What makes you so special that you get to play your snowflake anyway?


Gamer Life General Discussion

1,951 to 2,000 of 2,339 << first < prev | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | next > last >>
Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
T. B. wrote:
If someone isn't loaded with armor and weapons, chances are they're going to fireball your ass to high Hell. Even worse if they start stat-buffing the heavy, slow fighter. Think of a light soldier with a rocket launcher- weaker, but much more dangerous.

And of course, the blitzkrieg was effective for a reason.


knightnday wrote:
Umbriere Moonwhisper wrote:
T. B. wrote:
Then again, taking out the seemingly weakest opponent on the field is always a fine strategy.

works for animals in desperate need for an easy meal

but i think intelligent humanoids, would logically ignore the weakest opponent because their efforts aren't worth much, and target/gang up on the bigger threats because those weaklings are easy to ignore

would you rather kill the guy who does next to no damage and has mostly supportive effects you barely notice?

or would you rather quickly take out the guy who drops one of your allies each round before you lose more allies.

i'd take out the latter personally

taking out the force multiplier does little change to a fight compared to taking out the big hulking brutes whose forces are being multiplied

I believe the mantra in most games, not just Shadowrun, is "Geek the mage first."

In the vast assortment of games, the lightly armoured and armed person is a spell caster of some sort and is just waiting to whip out some nasty area effect. Killing/disabling them prevents that. Killing/disabling them prevents buffs, heals, and other effects that they'll put on the big fighter.

Tactically, removing that possible threat is just good sense.

the steriotype is lightly armored and lightly armed, equals caster but here are a few other characters Wear Armor would be rarely visible

Swashbuckler

Dervish

Noble Scion

Archer/Hunter

Tagalong Child (if young enough)

Martial Artist/Brawler

Gunslinger/Musketeer

Sailor/Pirate/Marine

Thief/Rogue/Assassin

Traveling Merchant

Negotiator

these are all archetypes that would rarely wear armor and could all be valid guises for a bard, witch or wizard to hide behind.

my half-nymph bard often played the role of Noble Scion, a Tagalong Child, and a Negotiator. she was literally all 3.


an Unarmed and Unarmored Character is just as likely to talk to you peacably or exploit a complex mobility based routine as they are to throw a fireball.

yes, the arcane caster plays the setup game, but even though they play the setup game, they can't literally inflict the finishing blow very well.

the caster is the support piece, the piece that enables victory, but you still need offensive pieces to deal the damage.

think of the wizard as the Vitol, the Air Vehicle, think of the weapon users as infantry

a Vitol can transport your troops and provide support fire, but you need infantry to capture the the resources, inflict the damage, and keep the captured country in line.


Umbriere Moonwhisper wrote:

an Unarmed and Unarmored Character is just as likely to talk to you peacably or exploit a complex mobility based routine as they are to throw a fireball.

yes, the arcane caster plays the setup game, but even though they play the setup game, they can't literally inflict the finishing blow very well.

the caster is the support piece, the piece that enables victory, but you still need offensive pieces to deal the damage.

think of the wizard as the Vitol, the Air Vehicle, think of the weapon users as infantry

a Vitol can transport your troops and provide support fire, but you need infantry to capture the the resources, inflict the damage, and keep the captured country in line.

However air support is critical for the ground troops.


Arssanguinus wrote:
Umbriere Moonwhisper wrote:

an Unarmed and Unarmored Character is just as likely to talk to you peacably or exploit a complex mobility based routine as they are to throw a fireball.

yes, the arcane caster plays the setup game, but even though they play the setup game, they can't literally inflict the finishing blow very well.

the caster is the support piece, the piece that enables victory, but you still need offensive pieces to deal the damage.

think of the wizard as the Vitol, the Air Vehicle, think of the weapon users as infantry

a Vitol can transport your troops and provide support fire, but you need infantry to capture the the resources, inflict the damage, and keep the captured country in line.

However air support is critical for the ground troops.

true for modern warfare

guess i picked a bad analogy

it takes time to engage the wizard

and there is a high chance you risk losing a huge portion of your hit points, ignoring the martials to engage the caster. either due to having to waste turns clearing mirror images, which may not be worth the effort.


