Running The Dragon's Demand in DragonLance


Conversions


Does anyone out there have plans to run The Dragon's Demand in DragonLance? Has anyone already done so? What were your experiences in the planning phase? What would you do differently if you ran it again? I am currently running a homebrew campaign, but sometime in the future I want to take a stab at DragonLance again, and this module seems like a perfect fit.


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I would be interested in peoples thoughts as well. I have been thinking of running this in Dragonlance since it came out.


Still curious if anyone has done this. Based on the backstory, the timeframe when so many dragons could have been in the region for the dragon-slaying mercenary company to kill could have been around the time of the Third Dragon War. Perhaps they were adventurers working with the Knights of Solamnia. After Huma did his thing, the leader of the company retired, having been granted lands and title by the Solamnics. So where could I place Belhaim in Ansalon that would have been or still is Solamnic-controlled, but left basically alone to rule itself? My timeline will be about 25 years after the Legends Trilogy.


After Huma's War though the dragons had to leave until after the Catalcysm.


Talinthal Uth Mondor wrote:
After Huma's War though the dragons had to leave until after the Catalcysm.

Correct. Now fast forward to 25 years after Legends (well after the return of the dragons) and the antagonist of the Dragon's Demand can make his move.


Then everyone would need to die to keep the secret of the dragon's return until the Dark Queen is ready to make her move.


Shalafi2412 wrote:
Then everyone would need to die to keep the secret of the dragon's return until the Dark Queen is ready to make her move.

I think there is some misunderstanding here. As I said before, I am setting the adventure 25 years AFTER the Legends Trilogy. The backstory of the Dragon's Demand has the founding of the town by Tula Belhaim, the dragonslayer, over 1000 years BEFORE the start of the adventure. It would then make sense that Tula's mercenary company aided the Knights of Solamnia during Huma's time which was during the Third Dragon War 1060-1018 Pre-Cataclysm (according to the history of Krynn in the campaign setting book on page 202).


That makes more sense.


Some other aspects of the module that will need to be changed are the deities that have temples or shrines in Belhaim, Dark Tapestry references, and whether to replace the kobolds with draconians or leave them as-is. Shelyn, Abadar, The Green Faith, and Irori will switch to Branchala, Shinare, Chislev, and Zivilyn. The Dark Tapestry can be the Void of Chaos. Now, what to do with the kobolds?


Some other things to consider are how to work in magic users taking their Test, as well as prospective Knights of Solamnia fulfilling the requirements to join the order. I don't think there is a strict time frame after cataloging the mansion and the auction, so I suppose they could travel to Wayreth and/or the High Clerist's Tower or a nearby outpost or garrison to provide the tale of their trials and then return to save Belhaim. Thoughts?


I would see a temple of Majere or Mishakel being there in place of Iori.

I am actually thinking of making DL characters to run through this and a few more modules I am setting up as an Age of Dragons campaign.


Terevalis Unctio of House Mysti wrote:

I would see a temple of Majere or Mishakel being there in place of Iori.

I am actually thinking of making DL characters to run through this and a few more modules I am setting up as an Age of Dragons campaign.

I think Zivilyn would fit more as an analog to Irori being that he is Neutral as well as a god of knowledge.


It's been a while since I have thought much about this conversion, due to running Iron Gods weekly. However, I like to have a campaign waiting in case the current one burns out. So, I have thought some more lately on what to do about the kobolds. Should I leave them as-is or switch them to draconians? Also, where in Ansalon should I place Belhaim? It should be somewhere Solamnic-controlled but out of the way.


I dont think that there would be anything wrong with using the kobolds, maybe at higher level parts of the module you could use draconians?


Terevalis Unctio of House Mysti wrote:
I dont think that there would be anything wrong with using the kobolds, maybe at higher level parts of the module you could use draconians?

Maybe the sorcerer and cleric kobolds the PCs run into are an aurak and a bozak instead, leading the tribes, or would they still be too powerful at that point?


I dont think a bozak would be too powerful but an aurak would be.


Terevalis Unctio of House Mysti wrote:
I dont think a bozak would be too powerful but an aurak would be.

Maybe a baaz sorcerer, then? What about introducing chromatic dragon spawn? I'm ignoring the Age of Mortals stuff, but I do like the idea of chromatic versions of draconians.


The Noble draconians? They tended to be good.


Terevalis Unctio of House Mysti wrote:
The Noble draconians? They tended to be good.

No, I recall from the 5th Age books that the dragon overlords created dragon spawn of their particular colors. I thought it would make sense for particularly powerful dragons to do the same. Aeteperax could make spawn. I think there were varieties of spawn in the 3.5 Monster Maunal 3.


A dragon spawn would probably be a good end of game bad guy. If you have Dragons of Krynn or the DLCS I think they have the rules for how to make a DL dragonspawn. I am not too sure if the green in Dragon's Demand would be old enough to do so.


Terevalis Unctio of House Mysti wrote:
A dragon spawn would probably be a good end of game bad guy. If you have Dragons of Krynn or the DLCS I think they have the rules for how to make a DL dragonspawn. I am not too sure if the green in Dragon's Demand would be old enough to do so.

