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Pathfinder First Edition General Discussion

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Malachi Silverclaw wrote:
Zhayne wrote:
If you can reload a gun and a bow with equal alacrity, then you should be able to fire the gun as frequently as you fire the bow,

Yes.

It's not the free action per round limit that needs fixing, but free action firearm re-loading that needs fixing.

No. it's the free action per round limit that needs fixing. I have zero problem firearms actually being *gasp* useful.


Sean K Reynolds wrote:
137ben wrote:
The guideline of "3" as the maximum number of shots you can take with a gun has not been on the books for 10 years.

And it still isn't the guideline. The FAQ actually states:

Example: In one round you could reload a pistol three times (using alchemical cartridges and Rapid Reload [pistol]), or speak and reload a pistol twice, as you are repeating the same free action multiple times.

The FAQ isn't limiting how many shots you can take with a gun, it's suggesting a reasonable limit to how many times you can reload a gun if you have the combo that allows you to reload as a free action. Stating otherwise ("3 is the max number of shots") is false and just muddles the discussion.

Oh I see, so if you can shoot your gun without reloading then you're fine.

Oh wait you can't.


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meatrace wrote:


Oh I see, so if you can shoot your gun without reloading then you're fine.
Oh wait you can't.

Um. Revolver?

Designer, RPG Superstar Judge

I removed a post. Accusing me (or anyone) of intellectual dishonesty violates the most important rule of the Paizo messageboards.


My apologies. I shall try to reiterate.

Saying that you can shoot more than the number of times you can load your weapon is like saying you can make more steps than the number of times you can lift your leg, since you could just walk on your hands.

Technically true, but still not in the purview of what I'd call reasonable.

Semi related, what would you advise gunslingers who want to take their full number of attacks do if they don't have access to modern firearms? Swallow it and just use dead shot?


Most folks ignore the advanced firearms, but the early ones are still very usefull.

Any gun with a capacity greater than 1 can make it's full attacks (assuming a max of 6 attacks with the same gun).

A preloaded pepperbox let's you take 6 shots, then spend 3 free actions loading it, from then on you'd get 3/rnd. you could always spend a round repositioning for better shots or cover and reload the rest.

Even with a double pistol, you can fire both, reload both, fire again, and reload one more bullet, sure, you only get 5 shot, but that's not half bad.

Think of all the depictions of gunslingers, none of then reload that fast.

Sice we're talking about the number of reload free actions, not teh number of shots, it's not really as bad as it sounds.


Blindmage wrote:


Think of all the depictions of gunslingers, none of then reload that fast.

Yeah...they kinda do. Especially in fantasy where you get stuff like "I threw my bullets in the air, emptied my chamber, and then swiped my gun through the air so the bullets all went in perfectly".

Also this.


Rynjin wrote:
Blindmage wrote:


Think of all the depictions of gunslingers, none of then reload that fast.

Yeah...they kinda do. Especially in fantasy where you get stuff like "I threw my bullets in the air, emptied my chamber, and then swiped my gun through the air so the bullets all went in perfectly".

Also this.

Which in Pathfinder, would be a Revolver which you can use a single free action (with the Rapid Reload feat reducing the time) to fully reload the gun all at once. So you could fully reload your revolver 3 times, assuming you could find some way to need all those shots.

Quote:
Advanced Firearms: Advanced firearms are chamber-loaded. It is a move action to load a one-handed or two-handed advanced firearm to its full capacity.


Blindmage wrote:


Which in Pathfinder, would be a Revolver which you can use a single free action (with the Rapid Reload feat reducing the time) to fully reload the gun all at once. So you could fully reload your revolver 3 times, assuming you could find some way to need all those shots.

You assume it was a single action. =)

But we're just talking thematics in here since you tried to attack the "nobody even in fiction reloads that fast" angle.

I also very much disagree that actually taking the suggestion that 3 Free actions is the limit is anywhere close to a good idea.

