WalterGM RPG Superstar Season 9 Top 8 |
Michael Meunier wrote:Quick question on this one John, how would this affect racial traits? My half-orc has an orc trait (the regular kind) and I want to make sure that's kosherYou can't have orc traits as a half-orc.
Favored Class Bonus for Half-Elves and Half-Orcs
For the purpose of qualifying for favored class bonuses, half-elves are also treated as both elves and humans, and half-orcs are also treated as humans (but not orcs)—a byproduct of their respective elf blood and orc blood racial traits. Only characters that have the elf blood or orc blood racial trait count as a member of another race for this purpose.
That doesn't actually answer his question, Azouth. John was expressly referring to Favored Class Bonuses, not Traits.
Azouth |
Azouth wrote:That doesn't actually answer his question, Azouth. John was expressly referring to Favored Class Bonuses, not Traits.Michael Meunier wrote:Quick question on this one John, how would this affect racial traits? My half-orc has an orc trait (the regular kind) and I want to make sure that's kosherYou can't have orc traits as a half-orc.
Favored Class Bonus for Half-Elves and Half-Orcs
For the purpose of qualifying for favored class bonuses, half-elves are also treated as both elves and humans, and half-orcs are also treated as humans (but not orcs)—a byproduct of their respective elf blood and orc blood racial traits. Only characters that have the elf blood or orc blood racial trait count as a member of another race for this purpose.
Sorry realized after posting and edited it.
short answer
In Chapter 2, nothing from the catfolk, drow, hobgoblins, kobolds, orcs, and ratfolk entries are currently legal for play.
Azouth |
There aren't any Orc Race Traits in the ARG, so I'm confused where he's finding them...
There are 4 orc alternate race traits from ARG.
Dayrunner
Feral
Smeller
Squalid
And half-orc would only able to take feral. As the others replace things they don't have.
Azouth |
on subject of racial fcb... do the new classes count as their base classes for purpose of qualifying for the fcb?
Can't remember where i read it but, yes.
A ninja is a rogue, ect.
Don't know about the ACG.
Cheapy |
The Morphling |
on subject of racial fcb... do the new classes count as their base classes for purpose of qualifying for the fcb?
As far as Favored Class Bonuses, it has been confirmed as no. (Forgive me for not remembering the source, but this has been given an official answer). You may not take alternate FCBs for the Advanced Class Guide classes.
Yet.
Hayato Ken Venture-Captain, Germany–Hannover |
Dylos |
Totally missed that on Sylphs and ifrit(i?).
For both it should probably not only count for the oracle FCB, but the sorcerer FCB too. I´m looking at you, sylvan sorcerer.
The Sylph and Ifrit Sorcerer FCB doesn't work with Sylvan Sorcerer.
Ifrit is elemental (fire) bloodline or the efreeti bloodline
Sylph is djinni or elemental (air) bloodline
And both of those cap at +4.
LazarX |
Just seems like an extreme reaction. You still get a stronger than normal animal companion, something Druids can't get.
For some that's not enough. These folks will be those who took Asimar oracles for NO OTHER REASON than to face roll encounters with a Supermax Dire Tiger. They'll be the ones screaming bloody murder over what for any reasonable player is merely a sane adjustment.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Azten wrote:Just seems like an extreme reaction. You still get a stronger than normal animal companion, something Druids can't get.For some that's not enough. These folks will be those who took Asimar oracles for NO OTHER REASON than to face roll encounters with a Supermax Dire Tiger. They'll be the ones screaming bloody murder over what for any reasonable player is merely a sane adjustment.
They're also the ones, for whom I, to quote Spike, "I find myself overwhelmed with not caring very much."
The Morphling |
Azten wrote:Just seems like an extreme reaction. You still get a stronger than normal animal companion, something Druids can't get.For some that's not enough. These folks will be those who took Asimar oracles for NO OTHER REASON than to face roll encounters with a Supermax Dire Tiger. They'll be the ones screaming bloody murder over what for any reasonable player is merely a sane adjustment.
But someone who thinks being nerfed from "I can solo the scenario easily" to "I can solo the scenario with some difficulty" is 'bloody murder' are welcome to whine.
Chris Mortika RPG Superstar 2010 Top 16 |
Um, folks, don't you think it's possible that the super-companions could have been used for a character who wasn't a [insert term of contempt]? There was a recently-locked thread in which the OP claimed to want a non-optimal animal companion raised to a high enough level to work as a fun, role-playing aspect. I'll take him at his word.
