The Rot Grub |
In the campaign session I was GMing on Saturday, the party was clawing its way out of an underground complex filled with monsters. All of their casters had used up their daily spells, and so they set up camp within a temple and barricaded the doors to replenish their spells.
It was about 1PM in-game. I whipped out the Core Rulebook to see what the rules in the Magic chapter were for spell preparation. I had a cleric, a wizard, and a sorcerer in the party. I don't have the CRB with me now, but from my close reading it looked like divine casters needed to wait for a specific time per day before they could pray/meditate for their spells. In contrast, for the wizard and sorcerer it looked like their only requirement was to rest 8 hours.
So did that mean that at 9pm, the wizards and sorcerers could replenish their spells, but the cleric could not and would need to wait for the next morning? Is there some language I'm missing that limits the arcane casters here? I know that their Class sections say "spells per day," but I expected this limitation to be repeated in the rules for resting in Chapter 9 but it looks like they're not (for arcane casters only, that is).
Oladon |
It's pretty much up to you as the DM. Here's another discussion of this which might help you with your decision.
LazarX |
Since we have the occasional wizard who likes to walk around with half his spell slots hanging open I phrase things this way.
1. Spell slots are refreshed ONCE per day. This can be done no sooner than 24 hours since the last time this was done.
2. Preparation of spells into those slots can be done at any time, subject to the usual mechanics for doing so.
wraithstrike |
A wizard's level limits the number of spells he can prepare and cast. His high Intelligence score might allow him to prepare a few extra spells. He can prepare the same spell more than once, but each preparation counts as one spell toward his daily limit. To prepare a spell, the wizard must have an Intelligence score of at least 10 + the spell's level.
James Risner Owner - D20 Hobbies |
A day is 24 hours. An adventuring day assumes, 8 hours of adventuring, 8 hours of downtime, and 8 hours of rest, but you can still only prepare spells once per 24 hour period.
This argument is as old as the hills.
Either you ignore the "spells per day" phrasing of spell slots or not.