Just take it as is, a FAQ reiterating what the rules already say quite clearly, with a very unfortunate example used to illustrate those rules.


Blindmage wrote:

Most folks ignore the advanced firearms, but the early ones are still very usefull.

Any gun with a capacity greater than 1 can make it's full attacks (assuming a max of 6 attacks with the same gun).

A preloaded pepperbox let's you take 6 shots, then spend 3 free actions loading it, from then on you'd get 3/rnd. you could always spend a round repositioning for better shots or cover and reload the rest.

Even with a double pistol, you can fire both, reload both, fire again, and reload one more bullet, sure, you only get 5 shot, but that's not half bad.

You ignore that reloading each barrel is a separate free action. So two barrel guns would still only net you 5 attacks in the first round, and 3 in any subsequent one (same for the double pistol).

If you dual wielded double pistols you could get 6 first round, 4 second, 3 from there on. The pepperbox could shoot 6, reload 3, next round reload 3 more and shoot 6 again and THEN 3/round. But then you are stuck using a gosh darn pepperbox to just do what so far you could do with any musket you please. And while doing this, you are not allowed to speak a word.

Blindmage wrote:

Think of all the depictions of gunslingers, none of then reload that fast.

Sice we're talking about the number of reload free actions, not the number of shots, it's not really as bad as it sounds.

Most gunslingers that come to mind don't reload at all (unless dramatically appropriate). And while it's about 10%-20% less bad than it sounds, it's still 100% unnecessary.


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Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

A whole thread arguing over a guideline to help GM's make rulings in their games on a case per case basis based on a rule (limiting free actions) that has been a part of the game for over ten years.

*Epic Facepalm*

I posted the following quote and statement back in December, and apparently it needs repeating:

E. Gary Gygax, as an Afterword for the original Dungeon Masters Guide wrote:
It is the spirit of the game, not the letter of the rules, which is important. Never hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, if it goes against the obvious intent of the game. As you hew the line with respect to conformity to major systems and uniformity of play in general, also be certain the game is mastered by you and not by your players. Within the broad parameters given in the Advanced Dungeons & Dragons Volumes, you are creator and final arbiter. By ordering things as they should be, the game as a whole first, your campaign next, and you participants thereafter, you will be playing Advanced Dungeons and Dragons as it was meant to be. May you find as much pleasure in so doing as the rest of us do!

Granted within this afterword—which was written entirely in capital letters in the original; since that is considered shouting on the internet I changed it—you can see Gygax's belief that the players were secondary to the campaign. Not all of his original intent seems as great with many modern players of the game. But his core assumption that you as GM should be consistent with your rulings above the written law is still valid. I'm am often astonished that so many GMs seem to need "official" rulings before making a decision. Don't be scared: make a call!

This is the heart of the problem here as far as I can see. The design team responded to some people abusing the free action mechanic of the game by reminding everyone that the GM is in charge of what free actions are allowable in a round. He can allow any number from one to fifty or more should he rule that way. The design team gave a general guideline of five free actions if they are all different actions and three if two or more are the same action.

Sean responded to criticism that the speaking example given was "unrealistic" by giving a realistic explanation. When some argued that this is fantasy and some things shouldn't be constrained by reality, Sean responded to that argument with the we have to allow fantastic elements argument.

This is not inconsistent. This is in keeping with a balance that has always existed in all forms of fantasy. Some realism is required to help suspend disbelief of the unrealistic. The game has had to deal with this balance from the very start. It doesn't always get it right, but there has to be a combination of reality and unrealistic throughout the game.

Ultimately it is up to the GM to make a call. I've always considered it a part of the skill-set required to be a GM to be able to handle rules lawyers and stop them from interfering with the flow of the game. It is a difficult skill to master so as to not hurt peoples' feelings, but it is one that is very critical to learn. This guideline is there to help develop the confidence a GM needs to make these sort of rulings. Nothing more.


I'm gone for 5 minutes and look what happens, whole worlds gone to pieces O.o


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I think that, again, the developpers answered the problem in the wrong direction.

