The Confirmation Thread


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5/5 ⦵⦵⦵

Carlos Robledo wrote:
Correct, you cross off anything not handed out.

Where does it say what she does or doesn't hand out?


BigNorseWolf wrote:
Carlos Robledo wrote:
Correct, you cross off anything not handed out.
Where does it say what she does or doesn't hand out?

That was in reference to Undead End.

5/5 Venture-Agent, California—San Francisco Bay Area North & East aka Pirate Rob

How much does Janira know/remember about the caves your going to?

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

Nothing, since she only found the entrance and never went in.

Sovereign Court

Kyle Baird wrote:
I wasn't either, but it's a really nice item. Unfortunately not something that can be fixed until next week. If *I* were to GM this before it's fixed, I'd write it on chronicles for my players.

Check my math, 1x6x750/5=900, yes?


RtrnofdMax wrote:
Kyle Baird wrote:
I wasn't either, but it's a really nice item. Unfortunately not something that can be fixed until next week. If *I* were to GM this before it's fixed, I'd write it on chronicles for my players.
Check my math, 1x6x750/5=900, yes?

*ONLY* if they get the wand from the oracle.


Pirate Rob wrote:
How much does Janira know/remember about the caves your going to?

"Janira had only enough supplies and time to perform a cursory investigation of the caves’ entrance"

Sovereign Court

Kyle Baird wrote:
Todd Morgan wrote:
Is it true that in order for him to get you to write this, John Compton had to sacrifice a GM bathed in the tears of innocent players?
Almost true. It wasn't just a GM, it was also a VC.

I happen to be running for my VC in a week. Tips on kill...er, providing him the best opportunity to go out in a blaze of glory?


So just had 3 tables of this at our Black Friday Not-a-Con. We had about 50/50 split between new players and old players:

Table 1 (mine) - They ran from the minotaur into the cave, did not befriend the oracle, got the kobolds and the amoebas, and got out to fight the minotaur. All went pretty well, and although it downed Janira and the fighter, they lived. Then they went back inside the caves to clear the other side and went back home. Very well.

Table 2 - similar to above. Did not catch what monsters they fought.

Table 3 - Hilarity in the final fight VS the minotaur when it decided to charge Janira.... and critted with the gore attack. Janira became its headdress for the rest of the fight. Sadly no boon for them.

General feelings: Awesome mod for new players. Really conveys good ideas to new pathfinders. Good stuff.

Not as easy mod for new GMs however. I would not give this scenario for a new GM to run, I would rather stick to First Steps for them. Lots of things to track (treasure found, blessings in the cave that are "active", whether people have played it versus not played it...), large amount of pawns/minis to have everything, uses best. 4 and its not in the PRD...

So only small qualm is on the GM perspective as an organizer. Player's perspective, GREAT. The GM side is easily avoidable by having organizers know not to give this to fresh green GMs.

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

Carlos Robledo wrote:
Table 3 - Hilarity in the final fight VS the minotaur when it decided to charge Janira.... and critted with the gore attack. Janira became its headdress for the rest of the fight. Sadly no boon for them.

I thought the minotaur was fatigued in the final battle from chasing Janira and is thus unable to charge.

Sovereign Court

TriOmegaZero wrote:
Carlos Robledo wrote:
Table 3 - Hilarity in the final fight VS the minotaur when it decided to charge Janira.... and critted with the gore attack. Janira became its headdress for the rest of the fight. Sadly no boon for them.
I thought the minotaur was fatigued in the final battle from chasing Janira and is thus unable to charge.

Subtier 1 only, as I read it.


He should only be fatigued in a 4 player table. Janira begins fatigued.


TriOmegaZero wrote:
I thought the minotaur was fatigued in the final battle from chasing Janira and is thus unable to charge.

This is how I playtested him (and he still had his greataxe). The 4 original pregens tore him up!

While the final encounter may *read* very challenging, in reality there's enough terrain the PCs can use to their advantage to prevent Mr. BobBob the Minotaur from getting a full attack or a powerful charge. Plus, if the PCs still have access to the potion of feather step, they can get to Janira pretty quickly (should she not last past the first round).

Originally Janira was dropped via boxed text as the PCs emerged. I figured keeping her standing added more variability to the final encounter and removed the one of the rails from the train track.


Thanks everyone for the feedback! From the moment I got the outline for this, I knew that fighting the minotaur and convincing the PCs to not fight it early were going to be challenges.

