GM shooting down character builds / story + How to grab those domains!


Advice

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Rerednaw wrote:
Cute Kitty wrote:

... The campaign seems to be a little harder with a character dying ever other session and at least one or more characters hitting negative hit points every session.

...

Wow sorry, in light of this information sounds like something is bit off with the campaign.

Unless your party is deliberately using subpar tactics, has horrific luck, or this is part of the story this frequency of PC death is not normal and quite uncommon. If the GM is throwing you encounters at the APL+4 (which means fair chance of a single PC death) then he has almost no excuse to also keep you geared as a 5th level character. He's certainly violating the core game assumptions. It's his perogative as the GM, but there is supposed to be a good reason for it. So far I have not seen one. ...

This high damage/kill rate really sounds to me like a guy that played back in the old red and blue box or maybe 2nd Edition days. (I actually like games like that, but my current group does not.) Back then many people played that the adventures were 'supposed' to be lethal. Survival was an accomplishment. Getting captured and stripped of your equipment or having it stolen/destroyed was fairly commonplace. (Gives another adventure hook where you get even with the guy that robbed you.)

That is just the way a lot of people used to play.

I don't agree with Rerednaw that there is something wrong with it. Some people really like that kind of gaming. Many do not. You have to decide if you like it or not.


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Took the advice on the back-story options and submitted them to my GM. I am now a newly appointed cleric. Just missing a holy symbol to cast spells and need to make sure I research my deity. Thank you everyone for the input.


Excellent! I was hoping he wasn't a jerk and just wanted to see some in-character justification on your part.

Good luck and have fun.


The best advice for you was way up at the beginning of this thread. Show your DM this thread.


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Disagree. Several of the posts were needlessly antagonistic and insulting.

It sounds like the GM just plays an older style game which many people enjoy. He has agreed with the player's plans with just a little bit of reasoned response. Many of us would not consider that out of line.


Glad this was resolved well and reasonably. Best of luck to you!


Pathfinder Adventure Path Subscriber
Kydeem de'Morcaine wrote:

...

This high damage/kill rate really sounds...
That is just the way a lot of people used to play.

I don't agree with Rerednaw that there is something wrong with it. Some people really like that kind of gaming. Many do not. You have to decide if you like it or not.

First to OP: glad this was resolved. Sorry we were unable to assist with the other core assumption deviations but glad you got what you needed.

High fatality old school? Yes...Some campaigns made farming more of a profitable and survivable career I get that. There were also rather unpopular. Anyone can play "two guys beat up each other with sticks in the backyard."

If I want high-fatality, I play CoC, Paranoia (though I never lost a clone), or similar... :)

My concerns were over the uneven wealth distribution as mentioned by the magic items, *and* the apparent unfair treatment in character development...that was not old school. That is favoritism and discrimination. Sometimes seen with a mixed group trying to keep the DM's SO happy. And yes some people enjoyed that.

My thought is that it is one thing to have a low-wealth campaign. It's quite another when you are the ONLY player with level 1 gold and everyone else has a castle. And you are the only player who in this case could not multi-class.

Unless of course the other points I mentioned came into play (in this case the assistance with character background helped, thank goodness) discriminating against a player in any game is not something many enjoy. At least I hope not.

And as I said, there seem to be many matter where this GM deviates from the norm. As I said, it is his perogative. Unless those reasons are given all I go by is the core rule assumption and ask for an explanation if the campaign is otherwise to hopefully provide a better answer.


Glad it worked out. Still wish he'd told you clearly what he was looking for for you to make the move.


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Quote:
Paranoia (though I never lost a clone)

Not losing a clone is clear evidence of being a mutant traitor - please report to your nearest termination station.


Rerednaw wrote:

...

High fatality old school? Yes...Some campaigns made farming more of a profitable and survivable career I get that. There were also rather unpopular. Anyone can play "two guys beat up each other with sticks in the backyard."

If I want high-fatality, I play CoC, Paranoia (though I never lost a clone), or similar... :) ...

I have heard other people say they were unpopular. Wasn't my experience. That was literally all that was available. Every single group I played in or heard about played that way. And we loved it. I still like it, but my current group does not so I have had to adjust.

I think Paranoia sounds kool. I wish I did, but I don't have the spare time or cash to buy, learn, and play several different game systems. So we just fiddle with the one we've got to get it how we want each time.

Rerednaw wrote:

... My concerns were over the uneven wealth distribution as mentioned by the magic items, *and* the apparent unfair treatment in character development...that was not old school. That is favoritism and discrimination. Sometimes seen with a mixed group trying to keep the DM's SO happy. And yes some people enjoyed that.

My thought is that it is one thing to have a low-wealth campaign. It's quite another when you are the ONLY player with level 1 gold and everyone else has a castle. And you are the only player who in this case could not multi-class. ...

When I said some people enjoyed playing that way, I was including the player. I don't think many players would enjoy being discriminated against.

What I was saying is that from our far removed position, we can't tell if that player was truly being discriminated against. That is why I proposed a reasoned discussion with the GM to show why the PC did deserve the class. I have known GM's that want that. I don't think it is completely unreasonable.

I have played in campaigns were for 3 levels the 'dice-gods' did not like my PC. My spell book stolen, most powerful magic item destroyed, cursed that we couldn't remove, accepted a contract I couldn't fulfill, etc... Eventually the bad luck (as determined by the same fickle 'dice-gods') started hammering the other players and I was then trying to help them survive and recover.

Maybe the other players had made a logical pitch about their desire to multi-class to the GM and this player just didn't hear it.

I have played in several groups where if you just take a sudden snap shot of the situation at a single point in time, people will ask "Why are you playing in that group?" At another point in time they would ask someone else the same question.

Several people in the thread were coming right out and attacking the GM as a horrible person based on essentially no information. Maybe not, but it sounded like you were doing the same.

Now if we had gotten more and detailed info like:
I spoke with the GM and he wouldn't listen. He said my RP didn't count...
Nothing bad has ever happened to the other characters....
I checked with the other player and he didn't have to clear multi-classing with the GM and didn't RP it at all...

Then I would revise my opinion.

But we didn't get that info. In fact we got the opposite. The OP discussed it with the GM in a logical fashion and pointed out how it was consistent with this RP of the character, so he got the nod to do that.

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