Batman: Arkham Origins


Video Games

1 to 50 of 52 << first < prev | 1 | 2 | next > last >>

Anyone else pick this up?

I've played about 8 hours so far and I'm enjoying it (annoying bugs aside). I like the assorted references to Batman: Year One and even one (that I found so far) Easter Egg nod to Mask of the Phantasm.

The casting of someone else as Batman because they wanted a "younger Batman" and then having him doing his best Kevin Conroy impression is kind of silly, but he does a decent job.

I've played the previous two games on the 360, but I'm playing this one on PC because my dad was building a new rig and ended up with two Steam codes for it, and tossed one my way and free is better than $60. (To clarify, I'm an adult with a family of my own and my dad is in his late 50's, lest someone think my claims of playing TT RPGs for 25 years elsewhere on this site are somehow contradicted by this statement. :P )

My video card is a little behind the times (GTX 460) and doesn't play nice with the latest drivers, but once I got the settings figured out, it runs fairly well. It also has no problems recognizing and working with a 360 controller.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Got it for X-Box.

This feels like the straight to DVD sequel of what were great cinematic games.


Why do you say that?


DM_aka_Dudemeister wrote:

Got it for X-Box.

This feels like the straight to DVD sequel of what were great cinematic games.

that's a hefty statement. What makes you feel this way?

Sovereign Court

I can't play. Every time i run the game and it comes to the screen where you choose the save slot, it crashes. I reinstalled and re-downloaded it two times each. Still crashes.


Hama wrote:
I can't play. Every time i run the game and it comes to the screen where you choose the save slot, it crashes. I reinstalled and re-downloaded it two times each. Still crashes.

It's just as well. It uses context-sensitive jumping, so, y'know.

Sovereign Court

It always did. So i have no problem with it.


Pathfinder Adventure Path, Lost Omens Subscriber

After the first two Arkham games, I am not as interested in the general play-style of the game.

But so far, it has a decent "Year One" feel as you mentioned. What I liked is the usage of the more non-traditional Bat Villains - such as Black Mask, Deadshot, and Firefly. I am playing more for the storyline than the additional features or multi-player.


Enjoying it so far, though the new voice actor for Batman leaves something to be desired. I can't help but laugh at the interrogations. The new voice actor for Joker is a pleasant surprise. Not quite as good as Mark Hamill, but damn close.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Freehold DM wrote:
DM_aka_Dudemeister wrote:

Got it for X-Box.

This feels like the straight to DVD sequel of what were great cinematic games.

that's a hefty statement. What makes you feel this way?

The voice acting for one thing makes it feel 'almost but not quite'. The massive bugs (game crashed on starting a new game, sudden slow-downs in framerate for no reason).

Then there was the second boss fight with Slade Wilson. The counter his attack, he counters my attack, I counter his attack back and forth just doesn't work as the developers might have hoped.

The Riddler stuff is just pure collectables, without the nifty riddle hunt that I really enjoyed and made me want to explore Arkham City.

Also the entire story could be negated by Batman just staying home on Christmas Eve.

The entire game feels like "almost-but not quite", not really hitting the same level quality as the previous two games.

Oh and there was a weird disconnect where I beat up like 8 police officers who were standing outside minding their own business.I'm like "Is this a GTA Moment?"

The Exchange

DM_aka_Dudemeister wrote:
Freehold DM wrote:
DM_aka_Dudemeister wrote:

Got it for X-Box.

This feels like the straight to DVD sequel of what were great cinematic games.

that's a hefty statement. What makes you feel this way?

The voice acting for one thing makes it feel 'almost but not quite'. The massive bugs (game crashed on starting a new game, sudden slow-downs in framerate for no reason).

Then there was the second boss fight with Slade Wilson. The counter his attack, he counters my attack, I counter his attack back and forth just doesn't work as the developers might have hoped.

The Riddler stuff is just pure collectables, without the nifty riddle hunt that I really enjoyed and made me want to explore Arkham City.

Also the entire story could be negated by Batman just staying home on Christmas Eve.

The entire game feels like "almost-but not quite", not really hitting the same level quality as the previous two games.

Oh and there was a weird disconnect where I beat up like 8 police officers who were standing outside minding their own business.I'm like "Is this a GTA Moment?"

It's odd that you say this, because a review I read (I think it was in Gamespot) used almost the exact same wording...