For those concerned with giving this to a new GM, have them run this as if the players were new to PFS, thus limiting the choices per encounter (and the books they need). I strongly encourage *any* GM who has trouble with the amount of options in this scenario to limit the number of choices based on what they're comfortable with. A comfortable and confident GM provides a much better experience, even if it comes at the cost of running the scenario perfectly as written.

Additionally, impress upon any new GM that it's up to the PCs to *record* their adventure and subsequently the gear they find and the blessings they receive.

I'm hoping to get some feedback from new GMs or at least from coordinators working with new GMs.


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Just played this last night and I gotta say, well done. I was pleasantly surprised that the Gillman wasn't hostile. I can imagine many parties sneaking in and obliterating him because "surprise round!". My group had divine casters and a curious Arcanist(me) that completed the rituals and the Gillman gave us a nifty wand after we listened to his story and befriended him. It was nice of you to include a scroll of identify in the bag before the cave. It made identifying that pearl of power possible :). I was very pleased with the chronicle sheet. I could see myself wanting to run this on every one of my characters, not just for the items on the chronicle sheet, but because the GM informed us that the scenario has a degree of randomness to it so it could be different when replayed.

Good job Kyle. :)

Grand Lodge

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I am a new GM (this was my 2nd PFS session) and ran this last night on the Roll20 VTT. I had a great time prepping and running this game. With the RP potential with the gillman, the iconography puzzles, and encounters with varied creatures, there is something for everyone. It wasn't until the actual encounter with the Minotaur that I realized how difficult he would be. He's like a "beefier" Ledford. He dropped our warpriest (who was rushing to Janira's aid) unconscious with one hit. Between the massive damage and the difficulties the PCs had navigating the terrain, I had a little anxiety going on- until the party prevailed and revived the fallen.

The only thing that was a little clunky, and this is from a VTT perspective, was how to handle the note taking. I did not show them the handout, I simply explained that paper was handed to them and instructed the players to take notes digitally and then send it to me in an email. Some of the players would make comments in the chat box that they were taking notes as certain story elements were revealed, which I thought was good. In the end it was moot since they met other secondary conditions.

I regret not showing them the handout, I think it was a mistake. My next session I will include the picture, even though it is blank parchment, because I think its inclusion impresses upon players its importance to the mission. Does anyone have any other idea how to handle note taking in a VTT situation?

All in all, great fun. The personalized reward is a great touch. I look forward to running this again.

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

I don't remember if players can create handouts in Roll20, but you could set them up a character sheet and have them add notes in the bio section.

Grand Lodge 5/5 Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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Kyle Baird wrote:
Mr. BobBob the Minotaur

I'm not a dwarf anymore...YAYYYY!!!!!!

5/5 ⦵⦵⦵

Because the minotaur at the start of the adventure just says "Minotaur, bestiary page XXXX" and the minotaur at the end has a broken great axe (and possibly fatigued if there's a party of 4) I figured Janira broke the axe while wandering around: thats the difference between fighting him at the start and fighting him at the end when you follow orders. Otherwise there's little difference between rushing in now or later.


BigNorseWolf wrote:

Because the minotaur at the start of the adventure just says "Minotaur, bestiary page XXXX" and the minotaur at the end has a broken great axe (and possibly fatigued if there's a party of 4) I figured Janira broke the axe while wandering around: thats the difference between fighting him at the start and fighting him at the end when you follow orders. Otherwise there's little difference between rushing in now or later.

When my group asked Janira about the broken greataxe she told us she used shatter on it.


Robert A Matthews wrote:
When my group asked Janira about the broken greataxe she told us she used shatter on it.

This is correct. Great eye!


BigNorseWolf wrote:
Otherwise there's little difference between rushing in now or later.

I have to disagree here with regards to the encounter as a whole (not just the minotaur himself). The terrain at the end and Janira's current condition, whatever that may be, make big differences in the encounter.

The Exchange 5/5 Venture-Captain, Iceland

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Ran this earlier today, good fun. I especially liked the journal handouts I think they really helped some of the newer players get in character . I plan on running this again and keeping all the journals and doing something interesting with them. Some took meticulous notes and one person drew pictures describing the entire journey, excellent.

I´d love to see more scenario´s like this.


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We had another great table of this today.

