A Party of Half-Orcs


Advice


Subject line says it all, I'm trying to work on a homebrew rival group with only half-orcs (which may be used in my fan fiction once i find out if I need permission/get permission) and I am stuck when it comes to the magical classes. I am thinking of having a barbarian, a monk, a ranger, but after that I can't decide what type of magic the last half-orc should use. Cleric just sounds silly for a half-orc and summoner is not in my tastes (but I will use it) so any ideas? I will post the character sheets when I make them for feedback (mainly on the monk, ranger, and magic class. I've used barbarians before xD)


Due to a new FAQ, half-orcs counts as both Orcs and Humans for: feats, spells, archetypes, and traits. So you can have a Scarred Witch Doctor.

Suggestions for the monk: Martial Artist. Get rid of that pesky Lawful alingment(if you want), and take fighter feats!
Ranger suggestions: Wild Stalker. Rage of the wild!


Druid (pick-an-appropriate-animal totem)
Witch (scarred witch doctor if you can bear to make a full orc*)
Sorcerer (blastyblasty)
Oracle (metal for more melee, life for healing, bones for creepiness)
Wizard (these are boring, but ok. Probably evoker or necromancer)

I dunno what makes you think clerics sound silly, so it's hard to guess what you might think is silly with a different class.

*or if you read the post above.


Good thing I took the time to read up on orcs, which I think is the best damned thing I have ever read to date (next to Cell by Stephen King). So anything an orc or Human can use along those lines goes for Half-Orcs as well? Well I wanted the Half-Orc magic user to mroe resemble his human half so I could focus more on human magic capabilites rather than the Orcs abilities. And for the monk I wanted to avoid an other person using melee weapons, just to keep the nice variation going and I like the ranger suggestion!

and it just feels like it goes against their nature. "Healing? Only the weak need to be healed in the heat of battle." Something I think a half-orc would say to that but then again all I play is violent half-orcs so it may be me. and I may go for sorcery, I like the blasty blasty and explosions.

Sczarni

Make your Ranger a Natural Weapon Ranger. Take Toothy and by level 2 you have 3 natural attacks at full BAB that do full STR damage.

Lotsa fun.


I'd rather steer clear of brute strength for the ranger and magic class, mainly because the goal of the group is to prove to all corners of the world that Half-Orcs are every bit as useful as their human cousins. For something other than their strength. ^, ^ But loving all of these suggestions!


Ugarth the Broken wrote:


and it just feels like it goes against their nature. "Healing? Only the weak need to be healed in the heat of battle." Something I think a half-orc would say to that but then again all I play is violent half-orcs so it may be me. and I may go for sorcery, I like the blasty blasty and explosions.

Agree 100% with your take on 1/2 orcs. Not that they have to be that way, but that's how I play them. But an evil cleric of Gorum (for example) with melee buffs and casts spontaneous Inflicts rather than Cures is as likely to heal in the heat of battle as the barbarian.

Not to say "You're wrong! You should make a cleric!" so much as to say that the role of cleric can accomodate many, many things. It can't, however, ride a giant wolf into battle and then transform into a fire elemental as well as a druid can. Nobody does that like a druid.


That would be the barbarian of the group. he takes an arrow to his axe arm and just laughs. c.c Love me some half-orcs. But I agree but for what I wanted a cleric just felt a bit too good for a half-orc. I can always have them patch each other up afterwards, you know..once the rage and blood soaked fury dies off. personally how else would a typically half-orc behave? The one I made for DnD was particularly viscious..even for a pure orc. Level 30 (but that was so I could use him to his fullest in text based roleplay, all his stats are however legit) fighter with the battlerager build, ravager paragon path and demigod epic destiny (never used that demigod bit in the roleplay though xD)


But I think I have all I need, will start working on the character sheets! Im thinking maybe level 10 - 12


There are somethings taht Half-Orcs do better than other classes. To name a few:

-Grenadier Bomber Alchemists because of their favored class bonus.
-This crazy unarmed build that will probably gives the PCs too hard of a lesson. Again the favored class bonus matters.
-Intimidating Inquisitors because of the favored class bonus.
-Str-based Rogues that deal tons of damage.
-Unkillable Samurais (deathless initiate, surprise follow-through).
-Undisputed blaster kings. See sorcerer favored class bonus.

Bonus the fact that only the Rogue and the Samurai are Str based. Which proves that half-orcs are not just about brute strenght. They certainly mean business though.

If you are interested in any of the concepts I would really like to discuss it.


Samurai might be interesting seeing as the whole art of Bushido is based around discipline would also show half-orcs aren't just brutes. But I think I'm going to go with the barbarian, monk, ranger, and sorcerer but I could use help setting up the character sheets (my printer wont print so its a bit confusing to write down on paper c.c)

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