The Confirmation Thread


GM Discussion

301 to 350 of 369 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Liberty's Edge 1/5

Du Nord wrote:
If I remember correctly, Janira is out of inspire courage by the time the PCs arrive. She should also be out of spells, too.

I'm prepping to run this weekend. She has 2 round left.


Hello all!

Would someone mind telling me the name of the last map/flip mat/map pack for this scenario? ("The Final Exam" encounter)

I downloaded the other flip mats (thinking maybe it would have been on the other side), but didn't see it. It may have been written in the scenario but if so I keep missing it.

I'm pretty new to running games in Pathfinder so I am not as familiar with the maps. Any help would be appreciated.

Grand Lodge 3/5

graywulfe wrote:
Du Nord wrote:
If I remember correctly, Janira is out of inspire courage by the time the PCs arrive. She should also be out of spells, too.
I'm prepping to run this weekend. She has 2 round left.

Thanks for the correction. It's been a bit since I've ran this scenario.

5/5

bizzrian wrote:

Hello all!

Would someone mind telling me the name of the last map/flip mat/map pack for this scenario? ("The Final Exam" encounter)

I downloaded the other flip mats (thinking maybe it would have been on the other side), but didn't see it. It may have been written in the scenario but if so I keep missing it.

I'm pretty new to running games in Pathfinder so I am not as familiar with the maps. Any help would be appreciated.

I'm pretty sure it's just a custom map for the scenario.


zefig wrote:
bizzrian wrote:

Hello all!

Would someone mind telling me the name of the last map/flip mat/map pack for this scenario? ("The Final Exam" encounter)

I downloaded the other flip mats (thinking maybe it would have been on the other side), but didn't see it. It may have been written in the scenario but if so I keep missing it.

I'm pretty new to running games in Pathfinder so I am not as familiar with the maps. Any help would be appreciated.

I'm pretty sure it's just a custom map for the scenario.

Lol I guess that would explain why I can't find it after hours of searching.

I do appreciate the the quick reply. Guess it's time to break out the sharpies and the multi-terrain flip mat...

5/5

bizzrian wrote:
zefig wrote:
bizzrian wrote:

Hello all!

Would someone mind telling me the name of the last map/flip mat/map pack for this scenario? ("The Final Exam" encounter)

I downloaded the other flip mats (thinking maybe it would have been on the other side), but didn't see it. It may have been written in the scenario but if so I keep missing it.

I'm pretty new to running games in Pathfinder so I am not as familiar with the maps. Any help would be appreciated.

I'm pretty sure it's just a custom map for the scenario.

Lol I guess that would explain why I can't find it after hours of searching.

I do appreciate the the quick reply. Guess it's time to break out the sharpies and the multi-terrain flip mat...

Sure thing. Luckily, it's not a difficult one to draw. I figured I'd use it enough to make a pretty nice giant graph paper version

5/5

zefig wrote:
Luckily, it's not a difficult one to draw.

It's almost like that was by design... ;-)

Shadow Lodge 2/5

draw? I just threw rocks and sticks on my battle mat.

Grand Lodge 5/5

I love this scenario. I've run it three or four times and played in it once. The first time I played in it, I saw a wizard go down to a failed shocking grasp. Minotaur crit for somewhere around 40 points of damage. It was the first character death I'd seen at the table, and it served to drive home the occasional brutality of PFS missions. Of the times I've run it, I only saw PCs go down to it once, and that was new players who charged the minotaur instead of going into the cave. The minotaur killed 3 of them before the rest finally fled.

I felt a little bad, as two were brand new players with pregens, but I said, "Okay, so you want to charge the minotaur despite Janira urging you to flee? Let me explain about reach, threatened squares, attacks of opportunity, and Valeros's hit points. Let me also point out this five foot wide cave that the minotaur would have to squeeze to get to you. Here's an arrow pointing to the cave, just in case you were having trouble locating it on the map. You still wanna charge?" *AoO, hit, Valeros in negatives without swinging his sword once* "Okay, let me explain about constitution checks made to stabilize..."

They were my first character deaths as a GM, (that weren't in We Be Goblins), and as such, will always be precious to me.

I guess that brings me to my point. After the minotaur finished Janira and the other PCs fled, bled out, or stabilized on their own, he would have no reason to be at the other side of the caves, would he? I mean, without Janira to kite him? I just ruled that he stumbled off to heal and recuperate, leading to a somewhat anticlimactic ending. I'm curious as to whether I should've let the minotaur be at the other side anyway, just to give a final battle. Thoughts?

