List of all illegal things in society?


Pathfinder Society

Dark Archive 2/5

Im a bit new to pathfinder and i wish to gm small homebrew skirmishes on weekends ( sorta like society,)

I wish to know all things illegal in society because it seems like the most stable. I tried looking but only found lists of legal things. Are there any lists that are nothing but illegal things?

Scarab Sages 4/5

Nope, PFS only lists what is legal for play.

5/5

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Personally, I feel that Pathfinder Society probably allows even more (in sum) than most home games even should. There's a huge breadth of material that Paizo has published and much of that won't be appropriate, flavor-wise, to any given campaign.

The hard-cover books plus any books on topics directly related to the campaign you are running should present plenty of choices for characters while reducing the overwhelming amount of stuff out there. There are also certain things that PFS disallows that a home game need not, such as item crafting since you can directly monitor how it affects the game.

Scarab Sages 2/5

My VC said that gluing a bear trap to my tower shield is illegal.

Liberty's Edge

Cao Phen wrote:
My VC said that gluing a bear trap to my tower shield is illegal.

What does HE know?

4/5

Cao Phen wrote:
My VC said that gluing a bear trap to my tower shield is illegal.

I think your local VO is correct, but the lack of facing in PF and a location trigger trap in your square is funny


2 people marked this as a favorite.
Cao Phen wrote:
My VC said that gluing a bear trap to my tower shield is illegal.

Is it bad that when I read this, I imagined an angry bear with its butt caught in the trap, being held to face the enemy so it attacks them? ;)

Scarab Sages 1/5

As Chris mentioned there is only a list for legal items in PFS. You'll have to do the leg work and cross-referencing to see what is explicitly illegal.

The Exchange 5/5 RPG Superstar 2010 Top 16

Since the list of what's explicitly not allowed is so much shorter, though, it should be a quicker read than the official Additional Resources document. And it would be handy, since it would list, in print, what resources a player oughtn't use.

It would take several days' work to compile, Moospah. In the meanwhile, is there a particular item / spell / game mechanic you are curious about?

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

One advantage of the positive list (all these things are allowed) is that if you miss something listed, then you assume it's not allowed. No real loss for your character.

With a negative list ("The following are illegal for Pathfinder") there's a higher possibility that you will have missed something that is on that list. Thus you can find out the hard way parts of your character are illegal (taking blood transcription because you saw that soul drinking is valid) or the entire character is illegal (playing a catfolk holy gun).

3/5 RPG Superstar 2013 Top 16

Chris Mullican wrote:
Nope, PFS only lists what is legal for play.

Luckily, in a lot of cases it lists what is legal by saying "everything except..."


Matthew Morris wrote:

One advantage of the positive list (all these things are allowed) is that if you miss something listed, then you assume it's not allowed. No real loss for your character.

With a negative list ("The following are illegal for Pathfinder") there's a higher possibility that you will have missed something that is on that list. Thus you can find out the hard way parts of your character are illegal (taking blood transcription because you saw that soul drinking is valid) or the entire character is illegal (playing a catfolk holy gun).

This - especially if you happen to pick up a book newer than the list, and assume everything in it must be ok 'cause it's not listed :)

Lantern Lodge 4/5

Many local GMs use PFS organised play rules as default for their Adventure Paths or homebrews, simply because most players are familiar with them, having already played Pathfinder Society.

Also there's the advantage that if players have questions on what's in or out, the GM can simply say "check the Guide to Organised Play or Additional Resources list first, then get back to me with your questions", saves a lot of Q&A for an already busy GM, and encourages players to do their homework first.

Not straying too far from PFS guidelines, helps to prepare players who enjoy the game for when they do officially start playing Pathfinder Society organised play (which, of course, is inevitable ;-)

Bias disclosure: I'm a VC - having players familiar with PFS Guidelines makes my job easier ;-)

5/5 5/55/55/5

Moospuh wrote:

Im a bit new to pathfinder and i wish to gm small homebrew skirmishes on weekends ( sorta like society,)

I wish to know all things illegal in society because it seems like the most stable. I tried looking but only found lists of legal things. Are there any lists that are nothing but illegal things?