I don't see how its different, really.

You also risk instant death or save or suck ignoring the caster. A caster left alone might be able to effectively end the battle in one round. What do you mean "they can't inflict the finishing blow'? They very well can.


I suppose it is a difference of opinion in tactics. If the opponent is intelligent, they have to make a decision on what you are and how to deal with you.

I can understand the dislike of the GM actively going after your character just because you are different. But, if you are playing the aforementioned

Quote:
the young half-nymph whom put major efforts into looking like the least threatening member of the group by means of actions and feigning weakness through subtle support.

then you are either a wizard of some sort or a potential hostage or something odd in their eyes. Either way, disabling/capturing/killing you with minimal effort frees up resources to deal with the "bodyguards" and doesn't leave them looking over their shoulder for you to shoot fireballs or mass heal or summon Godzilla or whatever other nightmare they can think of.


1 person marked this as a favorite.

That, and damaging the 'weak' (feigned or not) members of an enemy party is a convenient way to divide the other members' attention- between attacking you, or assisting their downed ally- or provoking them into doing something rash and 'heroic'.


Arssanguinus wrote:

I don't see how its different, really.

You also risk instant death or save or suck ignoring the caster. A caster left alone might be able to effectively end the battle in one round. What do you mean "they can't inflict the finishing blow'? They very well can.

not every caster has access to instant death effects or save or sucks

the high level primary casters? sure, they might have those

but casters aren't bringing instant death on a constant basis. it would be a way to run out of spells quite quickly

the high level martial, is walking death on legs

their full attacks are guaranteed to kill

the wizard depends on a saving throw that one can spend resources to mitigate.

Save DCs don't scale as fast as Save bonuses and Armor class doesn't scale as fast as Attack bonuses. essentially, die bonuses scale faster than static numbers.


Umbriere Moonwhisper wrote:
Arssanguinus wrote:

I don't see how its different, really.

You also risk instant death or save or suck ignoring the caster. A caster left alone might be able to effectively end the battle in one round. What do you mean "they can't inflict the finishing blow'? They very well can.

not every caster has access to instant death effects or save or sucks

the high level primary casters? sure, they might have those

but casters aren't bringing instant death on a constant basis. it would be a way to run out of spells quite quickly

the high level martial, is walking death on legs

their full attacks are guaranteed to kill

the wizard depends on a saving throw that one can spend resources to mitigate.

Save DCs don't scale as fast as Save bonuses and Armor class doesn't scale as fast as Attack bonuses. essentially, die bonuses scale faster than static numbers.

If you are positing a high level martial, you are also positing a high level wizard and at that level, yes, they ALL have the ability to make your life suck very fast or to quickly tip the balance of the battle. If it can't do that, then you have been purposely TRYING to make an ineffective wizard ...


1 person marked this as a favorite.

Make your life suck very fast, is a level 7 spell.
Improved make your life suck very fast, level 8.
Greater make your life suck very fast, tops in at level 9.


Arssanguinus wrote:
Umbriere Moonwhisper wrote:
Arssanguinus wrote:

I don't see how its different, really.

You also risk instant death or save or suck ignoring the caster. A caster left alone might be able to effectively end the battle in one round. What do you mean "they can't inflict the finishing blow'? They very well can.

not every caster has access to instant death effects or save or sucks

the high level primary casters? sure, they might have those

but casters aren't bringing instant death on a constant basis. it would be a way to run out of spells quite quickly

the high level martial, is walking death on legs

their full attacks are guaranteed to kill

the wizard depends on a saving throw that one can spend resources to mitigate.

Save DCs don't scale as fast as Save bonuses and Armor class doesn't scale as fast as Attack bonuses. essentially, die bonuses scale faster than static numbers.

