Ray Arcane Trickster Feat Advice


Advice


Hi. I'm building my 3rog/3wiz admixture tiefling ray arcane trickster. I just hit 6th and I wanted input on feats.
Right now I have: Point Blank, Precise, Arcane Armor
I read the Highly Regarded Expert guide and with that in mind I'd like feat suggestions. I'm debating:
Deadly Aim. Essentialy an extra sneak dice, which becomes two with my first lvl of AT. Right now I have +8 to hit. With DA it will lock at +7 until lvl 8. This sounds like a good number for my rays since I will be using touch attacks against flat footed enemies 70% of the time.
Imp. Init. You know it, you love it.
I've considered toughness, but I have a 14 con and I should be okay for HPs.
Ditto imp. fort.
I also am thinking about Armor Of The Pit (+2 AC for tieflings). +2 AC is pretty awesome, but I stay out of combat pretty efficiently.
I play him in a Pathfinder Society Game, but so far he's pulled his weight once I got past the tough sniper rogue lvls. Being a rogue without weap finesse is TOUGH.
Now I'm well into my gravy phase, with vanish, snowball, and three 1st level pearls of power. I'm particularly excited about this lvl because I get my 2nd lvl spells. No, not scorching ray. Fiery Shuriken.
http://www.d20pfsrd.com/magic/all-spells/f/fiery-shuriken
Which is like a love letter to ray ATs. I can shoot 3 missiles, 2xDay, for 1d8... +2d6+1. So 3d8+6d6+3. /monoclepop This is where the deadly aim would come in, as it would become 3d8+6d6+9, and then 3d8+6d6+15 next lvl.
So. Any other feats beyond Deadly Aim and Improved Init anybody can suggest?
This is on top of my 5d6+2d6 Snowball.


deadly aim doesn't apply to touch attacks so most touch spells wouldn't gain any benefit from it. (including shurikens)

I'm shocked PFS allows snowball. I love overpowered stuff, and I ban that spell

I'd suggest building for eldritch heritage if you have the charmisa and snag the 'shaitan' bloodline that eventually allows you a free knockdown/ bullrush on any target you hit with a single target spell, seems apropos for a ray user.


/facepalm I didn't read that far. That's a kind of silly rule honestly. If an attack hits with greater precision for more dmg, it shouldn't make a difference if its coming in an arrow or a streak of flame, but those are the rules.

I think snowball is powerful, but a bow fighter can do 2 shots at +7/+7 1d8+3/1d8+3, every round at lvl 5. After to hits that will be less than snowball, but he can do it EVERY ROUND. A dual wielding rogue will be doing +6/+6 4d6/4d6 from flank position. EVERY ROUND.
A wizard has a limited number of first level spells and I think a spell that pretty much only does damage isn't that bad. By comparison, a sleep spell does about as much dmg effectively, since it will usually take out 3 hd of critters. About 17hp.


True, but I compare it to shocking grasp and it is superior in every way. I'd balance it as written as 2nd lvl, but that's just me, if it's legal in the books, don't feel guilty over my opinion


MC Templar wrote:
True, but I compare it to shocking grasp and it is superior in every way. I'd balance it as written as 2nd lvl, but that's just me, if it's legal in the books, don't feel guilty over my opinion

I think that's more a function of the fact that Wizard spells were subtly nerfed, while fighter types got a bigger toolbox. Shocking grasp was rad in 3.5. In Pathfinder, its comparatively underpowered. Wizards dmg hasn't increased, but everyone else's has, so they are better off locking down enemies with control spells than trying to damage them down. Grease, for example, will probably put two enemies on the ground for a round. When most combats last two rounds, that's as good as killing an opponent. See also color spray vs. burning hands.


You could enter the class earlyier with only 1 level of wizard (or even sorc!) since a tiefling gets a 2nd level arcane spell as an SLA. I'd probably enter it with Ninja 3/Sorc1/Arcane Trickster X.


I see no mention of Combat Caster and getting two traits is an often overlooked feat.

I don't know what traits you have but there are several excellent traits which can boost key aspects of your character.


arcane armor is a horrifically bad feat for an arcane trickster. You should seek my guide on the arcane trickster -- it should be of help to you.

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