Ranger Animal Companion Help


Advice


I need some help with my animal companion. I am also very new to pathfinder and all table top rpgs. This is my first campaign and I am learning all of this as fast as I can. Until recently we had a paladin playing as the "tank" like character in our campaign and he was doing an alright job. He has started being very flakey and it has left us with an odd/squishy group composition : ranger, wizard, witch. So my animal companion (wolf) has been left as the sole melee character. So I was looking to give him some more tank like feats to try and help focus attacks to him and prevent enemies from walking past him and going to destroy the rest of the glass cannon characters.

1. What kind of armor can he wear?

2. What feats can I get him that will help prevent enemies from attacking everyone else

The wolfs stats are currently : str 23 dex 13 con 16 int 3 wis 12 char 6
feats: Weapon Focus Bite, Toughness, Imp Nat Attack, Dodge

Since he has 3 int, it says he can take any feat that he could "physical do".

Any help would be greatly appreciated

Thanks,

Bigunn


bigunn wrote:


1. What kind of armor can he wear?

1- He can wear barding. Barding is more expensive than regular armor and would require him to take at least light armor proficiency feat


Light armor proficiency, weapon focus (bite), improved natural weapon (bite) are all good choices.

You should also check some team works feats that both you and the companion can take. Tandem Trip, Outflank and Coordinated Charge are all great choices.


Barding for a large wolf would be x4 more than normal, because of size other than small or medium(x2) and non humanoid shape (x2)

Remember, the penalty for nonproficient armor use is the Armor Check Penalty to your attack rolls. So if your ACP is 0, you get a penalty of 0. This means that you could have it wear leather (0) or masterwork studded leather (1-1 for masterwork) without a feat. This adds +2 or +3 AC fairly easily.

Note that according to the craft skill, the masterwork component is created separately from the rest, so the extra 300 gp might not get the x4 multiplier (please correct me if I am wrong).

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