If you are positing a high level martial, you are also positing a high level wizard and at that level, yes, they ALL have the ability to make your life suck very fast or to quickly tip the balance of the battle. If it can't do that, then you have been purposely TRYING to make an ineffective wizard ...

not every group has a wizard or sorcerer

and yes, a wizard can make your life suck if they pick and prepare the right spells

thing is, i don't play enough wizards to know their spell list

and the half-nymph was a support bard, not a death wizard

true, the wizard can kill stuff, but weekly william's group, rarely has wizards. and when we do get a wizard, it's usually aarons Evoker that becomes a future corpse

or it's something odd like my sylph street magician built around a theme rather than true minmaxing

i don't purposely try to make ineffective characters, i just try not to outshine a party of little optimizational skill.

i know when stuff is excessive, and i know when stuff can give you away

i try to contribute in ways that aren't blatantly obvious or cover roles nobody else wants, because we have so many martials, that another martial would just increase the number of monsters we face at a faster rate.

the reason i do stealth contributions, in other words, minor contributions the DM doesn't notice, is so the DM doesn't TPK the group.


Just saying, if they presume you are a wizard, there are very good and logical reasons to single you out for early execution.


1 person marked this as a favorite.

Tactically, however, the bad guys usually don't know what you are other than not this, not that, probably this.

Players operate under the same constraints, and have to make the same sort of decisions: what is that girl over there? Is it a wizard? Should I kill it? I should kill it.


Arssanguinus wrote:
Just saying, if they presume you are a wizard, there are very good and logical reasons to single you out for early execution.

the key with making an arcane caster, or a caster of any kind

is not to wear the robe and pointed hat everybody assumes the steriotypical caster to wear

most of the time i go for

some kind of noble's garb

some kind of light armor with no more than a 10% arcane failure

or something else that can hide the fact i'm an arcanist, i even take a secondary or even tertiary role tied to my cover, usually based on skill and feat choice

such as a sylph "Wizard" whom was simply a street urchin with a deck of tarot cards. (the deck of cards was her spellbook) the cards looked like common tarot deck with no visible magical aura. she picked a lot of spells pertaining to mimicking a rogue, or pertaining to air and weather. most of the time, she passed herself off as a sylph vagabond and did most of her stuff the roguish way. her spells were used in combat, but passed off as traits of a sylph due to the nature of a spell.


1 person marked this as a favorite.

People's wizards still wear pointed hats and robes??!?!


knightnday wrote:
People's wizards still wear pointed hats and robes??!?!

Mine usually wear fashionable nobles clothing. Or practical traveling robes.


knightnday wrote:

Tactically, however, the bad guys usually don't know what you are other than not this, not that, probably this.

Players operate under the same constraints, and have to make the same sort of decisions: what is that girl over there? Is it a wizard? Should I kill it? I should kill it.

"What is the Half-Elf Girl in the Fancy Dress?"

Metagame Answer 1; "shes unarmored, she is clearly a caster."

Metagame Answer 2; "she is a Half-Nymph Bard"

Likely IC answer 1

"By her clothes, i can tell she is young, and she is appearantly wealthy. i might have a use for her if i capture her alive."

Answer 2

"she is dressed like a living doll, she is clearly some kind of puppeteer, she has dolls, and she is akward, it's possible she might be an enchanter, but such people are rare. i guess i'll be alert, just in case."

Answer 3

"this wealthy little girl is clearly a Noble Scion, i'll capture her, ransom her to her family, and make a pretty profit."

Answer 4

"she is young and cute, maybe i could sell her as a domestic slave to some random person for the right price."

Answer 5

"she's sickly and vulnerable, i doubt she will inflict much harm, i'll just knock her unconscious and take on her companions while shes out cold."

Answer 6; "i heard of this wealthy puppeteer, a Noble Scion from a wealthy empire, a countess whom manipulates the hearts of others like the strings of a marionette. sounds like she might be an enchanter, i'll be careful just in case."


Umbriere Moonwhisper wrote:
knightnday wrote:

Tactically, however, the bad guys usually don't know what you are other than not this, not that, probably this.

Players operate under the same constraints, and have to make the same sort of decisions: what is that girl over there? Is it a wizard? Should I kill it? I should kill it.

"What is the Half-Elf Girl in the Fancy Dress?"

Metagame Answer 1; "shes unarmored, she is clearly a caster."

Metagame Answer 2; "she is a Half-Nymph Bard"

Likely IC answer 1

"By her clothes, i can tell she is young, and she is appearantly wealthy. i might have a use for her if i capture her alive."

