Con Damage from a wraith


Rules Questions

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Liberty's Edge

fretgod99 wrote:
It's a penalty to your ability modifier.

That right there is what I don't seem to be seeing in the RAW. The rules state that Ability Damge imposes a penalty to "skills and statistics listed with the relevant ability". The lists that they give do not actually include the ability modifier.

If you can point out where it actually says the penalty applies to the ability modifier itself, I would likely change my opinion.

fretgod99 wrote:

Damage: For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability.

Drain: Ability drain actually reduces the relevant ability score. Modify all skills and statistics related to that ability.
[...]

In neither case does it say where to apply the change

I disagree, the penalty from damage is applied to the "skills and statistics listed with the relevant ability", the text then goes on to give explicit lists.

Drain is not so explicit, but it doesn't need to be because it says the Ability Score is actually changed - therefore all the other rules in other chapters of the CRB kick in and you re-calculate everything.

fretgod99 wrote:
Damage should never leave you in an immediate sense worse off than a similar level of drain leaves you. Drain is uniformly the harsher penalty of the two.

I would generally agree, but it seems that Paizo chose to provide a quicker set of rules at the expense of some inconsistency.

Anyway, I think you will agree Paizo could do with putting together a comprehensive FAQ on this yes?


fretgod99 wrote:
Lifat wrote:

Getting "Wonky" results out of RAW doesn't magically change RAW into something "non-wonky". If you go by RAW and get "wonky" results then you take it up on a rules question board and try to either get a FAQ or an errata.

Now there has certainly been a rather lengthy discussion of what RAW really is on this subject, but I think most can agree that the subject is so hazy and non transparant that we actually want a clarification via FAQ or an errata.

You're missing the point. This is statutory construction thing. If a court is in the position where it has to interpret a statute and two possible interpretations exist, the obligation is to interpret the statute in the way that does not contradict the Constitution (or whatever other relevant higher authority is in play). Same idea here.

If there are two legitimate readings of the RAW, and one leads to weird results while the other does not, why would we assume that the one that leads to the weird results is the intended reading of the rules?

That certainly could be how this was intended to work. However, with an equally legitimate reading available, I'll opt for the reading that does not contradict logic every time, until explicitly told otherwise.

There has been a quote showing that you should never expand what the FAQ says to cover other things. Making Ability Bonuses cover Ability Penalties IS expanding what the FAQ covers. Outside the FAQ, RAW is to do it the way that gives the wonky results, so the reading giving the wonky results is the most legit way of reading it, because it doesn't require you to expand on what is said in a FAQ (which was said was a bad idea in the same FAQ).


I'm not expanding the FAQ at all. This is how I've done ability damage since I started playing Pathfinder.


DigitalMage wrote:
fretgod99 wrote:
It's a penalty to your ability modifier.

That right there is what I don't seem to be seeing in the RAW. The rules state that Ability Damge imposes a penalty to "skills and statistics listed with the relevant ability". The lists that they give do not actually include the ability modifier.

If you can point out where it actually says the penalty applies to the ability modifier itself, I would likely change my opinion.

The basis for my conclusion came directly after that - it was all the stuff you cut out.

fretgod99 wrote:
It's a penalty to your ability modifier. It effects things which are based on that ability modifier. The rule says to apply it to things that benefit from that ability modifier. The penalty scales in the exact same manner as an ability modifier. To me, the most natural reading is that the penalty then applies to the ability modifier. But even if it's not the most natural reading, it certainly is a legitimate one (which is what I was getting at above), meaning there are at least two legitimate readings.

And Drain is equally explicit. It simply doesn't relist the things affected because the CRB just got done doing exactly that for Ability Damage. It all falls under the same heading.

As for the list, it's not exhaustive. It is simply a listing of different skills, statistics, and ability checks that are based off of the effected ability. That it says the penalty applies to those checks doesn't answer whether the penalty is applied specifically to the ability modifier first or simply tacked on in the calculus, which is the question we're actually talking about here.


The Morphling wrote:
Well this is undoubtedly the most surprising Rules thread I've ever seen. Reading the rules, it's quite clear what RAW is, which for PFS I will utilize and completely ignore for any and all home games. It makes no sense to have a constitution of 12, 1 constitution damage, and still have a +1 constitution bonus. That's definitely what RAW says, though.

So in home games you are going to treat damage and drain as functionally the same thing?

Liberty's Edge

DigitalMage wrote:
Anyway, I think you will agree Paizo could do with putting together a comprehensive FAQ on this yes?

The only thing the FAQ would need to do is verify that the penalties apply directly to the modifier. Nothing more.

As The Shamrock said, if there are two possible interpretations, one of which creates wonky situations and the other does not, you're best bet is to go with the interpretation that doesn't give you wonky situations.

Damage penalties applied directly to the modifier (not tacked on at the end of the computation), leaves you with no wonky situations. And really, there are only a very few handful of situations, as The Shamrock pointed out, where it really makes a difference...in 99% of the situations, if you just tack the penalty on the end, you'll be fine. In those 1% situations where tacking it on gives you weird results, apply the penalty directly to the modifier instead, and you'll be fine.

Liberty's Edge

fretgod99 wrote:
It's a penalty to your ability modifier. It effects things which are based on that ability modifier. The rule says to apply it to things that benefit from that ability modifier. The penalty scales in the exact same manner as an ability modifier. To me, the most natural reading is that the penalty then applies to the ability modifier. But even if it's not the most natural reading, it certainly is a legitimate one (which is what I was getting at above), meaning there are at least two legitimate readings.
fretgod99 wrote:
As for the list, it's not exhaustive. It is simply a listing of different skills, statistics, and ability checks that are based off of the effected ability.