I agree that John's ruling is a good middle ground between banning a useful character aspect and letting an overpowered choice run rampant. But it has the effect of eliminating some choices that some players haven't been exploiting to break the system.
The Morphling |
Um, folks, don't you think it's possible that the super-companions could have been used for a character who wasn't a [insert term of contempt]? There was a recently-locked thread in which the OP claimed to want a non-optimal animal companion raised to a high enough level to work as a fun, role-playing aspect. I'll take him at his word.
I agree that John's ruling is a good middle ground between banning a useful character aspect and letting an overpowered choice run rampant. But it has the effect of eliminating some choices that some players haven't been exploiting to break the system.
Of course! And the choices weren't eliminated, just rolled back very slightly.
The nerf only reduces your effective druid level by 1 at levels 4, and 6 through 11. At level 12, it finally reduces your effective druid level by a whopping two.
It won't be damaging to most players, even munchkins. Just takes the edge off.
Furious Kender |
Azten wrote:Just seems like an extreme reaction. You still get a stronger than normal animal companion, something Druids can't get.For some that's not enough. These folks will be those who took Asimar oracles for NO OTHER REASON than to face roll encounters with a Supermax Dire Tiger. They'll be the ones screaming bloody murder over what for any reasonable player is merely a sane adjustment.
FYI, asimar nature oracles can have a horse or camel. Have you ever seen a horse or camel wreck a scenario?
Why don't you bother to look up the rules before putting down others?
John Compton Developer |
LazarX wrote:Azten wrote:Just seems like an extreme reaction. You still get a stronger than normal animal companion, something Druids can't get.For some that's not enough. These folks will be those who took Asimar oracles for NO OTHER REASON than to face roll encounters with a Supermax Dire Tiger. They'll be the ones screaming bloody murder over what for any reasonable player is merely a sane adjustment.FYI, asimar nature oracles can have a horse or camel. Have you ever seen a horse or camel wreck a scenario?
Why don't you bother to look up the rules before putting down others?
Kindly consider character options outside the hardcover books, and even then, I'd rather we read questions of "how do you accomplish that" than accusations of ignorance.
The Morphling |
Furious Kender wrote:LazarX wrote:Azten wrote:Just seems like an extreme reaction. You still get a stronger than normal animal companion, something Druids can't get.For some that's not enough. These folks will be those who took Asimar oracles for NO OTHER REASON than to face roll encounters with a Supermax Dire Tiger. They'll be the ones screaming bloody murder over what for any reasonable player is merely a sane adjustment.FYI, asimar nature oracles can have a horse or camel. Have you ever seen a horse or camel wreck a scenario?
Why don't you bother to look up the rules before putting down others?
Kindly consider character options outside the hardcover books, and even then, I'd rather we read questions of "how do you accomplish that" than accusations of ignorance.
** spoiler omitted **
And there's one or two boons/feats that open up even more options for the Nature Mystery.
(And hell to the yes, a Celestial Horse Nature Mystery Animal Companion with FCB can be an absolute terror.)
FLite Venture-Captain, California—Sacramento |
The problem is that to raise a sub optimal companion to effectiveness you can do one of two things.
1. Apply a specific boost to the set of sub optimal companions to bring them up to par with the super optimal creatures. Then both sets are fun to play.
2. Create a boost that makes all companions more powerful, this is what the FCB did. By it's very nature, if this method makes a sub optimal companion viable, it makes a super optimal companion overpowering.
I feel like the complaint that without this you can't make make a suboptimal companion viable, is like the complaint that there needs to be a FCB that lets you add +1 / two levels to your attack damage, because without it, you can't play a viable character who hits people with a riding crop, and you have a great character idea for a guy who fights using only a riding crop.
thaX Venture-Lieutenant, Indiana—Martinsville |
Dylos |
So I can still use Racial Heritage to get Gnome and other base and (Tengu/Tiefling/Aasimar) traits and feats, right? I can't get say... Kobold feats that allows me to grow tails, correct?
Tiefling and Aasimar are not legal choices for racial heritage because they are not humanoids, additionally, Racial heritage does not cover ANYTHING in the Advanced Race Guide, but it does work for books older then the ARG such as the Advanced Players Guide or Orcs of Golarion.
FLite Venture-Captain, California—Sacramento |
Sure. Meet my Str 25 Tiger, who has Rake, Pounce, Grab, Scent, Low Light Vision.