Answer 2

"she is dressed like a living doll, she is clearly some kind of puppeteer, she has dolls, and she is akward, it's possible she might be an enchanter, but such people are rare. i guess i'll be alert, just in case."

Answer 3

"this wealthy little girl is clearly a Noble Scion, i'll capture her, ransom her to her family, and make a pretty profit."

Answer 4

"she is young and cute, maybe i could sell her as a domestic slave to some random person for the right price."

Answer 5

"she's sickly and vulnerable, i doubt she will inflict much harm, i'll just knock her unconscious and take on her companions while shes out cold."

Answer 6; "i heard of this wealthy puppeteer, a Noble Scion from a wealthy empire, a countess whom manipulates the hearts of others like the strings of a marionette. sounds like she might be an enchanter, i'll be careful just in case."

Answer number seven: she is traveling with this dangerous and extremely capable group, they probably aren't carrying around dead weight. Therefore, she is likely also dangerous and extremely capable.


Arssanguinus wrote:
knightnday wrote:
People's wizards still wear pointed hats and robes??!?!
Mine usually wear fashionable nobles clothing. Or practical traveling robes.

mine wear fashionable noble's clothing as well or something fitting to their station

though i had a magus whom wore a kimono, everybody thought she was a wizard because she wore a kimono. it was a ploy to protect the real wizard of the party. she carried a jian (reskinned scimitar) and while she did indeed cast spells, it was mostly to kill the less intelligent martials that fell for her trap.

my Sylph Wizard wore a minidress designed for mobility, and did everything she could to pass herself off as a rogue rather than a wizard.

Liberty's Edge

1 person marked this as a favorite.
Arssanguinus wrote:
knightnday wrote:
People's wizards still wear pointed hats and robes??!?!
Mine usually wear fashionable nobles clothing. Or practical traveling robes.

It usually becomes clear when they cast a spell...


ciretose wrote:
Arssanguinus wrote:
knightnday wrote:
People's wizards still wear pointed hats and robes??!?!
Mine usually wear fashionable nobles clothing. Or practical traveling robes.
It usually becomes clear when they cast a spell...

Depends on the spell.


ciretose wrote:
Arssanguinus wrote:
knightnday wrote:
People's wizards still wear pointed hats and robes??!?!
Mine usually wear fashionable nobles clothing. Or practical traveling robes.
It usually becomes clear when they cast a spell...

Then, of course, there is that ...


pres man wrote:
ciretose wrote:
Arssanguinus wrote:
knightnday wrote:
People's wizards still wear pointed hats and robes??!?!
Mine usually wear fashionable nobles clothing. Or practical traveling robes.
It usually becomes clear when they cast a spell...
Depends on the spell.

Hence "usually"


2 people marked this as a favorite.
Arssanguinus wrote:


Answer number seven: she is traveling with this dangerous and extremely capable group, they probably aren't carrying around dead weight. Therefore, she is likely also dangerous and extremely capable.

Yeah, if you're being ambushed traveling the countryside, they might well assume she's a noble and they're protection. If you're assaulting their lair, she's dangerous.


ciretose wrote:
Arssanguinus wrote:
knightnday wrote:
People's wizards still wear pointed hats and robes??!?!
Mine usually wear fashionable nobles clothing. Or practical traveling robes.
It usually becomes clear when they cast a spell...

wizards, witches, and sorcerers aren't the only lightly armored arcane casters

in fact, out of 18 classes, only 2 of them don't have supernatural options and 12 of them have access to spells


Arssanguinus wrote:
Umbriere Moonwhisper wrote:
knightnday wrote:

Tactically, however, the bad guys usually don't know what you are other than not this, not that, probably this.

Players operate under the same constraints, and have to make the same sort of decisions: what is that girl over there? Is it a wizard? Should I kill it? I should kill it.

"What is the Half-Elf Girl in the Fancy Dress?"

Metagame Answer 1; "shes unarmored, she is clearly a caster."

Metagame Answer 2; "she is a Half-Nymph Bard"

Likely IC answer 1

"By her clothes, i can tell she is young, and she is appearantly wealthy. i might have a use for her if i capture her alive."