You might want to check the Archives of Nethys Do you see that funny little symbol next to the Akyls and battle poi thats not next to the bich'wa ? That symbol means its pathfinder society legal.

warning: its a fan sight, not official, do not use if nursing, pregnant or may become pregnant etc, but its easier and probably about as accurate as checking yourself.

The biggies for illegal things are

-Anything that messes with your wealth by level
-New races
-The synthesist summoner for being an overpowered cheese platter
-Non gunslinger gun archetypes. Guns are rare enough in golarion for a gunslinger to be its own rare thing, rather than a gun wielding paladin or what have you.
-Magic items made with the customized magic rules (ie, you can spend gold and get a flaming shocking keen sword +2 if you have the cash, but you cannot get an cloak of elven kind thats also a cloak of resistance)
-A few highly overpowered items, quick runners shirt and bracers of falcons aim come to mind.

Dark Archive 2/5

Chris Mortika wrote:

Since the list of what's explicitly not allowed is so much shorter, though, it should be a quicker read than the official Additional Resources document. And it would be handy, since it would list, in print, what resources a player oughtn't use.

It would take several days' work to compile, Moospah. In the meanwhile, is there a particular item / spell / game mechanic you are curious about?

The homebrew i want to do is to have everyone make level 20 charachters but each day, they lose a level and they fail if they become to weak to beat the boss, whom i have to make. Thats why i want to know everything thats illegal in society so that way my players cant be like " you cant do that " and other things along those lines.

Sovereign Court 3/5

If you're following the same (PFS) rules as PCs in PFS for making NPCs, then you can never have an Evil NPC as Evil alignments aren't allowed. I have to admit, I'm not sure exactly what you're trying to achieve here. I'm getting the feeling you're referencing more than just items with your most recent post...

Dark Archive 2/5

El Baron de los Banditos wrote:
If you're following the same (PFS) rules as PCs in PFS for making NPCs, then you can never have an Evil NPC as Evil alignments aren't allowed. I have to admit, I'm not sure exactly what you're trying to achieve here. I'm getting the feeling you're referencing more than just items with your most recent post...

Hes not going to be evil, he belive he is doing the right thing, just the party is getting in his way and must destroy them.


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Moospuh wrote:
Chris Mortika wrote:
The homebrew i want to do is to have everyone make level 20 charachters but each day, they lose a level and they fail if they become to weak to beat the boss, whom i have to make. Thats why i want to know everything thats illegal in society so that way my players cant be like " you cant do that " and other things along those lines.

...if you're making a homebrew game, then it matters not one whit what is legal for Society or not. It's not a Society game. In fact, "homebrew", by it's very definition, means you can use any material from any books you like, use 3rd Party stuff, and make or break rules as you like.

Dark Archive 2/5

Baron Ulfhamr wrote:
Moospuh wrote:
Chris Mortika wrote:
The homebrew i want to do is to have everyone make level 20 charachters but each day, they lose a level and they fail if they become to weak to beat the boss, whom i have to make. Thats why i want to know everything thats illegal in society so that way my players cant be like " you cant do that " and other things along those lines.

...if you're making a homebrew game, then it matters not one whit what is legal for Society or not. It's not a Society game. In fact, "homebrew", by it's very definition, means you can use any material from any books you like, use 3rd Party stuff, and make or break rules as you like.

Any book i want, i want to use society rules, but i want a list of all the things i cant use. I dont want to make a boss charachter that has an illegal skill or anything.

Shadow Lodge 4/5

PFS is a decent guideline for what to allow, but nothing beats reviewing the material yourself. I will say that limiting yourself to the PFS list will leave out a lot of really awesome third-party publisher material. The Psionic rules from Dreamscarred Press, for instance, make an appearance in all of my home games.

Scarab Sages 2/5

Matt Thomason wrote:
Cao Phen wrote:
My VC said that gluing a bear trap to my tower shield is illegal.
Is it bad that when I read this, I imagined an angry bear with its butt caught in the trap, being held to face the enemy so it attacks them? ;)

Oh, what is better yet, the character is a halfling who worships Chaldira Zuzaristan, also known as the goddess of "Umm, help guys?....."

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