One player's comment that made me giggle (paraphrased):

"You know, the only problem with this scenario is that it gives you a 100% false impression about what the Pathfinder Society really does for you in adventures later. Sending actual useful NPCs with you? Meeting NPCs that you can talk to and NOT betray you later? The Society providing actual useful gear for the field agents (Janira's backpack)? Fights to run away from? What is all this? We never do any of the above in any other mission."

This was of course half in jest, from one of the guys in the region who has played 97% of all scenarios available. (But it was funny because it's true...)

I mean, it's kinda true. Osprey is famous here for sending us into missions across the globe and not willing to pay for a stupid teleport.


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Carlos Robledo wrote:

We had another great table of this today.

One player's comment that made me giggle (paraphrased):

"You know, the only problem with this scenario is that it gives you a 100% false impression about what the Pathfinder Society really does for you in adventures later. Sending actual useful NPCs with you? Meeting NPCs that you can talk to and NOT betray you later? The Society providing actual useful gear for the field agents (Janira's backpack)? Fights to run away from? What is all this? We never do any of the above in any other mission."

This was of course half in jest, from one of the guys in the region who has played 97% of all scenarios available. (But it was funny because it's true...)

I mean, it's kinda true. Osprey is famous here for sending us into missions across the globe and not willing to pay for a stupid teleport.

Comments noted. I promise the next NPC I write up will betray you.

Sovereign Court 4/5 ⦵⦵⦵⦵ Venture-Agent, Georgia—Atlanta aka The Masked Ferret

Carlos Robledo wrote:

So just had 3 tables of this at our Black Friday Not-a-Con. We had about 50/50 split between new players and old players:

Table 3 - Hilarity in the final fight VS the minotaur when it decided to charge Janira.... and critted with the gore attack. Janira became its headdress for the rest of the fight. Sadly no boon for them.

I ran this table. It was a table of 5, 3 1st levels and 2 2nd levels. 2 Pregens by first time players - Valeros and the Rogue.

They ran from the minotaur, and I told them that the NPC tossed them a bag. No one even bothered to check in the bag, so no hand out yet. The made it passed the open spiked pit, interpreted the 4 carving remaining, performed the rites, befriended the Oracle.

They faced the Gillman Zombies, and a player was killed. Well, a Zombie critted for 19 damage on a Valeros pregen that only had 3 hp left from zombie attacks. I said it only did 11, so no official player death for the first time player. I then reminded them of the backpack.

Kobolds and G. Cube handled easily. Made it outside. They all won initiative, then Minotaur, then Janira. They went. They moved, no attacking the minotaur yet. Minotaur crits. Janira dies. They do enough damage to reduce it to 10 hp. It runs. They proceed to kill it as it is not out of range yet.

Sovereign Court 4/5 ⦵⦵⦵⦵ Venture-Agent, Georgia—Atlanta aka The Masked Ferret

Also, there are no reporting options (A,B,C, or D) for circumstances like Janivra or the oracle dying.

Grand Lodge 5/5 Regional Venture-Coordinator, Great Lakes aka TwilightKnight

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I am sooo glad we finally have an NPC that is not a jerk, evil double-agent, or a demon-in-sheep's-clothing. I hope this is a trend. If you want to have a scenario where the plot hinges on the PC's and moreso, the players, believing that the NPC is benign, but turns out to be a baddie, it can't be the thousandth time they seen that meme. It makes it next to impossible to run the scenario as intended. We need A LOT more of these to clear away the bad feelings players have towards NPCs.

5/5 Venture-Lieutenant, Finland—Tampere aka Rei

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As I predicted, no PC deaths (though the warpriest did end up flat as a pancake during the final encounter). However, the PCs actually followed Janira's orders - though I quickly found out this was partially because some of the party members assumed the minotaur was an illusion placed there to challenge whether or not they would follow orders. I was surprised by this. I was less surprised by the characters mapping out the rest of the caves and one player then going "okay, let's go kill the guy at the pool, he's obviously the BBEG". They ended up not doing so.

It's also been a while since I've laughed as hard as I did at the start of the scenario (well, we ran FS1 first as a quick warmup) when one of the players started trying to speak in an accent appropriate for a dwarf from Jalmeray. He got about half a syllable out before everyone cracked up.