Answer 2

"she is dressed like a living doll, she is clearly some kind of puppeteer, she has dolls, and she is akward, it's possible she might be an enchanter, but such people are rare. i guess i'll be alert, just in case."

Answer 3

"this wealthy little girl is clearly a Noble Scion, i'll capture her, ransom her to her family, and make a pretty profit."

Answer 4

"she is young and cute, maybe i could sell her as a domestic slave to some random person for the right price."

Answer 5

"she's sickly and vulnerable, i doubt she will inflict much harm, i'll just knock her unconscious and take on her companions while shes out cold."

Answer 6; "i heard of this wealthy puppeteer, a Noble Scion from a wealthy empire, a countess whom manipulates the hearts of others like the strings of a marionette. sounds like she might be an enchanter, i'll be careful just in case."

Answer number seven: she is traveling with this dangerous and extremely capable group, they probably aren't carrying around dead weight. Therefore, she is likely also dangerous and extremely capable.

The vast majority of these responses dictate that you get taken down then, be it as a rogue spell caster or a potential slave. The bad guys drop you and move on to other opponents. Regardless of what you are, which would be hard to determine in the thick of things, you AREN'T a person in heavy armour roaming around. You are an unknown. Remove you from the equation and deal with the puzzle after the fight.


ciretose wrote:
Arssanguinus wrote:
knightnday wrote:
People's wizards still wear pointed hats and robes??!?!
Mine usually wear fashionable nobles clothing. Or practical traveling robes.
It usually becomes clear when they cast a spell...

At which point it is too late and you've lost:)

If the enemy is smart, they will almost always target the light, small, possibly-magic-user in the group first. Remember the most dangerous things in a wizard's bag of tricks aren't directly offesnive spells at all--they are buffs, debuffs, and battlefield control. If the wizard can get off one or two of those, chances are the rest of the party can overwhelm the monsters. So Umbriere Moonwhisper, I think it is totally reasonable for a smart opponent to attack the bard first: bard's are decent buffers, and it isn't always obvious whether that bard is actually a sorcerer who can do something far more dangerous.

If the enemy is not smart...well, that's a different story.


thejeff wrote:
Arssanguinus wrote:


Answer number seven: she is traveling with this dangerous and extremely capable group, they probably aren't carrying around dead weight. Therefore, she is likely also dangerous and extremely capable.
Yeah, if you're being ambushed traveling the countryside, they might well assume she's a noble and they're protection. If you're assaulting their lair, she's dangerous.

true

they would know better if she attacked the monstrous lair

but in most urban and countryside settlements, she was accepted as approachable and friendly. she had a positive reputation as a noble to maintain, so she did a lot of helpful vanity projects.

Liberty's Edge

I never understood why those who design adventure modules wold target specific characters. It has to be done very carefully imo. As well whatever creatures used has to be at least somewhat dumb. No way a monster with little or no intelligence is going to bypass the heavily armored fighter to attack the weaker mage in the middle or back of the party. More intelligent creatures might. As well it kind of build resentment on the part of some players. When one palyer is targeted over and over again. As I said a tactic that needs to be used very carefully.

This thread has taken quite a tangent lol. Imo for the better.


137ben wrote:
ciretose wrote:
Arssanguinus wrote:
knightnday wrote:
People's wizards still wear pointed hats and robes??!?!
Mine usually wear fashionable nobles clothing. Or practical traveling robes.
It usually becomes clear when they cast a spell...

At which point it is too late and you've lost:)

If the enemy is smart, they will almost always target the light, small, possibly-magic-user in the group first. Remember the most dangerous things in a wizard's bag of tricks aren't directly offesnive spells at all--they are buffs, debuffs, and battlefield control. If the wizard can get off one or two of those, chances are the rest of the party can overwhelm the monsters. So Umbriere Moonwhisper, I think it is totally reasonable for a smart opponent to attack the bard first: bard's are decent buffers, and it isn't always obvious whether that bard is actually a sorcerer who can do something far more dangerous.