5/5

1 person marked this as a favorite.
Kyle Baird wrote:
zefig wrote:
Luckily, it's not a difficult one to draw.
It's almost like that was by design... ;-)

Y'know I had my suspicions. Gotta step it up next time, Kyle. I expext all the maps in your next scenario to have staggeringly different elevations, all the rooms are circular, all the hallways are 5-ft wide diagonals, and they're all drawn with 10-ft squares.

5/5

Nick A. Greene wrote:
he would have no reason to be at the other side of the caves

This

Liberty's Edge 1/5

1 person marked this as a favorite.
Du Nord wrote:
graywulfe wrote:
Du Nord wrote:
If I remember correctly, Janira is out of inspire courage by the time the PCs arrive. She should also be out of spells, too.
I'm prepping to run this weekend. She has 2 round left.
Thanks for the correction. It's been a bit since I've ran this scenario.

You are welcome.

5/5

Du Nord wrote:
If I remember correctly, Janira is out of inspire courage by the time the PCs arrive. She should also be out of spells, too.

She has two rounds left. You're correct, no spells.

1/5

Quick question regarding possible missing items on the Chronicle Sheet. I know the missing wand given by Uori has been addressed, but I noticed today that the bundle of 20 +1 arrows was not on the sheet. Since my party had quite a few archers, I included arrows in the items found in the zombie area. So, do I add both the wand of shield of faith and the 20 +1 arrows to the chronicle sheet? If so, what are the costs of each item?

Excellent adventure by the way. I am a newbie GM and found the scenario a joy to run. I also used it as an introductory adventure to a group of first time PFS players (previously played that other system) and the scenario was well received.

Silver Crusade 1/5

A player can always buy +1 weapons so they do not need to be on the chronicle sheet.

Sovereign Court 4/5 *

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber
zefig wrote:
bizzrian wrote:

Hello all!

Would someone mind telling me the name of the last map/flip mat/map pack for this scenario? ("The Final Exam" encounter)

I downloaded the other flip mats (thinking maybe it would have been on the other side), but didn't see it. It may have been written in the scenario but if so I keep missing it.

I'm pretty new to running games in Pathfinder so I am not as familiar with the maps. Any help would be appreciated.

I'm pretty sure it's just a custom map for the scenario.

You can actually achieve nearly the same map by making minor changes to the back of the deep forest flip mat which you are already using for this scenario.

1/5

Blackbot wrote:
A player can always buy +1 weapons so they do not need to be on the chronicle sheet.

Ah. That makes sense. Thank you for clarifying Blackbot. Appreciated.

Grand Lodge 4/5

Blackbot wrote:
A player can always buy +1 weapons so they do not need to be on the chronicle sheet.

Of course, 20 +1 arrows would be a non-standard quantity...

Silver Crusade 4/5 5/55/55/55/5 ****

Kyle Baird wrote:
Is it me, or is Uori's wand missing from the Chronicle?

Sorry for the thread necro, but I'm going to be running a series of games for several new recruits to PFS we've gotten in the last week or so, and I caught this note from Kyle while I was skimming the forums...is there an update on this? Thanks!

Grand Lodge 1/5

I downloaded it last night for my home group's intro to PFS tomorrow. I believe Uori's wand isn't on the Chronicle sheet:

Uori's Combat Gear:

oil of silence
potions of cure light wounds (2)
wand of shield of faith (CL 6th, 10 charges)
thunderstones (2)

Chronicle Rewards:

amulet of natural armor +1 (2,000 gp)
bracers of armor +1 (1,000 gp)
cloak of resistance +1 (1,000 gp)
elixir of swimming (250 gp)
pearl of power (1st-level spell; 1,000 gp)
potion of barkskin (300 gp)
ring of protection +1 (2,000 gp)
scroll of gust of wind (150 gp)
scroll of mage armor (CL 6th; 150 gp)
wand of burning hands (CL 3rd, 4 charges; 180 gp, limit 1)
wand of cure light wounds (CL 3rd, 8 charges; 360 gp, limit 1)

Silver Crusade 4/5 5/55/55/55/5 ****

Jatan Ignis wrote:

I downloaded it last night for my home group's intro to PFS tomorrow. I believe Uori's wand isn't on the Chronicle sheet:

** spoiler omitted **

** spoiler omitted **

Ah, well, that bit I knew - I meant that much much earlier in the thread, Kyle (the author) seemed to hint that the wand was supposed to be on the chronicle sheet, hence my asking :)

Sovereign Court 1/5

Tomorrow, this will be the very first PFS scenario I GM. :)

Living in Belgium, we won't be going to cons, and it will probably be strictly a home game, but still. I'm going to try to keep everything legit.

Looks like we're having a wizard/ninja/barbarian/cleric party.

