Need help with Bane and Mythic vital strike


Rules Questions


I have a character I am thinking about doing its a human 5 levels Musket master gunslinger, 15 levels trophy hunter ranger. His his base weapon is a +5 Musket Bane outside evil, Bane outsider chaotic, and holy. His to his against chaotic evil outsiders is +63, he has point blank shot, rapid shot, precise shot, deadly Aim as well as others he can make a touch attack up to 7 range increments of the weapon.

Would the Damage be rolled 4 times((1d12+4d6+49)*2) and add 2d6 for holy or rolled 4 times ((1d12+49)*2) then add 6d6 for bane outside chaotic, evil and holy.

Oh this is calculated as if I am attacking a chaotic evil outsider, distant barrage and perfect strike mythic champions abilities.


Mythic Vital Strike wrote:

..multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit .. Extra damage from sources that wouldn’t normally be

multiplied on a critical hit isn’t multiplied by this feat.
PRD Critical Hits wrote:

A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.


Exception: Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice from special weapon abilities (such as flaming) are not multiplied when you score a critical hit.

Bane are additional damage dice so they are not multiplied.

Two bane enchantments are something other. In my opinion it is not possible to have two bane enchantments on a magic weapon.

PRD Magic Weapons wrote:
Weapons cannot possess the same special ability more than once.

There are a lot of discussions in the boards and i think there is no clear RAW. Talk with your GM is the easiest way.

The Exchange

wintersrage wrote:

I have a character I am thinking about doing its a human 5 levels Musket master gunslinger, 15 levels trophy hunter ranger. His his base weapon is a +5 Musket Bane outside evil, Bane outsider chaotic, and holy. His to his against chaotic evil outsiders is +63, he has point blank shot, rapid shot, precise shot, deadly Aim as well as others he can make a touch attack up to 7 range increments of the weapon.

Would the Damage be rolled 4 times((1d12+4d6+49)*2) and add 2d6 for holy or rolled 4 times ((1d12+49)*2) then add 6d6 for bane outside chaotic, evil and holy.

Oh this is calculated as if I am attacking a chaotic evil outsider, distant barrage and perfect strike mythic champions abilities.

Both Perfect Strike and Mythic Vital Strike have the stipulation that it must be damage that gets multiplied on a crit, so here's how I would rule it as a DM: The damage die (obviously) gets multiplied, as does all of the statics, and then you get the extra dice from Holy and the applicable banes, so it would be (1d12+47)*2, plus the another 1d12+47 per Vital Strike feat (when using Mythic Vital Strike). Then you would add on an extra 4d6 from Bane and Holy. As for the two banes, one weapon having multiple banes is fine, but they do not get to stack for two reasons: 1) bonuses from the same source, bane in this case, don't stack and 2) the Mythic Bane enhancement specifically says that it stacks with other bands, which implies that multiple banes do not stack normally. So with both Chaos Bane and Evil banes, you get the effect against two axes, but against Chaotic Evil outsiders, you just get it once.


AlanM wrote:
wintersrage wrote:

I have a character I am thinking about doing its a human 5 levels Musket master gunslinger, 15 levels trophy hunter ranger. His his base weapon is a +5 Musket Bane outside evil, Bane outsider chaotic, and holy. His to his against chaotic evil outsiders is +63, he has point blank shot, rapid shot, precise shot, deadly Aim as well as others he can make a touch attack up to 7 range increments of the weapon.

Would the Damage be rolled 4 times((1d12+4d6+49)*2) and add 2d6 for holy or rolled 4 times ((1d12+49)*2) then add 6d6 for bane outside chaotic, evil and holy.

Oh this is calculated as if I am attacking a chaotic evil outsider, distant barrage and perfect strike mythic champions abilities.

Both Perfect Strike and Mythic Vital Strike have the stipulation that it must be damage that gets multiplied on a crit, so here's how I would rule it as a DM: The damage die (obviously) gets multiplied, as does all of the statics, and then you get the extra dice from Holy and the applicable banes, so it would be (1d12+47)*2, plus the another 1d12+47 per Vital Strike feat (when using Mythic Vital Strike). Then you would add on an extra 4d6 from Bane and Holy. As for the two banes, one weapon having multiple banes is fine, but they do not get to stack for two reasons: 1) bonuses from the same source, bane in this case, don't stack and 2) the Mythic Bane enhancement specifically says that it stacks with other bands, which implies that multiple banes do not stack normally. So with both Chaos Bane and Evil banes, you get the effect against two axes, but against Chaotic Evil outsiders, you just get it once.

No where in the rules does it state that they don't stack and everything in the rules that doesn't stack says it doesn't stack. My DM is allowing them to stack anyways.


Eridan wrote:
Mythic Vital Strike wrote:

..multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit .. Extra damage from sources that wouldn’t normally be

multiplied on a critical hit isn’t multiplied by this feat.
PRD Critical Hits wrote:

A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.


Exception: Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice from special weapon abilities (such as flaming) are not multiplied when you score a critical hit.

Bane are additional damage dice so they are not multiplied.

Two bane enchantments are something other. In my opinion it is not possible to have two bane enchantments on a magic weapon.

PRD Magic Weapons wrote:
Weapons cannot possess the same special ability more than once.
There are a lot of discussions in the boards and i think there is no clear RAW. Talk with your GM is the easiest way.

Bane Chaotic and bane evil are 2 different banes, they are not the same bane ability.


the weapon will actually be a +5 chaotic evil mythic bane musket.

RPG Superstar 2012 Top 16

A weapon can be bane against a given opponent only once. Bane is a single damage source. Bane(Chaotic) and Bane (evil) is still 'just' bane. You are simply expanding the range you are Bane against, not stacking bane effects. It's like saying you get Holy Holy damage...it's just not so.

If your DM lets you play with this, that's fine, but it's not core rules.

Mythic Bane is, of course, something else entirely.

==Aelryinth


but they are different bane abilities, one is using outside lawful energies, the other is using outsider good energies to do their damage.

RPG Superstar 2012 Top 16

No.
They are using BANE energies. If they were using good energies, it would say so, they'd qualify as good, it wouldn't stack with holy, etc etc etc.

They are using Bane, nothing more, nothing less. Reading into it that they are using opposing energies is completely erroneous.

I personally see it as closer to curse magic then anything. Indeed, in spellcraft Banes are a form of cursed ward, simply anathema to a force without necessarily being an 'opposite' force.

==Aelryinth

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Need help with Bane and Mythic vital strike All Messageboards

Want to post a reply? Sign in.