Allied Spellcaster + Fire Mephit


Rules Questions

Sovereign Court

Allied Spellcaster (Teamwork):

Prerequisite: Caster level 1st.

Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on level checks made to overcome spell resistance. If your ally has the same spell prepared (or known with a slot available if they are spontaneous spellcasters), this bonus increases to +4 and you receive a +1 bonus to the caster level for all level-dependent variables, such as duration, range, and effect.

Fire Mephit:

Fire Mephit (Fire)
Fire mephits are commonly found on the Plane of Fire. Fire mephits are vengeful and quick to anger.

Fast Healing: Works only while in contact with fire.
Immune: Fire
Weaknesses: Vulnerability to cold
Breath Weapon: A cone of flames that deals 1d8 fire damage.
Spell-Like Abilities: scorching ray 1/hour, heat metal 1/day (DC 14)

Mephits have a CL of 6. The Valet Archetype for Familiars allow them to share your Teamwork Feats. Would this work to increase your Familiar's CL to 7, allowing a second Scorching Ray?


If you know/have prepared scorching ray or heat metal yes I believe so. As well as buffing up yourself too.

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