You get 3 attacks if you don't move. I get 3 attacks whether I move or not, get free grabs, can move 40 feet to your 30, oh and by the way, did I mention that at level seven, I have 2 more hit dice than you, and multi attack which you won't get for another level. My tiger also doesn't get a -4 to intimidate.
I hope that +3 damage helps you.
FLite Venture-Captain, California—Sacramento |
Ohh.... Wolf is even better, with charge by:
I charge past you, trip, and move 45 more feet.
Your turn, you get up, move up to 30 feet toward me.
I charge past you, trip you, and move 45 feet past.
Lather, rinse, repeat.
I mean seriously, have you read primal companion? It is full of win buttons.
Horse is pretty uninspiring, but camel comes with a free at will range touch attack no save debuff.
FLite Venture-Captain, California—Sacramento |
FLite wrote:Sure. Meet my Str 25 Tiger, who has Rake, Pounce, Grab, Scent, Low Light Vision.
You get 3 attacks if you don't move. I get 3 attacks and if I charge, two more ...
I was going to add something like that, but realized that it had been a while since I read rake, and I need to go read it and pounce to figure out how many attacks that is.
CigarPete |
Ohh.... Wolf is even better, with charge by:
I charge past you, trip, and move 45 more feet.
Your turn, you get up, move up to 30 feet toward me.
I charge past you, trip you, and move 45 feet past.
Lather, rinse, repeat.
I mean seriously, have you read primal companion? It is full of win buttons.
Horse is pretty uninspiring, but camel comes with a free at will range touch attack no save debuff.
Where/what is Charge By? I don't see a feat with that description anywhere, including in the primal companion revelation.
FLite Venture-Captain, California—Sacramento |
http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Ride-By%20Attack
Ride-by Attack. You have to have it, not your mount. And you have to be riding the wolf at the time.
Alternately,
http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Spring%20Attack
Spring Attack.
More expensive, but a lot more flexibility.
thaX Venture-Lieutenant, Indiana—Martinsville |
thaX wrote:So I can still use Racial Heritage to get Gnome and other base and (Tengu/Tiefling/Aasimar) traits and feats, right? I can't get say... Kobold feats that allows me to grow tails, correct?Tiefling and Aasimar are not legal choices for racial heritage because they are not humanoids, additionally, Racial heritage does not cover ANYTHING in the Advanced Race Guide, but it does work for books older then the ARG such as the Advanced Players Guide or Orcs of Golarion.
Ah, drat, outsiders!!...
Gotcha.
We had a thread a bit ago about a Kobold feat taken by a Human. I believe it was a home game...
Oh, and the Aasimar can take Racial Heritage if he has Scion of Humanity. That brings up so many wonderful combonations...
Dylos |
There are very few things that are worth taking Racial Heritage for, even as an Aasimar, I mean the Aasimar could take Racial Heritage Orc for access to the half orc feats in Orcs of Golarion, but at that point you are cutting into feats so much that I almost think it would be better to just be a half orc.
Though it does raise the possibility of having a barbarian with Angel Wings, Amplified Rage and Warleader's Rage, but it would cost so many feats to do that it would be unlikely to be viable, and you would probably just be better off playing a Half Orc with an item that gives flight.
CigarPete |
http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Ride-By%20Attack
Ride-by Attack. You have to have it, not your mount. And you have to be riding the wolf at the time.
Alternately,
http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Spring%20Attack
Spring Attack.
More expensive, but a lot more flexibility.
Gotcha, I was looking at the spring attack chain for my wolf companion for my sylvan wildblooded sorcerer. He doesn't really like getting messy in melee though, so riding Fluffy Jr is not an option. He is flying around invisibly and buffing her instead. :-)
gh0+1 |
Nefreet wrote:thaX wrote:Oh, and the Aasimar can take Racial Heritage if he has Scion of Humanity. That brings up so many wonderful combinations...Like what?Lots of things!
...outside of PFS.
Mostly you don't have enough feats even to take advantage of that even outside PFS, though.
The cool stuff takes feats and the more powerful classes (casters mostly) tend to be feat-starved, you see. Depends on the people you're running with, of course.
_______
Of course, with that caveat, things like being a small-sized Aasimar (banned in PFS) with scion of humanity and RH:Orc who is a Scarred Witch Doctor (banned in PFS) or Synthesist Summoner (banned in PFS) or whatever other class / archetype you prefer, and riding a celestial Pteranadon (Nature Soul, Animal Ally, Beast Rider (barred from non half-orcs in PFS), Celestial Servant) is kind of fun.