Noble Knight WBC |
I've been playing around with making a elemental themed ninja upgrade for a while, and finally started working on it. The fire version can be found at
Sorry for the tiny URL but formatting on these forums can be a bit tricky for me and I can't upload the text file here. I apologize for any typo's.
How does it stack up to the other classes? Too powerful? Not powerful enough?
Right now, the plan is for the elements to go as follows:
Fire: Offensive AoE attacks, and limited improved mobility
Air: Mobility, evasion and stealth... closest to the original ninja
Water: Support and battlefield control... things like Hydraulic Torrent
Earth: Somewhat of tank with high defense and strength
Any constructive criticisms would be welcome.
Noble Knight WBC |
I thought about just taking a ninja and replacing tricks with either sorcerer bloodline or oracle mysteries. This gave me two problems:
1. Sorcerers don't have a lot of flexibility with with their elemental bloodlines, and I kind of wanted them to have different flavors. Also the 5 sorcerer bloodline abilities doesn't look to be equal to the 5 tricks and 5 master tricks the ninja gets.
2. Mysteries each have different flavors, but oracles have similar stats, so basically it'd be an oracle that gave up spells and curse for crappier armor. I guess they also have sneak attack and more skills, but it's still a poor trade for full 9th level spell progression.
I mean, maybe just straight up give them the eldrich heritage feats for free?
Noble Knight WBC |
O.K., after thinking about it, new ninja archetype
Bloodline Limit: Choose one oracle mystery at level 1. Any time you would normally get sneak attack dice, you may replace that d6 with a revelation from your bloodline limit. Your oracle level for a revelation is 1 plus 2 for every other revelation you've taken. You may choose from the
flame
waves
wind
stone
life
bone
time
wood
metal
dark tapestry
... revelations. These do not stack with other oracle revelations. If a ability has uses per day, instead it requires an amount of ki equal to 1/2 the level requirement, minimum one.
This ability replaces poison use.
too much?
Snow_Tiger |
To clarify, you call it bloodline limit when your talking about oracles mysteries. On purpose? At the bottom, where it says replaces poison, add in that it modifies sneak attack ability as well.
Also, does this mean u can spend one die of sneak attack in exchange for the revelation, and that ninja trick type stuff has nothing to do with it?
Noble Knight WBC |
Yes, I called it a bloodline limit, and the revelations would be "techniques", this is so the ninja can't take feats and such that apply to the oracle. The purpose is to make the ninja's better, not to take away from the oracle.
And yes, they would still get tricks. What I wanted was a few abilities where they could do something outside of sneak and jump around. Sadly ninja tricks are not as cool as they might seem in theory.
I know logic would say that you would trade a ninja trick for a revelation, but I didn't see that as an actual improvement, just a flavor change at the expense of effectiveness...like the first world summoner.
Still toying with it though, still need to kick the tires as it were to see how the different things work. I was just hoping someone with experience with ninja's or similar homebrews would have some input to help me figure out the problems ahead of time.