Is Destroying a Fellow Player's Raised Dead / Commanded Undead an action that Constitutes PVP in Society Play?


Pathfinder Society

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Silver Crusade 2/5

My magus spells never crit when it would be good for them to. I'm not a magical lineage build, so I don't have your problem. Quite the opposite; I struggle for damage output.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

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Whenever I read threads like this, all I ask myself is "why can't we all just get along?"

My opinion is that as long as something is PFS legal -- neutral clerics with evil deities, creating undead, paladins -- then it is allowed. There's definitely room for debate and managing of what is PFS legal (hence these forums) but by and large; everything that is PFS legal can all operate in the same world and even, at the same table. It is possible to be a paladin and adventure with an undead-focused caster without smiting his minions every time they hit the board.

If, however, a player chooses to play their character in such a manner that they find other character builds downright offensive to theirs, that is entirely their choice. Nothing forces them to decide that except them. If they do it for sheer roleplaying value that is great. More power to them. But if they play their character in such a way that they force themselves to be at irreconcilable odds with another build, and then ask for those builds to be banned because the two can't get along is nothing short of absurd in my mind. And it comes off as a bit entitled to me.

"It doesn't really effect me at all, but I want it to be outlawed because I have convinced myself that I can't be around it."

Personally, I would see banning these builds as a huge mistake. It would deprive us of such a rich well of roleplaying opportunity.

Also, the Pathfinder Society is not a good organization, nor are they evil -- they are neutral. They allow people that venerate both good and evil deities, and cast both good and evil spells. Their only qualifier is that their members explore, report, and cooperate. Characters with the outlook of "I don't like ____; I won't adventure with it" are forgetting that final pillar of the society.

We need to cooperate. If your character wouldn't, then why are they a Pathfinder in the first place?

Guide to Organized Play, pg. 12 wrote:

The Society places no moral obligations upon its members, so agents span all races, creeds, and motivations. At any given time, a Pathfinder lodge might house a fiendsummoning Chelaxian, a Silver Crusade paladin, an antiquities-obsessed Osirian necromancer, and a friendly Taldan raconteur.

Pathfinder agents, no matter which of the eight factions they belong to, are expected to respect one another’s claims and stay out of each other’s affairs unless offering a helping hand.

Even the guide's example has a necromancer and a paladin in it -- just below the line about how everyone is welcome.

Can't we all just get along?

Silver Crusade 2/5

Three of my PCs can. The other three can't in this case. Simple enough.

1/5 Venture-Captain, Texas—Texarkana

The Pathfinder Society being a neutral agency means you will work with all walks of pathfinders, N, NG, CG, CN, LG...Even a Paladin can work with evil if it is to defeat a greater evil.

It's a short time...we can deal with it...then go on our merry way.

4/5

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Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
Walter Sheppard wrote:

Whenever I read threads like this, all I ask myself is "why can't we all just get along?"

My opinion is that as long as something is PFS legal -- neutral clerics with evil deities, creating undead, paladins -- then it is allowed. There's definitely room for debate and managing of what is PFS legal (hence these forums) but by and large; everything that is PFS legal can all operate in the same world and even, at the same table. It is possible to be a paladin and adventure with an undead-focused caster without smiting his minions every time they hit the board.

Well done and eloquently said..

Too often a vocal minority hijacks an edge-case issue; passions run wild, things are said and before we know it a million voices are left crying in terror...

"Explore, Report, Cooperate" is the motto - and maturity and acceptance is the key.

We all work together for the good of the organisation; just make the effort not to antagonise PC's in the party or the rest of us sitting round the table. It's a social game after all.

Dark Archive 2/5

Well, at least someone with a little authority finally conveyed the point I've spent this entire thread trying to get across. Good on ya.

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