Anyway, I don't have the game yet and won't for quite some time (new games have lots of bugs that I'd rather other people will slog through so that once I buy the game it has been through several patches; besides, I only buy games when they don't cost a lot, say in the steam summer sale). However, from what I hear the storyline is solid and gameplay remains mostly unchanged, which honestly is exactly what I wanted out of the new Arkham game.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I'll have to check out Gamespot. I don't really hate the game, it just feels "off".


DM_aka_Dudemeister wrote:
Also the entire story could be negated by Batman just staying home on Christmas Eve.

No, it couldn't. Batman repeatedly points out to Alfred that if he stayed home, the assassins would resort to increasingly more violent tactics against the citizens of Gotham to lure him out.

Spoiler:
Given that the Joker has rigged multiple skyscrapers to explode, it seems that Batman's fears were well-founded.
Quote:
Oh and there was a weird disconnect where I beat up like 8 police officers who were standing outside minding their own business.I'm like "Is this a GTA Moment?"

All of the officers out on the streets are part of Braden's SWAT units (if one of them kills you, Braden will taunt you in the post-death clip), who are described by Batman as uniformly (haha) corrupt. They are working to cash in on the bounty on Batman's head just like all the other assassins.

There are certainly a handful of very valid criticisms of the game (it is currently next-to-impossible to unlock fast travel to one of the city districts because of a bug), but I don't think that the ones above really count.


Yeah, the interrogations are a bit off. Kevin Conroy's Batman, when he gets angry/intimidating, sounds like Batman being angry. This guy's Batman just gets extra growly/Bale-esque. (To try to explain better, Conroy just sounds like he's changing the inflections of a natural voice, whereas this VA [and Bale] sound like they're trying to sound "scary".)

I just ran into the Joker for the first time yesterday, and he sounds like Hamill-lite, though since Hamill has said he's retired from playing the Joker, I'm okay with it.

The fight with Deathstroke is definitely tough to figure out, but once you realize how you're supposed to play it, it flows fairly well. Not quite as "cinematic smooth" as I think they were going for, but it works. I actually like it better than some of the gimmick boss fights from the previous games. (Throw batarang every time boss does X, perform an Evade every time boss does Y, use specific gadget every time boss does Z.) But it was dang frustrating getting killed a bunch of times before I got it.

My personal issue with the game (aside from the previously mentioned bugs) is there seems to be too many surfaces you can't grapple onto. In Arkham City, you could easily traverse from one side to the other smoothly, especially once you get the grapnel accelerator. In this, I frequently find myself gliding and then discover there are no grapple points on any of the buildings nearby and I have to land and run for a bit before I find a grapple point.

The game also likes to have Batman automatically hop up onto the surface after a grapple, even when I haven't pressed A during the grapple to have him do that. This has resulted in me hopping up right in front of a guy with a gun on way too many occasions.

As far as Braden's SWAT units are concerned, I knew what was going on thanks to watching Year One, but I can see how others could be confused about fighting with cops prior to overhearing Braden telling his guys about the bounty. (Though every time I ended up in a fight with cops prior to that, they were either beating the hell out of somebody or trying roll them for cash/turf/whatever, so I didn't have a problem with it.) The game does say from the beginning that the cops consider Batman to be a criminal and are under orders to bring him in, so while he shouldn't be going out of his way to pick fights with the cops, even non-SWAT guys are going to try to apprehend him if they spot him.

I will say, I'd probably have a bigger issue with the game if I'd dropped $60 on it.


1 person marked this as a favorite.
Kalshane wrote:
The game also likes to have Batman automatically hop up onto the surface after a grapple, even when I haven't pressed A during the grapple to have him do that. This has resulted in me hopping up right in front of a guy with a gun on way too many occasions.

If you hold A while grappling he will grip the ledge instead of hopping up.


Ivan Rûski wrote:
Kalshane wrote:
The game also likes to have Batman automatically hop up onto the surface after a grapple, even when I haven't pressed A during the grapple to have him do that. This has resulted in me hopping up right in front of a guy with a gun on way too many occasions.
If you hold A while grappling he will grip the ledge instead of hopping up.

OK, did they reverse that from previous games, or am I just confused?

Liberty's Edge

I tried the first Batman Arkham game. But I hated how Batman was always on the left side of the screen as you walked around. If I center him it would go back to left wben I moved. I like my player in middle of screen. It put me off these games.


Kalshane wrote:
Ivan Rûski wrote:
Kalshane wrote:
The game also likes to have Batman automatically hop up onto the surface after a grapple, even when I haven't pressed A during the grapple to have him do that. This has resulted in me hopping up right in front of a guy with a gun on way too many occasions.
If you hold A while grappling he will grip the ledge instead of hopping up.
OK, did they reverse that from previous games, or am I just confused?