If the enemy is not smart...well, that's a different story.

reasonable for a smart opponent i guess, but while you are attacking the bard first, the big hulking brute is taking huge chunks out of your hit points

it's indeed hard to tell a bard from a sorcerer, especially when it's a half-nymph that could be mistaken for a half-elf

and her reputation would depend on the group's level

but all the effort to disguise my contributions seem to fail when every NPC is all seeing and all knowing.


memorax wrote:

I never understood why those who design adventure modules wold target specific characters. It has to be done very carefully imo. As well whatever creatures used has to be at least somewhat dumb. No way a monster with little or no intelligence is going to bypass the heavily armored fighter to attack the weaker mage in the middle or back of the party. More intelligent creatures might. As well it kind of build resentment on the part of some players. When one palyer is targeted over and over again. As I said a tactic that needs to be used very carefully.

This thread has taken quite a tangent lol. Imo for the better.

It all depends. If they are targeted without reason, sure. However if someone makes themselves a target, then ...


Arssanguinus wrote:
memorax wrote:

I never understood why those who design adventure modules wold target specific characters. It has to be done very carefully imo. As well whatever creatures used has to be at least somewhat dumb. No way a monster with little or no intelligence is going to bypass the heavily armored fighter to attack the weaker mage in the middle or back of the party. More intelligent creatures might. As well it kind of build resentment on the part of some players. When one palyer is targeted over and over again. As I said a tactic that needs to be used very carefully.

This thread has taken quite a tangent lol. Imo for the better.

It all depends. If they are targeted without reason, sure. However if someone makes themselves a target, then ...

Like playing a snowflake.


Arssanguinus wrote:
memorax wrote:

I never understood why those who design adventure modules wold target specific characters. It has to be done very carefully imo. As well whatever creatures used has to be at least somewhat dumb. No way a monster with little or no intelligence is going to bypass the heavily armored fighter to attack the weaker mage in the middle or back of the party. More intelligent creatures might. As well it kind of build resentment on the part of some players. When one palyer is targeted over and over again. As I said a tactic that needs to be used very carefully.

This thread has taken quite a tangent lol. Imo for the better.

It all depends. If they are targeted without reason, sure. However if someone makes themselves a target, then ...

with the half-nymph bard, i tried to make her pass herself off as the least theatening member of the group.

all this effort to pass myself off as less dangerous to help keep the aggro focused on the heavily armored brutes, seems to be worthless.


pres man wrote:
Arssanguinus wrote:
memorax wrote:

I never understood why those who design adventure modules wold target specific characters. It has to be done very carefully imo. As well whatever creatures used has to be at least somewhat dumb. No way a monster with little or no intelligence is going to bypass the heavily armored fighter to attack the weaker mage in the middle or back of the party. More intelligent creatures might. As well it kind of build resentment on the part of some players. When one palyer is targeted over and over again. As I said a tactic that needs to be used very carefully.

This thread has taken quite a tangent lol. Imo for the better.

It all depends. If they are targeted without reason, sure. However if someone makes themselves a target, then ...
Like playing a snowflake.

If its a snowflake that stands out in in story terms? Yes. If something is odd and stands out, it is odd and stands out. You think that everyone should just IGNORE the oddness in universe?


Arssanguinus wrote:
pres man wrote:
Arssanguinus wrote:
memorax wrote:

I never understood why those who design adventure modules wold target specific characters. It has to be done very carefully imo. As well whatever creatures used has to be at least somewhat dumb. No way a monster with little or no intelligence is going to bypass the heavily armored fighter to attack the weaker mage in the middle or back of the party. More intelligent creatures might. As well it kind of build resentment on the part of some players. When one palyer is targeted over and over again. As I said a tactic that needs to be used very carefully.

This thread has taken quite a tangent lol. Imo for the better.

It all depends. If they are targeted without reason, sure. However if someone makes themselves a target, then ...
Like playing a snowflake.
If its a snowflake that stands out in in story terms? Yes. If something is odd and stands out, it is odd and stands out. You think that everyone should just IGNORE the oddness in universe?