Can't wait.

5/5

1 person marked this as a favorite.
MaartenDF wrote:

Tomorrow, this will be the very first PFS scenario I GM. :)

Living in Belgium, we won't be going to cons, and it will probably be strictly a home game, but still. I'm going to try to keep everything legit.

Looks like we're having a wizard/ninja/barbarian/cleric party.

Can't wait.

Good luck!

Sovereign Court 5/5

After having played this twice before, I ran this for the first time and good fun was had by all.

They players very much wanted to help Janira at first appearance of the Minotaur, but went into the cave as told. They actually struggled with the kobold/mite fight, as the first person to jump across the water was hit by the trap and took a crit from the centipede. The final fight was a bit scary as the Minotaur brought the only level 2 at the table, a raging barbarian, down to 3 hit points but then wasn't able to hit anything else (my dice went cold after he crit-threat Janira but didn't confirm).

The group I had was 3 people trying to grandfather in their tieflings/aasimars, 2 players who had played previously but weren't out-of-tier, and one starting up a new investigator. They said they enjoyed me playing Janira using my girly gnome-voice, so I'll have to refine that even more. I was unsure of how to play Uori - does he speak, or communicate with sign language/gestures, or write? If he speaks, how PC/un-PC would it be to attempt to speak like someone who is deaf?

5/5

2 people marked this as a favorite.

Human Diversion, the kobold/mite fight is an either/or and you roll on the table to see which group is present. There should never be a centipede and a trap in the same fight.

That might explain why they had difficulies...

5/5

1 person marked this as a favorite.

I'm always impressed with how often Janira gets critted.

5/5

Kyle Baird wrote:
I'm always impressed with how often Janira gets critted.

I think she's survived maybe a third of the games I've run...

5/5

The Human Diversion wrote:
2 players who had played previously but weren't out-of-tier

With different characters, correct?

The Human Diversion wrote:
I was unsure of how to play Uori - does he speak, or communicate with sign language/gestures, or write? If he speaks, how PC/un-PC would it be to attempt to speak like someone who is deaf?

I always have him speak perfect common. It tends to throw everyone off a bit.

Sovereign Court 5/5

zefig wrote:

Human Diversion, the kobold/mite fight is an either/or and you roll on the table to see which group is present. There should never be a centipede and a trap in the same fight.

That might explain why they had difficulies...

Ahhh, ok, I had the mites, the centipede, AND the trap ... Well, they all lived. Only harm done is to my ego as I'm embarrassed about running something wrong.

Sovereign Court 5/5

Kyle Baird wrote:
The Human Diversion wrote:
2 players who had played previously but weren't out-of-tier
With different characters, correct?

My apologies, I meant they had played different adventures previously, not previously played Confirmation.

Quote:
always have him speak perfect common. It tends to throw everyone off a bit.

Hmmm ... would you justify that as his oracle curse manifesting after he originally learned to speak?

Also, his picture makes him look like Deep Roy.

5/5

The Human Diversion wrote:
Hmmm ... would you justify that as his oracle curse manifesting after he originally learned to speak?

That's one way. I don't make it immediately apparent that he's deaf.

I have him kneeling down and praying at the water with his head very close to the water's surface. The PCs usually slowly approach assuming that it's a trap of some sort.

If they try calling out to him, he doesn't respond. If they move up next to him or some how make the water ripple, he usually turns around in surprise.

During the conversation, I have the players usually roll sense motive or perception to notice that he's following their lips as they're speaking to him.

Sovereign Court 4/5 *

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber
Kyle Baird wrote:
The Human Diversion wrote:
Hmmm ... would you justify that as his oracle curse manifesting after he originally learned to speak?

That's one way. I don't make it immediately apparent that he's deaf.

I have him kneeling down and praying at the water with his head very close to the water's surface. The PCs usually slowly approach assuming that it's a trap of some sort.

If they try calling out to him, he doesn't respond. If they move up next to him or some how make the water ripple, he usually turns around in surprise.

During the conversation, I have the players usually roll sense motive or perception to notice that he's following their lips as they're speaking to him.

I run it exactly the same way. I try to keep my speech only very slightly "off" myself and make sure to look intently at the person who is speaking and ignore people who are out of my field of vision as well. Between that and a few skill checks they usually eventually figure it out.

Except the kid playing a "lawful" monk who insisted on sneaking up and attacking him while he was praying...

Sovereign Court 4/5 *

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

Boxed text is very important in this scenario. I have played it where the GM did not really make it clear that Janira wanted us to go in the cave but just paraphrased the box text. If you do that, make sure this is not a "you are evil if you don't die trying to save her" situation. If it is left unclear, that will be many players base assumption.