The initial problem : "You can fire 15 times a round with 2 double barrel pistols"

Developpers' answer : "Free actions are the problem ! Fix it ! Now, free actions are not free... how should we call that... swifter actions !"

The real problem : "Reloading a pistol as a free action is the problem. Fix it. Reloading a pistol is now a move action."
A secondary problem : "The Double barrelled gun is a problem. Delete or modify it."


Maybe upping the cost of dropping weapons is an easier fix? If it took up your swift action that'd take up your weapon-cord swift, and it wouldn't screw over people who just want to shoot their damn pistol at their full BAB.


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As I mentioned in another thread, perhaps limiting how many times per round Alchemical Cartridges can reduce reload time might have been a cleaner fix. I’m guessing that maybe the design team wanted to suggest guidelines for enforcing an existing rule instead of making a rules change. I suppose that this approach also helps to close off any potential “loopholes” somebody might find in rule like that (perhaps due to new material).

I don’t see any reason why somebody using early firearms should expect to be able to fire them as many times per round as they could use some other weapon or weapons. Other weapons mostly can’t make touch attacks, and if they could they wouldn’t qualify for use with Deadly Aim. Early firearms are different from other weapons in a lot of regards, and in general they take longer to use (both in game terms and in real life). Firearms start out as something you can shoot once per round or maybe once per two rounds. If you can eventually get them up to 3-4 shots per round maybe that's enough considering their other advantages. Sure, they have some disadvantages too, but most of those stop working as effective controls by higher levels.

If a 16th level Gunslinger really wants to make 4 BAB based attacks per round plus one from Rapid Shot and another from Haste he or she is free to pick up a longbow and do so since the class is proficient with all martial weapons. I suspect that very few Gunslingers would frequently make that choice though. Guns and bows are different, and each one has some advantages in game terms. Being limited to 3 reloads per round with pistols isn't really so terrible. You can still do well over 100 DPR with touch attacks. Monsters will still die. Things will be a little better balanced. Maybe the DM will get less grey hair.

@Avh - I've ruled for my games that firing both barrels of the double barreled pistol at once requires a standard action. It can still be nice for firing two shots when you can't make a full attack, and when you can it lets you shoot one more time before reloading. I like the idea that "advanced" revolvers should be superior to "early" double barreled pistols and feel there's a place for early firearms in many games which wouldn't want Wild West style action with 6 shooters.

Liberty's Edge

meatrace wrote:
Sean K Reynolds wrote:
137ben wrote:
The guideline of "3" as the maximum number of shots you can take with a gun has not been on the books for 10 years.

And it still isn't the guideline. The FAQ actually states:

Example: In one round you could reload a pistol three times (using alchemical cartridges and Rapid Reload [pistol]), or speak and reload a pistol twice, as you are repeating the same free action multiple times.

The FAQ isn't limiting how many shots you can take with a gun, it's suggesting a reasonable limit to how many times you can reload a gun if you have the combo that allows you to reload as a free action. Stating otherwise ("3 is the max number of shots") is false and just muddles the discussion.

Oh I see, so if you can shoot your gun without reloading then you're fine.

Oh wait you can't.

Because there are no multi-cartridge firearms in the game...


ciretose wrote:
meatrace wrote:
Sean K Reynolds wrote:
137ben wrote:
The guideline of "3" as the maximum number of shots you can take with a gun has not been on the books for 10 years.

And it still isn't the guideline. The FAQ actually states:

Example: In one round you could reload a pistol three times (using alchemical cartridges and Rapid Reload [pistol]), or speak and reload a pistol twice, as you are repeating the same free action multiple times.

The FAQ isn't limiting how many shots you can take with a gun, it's suggesting a reasonable limit to how many times you can reload a gun if you have the combo that allows you to reload as a free action. Stating otherwise ("3 is the max number of shots") is false and just muddles the discussion.

Oh I see, so if you can shoot your gun without reloading then you're fine.