Would it be more if they stood out in setting terms? I mean the characters, PC or NPC, don't know they are in a story, do they?


pres man wrote:
Arssanguinus wrote:
pres man wrote:
Arssanguinus wrote:
memorax wrote:

I never understood why those who design adventure modules wold target specific characters. It has to be done very carefully imo. As well whatever creatures used has to be at least somewhat dumb. No way a monster with little or no intelligence is going to bypass the heavily armored fighter to attack the weaker mage in the middle or back of the party. More intelligent creatures might. As well it kind of build resentment on the part of some players. When one palyer is targeted over and over again. As I said a tactic that needs to be used very carefully.

This thread has taken quite a tangent lol. Imo for the better.

It all depends. If they are targeted without reason, sure. However if someone makes themselves a target, then ...
Like playing a snowflake.
If its a snowflake that stands out in in story terms? Yes. If something is odd and stands out, it is odd and stands out. You think that everyone should just IGNORE the oddness in universe?
Would it be more if they stood out in setting terms? I mean the characters, PC or NPC, don't know they are in a story, do they?

Please stop with the lawyering games. You know exactly what I mean.


pres man wrote:
Arssanguinus wrote:
memorax wrote:

I never understood why those who design adventure modules wold target specific characters. It has to be done very carefully imo. As well whatever creatures used has to be at least somewhat dumb. No way a monster with little or no intelligence is going to bypass the heavily armored fighter to attack the weaker mage in the middle or back of the party. More intelligent creatures might. As well it kind of build resentment on the part of some players. When one palyer is targeted over and over again. As I said a tactic that needs to be used very carefully.

This thread has taken quite a tangent lol. Imo for the better.

It all depends. If they are targeted without reason, sure. However if someone makes themselves a target, then ...
Like playing a snowflake.

depends on how outrageous the snowflake is

a planetouched, dhampir, samsraran, changeling, or half-nymph can pretend to be sufficiently human to blend in, the former, a series of 8, may need a bit of descriptive leniency for a stronger level of human blood in their planar heritage and maybe particular garments, a changeling or half-nymph can simply pass themselves off as a half-elf with a minor effort.

but none of the races i mentioned above are much wierder than a half-elf or half-orc to begin with

the snowflakes mentioned below that make definite targets are

anthropomorphic animals, these are akward enough to be recognizable

kobolds, goblinoids, and underdark denizens, most of them, are pretty obvious

monstrous races such as orcs and gnolls

gnomes, whom through their exotic pigmentations and loud and obnoxious personalities, give themselves away


Umbriere Moonwhisper wrote:
pres man wrote:
Arssanguinus wrote:
memorax wrote:

I never understood why those who design adventure modules wold target specific characters. It has to be done very carefully imo. As well whatever creatures used has to be at least somewhat dumb. No way a monster with little or no intelligence is going to bypass the heavily armored fighter to attack the weaker mage in the middle or back of the party. More intelligent creatures might. As well it kind of build resentment on the part of some players. When one palyer is targeted over and over again. As I said a tactic that needs to be used very carefully.

This thread has taken quite a tangent lol. Imo for the better.

It all depends. If they are targeted without reason, sure. However if someone makes themselves a target, then ...
Like playing a snowflake.

depends on how outrageous the snowflake is

a planetouched, dhampir, samsraran, changeling, or half-nymph can pretend to be sufficiently human to blend in, the former, a series of 8, may need a bit of descriptive leniency for a stronger level of human blood in their planar heritage and maybe particular garments, a changeling or half-nymph can simply pass themselves off as a half-elf with a minor effort.

but none of the races i mention are much wierder than a half-elf or half-orc to begin with

the snowflakes that make definite targets are

anthropomorphic animals, these are akward enough to be recognizable

kobolds, goblinoids, and underdark denizens, most of them, are pretty obvious

monstrous races such as orcs and gnolls

gnomes, whom through their exotic pigmentations and loud and obnoxious personalities, give themselves away

See? She knows what I'm talking about.


But it isn't your racial snowflakiness (is this a word?) that is drawing attention, but the other character choices. The style of dress and place in the party makes you either a high value target to be taken before a stray arrow kills them or a potential spell caster of some flavor. Either way, you've made yourself a target.