I will have to check that out. I thought they were the same type of creature. I only have the DLCS, not Dragons of Krynn.


No, they are different. I think you can get the other books on pdf from the site that is selling the D and D stuff, I cant recall the name right now.


Terevalis Unctio of House Mysti wrote:
No, they are different. I think you can get the other books on pdf from the site that is selling the D and D stuff, I cant recall the name right now.

Thanks for the info on the dragon spawn. I will have to check that out sometime.


Moving on from monsters, where on Ansalon should I place Belhaim? It should be a location that was Solamnic-controlled in the time of Huma, that may or may or may not be now due to the destruction of the Cataclysm.


Most of the setting outside of Solamnia and the areas controlled by the knights is kinda left alone, even the War of the Lance and other era books only describe in some or little detail places outside of major cities like Palanthus or Silvanost. The 3rd Dragon War was all over Ansalon so the town could be any where.

If you were thinking of running it in a PbP I would love to play.


Depending on the time you are using in the game, I make sure that I limit the classes that a person can be, not everything in print necessarily fits in Dragonlance. Some people might not like the limitations but I see it as a important to keep the feel of the setting, for example, having a sorcerer, who in DL uses ambient magic before the Chaos War (is that the time period you are looking to play in or into the Age of Mortals?) really does not fit, just like having a cleric or wizard in the Age of Mortals (pre-end of War of Souls) would not fit, if going by the established time line. Some classes might also not work unless you had a gnome alchemist, because that is something that the gnomes in DL do, but having a magus or witch or summoner might not work.


Terevalis Unctio of House Mysti wrote:
Depending on the time you are using in the game, I make sure that I limit the classes that a person can be, not everything in print necessarily fits in Dragonlance. Some people might not like the limitations but I see it as a important to keep the feel of the setting, for example, having a sorcerer, who in DL uses ambient magic before the Chaos War (is that the time period you are looking to play in or into the Age of Mortals?) really does not fit, just like having a cleric or wizard in the Age of Mortals (pre-end of War of Souls) would not fit, if going by the established time line. Some classes might also not work unless you had a gnome alchemist, because that is something that the gnomes in DL do, but having a magus or witch or summoner might not work.

The timeframe will be 25 years after the Legends series, just prior to the events of Dragons of Summer Flame. I don't like 5th Age or Age of Mortals much, so in my timeline these eras don't come about. A poster on the forums is using an adjusted timeline from the supplement focusing on the Legends series (I forget the title) where Chaos is defeated, but the gods don't depart and Takhisis doesn't steal and hide Krynn. I like his timeline, so I will use parts of that. In any case, my version of DragonLance will be a loose interpretation. Most of the Pathfinder classes will be allowed with some modifications, there will be Core gnomes along with Tinkers, kender can behave as kender-like or halfling-like as they choose, the magic deities can bestow divine magic, etc.

I don't have plans as of right now to run this PbP, but anything could happen in the future. I am glad you are interested, though. :)


I think that is Beckett or Gambit's timeline.

DL is my most favorite of the RPG worlds.


It's the first I DMed back when I started playing AD&D 2E in high school. I recently tried to revive the campaign with the original characters updated to Pathfinder, but half the players didn't want to update, and it didn't have the same feel anymore so I dropped it. I had the idea to convert Rise if the Runelords to DL, but then Dragon's Demand came out and it fit a lot better. You may be able to find my conversion thread for RotRL if interested in reading my ideas.


Interesting.


I kinda of don't like to mix iconic world adventures. DL's War of the Lance, IMHO should only be played in DL and not Golarion and visa versa with the Bloodstone modules, they do not fit in DL but in the FR they do. Just my opinion.


Terevalis Unctio of House Mysti wrote:
I kinda of don't like to mix iconic world adventures. DL's War of the Lance, IMHO should only be played in DL and not Golarion and visa versa with the Bloodstone modules, they do not fit in DL but in the FR they do. Just my opinion.

I am a big fan of the disclaimer in modules where it says "or use this module in a setting of your own design." I did this a lot with DragonLance in high school as I had to make do with what I could find at the local bookstore as the nearest game shop was an hour away. I don't have the time or patience to come up with my own adventures anymore, but I love tweaking existing modules to fit other settings.


Terevalis Unctio of House Mysti wrote:
...and visa versa with the Bloodstone modules, they do not fit in DL but in the FR they do. Just my opinion.

I'm not familiar with the Bloodstone modules. What setting are they for, Forgotten Realms?


The Bloodstone was an FR set of modules where you fought Orcus and I think destroyed or at least got his wand.

That is part of the problem of the DL modules, not many out there, even in 3.5 they did the War of the Lance and the Age of Mortals modules and that was about it.

Some of the generic old 2nd edition modules I adapted to DL when I was in high school as well, but the iconics like War of the Lance was played in DL and the Vecna modules was Greyhawk.


Has anyone attempted a conversion of this adventure to DragonLance using D&D 5e?

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