The Long Arm of the Eidolaw


Advice

Sovereign Court

Hey all! I could use some advice on a neat summoner build I'm toying with. The basics of it is to use Combat Reflexes, reach, and Enlarge Person to get free attacks of opportunity at ridiculous distances from level 1. I'd love tips on how to make it better, or on flavorful ways to roleplay it. Gracias!

The Summoner:

Human

Str 16
Dex 14
Con 14
Int 10
Wis 10
Cha 14

Weapon: Longspear/Spiked Gauntlet

Italicized feats are ones I'd consider replacing.

Feats:
H Combat Reflexes
1 Bodyguard
3 Paired Opportunist
5 Broken Wing Gambit
7 Resilient Eidolon
9 Arcane Strike
11 Improved Shared Spells

The Eidolon:

Biped

Feats:
1 Combat Reflexes
3 Paired Opportunist
6 Broken Wing Gambit
9 Power Attack
11 ?
14 ?

Key Evolutions:
Slam
Reach (Slam)
Push (Slam)
Improved Damage (Slam)
Ability Boost: Dex (more AoOs)
Large/Huge

I'm leaning towards Biped because of the reach and strong slam attack, though not having trip hurts. I'm not really interested in a max damage Pounce build - I think I'd like to stick with one attack, since the build is around attacks of opportunity. (Push really helps with this!)


Well , you may take extra evolution lvl 1 , that would give you 4 pts to mess with:

Then you can add to the biped:

Bite (1)
Reach (1)
Trip (2)

Later you can get Pull.

Well i mostly player with "human/elf..." looking eidolons, if i want to do something like the bite + reach on them i say they have a kind of alien extensible mouth over having a long neck. (Not quite like the alien from the movies , cause that is creepy hehe , but you got the idea).


Kinda off topic but the thread name kinda drew me in: I love the idea of a Summoner-based police force. Makes total sense, you've got customizable, expendable shock troops that can fulfill a variety of roles!
Combined with the grab and scent abilities you get excellent crook catchers!

Sovereign Court

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The Quite-big-but-not-BIG Bad wrote:

Kinda off topic but the thread name kinda drew me in: I love the idea of a Summoner-based police force. Makes total sense, you've got customizable, expendable shock troops that can fulfill a variety of roles!

Combined with the grab and scent abilities you get excellent crook catchers!

Heh, I could try a good cop/bad cop approach. Since they both need 5 ranks in bluff for Broken Wing Gambit, I was originally considering playing a chaotic neutral guy that pretends to be a mounted Paladin using a hat of disguise... Bluffing in some form will certainly be a part of it.

Hmm... Now I want to try playing in an all-summoner party... I could totally see a halfling or gnome settlement relying on a group of summoners as its guardians.

Dark Archive

I have found that with many PCs with reach and eidolons with reach, I rarely get to make attacks of opportunity. I still plan to take these builds over and over in one way of another but i find AoO rare. Not sure if it is that the DMs don't want to provoke or don't want to get into position for full attack or are sometimes worried about hitting high AC, though they often do not go after my weak AC summoners either. What ever the case, while i like employing reach and will continue, i find that DMs tend to just go after someone else. other players do not want to wait behind my reach zone either. So be warned, you may not get anywhere near the attacks you think you will and find the defense is just sending people else where, not hitting them before they hit you.

Sovereign Court

Raymond Lambert wrote:
I have found that with many PCs with reach and eidolons with reach, I rarely get to make attacks of opportunity. I still plan to take these builds over and over in one way of another but i find AoO rare. Not sure if it is that the DMs don't want to provoke or don't want to get into position for full attack or are sometimes worried about hitting high AC, though they often do not go after my weak AC summoners either. What ever the case, while i like employing reach and will continue, i find that DMs tend to just go after someone else. other players do not want to wait behind my reach zone either. So be warned, you may not get anywhere near the attacks you think you will and find the defense is just sending people else where, not hitting them before they hit you.

What kind of reach are we talking about, here? 10' reach is avoidable. 15' and 20' reach starts making some pretty darn big areas "no-go zones." Also, with the Push ability, even if I'm just standing still and full attacking, if they want to move towards me OR away from me, they provoke. That's the main reason I went Biped instead of Quadruped.

I definitely am familiar with GM metagaming to avoid AoOs, though. (Not that it's always metagaming to stay out of an enemy's reach, but sometimes "mindless" foes appear to have an acute awareness of the zigzag required to avoid AoOs.)

Dark Archive

Last I.heard, you may not avoid the AoO by a diagonal approach. I still wish they could change thd rules to work the way the 3.5 Monster Manual and 3.5 F.A.Q. said reach worked instead of all this nonsense they go with.

Usually I play with 10 foot reach on an eidolon's bite with trip or the use of a Metro Hammer, lately tried out the Dwarven Dorn-Dergar and double karma. Rarer take the time to enlarge my alchemists or the Eidolon, even after getting wand for each of them. Though it was nice having a large size Eidolon biped w/ 15 reach after the evolution onbite. I often felt responsible to remind the GM they might not provoke and give him another chance to redecide the NPC action since that long of a reach is rare in the game.

I like the reach on the bite with trip because they are either on the floor and suffer -4 to hit and grant a +4 to him them while down or they don't attack at all, just so they can stand and provoke again!

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