Oh wait you can't.
Because there are no multi-cartridge firearms in the game...

Well, if you stick with early firearms (Advanced are often not allowed and there are other issues reloading them), you can get more attacks on your first round, but once you've emptied the thing once, you're going to be limited to 3/round for the rest of the fight. Or less if you want to talk.

Assuming your GM decides to follow the example given.

Liberty's Edge

Rynjin wrote:
Blindmage wrote:


Think of all the depictions of gunslingers, none of then reload that fast.

Yeah...they kinda do. Especially in fantasy where you get stuff like "I threw my bullets in the air, emptied my chamber, and then swiped my gun through the air so the bullets all went in perfectly".

Also this.

And you can. If you are using one handgun.

If you have a gun, a free hand, and the feats, you can reload to your hearts content.

If you are using two hand guns, you don't have a spare hand to toss all those bullets in...unless your GM allows the "I drop mah gun and then do these long series of free actions then have it again" cheese.

Which is part (but not all) that this FAQ intended to address.

Revolvers and repeating hand crossbows exist for a reason. That you actually have to pay the expense to do the cool thing isn't a problem, it is a feature.

Liberty's Edge

thejeff wrote:
ciretose wrote:
meatrace wrote:
Sean K Reynolds wrote:
137ben wrote:
The guideline of "3" as the maximum number of shots you can take with a gun has not been on the books for 10 years.

And it still isn't the guideline. The FAQ actually states:

Example: In one round you could reload a pistol three times (using alchemical cartridges and Rapid Reload [pistol]), or speak and reload a pistol twice, as you are repeating the same free action multiple times.

The FAQ isn't limiting how many shots you can take with a gun, it's suggesting a reasonable limit to how many times you can reload a gun if you have the combo that allows you to reload as a free action. Stating otherwise ("3 is the max number of shots") is false and just muddles the discussion.

Oh I see, so if you can shoot your gun without reloading then you're fine.

Oh wait you can't.
Because there are no multi-cartridge firearms in the game...

Well, if you stick with early firearms (Advanced are often not allowed and there are other issues reloading them), you can get more attacks on your first round, but once you've emptied the thing once, you're going to be limited to 3/round for the rest of the fight. Or less if you want to talk.

Assuming your GM decides to follow the example given.

The issues reloading them are intentional design limitations on a weapon that does more damage against touch AC.

I get it, people don't like being nerfed.

But calling for common sense on the weapon cord cheese didn't seem to work, so they gave GMs a reminded that they actually can say no to free action abuse.

Liberty's Edge

ciretose wrote:
JonGarrett wrote:
While this is a total non-issue for me, I suspect, as my typical gaming group has no more issue with a gunslinger able to fire six times than a wizard that can summon creatures composed entirely of fire, I imagine it's going to cause some tears in PFS play.

Not to anyone who most of us will lose sleep over.

If you have a concept that depended on cheese, you may have to not use that cheese anymore, because the GM's authority to limit free actions, which was always in the book, has been restated and given some guidelines.

Boo. Hoo.

I've commented earlier in another thread that this negatively impacts 6th level archers of all types.


I'm curious as to at what point suggestions (whether or not they have examples) became ironclad rules.

Liberty's Edge

ShadowcatX wrote:
ciretose wrote:
JonGarrett wrote:
While this is a total non-issue for me, I suspect, as my typical gaming group has no more issue with a gunslinger able to fire six times than a wizard that can summon creatures composed entirely of fire, I imagine it's going to cause some tears in PFS play.

Not to anyone who most of us will lose sleep over.

If you have a concept that depended on cheese, you may have to not use that cheese anymore, because the GM's authority to limit free actions, which was always in the book, has been restated and given some guidelines.

Boo. Hoo.

I've commented earlier in another thread that this negatively impacts 6th level archers of all types.

When you ignore what the Dev actually said on the matter to continue throwing out hyperbolic stuff, sure.

