Military officers and their Salary...


Lost Omens Campaign Setting General Discussion


Kind of an out of the blue question but is it written anywhere how to determine an officer's pay?

Officers like in the Andoran or Molthune military.


How much did you charge them for their commissions?


Shifty wrote:
How much did you charge them for their commissions?

I don't know...

Basically in an adventure i'm planning the lieutenant who is hiring the PCs says he'll give them a year's salary if they can fix the problem he's having.


The salaries were usually pretty atrocious - historically a lot of Commissions were bought (thats how you became an Officer) and unless there was actual fighting on you didn't get much/any pay. Most of the Officers came from the wealthier classes so this wasn't such an issue - being an Officer (or having one in the family) was about influence and politics.

Professional standing armies were a late invention, historically speaking.

I'd just make up a suitable figure and run with it.


This is just a rough ballpark figure, but the old Arms and Equipment guide says that a professional mercenary officer should be paid 4 times the rate that their soldiers are paid.

The PRD says that a rank and file mercenary soldier earns about 3sp a day, so maybe an officer would earn about 12sp a day?

Is that any help/use at all?


HerosBackpack wrote:

This is just a rough ballpark figure, but the old Arms and Equipment guide says that a professional mercenary officer should be paid 4 times the rate that their soldiers are paid.

The PRD says that a rank and file mercenary soldier earns about 3sp a day, so maybe an officer would earn about 12sp a day?

Is that any help/use at all?

So that would equal out to an even 438 gps. Round that up to 500 gps as "Hazard Pay". Sounds good to me.

That was quite helpful. Thank you.


The NPC wrote:

Kind of an out of the blue question but is it written anywhere how to determine an officer's pay?

Officers like in the Andoran or Molthune military.

I went looking for hireling salaries in PF, but it turns out that info was not in the SRD. Therefore, it did not make the jump in any form from D&D 3.5., and AFAIK has not been 'reforged' in PF since.

Back in the 3.5 DMG, the listings for hireling salaries included "mercenary leader". This was said to be a Warrior 2, and was paid 6sp per day, plus 3sp per day for each level above 2nd. The standard non-cavalry mercs (War1) got 2sp per day, and the cavalry troops (War1) commanded 4sp per day.

If one uses the base assumptions of pay from 3.x/PF, then this is a good place to start.

Then again, setting pay based on such RP intangibles as "level" is probably not the best way. I'd go with what you've got already...plehhhh.


There is some basis for the "Pay by level" thing in the real world. Mercenary captains negotiated their contract. The better your reputation - i.e. the more skilled and dangerous - i.e. the higher your level - the better the pay they could negotiate. A group of mercenaries with a fearsome reputation and the skills to back that up simply merit better pay than green troops.

Add to that - individuals within the company had varying rates of pay. Specialist troops like two handed swordsmen, artillerists, engineers, and what have you drew twice as much or better pay than common soldiers.

So, in game, you could fairly easily gloss levels as being that soldier's experience as a soldier. The guy's stats say he's a third level warrior but in universe he participated in both of Lord Avilard's campaigns against the White Prince, was distinguished for his valor at the fall of Archingale Castle, and has proven himself as a soldier of considerable skill and long experience. Meanwhile the level one warriors have some training but this is their first campaign and as green troops they don't merit the same pay grade as the seasons veterans or NCOs.


I'd say it depends on the culture and most importantly what rank the officer is.

For instance, I'd imagine Taldor probably has a big disparity between officer/non-officer pay than average.

If you want to go with strict RAW though, 115 GP +8SP or a years worth of profession checks.


On a related note, where can I find info regarding how much cash a PC can earn using downtime & her 'Profession: Soldier' skill?

(and another PC wants to know about Profession: Courtesan)


Changing Man wrote:

On a related note, where can I find info regarding how much cash a PC can earn using downtime & her 'Profession: Soldier' skill?

(and another PC wants to know about Profession: Courtesan)

By the rules? Check under the description of the profession skill.

Quote:

You can earn half your Profession check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession's daily tasks, how to supervise helpers, and how to handle common problems. You can also answer questions about your Profession. Basic questions are DC 10, while more complex questions are DC 15 or higher.

Untrained laborers and assistants (that is, characters without any ranks in Profession) earn an average of 1 silver piece per day.

Quote:
(and another PC wants to know about Profession: Courtesan)

I could say something about the check being enhanced by certain ninja "tricks"...


If you're working as a courtesan and only making half your profession check in gold you really need to build your skillz and get higher quality patrons. Historically courtesans with the right reputation and a good head for business became some of the wealthiest independent women in the world at various times. Being able to gain and keep the attention of rich patrons was key.


Standing armies have been around for a long time in certain cultures
Rome is a prime example

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