Liberty's Edge

How does a Dwarf from Jalmeray sound accent wise? Most Dwarf players tend to go Scottish or Irish

Paizo Employee Starfinder Society Developer

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Bob Jonquet wrote:
I am sooo glad we finally have an NPC that is not a jerk, evil double-agent, or a demon-in-sheep's-clothing. I hope this is a trend. If you want to have a scenario where the plot hinges on the PC's and moreso, the players, believing that the NPC is benign, but turns out to be a baddie, it can't be the thousandth time they seen that meme. It makes it next to impossible to run the scenario as intended. We need A LOT more of these to clear away the bad feelings players have towards NPCs.

Methinks there may be other scenarios like this on the docket.

something something dark side:
Heck, there's another one this month that plays on the likable NPC angle ;)

Sovereign Court 5/5

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Pathfinder Starfinder Society Subscriber

I ran this one over the weekend (Tier 1). The snake swarm gave the PCs a run for their money (although no-one was in danger of dying, a few people were dangerously close to falling unconscious), but after that, the other encounters were easily steam-rolled, apart from the Minotaur... even with a broken weapon, no-one was really keen to stay toe-to-toe with him for long ;-)

Beyond the above, I just wanted to add that I really, *really* liked the way this scenario was constructed, given that it is an 'evergreen' re-playable one.

The inclusion of 'random encounter tables' is a breath of fresh air :-)

I also liked that 'going around the table and introducing yourselves' is a formal part of the scenario, as is going over the PCs equipment to see if there an any glaring deficiencies...

...additionally, having the option to tailor some of the items found to the party in question was also nice :-)

Grand Lodge RPG Superstar 2012 Top 32

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Played this on Sunday. I loved how thoroughly it drove home the "YOU ARE A FIELD AGENT IN THE SOCIETY; THIS IS PART OF YOUR BACKSTORY WHETHER YOU LIKE IT OR NOT" idea. The flavor was excellent. :)

Also, I learned that burning hands does not require 5 caster levels in order to kill a mosquito swarm. But hey, it scared me, so I went all out. Which I guess means Kyle succeeded at his feint to get me to blow my single arcane reservoir point for the day so I didn't have it later when it might have been more useful (like to up the DC on grease against the minotaur). Curse you, Baird! *shakes fist*

Also, super-stoked to have a Pathfinder who actually got a wayfinder when he became a field agent! That was a long time coming. :)

Dark Archive 5/5 ⦵⦵ Venture-Captain, Minnesota—Minneapolis aka Silbeg

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I was in the same game as Jiggy, and I fully agree with him! This scenario was great to add to the immersion. Loved the fact that we were actually encouraged to

1) Follow orders
2) Report on our findings
3) Cooperate
4) Talk instead of attack on sight

Also really liked the idea that you get a Wayfinder as a reward! So what if Faustus now has 2... one was [i]earned[\i]. The challenges we faced were interesting, and challenging.

However, I was quite surprised when the wand of Shield of Faith was missing from the Chronicle... hoping this was an oversight, and I can add it to the one I received.

In general, the chronicle items were excellent for a starting Pathfinder... several items that aren't usually available!

Scarab Sages 4/5

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Played this over the weekend as well. I'll just reinforce what everyone else has said. This is an excellent scenario, though potentially challenging. I do have to admit, when I saw the minotaur with the axe, I thought, "Did they learn nothing from Ledford?" As is, even with a broken axe, the minotaur nearly killed my 13 hp Brawler with one round of attacks. That's what I get for running out of javelins, I guess. I can see the wrong mix of characters struggling with the minotaur fight. We had a party of four, my Brawler 1, Seelah, a 1st level Wizard (Illusionist), and a 2nd level Cleric. Due to the range involved, the Cleric and the Wizard were effectively taken out of the fight. Seelah had to resort to using her short bow (with Smite Evil, thankfully). If not for Orc Ferocity letting me get a punch in before I dropped, followed by a lucky crit from the short bow, we'd have struggled to do enough damage to chase him off. When I run it, I'll be sure to mention having a way to contribute at range along with the other items the players might not have.

I think this will serve as an excellent intro scenario going forward.

The only disappointing thing was seeing the Darklands map used yet again. I guess that's good for maximizing value from owning it, but it does seem to turn up more than any other map. Even the tavern. It's good to see some other caverns included, though.


Love the feedback guys, thanks! Don't forget to leave a review (or else my ego will hunt you down and raze your village)!

Grand Lodge 4/5 Venture-Captain, California—Sacramento aka FLite

Well, so far I have been scheduled to play this once, and run this once. Saturday night the GM had a medical emergency, today I came down with the flu.