If you don't, it has zero impact on archers.


ciretose wrote:
Rynjin wrote:
Blindmage wrote:


Think of all the depictions of gunslingers, none of then reload that fast.

Yeah...they kinda do. Especially in fantasy where you get stuff like "I threw my bullets in the air, emptied my chamber, and then swiped my gun through the air so the bullets all went in perfectly".

Also this.

And you can. If you are using one handgun.

If you have a gun, a free hand, and the feats, you can reload to your hearts content.

If you are using two hand guns, you don't have a spare hand to toss all those bullets in...unless your GM allows the "I drop mah gun and then do these long series of free actions then have it again" cheese.

Which is part (but not all) that this FAQ intended to address.

Revolvers and repeating hand crossbows exist for a reason. That you actually have to pay the expense to do the cool thing isn't a problem, it is a feature.

Except by the example given you can't "reload to your hearts content". The example is "reload a single pistol 3 times with rapid reload and cartridges". No mention of another pistol or weapon cords interfering.

Do you think the intent is for Gunslingers to be that limited unless the GM allows advanced firearms? Which don't exist in Golarion?
Or is the intent just to curb the crazy abuse, in which case the example goes way to far.

Liberty's Edge

ciretose wrote:

When you ignore what the Dev actually said on the matter to continue throwing out hyperbolic stuff, sure.

If you don't, it has zero impact on archers.

So basically if you totally ignore the FAQ it is okay, but if you actually use it you're screwed? Then why ****ing put it up? Even the example it gives says you can't talk if you reload 3 times.


ciretose wrote:
ShadowcatX wrote:
ciretose wrote:
JonGarrett wrote:
While this is a total non-issue for me, I suspect, as my typical gaming group has no more issue with a gunslinger able to fire six times than a wizard that can summon creatures composed entirely of fire, I imagine it's going to cause some tears in PFS play.

Not to anyone who most of us will lose sleep over.

If you have a concept that depended on cheese, you may have to not use that cheese anymore, because the GM's authority to limit free actions, which was always in the book, has been restated and given some guidelines.

Boo. Hoo.

I've commented earlier in another thread that this negatively impacts 6th level archers of all types.

When you ignore what the Dev actually said on the matter to continue throwing out hyperbolic stuff, sure.

If you don't, it has zero impact on archers.

Only because SKR is changing core rules in forum comments, in order to deal with the fallout from this suggestion. By saying that drawing an arrow really isn't even a free action and thus not limited.


Rynjin wrote:
Blindmage wrote:


Think of all the depictions of gunslingers, none of then reload that fast.

Yeah...they kinda do. Especially in fantasy where you get stuff like "I threw my bullets in the air, emptied my chamber, and then swiped my gun through the air so the bullets all went in perfectly".

Also this.

Hmmm. Okay. Yeah, that totally explains where the hell one of my players came up with an aspect for his female gunslinger in an upcoming Fate Core game. I'd been trying to figure out where he was sourcing that from. Thanks Rynjin


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ciretose wrote:


And you can. If you are using one handgun.

Actually you can't, if you are using the specific suggested reasonable number of Free actions (3).

You can reload 3 times. 3 reloads, 3 Free actions.

Yes, it's no issue if you ignore the suggestion, which I and any reasonable GM will likely do.

But the suggestion itself is an ill thought out example.

And unnecessary. There was absolutely ZERO ambiguity in the rules on this, why not have this one be marked "No Reply Required" like so many other suggestions (some of which WERE actually ambiguous)?

It just seems like a colossal waste of time, is all. Both on the part of the devs (for "clarifying" something that is already perfectly clear using almost verbatim the wording in the book but with an example) and on the part of the players (for deigning to acknowledge its existence and trying to puzzle out possible "implications" of the suggestion that literally changes nothing).


Rynjin wrote:
And unnecessary. There was absolutely ZERO ambiguity in the rules on this, why not have this one be marked "No Reply Required" like so many other suggestions (some of which WERE actually ambiguous)?

This.

This so frakkin' hard.

