The Lestari: The Wandering Mages of the Desert [Homebrew Player Race]


Homebrew and House Rules


Appearance:
The Lestari are remarkably similar to humans in appearance, with almost all of their physical traits matching humans exactly. The only few differences are their glowing eyes, which can be any shade of red, blue, green, or yellow and any color in between them. All Lestari recieve a set of tattos at the age of 15, makring them as adults, which stretch along the full length of their body. These tattos are not only a mark of adulthood but they enhance the natural abilities of the indiviual, making certain magics more powerful and easier to control. Before recieving their tattos they choose which magic type to enhance, this chanmges how the tattoo design will look, with each type having its own tattoo style

Lifestyle:
The Lestari are a nomadic people who roam the deserts of their homeworld, Noslor. With their homeworld being less than 10% water, there are very few cities, most of the inhabitants of Noslor being either nomadic or dwelling underground. Magical barriers protect the Lestari as they sleep, a few members of the tribe staying awake to maintain the barrier and to watch for any potential threats. the abrrier serves a dual purpose, protectign the Lestari from wild animals or other Lestari tribes and shielding the mfrom the harsh sandstorms that frequently occur. Gender plays little role in deciding what a Lestari will learn, but general males larn more offensive magic while women learn more defensive and healing magic, though they are free to learn what they wish. At the age of 15, and after recieving their tattoos, Lestari are allowed to leave the saftey of their tribe to travel on their own, either to start their own tribe or to simply wander the deserts.

Abilities:
The Lestari are physically very weak, being so magically adept by nature they do not rely on brute force to attain their goals, unlike humans who rely heavily both their strength and skill, the Lestari rely fully on their intelligence and magically prowess. The Lestari are naturally able to control all forms of magic, allowing them to learn any magic type they wish, they are fast learners and excell at learning any magic if it is taught to them. The Lestari are capable of using all forms of elemental magic, some even going so far as coming two or more elements to create their own, and healing magic some even learn how to use necromancy and summoning magic.

Religion:
The Lestari worship the Floating Mountains, a floating landmass that hovers in the skys of their homeworld. The Lestari believe that when they died their souls are taken to the paradise that resides there, where water and food is plentiful. Though none have ever seen what lies on the landmass most believe it to be a fertile jungle, given that al lthe water that is present on their homeworld flows down in waterfalls from the Floating Mountains. Burials for the Lestari is a very public act, involving every member of the tribe, the oldest of which are directly involved with embalming and wrapping the body in gilded clothes, leaving only the eyes and top of the head exposed. Afterwards the body is placed on a small raft, decorated with flowers and charms collected/given from the tribes members, and set afloat in on of the many pools of water created by the waterfalls of the Floating Mountains. The eyes are left open in the hopes that the soul my glimpse the Floating Mountains as it leaves the body. And, as the tribes mourns for the deceased, the deceased's eldest child or spouse will set the raft a blaze, cremating the body.

Marriage:
Marriage for the Lestari is a something done out of the pride for ones race, not for love, though there are some that go against tradition and seek out a marriage of love but they are often met with disdain and hatred from their respective families. Being nomadic makes long term courtship rather difficult, and with the members of a tribe usually being close family it means that two tribes must come togethe for their age appropriate members to meet and hopefully marry. When two tribes come together, those who wish to marry are put up against each other ina contest to prove who is the most magically skilled and intelligent. Two winners are selected from each tribe, a young man and a young woman, and they are paired together with their spouses. The couples are then given gifts, typically of dried foods and a tent to sleep in, and sent out on their own to start their own tribes.

Magic Crafting:
A strange and curious thing that has all but been perfected by the Lestari. Using their natural magical talents they can merdge two or more elements together to create something completely unique, at the same time they perform this service for anyone who wishes to have a spell that is uniquely theirs. Some Lestari have been known to craft massive golemns out of nothing but sand, using their magic to breath life into it and control it like a puppet which can be summoned at anytime to do their bidding. Others mix two opposing elements, like fire and water, to create a new element that is even mroe powerful than the sum of its parts. Though this is a skill that has to be learned and experimented with, those with little experience with it can be met with deadly results that often kill the person.

First off let me say that yes I did come up with all of this and as such I do own it, not to say I don't want people including it in their sessions but I don't want credit stealers either and this is posted on an other site so good luck to you credit stealers if you think you can steal it xD. Second I'd like to ask if anyone would help me convert this to convert this over to a Pathfinder or D&D format, you will get credit for the conversion and be in the credits list (though who tries to take credit for conversions?) and third, enjoy my peeps! :D

And, depending on what schools of magic Pathfinder has I may add a new school along with some new spells along with the fact that this character race does not need a spell book/tome/wand/staff to use its magic ... I need to name that <.< But this race would also make a great monster race to fight against in my opinion. So plenty of options here. Magic crafting could also add a new skill, and if anyone would like to help I'd be happy creating the entire world for use in Pathfinder.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

My favorite wandering desert mages are hands down, the Wanderers of Ashann from Talislanta, the last survivors of the desert kingdom of the same name.

They wander the desert, never speaking of their enigmatic aims. They are swaddled from head to toe in flowing desert robes covering everything, even their faces, so no one is exactly sure what they look like.

What they all have in common are staves which are topped with a single eye. It is rumored that the staves besides being implements of power are their main means of perception.


And any opinions, negative or positive, are welcomed. I do need to finish smoothing this out and detailing it so keep that in mind. xD And I'll
probably be updating this later or remaking the majority of it to work better.

LazarX wrote:

My favorite wandering desert mages are hands down, the Wanderers of Ashann from Talislanta, the last survivors of the desert kingdom of the same name.

They wander the desert, never speaking of their enigmatic aims. They are swaddled from head to toe in flowing desert robes covering everything, even their faces, so no one is exactly sure what they look like.

What they all have in common are staves which are topped with a single eye. It is rumored that the staves besides being implements of power are their main means of perception

Never heard of them :o link to some information?

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