Consider how you'd address the same situation if it were an NPC group you happen across in combat. What is your immediate reaction to the scene without knowing any more than 'someone dressed like so, doing this'.


knightnday wrote:

But it isn't your racial snowflakiness (is this a word?) that is drawing attention, but the other character choices. The style of dress and place in the party makes you either a high value target to be taken before a stray arrow kills them or a potential spell caster of some flavor. Either way, you've made yourself a target.

Consider how you'd address the same situation if it were an NPC group you happen across in combat. What is your immediate reaction to the scene without knowing any more than 'someone dressed like so, doing this'.

capture the Noble Bard with nonlethal damage, Find out her Family, Ransom her for quite an extravagant reward

don't break the "China Doll." she's more Valuable Alive, Whole, Still Pure, and Unblemished by Rope Burns


Which is still targeting her.
Just non-lethaly.


1 person marked this as a favorite.

This seems relevant.


Arssanguinus wrote:

Which is still targeting her.

Just non-lethaly.

true

you caught me

i like high value targets because instead of them dying to full round actions, it encourages a different kind of tactic, namely a tactic few adventurers bother with

the tactic of capturing a target for ransom is different from the standard unloading of pain for slaying a dragon

the nonlethal damage penalty and use of magic healing is to ensure the high value target can still be ransomed

it also guarantees i have a chance to continue playing the character at levels where raising isn't an option.

i just assumed non-lethal targeting didn't count because the noble bard was still alive to be ransomed.

i can get a bigger ransom off a living and intact noble, than i can get off a deflowered, damaged, and bruised noble.

Grand Lodge

Umbriere Moonwhisper wrote:
the tactic of capturing a target for ransom is different from the standard unloading of pain for slaying a dragon

Which is fine, just as long as you realize and understand that different people may have different strategies and may use different battle tactics than you do, and that your preferred strategies and battle tactics are not better than the next person’s.


Digitalelf wrote:
Umbriere Moonwhisper wrote:
the tactic of capturing a target for ransom is different from the standard unloading of pain for slaying a dragon
Which is fine, just as long as you realize and understand that different people may have different strategies and may use different battle tactics than you do, and that your preferred strategies and battle tactics are not better than the next person’s.

i do, different tactics are for different scenarios

Young Noble Girl? capture and Ransom

Dragon? unload the composite bows, slay it with ranged firepower

Horde of Mooks? have the fighters start cleaving and great cleaving if they have the feats

single boss? have the party close in and focus fire


which is why she should carry a large instument so the opponents goes "ohh a bard/skald/musician/entertainer, we can bother about her later".

Anyaway we seem to get a bit off topic mostly, I will agree that a half almost everything can usually disguise themselves as human with a minimum of effort while more exotic shapes have to do the hooded monk robe like the dragonlance draconians. This means from a snowflaky point of view makes them logical getting more attention while they beg/intimidate/slaughter those that wants to take it out on them, which in turn makes every social encounter more potentially bothersome for a GM and therefore influence the decision process of allowing said character to be a part of the story.

Though regarding this snowflaky story we are on, I have heard very little about if the other players should have a "say" if they want the special snowflake in the group, I kinda thinks that is important too, since their enjoyment of the game have to be taken into account as well in this process.

Liberty's Edge

Umbriere Moonwhisper wrote:
ciretose wrote:
Arssanguinus wrote:
knightnday wrote:
People's wizards still wear pointed hats and robes??!?!
Mine usually wear fashionable nobles clothing. Or practical traveling robes.
It usually becomes clear when they cast a spell...

wizards, witches, and sorcerers aren't the only lightly armored arcane casters

in fact, out of 18 classes, only 2 of them don't have supernatural options and 12 of them have access to spells

Which is why it is "Kill the caster" rather than "Kill the specific class"

Liberty's Edge

137ben wrote:


If the enemy is smart, they will almost always target the light, small, possibly-magic-user in the group first.

Also because they are the easiest to kill quickly.


1 person marked this as a favorite.

All of which is sort of irrelevant to "kill the special snowflake". The special snowflake could be a frontline thug. The squishy caster could be a bog-standard human wizard.

1 to 50 of 2,339 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Gamer Life / General Discussion / What makes you so special that you get to play your snowflake anyway? All Messageboards