Liberty's Edge

thejeff wrote:
ciretose wrote:
Rynjin wrote:
Blindmage wrote:


Think of all the depictions of gunslingers, none of then reload that fast.

Yeah...they kinda do. Especially in fantasy where you get stuff like "I threw my bullets in the air, emptied my chamber, and then swiped my gun through the air so the bullets all went in perfectly".

Also this.

And you can. If you are using one handgun.

If you have a gun, a free hand, and the feats, you can reload to your hearts content.

If you are using two hand guns, you don't have a spare hand to toss all those bullets in...unless your GM allows the "I drop mah gun and then do these long series of free actions then have it again" cheese.

Which is part (but not all) that this FAQ intended to address.

Revolvers and repeating hand crossbows exist for a reason. That you actually have to pay the expense to do the cool thing isn't a problem, it is a feature.

Except by the example given you can't "reload to your hearts content". The example is "reload a single pistol 3 times with rapid reload and cartridges". No mention of another pistol or weapon cords interfering.

Do you think the intent is for Gunslingers to be that limited unless the GM allows advanced firearms? Which don't exist in Golarion?
Or is the intent just to curb the crazy abuse, in which case the example goes way to far.

This was not done to address one issue. This was done to remind GMs that free actions have limits, because some of the cheesier sections of this board have been coming up with rather ridiculous free action abuses for awhile now and shouting down anyone who suggests that you can't do that many free actions at once, and how dare anyone say otherwise.

I don't think the intent was to limit a one handed gunslinger with the proper feats from firing off as many shots as the attack limit allowed if that all they are doing. SKR or JB can correct me if I am wrong.

I do think it was partially intended to deal with the weapon cord issue, as well as a ton of other free action abuses without going Doctor Seuess and naming of "You cannot do it in a box, you cannot do it with a fox..."

There is a MAJOR issue on the boards with players who have decided that if they can figure out a technicality in the rules, they can then demand the GM allow it.

The fact that this small FAQ stating that GM's can enforce a rule that is already is in the books has blown up like this, illustrates why this FAQ is needed and frankly why I'm hoping they ignore the vocal minority and keep putting out more FAQs like this.

Liberty's Edge

Rynjin wrote:
ciretose wrote:


And you can. If you are using one handgun.

Actually you can't, if you are using the specific suggested reasonable number of Free actions (3).

You can reload 3 times. 3 reloads, 3 Free actions.

3 to 5 , As a guideline which SKR took his Saturday night to say didn't apply to standard reloading, but was intended toward cheesing a way to get a free hand (as one example).

But don't let what the FAQ actually said get in the way of working people into a frenzy because a GM might say you can only do so many free actions in a round...as they have always been able to do...

Liberty's Edge

thejeff wrote:
ciretose wrote:
ShadowcatX wrote:
ciretose wrote:
JonGarrett wrote:
While this is a total non-issue for me, I suspect, as my typical gaming group has no more issue with a gunslinger able to fire six times than a wizard that can summon creatures composed entirely of fire, I imagine it's going to cause some tears in PFS play.

Not to anyone who most of us will lose sleep over.

If you have a concept that depended on cheese, you may have to not use that cheese anymore, because the GM's authority to limit free actions, which was always in the book, has been restated and given some guidelines.

Boo. Hoo.

I've commented earlier in another thread that this negatively impacts 6th level archers of all types.

When you ignore what the Dev actually said on the matter to continue throwing out hyperbolic stuff, sure.

If you don't, it has zero impact on archers.

Only because SKR is changing core rules in forum comments, in order to deal with the fallout from this suggestion. By saying that drawing an arrow really isn't even a free action and thus not limited.

So you don't want Dev input...

Seriously dude, you are just looking for a reason to be pissed off at this point.


Avh wrote:


The real problem : "Reloading a pistol as a free action is the problem. Fix it. Reloading a pistol is now a move action."/QUOTE]

How exactly is that a problem?


ciretose wrote:
Rynjin wrote:
ciretose wrote:


And you can. If you are using one handgun.