Sovereign Court 1/5

1 person marked this as a favorite.

My first PFS game went great, though the rogue went down to -3 HP at the minotaur at the end. No big deal.

The group did not think to perform rituals at the miniature city. I asked for K(religion), but nobody had it trained, and they didn't realise on their own. I just left it at that. Did I make a mistake?

Everybody's psyched to play more, so I guess I'm buying more scenarios. :)


Glad everyone had fun!

Maarten Delforge wrote:

...

The group did not think to perform rituals at the miniature city. I asked for K(religion), but nobody had it trained, and they didn't realise on their own. I just left it at that. Did I make a mistake?
...

No mistake at all. But tell them about the missed possibility. That helps them understand there are potential reasons for things like knowledge skills, trying wierd stuff, and interacting with NPC's in a friendly manner.

5/5

2 people marked this as a favorite.

Anything the players miss in this scenario is a good thing because it means they can discover it the next time they play it.

Sovereign Court 2/5

Matthew Pittard wrote:
Sorry that was not a question. I just saw the fact there was one and loved it. Thankyou Kyle, and yes please take a shot.

I love any scenario that has the ability of allowing for changes across multiple runs as a GM. Of course, for this scenario, the same can be said from the player side as well.

Silver Crusade 1/5

When I play Uori I usually only respond to characters which are in front of him. While a player is speaking I fixate on his mouth and respond only if he looks at me - if he turns away or covers his mouth in some way I ask him to repeat that.
But I guess that's not clear enough - both groups I ran The Confirmation for didn't get that he was deaf.
Not that it's THAT important, really...

Sovereign Court 5/5

I ran this again last night, and ...

Janira successfully disarmed the Minotaur That's right. Minotaur had the high initiative, he rolled a 3 and a 6 and missed her. She rolled a 19 and ker-thlump went his axe to the ground.

That being said, next round he pulled out his javelin and stabbed her with it (yes, taking the -4 for using it in melee) and dropped her to -1 and picked up her axe, then the following round charged the PCs. They messed with the bull and got the horns.

The players were wondering why I as the GM was staring at their mouths when I was playing Uori. They thought it was me being goofy. One of them finally asked, "Why did you respond to him when he asked the same question I did?"

Uori replied, "Because I didn't see your lips moving."

So all that being said, one of the players at the table has played this adventure before and insists that the CL6 wand of Shield of Faith should be on the Chronicle Sheet. Is that true? If so, is there an "official" reference on it?

5/5

1 person marked this as a favorite.

It should be, but because of other people's transgressions, we are explicitly not allowed to alter chronicle sheets. I will ask John to change this again after Gen Con.

Sovereign Court 4/5

I just ran this for a party of 5 (Fighter, Rogue, Barbarian, Ranger, and Alchemist), as my first GMing experience. One young brand new player, two new-ish, two more experienced. They did much better than I expected, with pretty much all of the combats over in two rounds (even the Minotaur at the end, thanks to a pair of crits), and finished in under three hours. No PC deaths, though the Slime Mold and the Minotaur did their best. Janira did become a pair of quarterlings, unfortunately (I explained the mismatched initials as her having been recently married, which made it particularly sad).

I wondered how to make the rituals more accessible to players. They missed them, as did I the only time I've played. I believe one of the more experienced ones at my table has now played three times without coming upon them. I tried to have Uori drop hints, though they really didn't do well with diplomacy on him. The party also lacked Knowledge (Religion) and Detect Magic (I assume having the city ping as magical is appropriate?), which were the other main opportunities to throw in a hint. Does anyone have tips for getting first time players to discover the rituals?

Grand Lodge 5/5 * Venture-Captain, New Zealand—Dunedin

Doug Miles wrote:
I am curious why Janira's last name was changed to Gavix. On Monday's Blog the picture indicated her name was Janira Longburrow. Obviously "The Confirmation" was edited to change the name to Gavix because on page 7 her Wayfinder still has her original initials, "J.L.".

Thank Aroden I was able to find this link. I was reading through The Confirmation as I prep it for a CORE game this week and thought that I must be missing something because of the incorrect initials on her Wayfinder.

Apparently not many other people noticed this. I'll allow my OCD Editor mind to relax a little bit.

JUST a little.

-JJJ (chomping on a cigar)

Grand Lodge

I must say, on the last Minotaur fight, that charging attack is absolutely brutal. The Halfling Cavalier got a lance charge crit and just about 1-shot the poor thing :) Note: Second round. Big Beefy missed his attacks on his first round, and got taken out by a combination of the lance charge and ranged damage before his turn on the second.