Fair enough, but I still don't see that conclusion as coming from a strict reading of RAW - I see my reading explicit in the rules ("apply [the] penalty to skills and statistics listed" and AC is listed but Dex Modifier is not).

I feel your reading, though it might make much more sense, requires the reader to make a few inferences and assumptions; for example there is nothing in the text that to me even hints that the lists are not exhaustive as you claim - not an "e.g.", "for example" or "etc" - any of those would have suggested the list was not exhaustive.

fretgod99 wrote:
That it says the penalty applies to those checks doesn't answer whether the penalty is applied specifically to the ability modifier first or simply tacked on in the calculus, which is the question we're actually talking about here.

But to me it does answer that, it says "apply [the] penalty to skills and statistics listed" and lists "Armour Class" against dexterity.

So if we suffer 4 points of Dexterity damage, we apply a -2 penalty to armour class, just like we do for the Blinded Condition, just like we do for the Cowering condition and just like we do for a raging Barbarian.

Basically if the rules say apply a penalty to Armor Class, that is exactly what I do - apply it straight to Armor Class, I don't apply it to Dexterity and then work out whether the armour's Max Dex Bonus means the Armor Class is actually reduced. And the RAW does explicitly state that the penalty resulting from Dexterity Damage is applied to Armor Class.

Ditto for Strength and Weapon Damage Rolls - if the RAW says apply the penalty to Weapon Damage Rolls I apply that in exactly the same way I would the -2 penalty to Weapon Damage Rolls for the Sickened condition, i.e. I apply it directly to the weapon damage roll; I don't apply the penalty to the Strength modifier and then multiply for using a two handed weapon, or halve it for using an off hand weapon.

In summary, I can see that your reading of the rules makes more sense, I just don't see it as being RAW - that is all I am saying.

Liberty's Edge

HangarFlying wrote:
The only thing the FAQ would need to do is verify that the penalties apply directly to the modifier. Nothing more.

I disagree, I would like it to clarify whether the list of skills and statistics affected is an exhaustive list or not (there is nothing in the RAW that to me suggests it isn't an exhaustive list, yet teh FAQ about Ability Bonuses seems to imply the intention is that it isn't an exhaustive list).

And if it isn't an exhaustive list, I would like the FAQ to clarify how Ability Damage and Penalties affect statistics derived from the Ability Score (rather than the Ability Modifier), e.g. Carrying Capacity, Death Threshold, Number of Rounds you can hold your breath etc.

HangarFlying wrote:
As The Shamrock said, if there are two possible interpretations, one of which creates wonky situations and the other does not, you're best bet is to go with the interpretation that doesn't give you wonky situations.

Alas, I only see one possible reading of the strict RAW :(

HangarFlying wrote:
And really, there are only a very few handful of situations, as The Shamrock pointed out, where it really makes a difference...in 99% of the situations, if you just tack the penalty on the end, you'll be fine.

Agreed.

HangarFlying wrote:
In those 1% situations where tacking it on gives you weird results, apply the penalty directly to the modifier instead, and you'll be fine.

Or alternatively accept the occasional wonky result as the price for having a much quicker set of rules to apply.

For all we know, the Paizo designers knew there could be some wonky results but thought that was a fair price to pay for more streamlined rules (just like some people ditch counting every other diagonal as 10 feet of distance, accepting that it leads to the odd wonky situation but feeling the benefit of faster play is worth that).


There are a whole lot of things I can get from the rules, but the one thing I feel I can absolutely and conclusively rule out is that this is a penalty to your ability modifier. It is a penalty to things that are affected by that ability modifier, but the fact that they list those things rather than saying "the ability modifier" is pretty much 100% conclusive.

If it were going to be a penalty to your ability modifier, the rule would say:

For every 2 points of damage you take to an ability, you take a -1 penalty to your ability modifier for that ability.

But they don't. They say things like "penalty to melee attack rolls" or "penalty to ranged attack rolls and reflex saves".

And I think the reason they don't is that that is exactly what would get them the result they don't want, which is that damage (or temporary bonuses) to charisma would affect turning attempts per day. But that's the exact thing they were trying to avoid...

Liberty's Edge

Ability damange, in no way, shape or form, affects any feats or abilities that are predicated on that particular ability score. So, no, CHA damage will not affect turning attempts per day.

Liberty's Edge

HangarFlying wrote:
Ability damange, in no way, shape or form, affects any feats or abilities that are predicated on that particular ability score. So, no, CHA damage will not affect turning attempts per day.

If we're talking about Channelling then it's not the Score but the modifier that determines uses per day "A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier." The DC to resist the Channel is also based on the modifier.


I got burnt out on reading walls of text about halfway through the second page, so if this has been brought up, I apologize.

I get the discussion is primarily about the apparent discrepancy between the RAW ability damage and the FAQ on ability bonuses?

The way I'm seeing it (assuming that the 2-for-1 model on damage is intentional), drain is now distinctly (and wholly) worse than damage.

There are some issues reconciling this with the FAQ... however[i], temporary ability bonuses [i]almost never come in odd numbered packages, so I don't really find it inconsistent.
(But, if it is actually inconsistent, perhaps they also intend bonuses to be treated differently from penalties, because all this can do realistically is benefit PCs, since they have these things happen to them most often.)

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