Actually you can't, if you are using the specific suggested reasonable number of Free actions (3).

You can reload 3 times. 3 reloads, 3 Free actions.

3 to 5 , As a guideline which SKR took his Saturday night to say didn't apply to standard reloading, but was intended toward cheesing a way to get a free hand (as one example).

But don't let what the FAQ actually said get in the way of working people into a frenzy because a GM might say you can only do so many free actions in a round...as they have always been able to do...

Look, I appreciate that SKR took time to clarify the FAQ, but that just emphasizes that the FAQ was poorly thought out.

The example given in it was of standard reloading. If that's not the intent, then it was a horrible example to use.
And, per both the FAQ and the examples, it's 5 if they're all different actions. Only 3 if any of them are the same. The example specifies 2 reloads and 1 free action speech. On a standard single pistol.

I'm glad that SKR has tried to clear it up, but he shouldn't have to. The FAQ just added more confusion.
Though I'm nowhere near as sure as you are that he doesn't intend to limit reloading for standard single firearms. I may have missed something in the flurry. Can you point that post out?

Liberty's Edge

thejeff wrote:
ciretose wrote:
Rynjin wrote:
ciretose wrote:


And you can. If you are using one handgun.

Actually you can't, if you are using the specific suggested reasonable number of Free actions (3).

You can reload 3 times. 3 reloads, 3 Free actions.

3 to 5 , As a guideline which SKR took his Saturday night to say didn't apply to standard reloading, but was intended toward cheesing a way to get a free hand (as one example).

But don't let what the FAQ actually said get in the way of working people into a frenzy because a GM might say you can only do so many free actions in a round...as they have always been able to do...

Look, I appreciate that SKR took time to clarify the FAQ, but that just emphasizes that the FAQ was poorly thought out.

The example given in it was of standard reloading. If that's not the intent, then it was a horrible example to use.
And, per both the FAQ and the examples, it's 5 if they're all different actions. Only 3 if any of them are the same. The example specifies 2 reloads and 1 free action speech. On a standard single pistol.

I'm glad that SKR has tried to clear it up, but he shouldn't have to. The FAQ just added more confusion.
Though I'm nowhere near as sure as you are that he doesn't intend to limit reloading for standard single firearms. I may have missed something in the flurry. Can you point that post out?

When I posted about being able to reload a single weapon with a free hand he favorited it.

And if they have decided that there is a cap for how many times you can reload a gun or crossbow, that bothers me less than the weapon cord shenanigan people keep trying to pass off as RAI.

The FAQ doesn't come out of nowhere.

Liberty's Edge

ciretose wrote:
The FAQ doesn't come out of nowhere.

Funny, because no where is exactly where they were able to post that this question had been answered in the FAQ.


Pathfinder Rulebook Subscriber
ciretose wrote:


3 to 5 , As a guideline which SKR took his Saturday night to say didn't apply to standard reloading, but was intended toward cheesing a way to get a free hand (as one example).

But don't let what the FAQ actually said get in the way of working people into a frenzy because a GM might say you can only do so many free actions in a round...as they have always been able to do...

The example in the FAQ pretty clearly does refer to standard reloading. And don't think reloading a bow doesn't require a hefty amount of free actions.

Remove hand from bow (free)
Draw arrow (free)
Nock arrow (non action)
return hand to weapon (free)
Shoot bow (cost one attack)

Now those were all different free actions, so if you follow the example given you can still speak. However releasing your grip would put you on the repetitive free action track and you've already spent 3 free action.
---

I'd much prefer a rule along the lines of if you use a hand to load a weapon in a given action you cannot use that hand to wield or load a weapon other than than the one it loaded for the duration of that action. This would prevent TWF with guns with less than 4 hands. Also prevents similar issues with crossbow or people trying to justify wield 'small' bows one-handed.

A double barrel X, needs a load restriction like Double Crossbows have, so even if you have the feats/items to free reload. It should not just double your number of attacks.

