A Few Quick Questions Not in FAQ


Rules Questions and Gameplay Discussion


1. Shouldn't Hell Hounds have the "Fire" trait?

2. The Mill adds checks vs. slashing. It's worded ambiguously. Are checks easier with slashing or harder with slashing?

3. The Old Light? (add 1d6 to checks with Fire trait). What does that mean? If I use any weapon/skill that does fire, the check is 1d6 harder? If I encounter a bane that has fire, the check is 1d6 harder?

These may be obvious, but it was confusing enough to give us pause the last time we played.

4. Last statement: is there a complete breakdown of order of operations for checks? Does revealing temporarily take a card out of your hand so that if you take damage, you don't/can't discard the revealed card, etc?


3. It means you get an additional 1D6 if your check has the fire trait. Think Seoni's fireball power.

4. Revealing doesn't take it out of your hand so you can lose that card. Playing a spell does take that card out of your hand though.

Not sure about the first 2 so I'll leave that to someone else though the traits on monsters don't matter (unless the scenario tells you it does which has generally been a race of monster) just the type of damage they do.

Paizo Employee Chief Technical Officer

delslow wrote:
1. Shouldn't Hell Hounds have the "Fire" trait?

Nope. Neither should the Enchanter, or Goblin Pyros, or any other monster. Monster traits just don't work like that.

delslow wrote:
2. The Mill adds checks vs. slashing. It's worded ambiguously. Are checks easier with slashing or harder with slashing?

It says "Add 2 to your checks". Adding to your check is always good—it's the exact same language used by Blessings and many other helpful cards. Adding to the *difficulty* of a check is always bad.

delslow wrote:
3. The Old Light? (add 1d6 to checks with Fire trait). What does that mean? If I use any weapon/skill that does fire, the check is 1d6 harder? If I encounter a bane that has fire, the check is 1d6 harder?

If you are making a check and that check has the Fire trait, you add 1d6 to your roll.

delslow wrote:
4. Last statement: is there a complete breakdown of order of operations for checks?

This is the FAQ entry you're looking for.

delslow wrote:
Does revealing temporarily take a card out of your hand so that if you take damage, you don't/can't discard the revealed card, etc?
Rulebook wrote:
Reveal: show it from your hand then put it back in your hand.

Nothing happens between "show it from your hand" and "put it back in your hand."


Cool, thanks for the quick response, again!

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