Wider "disabled window"


Homebrew and House Rules


Disabled is more fun and dramatic than "Dying". Want to extend that range in both directions. I start characters at lvl 3, give max hit points and like that the disabled range stays constant as they level. You may only want it from 0 to neg.

You are disabled when your hit points equal from HD to -Con mod.

A 5th level character with 16 Constitution (+3 Mod) would be disabled from +5 to -3 hit points, dying at -4 through -15 hit points and dead at -16 or less hit points.

Similar for non-lethal and staggered.


I've run games before where the disabled/dying window goes all the way down to negative (your full hit points plus your constitution). These are normally the games where raise dead/resurrection is not possible like my 'Dawn of History' series. It works pretty well. I also did away with CdG and various other similar effects in that series (CdG was just an automatic crit). The idea was that these 'Antediluvian' humans lived before the breaking of the 'Law of Death' (think Thomas Covenant here), and would very strongly cling to life. From a metagame perspective, I also wanted to do away with raise dead and the like without breaking higher level playability.

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