Weapon cords should be move actions to retrieve. The advantage should be your weapon can't be taken away, or throw, or dropped to the bottom of a cliff as easily. Not that they can be drawn faster than normal from sheath/holster. That said I'd limit them to light weapons, the idea of a polearm dangling from a 2 foot cord just scares me. (A dagger would be problematic enough).

Liberty's Edge

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Maezer wrote:

The example in the FAQ pretty clearly does refer to standard reloading. And don't think reloading a bow doesn't require a hefty amount of free actions.

Remove hand from bow (free)
Draw arrow (free)
Nock arrow (non action)
return hand to weapon (free)
Shoot bow (cost one attack)

So much wrong here. Only drawing the arrow is a free action, the rest are nothing.

Dark Archive

Changing hands on your weapons is in fact a free action. If you were using the bow, which is two-handed, you needed to remove your hand from it as a free action to draw ammunition.

Unless you're one of those munchkins who is using a spring-loaded wrist sheath or has grown an extra arm.


Adventure Path Charter Subscriber
Mergy wrote:

Changing hands on your weapons is in fact a free action. If you were using the bow, which is two-handed, you needed to remove your hand from it as a free action to draw ammunition.

Unless you're one of those munchkins who is using a spring-loaded wrist sheath or has grown an extra arm.

Let's not get overly pedantic here. People have discussed things like shifting grips on a two-handed weapon before when shifting from carrying it to being ready to attack with it as a free action. But let's not overcount routine actions involved in regular use like reloading as a bunch of separate actions. That way lies madness and utter unplayability.

Liberty's Edge

You're right Mergy. My apologies to Maezer. I thought bows were exempt from that as the 2nd hand was specifically meant for the arrow / string, but I can't find that in the rules.


Only if you actually limit free actions in a non-sensible way.

Like limiting anything related to reloading.


Part of the problem is that many things were filed under free action when that essentially meant "no action". The GM could always restrict it, but rarely did so unless it got really silly.

Now, if a GM decides to follow the guidelines and limit free actions as strictly as suggested many things suddenly break. Unless we reclassify most of the "free actions" as something else. Or decide they don't count in some situations.

Shadow Lodge

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Oh my gods what are you people even arguing I don't even

Liberty's Edge

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TOZ wrote:
Oh my gods what are you people even arguing I don't even

Sorry, you used up your 3 free actions this round, you can't finish your sentence.

Try again in 6 seconds.

Liberty's Edge

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Wow...

It seems pretty clear that the intent is "Hey DM's, don't forget you can limit silliness!"

That's how the FAQ reads.

Perhaps the entire game would be better if people parsed the rules the way human beings parse text, as opposed to trying to read as computers.

I'll go back to my corner now, where "it is reasonable" means you can choose to do something or not, as you will.


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The Shining Fool wrote:

Wow...

It seems pretty clear that the intent is "Hey DM's, don't forget you can limit silliness!"

That's how the FAQ reads.

Perhaps the entire game would be better if people parsed the rules the way human beings parse text, as opposed to trying to read as computers.

I'll go back to my corner now, where "it is reasonable" means you can choose to do something or not, as you will.

That's what I thought until I reached the example of talking while reloading your pistol reduced you to reloading twice.

The general aim of limiting silliness is great. This FAQ does not read like that. The example in particular isn't limiting silliness, but basic class function.


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The Shining Fool wrote:
Perhaps the entire game would be better if people parsed the rules the way human beings parse text, as opposed to trying to read as computers.

Beep boop does not compute.


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Pathfinder Rulebook Subscriber

The proper way to fix this would have been to state that a free hand with a weapon dangling via a weapon cord can't be used to reload weapons due to the weight (regardless of weapon), nor can a hand with a weapon cord attached with a dangling weapon be used to wield another weapon. This would have stopped the juggling guns, juggling crossbows, dangling longswords or bows while using the other, etc.

The real issue is the weapon cords. Sheesh.

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