There is nothing in the Additional Resources that limits a Sylvan Sorcerer, so anything a druid can use, a Sylvan Sorcerer can use at Sorcerer level -3.
Pathfinder Roleplaying Game: Bestiary 3Animal Companions (p. 311): antelope, archelon, axe beak, baluchitherium, basilosaurus, dimetrodon, elk, giant chameleon, giant gecko, giant vulture, iguanodon, kangaroo, megalania, pachycephalosaurus, spinosaurus, thylacine; Familiars: all familiars listed on pages 112-113 and the carbuncle and sprite; Feats: none of the feats are legal for play for PCs, animal companions, or familiars unless specifically granted by another legal source; Other: all creatures in this book are legal for polymorph effects (including a druid's wild shape ability) within the boundaries of each spell or ability's parameters.
Reptar now has Power Attack, Narrow Frame, Armor Proficiency (Light), and Armor Proficiency (Medium).
I gave him a Corrosive Amulet of Mighty Fists and a set of +2 Breastplate Barding. Every morning I cast an Extended Greater Magic Fang on him and if I have time before combat to buff him I cast Bull's Strength and Barkskin (which I think brings his AC up to 31 or so).
I also taught him the trick to Air Walk, which really caught one Demon by surprise!
That's perfect. Oh just curious what feats did you have Reptar take?
for my animal companions I tend to take power attack, toughness, and the save feats (starting with reflex). If the animal has solid AC, I'll pick up dodge as well.
Generally on animals you just want raw static bonuses, since they aren't intelligent enough to make use of most feats. Some combat maneuvers are possible, but they really don't give that much in the grand scheme of things.
For Spinosaurus (which I did on my sylvan sorc). I chose Toughness, Power attack, lightning reflexes, Iron will, great fortitude in that order.
I don't think taking armor proficiency is really worth it for sylvan, since you have mage armor.
If you're small you can always go Roc, and just have a flying mount at level 1 :D
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on animals you just want raw static bonuses, since they aren't intelligent enough to make use of most feats.
From the FAQ:
Should it be assumed that animal companions know how to use their feats with a Handle Animal check?Yes.
Really? You had to cut generally out of my sentence and link the faq? seems hostile. I mean I said GENERALLY, and MOST in that sentence.
note: I recommended power attack, I wasn't trying to imply they couldn't use feats at all, just more of the good feat chains require a trick investment for the animal to use them. Also your animal not dying is very important.
For anything that's going to be large, Narrow Frame is excellent as well.
No hostility intended. The "not intelligent enough to use their feats" was a legitimate opinion debated so much at one time that it required an FAQ to clear things up.
Since that was the only line I thought I'd elaborate on, there was no need to quote your whole post.
I'm thinking 1) Power Attack, 2) Improved Bull Rush, 3) Narrow Frame 4) Awesome Blow
1) Combat Reflexes, 2) Stand Still, 3) Narrow Frame
Then I could raise it's Int to 4 using Eye for Talent, the human trait that allows a 2 pt bonus to any stat and then I could give it 1 skill pt of linguistics in Sylvan and make it a Totem Guide Archetype.
That way I could roleplay it as my Sorceror's Fey Protector.