I can't recall for certain, but it seemed natural to me, so I'm going to guess that it's done the same way it was done in previous games (hold a button/key as you reach the ledge to prevent yourself from automatically climbing up).


A little googling seems to have answered my question. They apparently reversed it from Arkham Asylum to Arkham City (and kept the latter controls in Origins). So apparently I was remembering two games back instead of one.


2 people marked this as a favorite.

Does anyone else experience this dilemma when playing these games: "Do I drop from the rafters to clobber a guy immediately after he gives me a great dramatic straight line or do I wait for the conversation to completely play out to hear what they have to say?"

Granted, this is a good dilemma to have.


This game seems like it's trying hard to be something very good and something I would like, but the glitches in it are just too much. I've started two separate games on it, the second due to major bugs in the first one, and now my most recent play though is getting different bugs also.

Considering that and the freezes and the frame rate issues it's easy to tell the game wasn't polished as well as it should have been.

Sovereign Court

Managed to get it to work. Thankfully. It's a fun game. Pretty much a carbon copy of arkham city with better graphics and a different story. Its nice to see old Gotham in all it's "glory". Before it became a prison colony.


When people are discussing glitches, what platform are they playing on? I'm on PC and aside from one bug that prevented sidequest progression, I haven't seen anything in terms of glitches that would deter me from playing at all.

Sovereign Court

PC. It froze on the screen after checking for DLC, when it propmpts the player to choose which save slot to use. And then terminated. After two updates, i can play it again.

But, just in case, I am keeping it Alt-tabbed until i finish it.

Sovereign Court

1 person marked this as a favorite.

AAAAAAAAAnd after an hour of futilely trying to beat deathstroke, I give up. Exit, uninstall, give me my money back. Hard is fun. Tedious is not.

EDIT: I beat him. The fight is basically a large QTE where all i had to do was click the right mouse button when the prompt appeared on the screen. Because god forbid a player who wants to be creative in a fight and try different stuff. Naw, let's just beat him to the ground whenever he avoids our glorious QTE extravaganza.

QTEs are evil. When will developers understand that?


Hama wrote:
AAAAAAAAAnd after an hour of futilely trying to beat deathstroke, I give up. Exit, uninstall, give me my money back. Hard is fun. Tedious is not.

Wow.

Hama wrote:

I want a HARD game. That i have to really try to finish. Nowdays when i install a game i automatically start it on the hardest setting. And it still isn't almost any challenge.

Older games were hard.

Deathstroke's fight is not tedious. If you think it is tedious, you haven't figured how the fight works yet. Much of the challenge (especially of the "older games" you look back on so fondly) was in deciphering the fight's patterns. A few minutes of fighting Deathstroke should reveal all of them (there aren't that many), after which point the fight simply becomes a question of whether or not you are skilled enough to take advantage of the opportunities the pattern presents you with.

In my experience, "tedious" is one of the go-to excuses for someone to justify finding a game challenging to the point of being unable to progress. Why is it so difficult to acknowledge that the game is actually difficult, especially on Hard mode?


Hama wrote:
EDIT: I beat him. The fight is basically a large QTE where all i had to do was click the right mouse button when the prompt appeared on the screen.

You mean "countering", the primary combat mechanic that the entire Arkham series is constructed around?

Quote:
Because god forbid a player who wants to be creative in a fight and try different stuff.

You can try whatever stuff you want once you've beaten his initial defense. Just about any combination of attacks is capable of damaging him after you've successfully completed his counter chain.

Quote:

Naw, let's just beat him to the ground whenever he avoids our glorious QTE extravaganza.

QTEs are evil. When will developers understand that?

It's the counter system. It's literally just the counter system. The fact that the camera zooms in on it doesn't change the fact that it's still countering.


Scott Betts wrote:
Hama wrote:
EDIT: I beat him. The fight is basically a large QTE where all i had to do was click the right mouse button when the prompt appeared on the screen.

You mean "countering", the primary combat mechanic that the entire Arkham series is constructed around?

Quote:
Because god forbid a player who wants to be creative in a fight and try different stuff.

You can try whatever stuff you want once you've beaten his initial defense. Just about any combination of attacks is capable of damaging him after you've successfully completed his counter chain.

Quote:

Naw, let's just beat him to the ground whenever he avoids our glorious QTE extravaganza.

QTEs are evil. When will developers understand that?