Is there something you want to share with us about this adventure Kyle?

Grand Lodge 4/5 Venture-Captain, California—Sacramento aka FLite

Also, the scenario specifically specifies that you are not allowed to chose from the random options to pick the hardest challenge, but are you allowed to pick one over the other just because the mini is more fun to make? (I'm looking at you gelatinous cube.)

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

Kyle Baird wrote:
Love the feedback guys, thanks! Don't forget to leave a review (or else my ego will hunt you down and raze your village)!

Good luck with that, I don't HAVE a village!


FLite wrote:
Also, the scenario specifically specifies that you are not allowed to chose from the random options to pick the hardest challenge, but are you allowed to pick one over the other just because the mini is more fun to make? (I'm looking at you gelatinous cube.)

It's worded that way to let GMs run creatures they're more comfortable with (which usually provides a better experience) and to not overwhelm new GMs. The concern with letting GMs pick the encounters for any reason is the GM who picks the "most challenging" options because it'll be "more fun," but honestly if you know your players well, do whatever you think is going to result in the most enjoyable experience.

Silver Crusade

Is anyone else having trouble getting the smaller maps to line up perfectly? After a few expletives, I am just about to say close but not perfect is good enough.

#GM'ing-reasons-for-whisky


Expax wrote:

Is anyone else having trouble getting the smaller maps to line up perfectly? After a few expletives, I am just about to say close but not perfect is good enough.

#GM'ing-reasons-for-whisky

Close but not perfect *is* good enough. The Caverns map pack pieces never quite line up.

Venture-Agent, Canada—Ontario—Ottawa aka Mistwalker

Kyle Baird wrote:
Love the feedback guys, thanks! Don't forget to leave a review (or else my ego will hunt you down and raze your village)!

Does that come with a guarantee? Do you need directions?

:)

Sovereign Court

Mistwalker wrote:
Kyle Baird wrote:
Love the feedback guys, thanks! Don't forget to leave a review (or else my ego will hunt you down and raze your village)!

Does that come with a guarantee? Do you need directions?

:)

Yes and no.

5/5

Prepping this now... First impression is, " awesome!... But that minotaur is gonna kill someone." The PCs will have to know enough about minotaurs to know that charge=bad. I'll probably have Janira give them a bit more description on the initial encounter, I'm sure she made her Knowledge check!

Lots of cool stuff here, I think I could run this a dozen times or more without getting bored. And I will pile on for the friendly NPC as well. This should be the norm.
Well done Kyle!

Paizo Employee 5/5 Developer

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Kyle Baird wrote:
Love the feedback guys, thanks! Don't forget to leave a review (or else my ego will hunt you down and raze your village)!

Seconded, minus the village-burning.

Reviews—for any scenario—are a helpful way to let us know if we're doing a good job. Constructive criticism helps me to direct development policy and make better choices when outlining adventures. Pointing out things that you particularly appreciated helps show me that those things are worth doing again.

Shadow Lodge

Yeah one of the maps definitely had horizontal lines that didn't match up between the left side and the right side. Map B6 off the top of my head. It wasn't any real issue (for my online game, at least), just a bit of a rarity.

Shadow Lodge

Kyle Baird wrote:
FLite wrote:
Also, the scenario specifically specifies that you are not allowed to chose from the random options to pick the hardest challenge, but are you allowed to pick one over the other just because the mini is more fun to make?
It's worded that way to let GMs run creatures they're more comfortable with (which usually provides a better experience) and to not overwhelm new GMs. The concern with letting GMs pick the encounters for any reason is the GM who picks the "most challenging" options because it'll be "more fun," but honestly if you know your players well, do whatever you think is going to result in the most enjoyable experience.

This is exactly the wording that would have been good in that sidebar. Crystal clear.

Grand Lodge 4/5 Venture-Captain, California—Sacramento aka FLite

You know, I think I am going to start handing out pathfinder journals every scenario. It would be even cooler if we had a place where people could upload their pathfinder journals, sorted by scenario (so people don't see spoilers, but can see other people's journals from games they have played.)

Grand Lodge 4/5 Venture-Captain, California—Sacramento aka FLite

Just got the gaming box of doom back from the GM who took my place tonight. She included the Pathfinder Journals. They are awesome To make it even more awesome, she graded them....

(For those keeping score the grades were: A+, A+, A+, B, and See me.)

Damn, I really hate that I missed that game.

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