Cheapy |
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Hey all,
I'm looking for feats, traits...well that's about it, really, related to fighting with torches. I know the Dungeoneer's Handbook has a number of such things, and I plan on looking through it. But are there others? Third party material is fine (and encouraged, since I don't think there's much else 1pp stuff related).
My main goal is to make a torch and longsword fighter-type. He's been cursed / blessed by Destiny to fulfill some quest he barely knows of (that's the GM's decision), and has a chaotic firespirit that won't leave him alone. Hence the desire for a torch.
Base classes will be some levels of TPK Games' Malefactor, and most likely the rest in Slayer that's coming out in the playtest. So I'm just trying to get the groundwork done before that document hits.
If you've played GW2, I'm aiming for things like the torch offhand used there.
I've also checked Wayfinder 7's excellent Pyromania article, and it doesn't really touch on torches specifically, just flaming weapons.
Thanks!
Mosaic |
Have to worship Asmodeus though.
As long as it's a home game and not PFS, the GM could certainly change the requirements. Good stories override a lot of RAW pre-reqs for me.
Suthainn |
There's a few torch specific feats, though most are goblin only a GM might well waive that and allow them, I don't see how it would be op in any way.
http://www.d20pfsrd.com/feats/general-feats/torch-handling
http://www.d20pfsrd.com/feats/combat-feats/firebrand-combat
http://www.d20pfsrd.com/feats/arg-feats/fire-hand-combat-goblin
http://www.d20pfsrd.com/feats/general-feats/burn-burn-burn-goblin
Name Violation |
Torch Handling
In your grasp, a simple torch becomes a beacon.
Benefit: You gain three benefits upon taking this feat.
You treat torches as simple weapons.
The radius of normal and increased illumination shed by any torch or mundane light source you carry increases by 10 feet.
Once per day you may reroll a single saving throw to resist any effect that would otherwise extinguish your light source, such as having water thrown at you, being targeted by a quench spell, and so on.
Cao Phen |
Torch Handling
In your grasp, a simple torch becomes a beacon.Benefit: You gain three benefits upon taking this feat.
You treat torches as simple weapons.
The radius of normal and increased illumination shed by any torch or mundane light source you carry increases by 10 feet.
Once per day you may reroll a single saving throw to resist any effect that would otherwise extinguish your light source, such as having water thrown at you, being targeted by a quench spell, and so on.
Note that this is for Torchbearers, aka, alternate hirelings.
Glutton |
Weapon and Torch
( Dungeonscape, p. 47)
[Style]
You have mastered a style of fighting that uses a melee weapon and a torch to devastating effect. You can dazzle and burn your opponent with the open flame.
Prerequisite
Benefit
While fighting with a one-handed melee weapon and holding a lit torch in the other hand, you can make a special attack as a full-round action. Attack once with your melee weapon. If the attack hits, you also sweep your torch across your foe's eyes, dealing ld6 points of fire damage and dazzling him for 1d4 rounds. You can also use this feat while wielding a lit lantern, a sunrod, or an everburning torch in your off hand, although items that do not give off heat do not deal fire damage.
Petty Alchemy RPG Superstar Season 9 Top 16 |
Umbranus |
If you are an orc or half orc the firegod's blessing might be an option.
Once per round, when you deal fire damage to an opponent you heal 1 point of damage.
If you like the self healing aspect there is an 3pp feat to increase it: mythical healer. Each time you heal someone this healing is increased depending on your casterlevel (if no CL use half your character level) It starts with an additional 1d4.
Name Violation |
Name Violation wrote:Note that this is for Torchbearers, aka, alternate hirelings.Torch Handling
In your grasp, a simple torch becomes a beacon.Benefit: You gain three benefits upon taking this feat.
You treat torches as simple weapons.
The radius of normal and increased illumination shed by any torch or mundane light source you carry increases by 10 feet.
Once per day you may reroll a single saving throw to resist any effect that would otherwise extinguish your light source, such as having water thrown at you, being targeted by a quench spell, and so on.
anyone can take it. theres no restriction. Its just not good for most people