It's the counter system. It's literally just the counter system. The fact that the camera zooms in on it doesn't change the fact that it's still countering.

qtes and countering are becoming the order of the day in gaming, but not everyone likes them. I'm stoically neutral, but when they come up in a cinema-like scene I'm peeved.


Freehold DM wrote:
Scott Betts wrote:
Hama wrote:
EDIT: I beat him. The fight is basically a large QTE where all i had to do was click the right mouse button when the prompt appeared on the screen.

You mean "countering", the primary combat mechanic that the entire Arkham series is constructed around?

Quote:
Because god forbid a player who wants to be creative in a fight and try different stuff.

You can try whatever stuff you want once you've beaten his initial defense. Just about any combination of attacks is capable of damaging him after you've successfully completed his counter chain.

Quote:

Naw, let's just beat him to the ground whenever he avoids our glorious QTE extravaganza.

QTEs are evil. When will developers understand that?

It's the counter system. It's literally just the counter system. The fact that the camera zooms in on it doesn't change the fact that it's still countering.
qtes and countering are becoming the order of the day in gaming, but not everyone likes them. I'm stoically neutral, but when they come up in a cinema-like scene I'm peeved.

This isn't a cinema-like scene, though.

Spoiler:
It's a brief zoom-in moment in the middle of a fight. When you attack Deathstroke, he will counter your attack with his own attack. You must appropriately time your own counter to counter his counter-attack. The fight is in stages, and in later stages he will continue the counter chain with another one or two attacks, all of which you must counter and each of which provides a narrower counter-window than the last. Once you've completed the counter change, you actually land your attack, after which point his defense is temporarily broken. You are supposed to use that opportunity to perform your own string of attacks, damaging him until he recovers (or until you back him into a wall, at which point he flips you back towards the center of the arena and recovers). There's more to the fight than this - there are transitional stages which require some gadget use or quick dodging - but that's the meat of the fight.

The "crime" of actual QTEs (and there are some poor ones out there) is when the button/action prompt is utterly context-less, such that there's no way to anticipate what command you'll need to enter ahead of time. It just becomes a matter of reaction, which is comparatively boring. This is different from a counter system, where moves are broadcasted (to varying degrees) and can be anticipated based on previous experience with the system. In the Arkham series, for instance, it's fairly trivial to anticipate which enemy will be attacking you and when they'll do it based on their movement towards you. Enemies who are waiting to attack will circle, or step forward then back. Enemies who are going to attack soon will break towards you with a brief run. This provides context for the system and allows for a significant degree of learned mastery, which is important in any robust combat system.


Yeah, Deathstroke is definitely the hardest boss fight in the game, but I wouldn't call it a QTE.

Basically, you can't just spam the attack button, as he will punish you for it. You have to attack when he's open (or to force an opening by getting to him to start a counter chain) and counter his attacks and counter-attacks. You can also

Spoiler:
smack him around with the Batclaw slam
pretty much at-will when he's outside of normal attack distance.

The way I beat him was

Spoiler:
hitting him with the Batclaw Slam whenever he was a distance, hitting him a few times whenever he dropped his guard while close, countering his attacks when he made them and throwing one or two "exploratory" attacks when his guard was up in order to induce him to counter, which then led into the counter chains that let you do a bunch of damage to him when you win them.
Keeping the right distance based on what you're trying to do and timing your counters correctly are the keys to beating him.

So yes, you have to press the right button (Counter) at the right time, but it's not a QTE because as Scott pointed out, you're not pressing whatever random button the screen prompts at a random time, but actually making a Counter at the correct time based on his attacks. Yes, the camera zooms in for cinematic effect, but in practice it's not much different from the counter chains you need to do later on against the martial artists and ninjas you come across.

Now, for something that I do personally find annoying, though it's related to the series as a whole, not just this game. I find it endlessly frustrating that at an arbitrary point during each of the games, the designers feel it's necessary to "up the difficulty" by populating half the rooftops in the city with gunmen and snipers. I can understand if they were guarding specific locations (and there are plenty of those), but they also put them no where near "secure" locations, and it makes what should be simple things like trying to find Riddler Trophies/Data Packs or just travelling from Point A to Point B into a chore.


Scott Betts wrote:
When people are discussing glitches, what platform are they playing on?

http://ign.com/articles/2013/11/01/fixes-incoming-for-batman-arkham-origins -problems

Quote:
I'm on PC and aside from one bug that prevented sidequest progression, I haven't seen anything in terms of glitches that would deter me from playing at all.

Good for you?