2/5 *

If they fight it early it can go the same way as the halfling charge but with the Minotaur doing all that damage. My group decided not to run when told to and the barbarian got charged on the first round and then crit with the axe on the next round dropping him dead dead dead. I felt bad since it was The Confirmation.

Grand Lodge 4/5

Isn't that whole area difficult terrain? Makes it difficult to charge, although some PCs have ways to do that. (Featherstep spell, Liberation domain power, etc.)

1/5

So I'm GMing this in PbP now and I'm new to GMing in PFS--when I apply the credit to my character, do I get all of the boons and items regardless of what the players get? I'm especially wondering because of the nature of room B4 and how they only get two items and I'm supposed to cross off all of the other items. thanks!

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Ran my first core edition this week.

One funny bit. With the random encounters, I go 'round the table, letting the players roll the d6. With the exception of the first encounter, they all rolled the hardest possible encounters.

Oh and the minotaur fight was rather anticlimatic.

Round 1, Janira goes down to greataxe. Cleric runs forward, throws starknife, crit/confirm/21 hp damage. Barbarian runs up, eats the AoO crit/confirm/dead minotaur.

Almost anticlimatic after the slime mold.

The Exchange 5/5

1 person marked this as a favorite.
Matthew Morris wrote:

Ran my first core edition this week.

One funny bit. With the random encounters, I go 'round the table, letting the players roll the d6. With the exception of the first encounter, they all rolled the hardest possible encounters.

Oh and the minotaur fight was rather anticlimatic.

Round 1, Janira goes down to greataxe. Cleric runs forward, throws starknife, crit/confirm/21 hp damage. Barbarian runs up, eats the AoO crit/confirm/dead minotaur.

Almost anticlimatic after the slime mold.

I've heard this (or something like it) several times and I'm always puzzled by it...

How?

I mean, the tunnel the PCs come out of is 125 feet from the Minotaur - and at least 20 feet of that (half way there, around the trees) is difficutl going (double movement). Then there's the stream that the PC would have to jump... which blocks charges right?

When I last ran this we had a halfling barbarian that used the potion of Feather Step from Janiras' pack... and even then (and my mistakenly allowing a jump in the middle of a Charge), it took him 3 rounds to charge with the Minotaur...

How does someone throw a starknife 120'? I guess they could have moved from the cave mouth (if they were in the front of the party) for the first 30' - but even then there's a 20% miss chance for shooting thru the undergrowth isn't there? and 5 range increments...

Grand Lodge 4/5

Uh, Starknives have a 20' range increment. You can throw one up to 100' (with appropriate penalties).

The Exchange 5/5

2 people marked this as a favorite.
Jeff Merola wrote:
Uh, Starknives have a 20' range increment. You can throw one up to 100' (with appropriate penalties).

Thanks!... but still in the 5th range increment right? so -8 to hit? wow...

Not that I don't make more than my share of errors too... which is why I always try to ask when I wonder about these things....

I'd like to mention two Core games I was involved with just a week or two ago, two with an odd connection - First Steps and then Confirmation...

The First Steps was run by a begining Judge - her first game (our 13 year old judge - with the next youngest person at the table was her mom - but that is another story). Mostly it was a lot of fun... the judge really liked Ledford and the lack of complex tactics for that character. So much so that she built a "look alike" for him and took it into the next Core game as a PC - so we played Confirmation with a Halfling Barbarian with a great ax named Ledford (the halfling, not the ax).

Anyway - second game was a lot of fun - and the final blow was glorious!

The PCs are rushing out of the cave to save the little halfling lady and shooting at the Big Bad. Ledford (from the back of the party) moves out of the cave up to the difficult area (the trees), and draws the potion of Feather Step (from the back pack). Next round he drinks the potion and moves up to 10' short of the stream. Then the third round he charges across - jumping the stream (I wasn't sure if he could charge and jump - but heck, rule of kewl and all that) right into combat with the BBE. Big Bad swings an AOO and misses "the Mustache with Feet". The little guy rolls his first (and only) nat "20" of the night, and just barely confirms the crit (thanks in part to the Bards singing). This, backed up with the damage from the missile fire (Force Missiles from the Evoker Wiz and arrows/bolts from the other players) and the BBE is down - dead.

So yeah, the male Halfling barbarian charged the monster and put him down with one Ax blow! Saving the female halfling bard.... fade to next scene (hay! the barbarian is run by a 13 year old girl! So clean up those thoughts you gamer geeks you!)

And thus the Big Bad from the old intro game killed the Big Bad from the second intro game...

301 to 350 of 369 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Organized Play / GM Discussion / The Confirmation Thread All Messageboards

Want to post a reply? Sign in.