Imperious Bloodline Sorcerer w. Fate's Favoured = an extra +1 boost to Competence, Luck and Morale bonuses and so for 4-5 +1 items (throwing resistance and/or enhancement in there as well) you can have some pretty stiff bonuses to saves, A.C., etc. pretty damn cheaply.

that seems like a must-have for bards via eldritch heritage--it even requires skill focus (perform [oratory]), which synergizes with versatile percformance.

you'd only need the first EH feat too, instead of having to buy the whole line.


AndIMustMask wrote:
strayshift wrote:
9th level+ Imperious Bloodline Sorcerer w. Fate's Favoured = an extra +1 boost to Competence, Luck and Morale bonuses and so for 4-5 +1 items (throwing resistance and/or enhancement in there as well) you can have some pretty stiff bonuses to saves, A.C., etc. pretty damn cheaply.

that seems like a must-have for bards via eldritch heritage--it even requires skill focus (perform [oratory]), which synergizes with versatile percformance.

you'd only need the first EH feat too, instead of having to buy the whole line.

Issue with Imperious Bloodline is that the ability in question only works on spells, SLAs, or magic items. Performance is Supernatural. Also Eldritch Heritage would only give you access to the first blood line ability, which doesn't really mean anything for a bard.


oh right, improved EH lets you pick between the 3rd and 9th level abilities. my mistake.

honestly though i'm still kinda liking it--between ioun stones, gear, etc. the overall increase that it can add might be worth the three feats

though it'd definitely be a late-game pickup, since you need a bigger gear budget to support it.


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I remembered this thread, and just thought I would recommend the new armor from 'Inner Sea Gods'; 'Calamitous Mail'; It's a +1 chain shirt, and "The wearer gains +1 luck bonus on all saving throws", for only 3750 gp.

And 'Lucky Drunk's Mail', which is a +1 chainmail, that does the same, and also gives the user the ability to use 'Moment of Greatness' once per day, for 4840 gp.

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