Arnwyn wrote:
Scott Betts wrote:
When people are discussing glitches, what platform are they playing on?

http://ign.com/articles/2013/11/01/fixes-incoming-for-batman-arkham-origins -problems

Quote:
I'm on PC and aside from one bug that prevented sidequest progression, I haven't seen anything in terms of glitches that would deter me from playing at all.
Good for you?

I'm not saying they don't exist, just wondering if I wasn't seeing them because they were on a different platform or just because I got lucky and didn't experience them.

It's worth noting that the most recent patch fixed the one I had encountered, so I imagine they've also been working on patching out other bugs as well.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Wow, codes for the game are cheap on Steam. About 16-17 Euros. I guess the game once again came with Nvidia cards? :p Anyway, got it, installed it and let's see if it holds up to its excellent predecessors.


Beat the game. Well, other than challenge maps and new game plus. Enjoyed the story, thought the side missions were a bit short. Was extremely disappointed with how short the Anarky mission was. Also found the Enigma stuff extremely easy. Was hoping that would give some legs to the game, like Arkham City's Riddler stuff. Took me months to get all of that done. This one I beat in a grand total of 5 days. I am very disappointed. Don't really feel like I got my money's worth out of this one, unlike the previous games. It's not a bad game, but it just feels like they didn't put their full effort into it.

And the "emergency curfew" to keep citizens off the streets is a lousy excuse for there being no innocents out in my opinion. They could have at least put some bystanders in the crime in progress things. It just bugs me a bit.


I just beat the main story and had at least as much fun with Origins as I did with Asylum or City. Some flaws were camera issues and the overpowered electric charged fists. Diving into new game plus now (ps3).


I seem to recall several crimes where you saved some homeless folks. But I agree too many of them are gang fights, or cops beating on a lone criminal or vice-versa.

Though I did find it kind of laughable that the storm forcing an "emergency curfew" really isn't dumping that much snow on the ground.


Yeah there were a couple of instances of a bum getting picked on, but the bums were followers of Anarky, so I didn't count them. I was hoping for stuff like someone is being mugged and you have to take down or disarm the mugger without being seen. I guess what I was really hoping for was some variety in the crimes in progress. They were all beat up group picking on this person, two groups are fighting beat up everyone, or someone is selling illegal weapons beat up everyone. There was no thinking involved, just swoop in and beat the crap out of everyone standing.


Yeah, there definitely could have been more variety in the crimes.

Finished the story mode last night. End game was kind of tedious.

Spoiler:
The return to Blackgate was very linear and the fight with Bane was pretty much a rehash of your previous fight, just with more random dudes jumping in. Part two was annoying in that trying to get Bane near one of the electrified doors while coming at him with a different method of surprise was problematic. Plus I never did figure out how to disable the jammer since it was on the other side of a wall.

They apparently released a new patch for PC, as my game updated when I launched it, but I'm not sure what it fixed. I did encounter a new bug where I couldn't interrogate someone for one of the side missions. He kept giving me his surrender dialogue, but I wasn't getting a prompt to interrogate and hitting Y didn't do anything. Very frustrating.


Was this main story game shorter than the last 2 or did I just progress more quickly? I enjoyed the story, although I had regular issues with freezing on the Xbox 360.


It felt about the same to me.

Dark Archive

I got it and blah for a few including unlocking a few areas then I got back to the story and the first cut scene and it crashes every time. I bought this because I enjoyed The other 2 but this one fills like it should have come out before the other two (in terms of control not being as responsive, graphics not as good, and then the fill of the game just makes me think and fill that they half assed the game.)


brad2411 wrote:
graphics not as good,

Out of curiosity, what led you to make this observation? There are a few new graphics technologies in Arkham Origins (snow packing, for instance) that weren't in previous games, and I'm not aware of them removing any graphics capabilities from the engine...


Yeah, aside from the occasional glitch and some stuttering in the background (but not the action) during camera pans, the graphics looked fine on my PC, even with my outdated video card. Though I played the previous games on 360, so I can't do a direct comparison.

Once my dad gets his monster rig going, I'm going to pay him a visit to see what the game looks like on that.


Kalshane wrote:

Yeah, aside from the occasional glitch and some stuttering in the background (but not the action) during camera pans, the graphics looked fine on my PC, even with my outdated video card. Though I played the previous games on 360, so I can't do a direct comparison.

Once my dad gets his monster rig going, I'm going to pay him a visit to see what the game looks like on that.

Yeah I've played all three games on the same computer with the same video card, and I certainly don't see the graphics degrading over successive releases. I actually thought that some of the particle effects in Arkham Origins (snow drifts, embers) were pretty spectacularly done, and I don't recall Arkham Asylum having particle effects that impressive.


Scott Betts wrote:

Yeah I've played all three games on the same computer with the same video card, and I certainly don't see the graphics degrading over successive releases. I actually thought that some of the particle effects in Arkham Origins (snow drifts, embers) were pretty spectacularly done, and I don't recall Arkham Asylum having particle effects that impressive.

Origins also has (if you turn it on) mobile paper and whatnot, which is kind of nifty, though it's only limited to some stuff. But it's still nice touch compared to the permanently glued to the floor papers scattered around the previous games. (Though the paper shuffling noise is a little loud, IMO.)


Was I the only one who was worried about:
The Mad Hatter's victim? Batman just left her there, sobbing. If you come back at any point in the game, she's still there. Moreover, there is consistently groups of thugs outside the Hat Shop, so she'd get caught if she tried to leave on her own. I suppose Batman did contact the GPCD with her whereabouts (whatever that's worth, these are the Gotham cops we're talking about), but I just got the impression that she wasn't really safe...


Hrm. Why is it people say Deathstroke is the hardest boss in the game? Unless you fight him again later (I haven't finished the game yet), there are plenty of more difficult fights. He's a straightforward 1 v 1 fight. Punch punch punch, counter counter counter, rinse and repeat.

Compare/contrast:

Spoiler:

Bane's super duper f~*@ you rush, that you apparently can't leap over like most unblockable attacks (he smashes you anyway) and which curves pretty darn sharply to follow you, dealing massive damage.

Shiva's "Here, have some ninjas!" fight which was less a boss fight and more a fight with elite mooks and one super elite mook and nevertheless turned out to be one of the harder ones (unless you used the blade block takedown, then it's just lulzy).

Copperhead's "Yeah there's like twelve gajillion guys here, have fun with that" though that one was more of a test of endurance/patience than anything (if you just counter it's really easy, but if you try to actually have FUN with the fight it's hard).

Liberty's Edge

Thought the environments were hilarious! Batman is 6ft. 2", according to the developers. I get he was "younger, and more inexperienced.", but this stuff was too darn big. Most of the doorknobs came up to his CHIN! The keyboard to the batcomputer was the length of his ARM! I saw poker chips the size of coasters! My dad and I got a hoot and a holler out of that.


I had at least as much fun playing Origins as I did the previous games. The Deathstroke fight wasn't too challenging to me, but was very satisfying.

I really loved the Initiation dlc challenge maps and was pleasantly surprised to see one titled "togakure ryu".


1 person marked this as a favorite.

Finished it and it was, by far, the weakest game of the three. It was still fun and still enjoyable, and the new CSI: Gotham mode was quite a lot of fun. But beyond that the writing was below the standard of the first two. There were moments which really shone, like the Joker 'bonding' with Batman whilst being interrogated by Harley Quinn (though I didn't like that they changed the dialogue from those interviews from what we heard in ARKAHAM ASYLUM, as it would have been a good way of selling the 'prequel' aspect of the game, which otherwise was weak to the level of pointlessness), but for the most part it was subpar.

I also felt the city was too big with too little to do. It was mostly the ARKHAM CITY map with some new bits, but it feels like the game did a much poorer job of where it placed missions and quests, and the optional collectable stuff got much more tedious much more quickly. At this stage, I think they'd benefit from a GRAND THEFT GOTHAM approach, have Batman shooting around in the Batmobile doing missions but also being able to jump out and stop crimes in progress.

The final problem was the absolute avalanch of bugs. Doors refusing to open, the game not registering half of counter-presses, stealth prompts not triggering (particularly noticeable in the final fight with Bane) and, most disastrously, the 'grapple to perch' option not triggering quickly enough. Sitting atop a perch whilst guys shoot at you with shotguns and you're waiting patiently to be able to grapple to another location is not fun. And if you hit the button to early a big NO sign comes up and flashes, and you have to wait until that clears as well. Given that I didn't encounter a single bug in either ASYLUM or CITY, this was just sloppy. The most-bugged AAA release since ROME 2 but, unlike ROME 2, the post-release patches seem to have done sweet FA to fixing them.

1 to 50 of 52 << first < prev | 1 | 2 | next > last >>
Community / Forums / Gamer Life / Entertainment / Video Games / Batman: Arkham Origins All Messageboards

Want to post a reply? Sign in.