Common Sense Would Say... (got a few questions here)


Rules Questions


...if a Sorcerer were invisible, but was riding on a flying creature, with two weapons that blow glow as torches, then the Sorcerer's melee attacks would still allow a dex bonus. ...Even though he's got the Greater Invisibility spell going.

Right?

If for some silly reason, they aren't allowed their dex bonus, then is there an easier way to make all six of my melee weapons have Brilliant Energy on them, so I don't have to pay tons and tons of gp on enchanting them all? Some sort of spell, or something? Anything?

And while I have your attention, is being able to attack with six different weapons in one turn possible, with a base attack of +12?

First attack, right hand, spiked gauntlet.
Second attack, left hand, two-weapon fighting, other spiked gauntlet.

Glove of Storing brings out a dagger as a free action.
Third attack, right hand, iterative attack with dagger.
Glove of Storing puts away the dagger as a free action.

Swift action to equip Quickdraw shield.
Fourth attack, left hand, iterative two-weapon fighting, shield.

Quick Draw Rapier to right hand.
Fifth attack, right hand, last iterative, rapier.

Sixth attack, off-hand, last iterative two-weapon fighting, armor spikes.

If that is an allowed combo, is there any way to eek out one last attack with yet another different weapon? I could have haste on me, so I could do the attack...it's the "attack with what?" that I can't think of.

And if this seems quite silly, I assure you...it is. It's for a cheese build involving Souleater levels and Conductive weaponry.

And let's go ahead and go with one last question.

If this same sorcerer casts Battlemind Link on himself and his mount after they have rolled initiative for combat, what exactly happens?

Well, scratch that. How does Battlemind Link work, period? My mount will have as many attacks as myself, and I really need things like Battlemind Link to raise the average attack roll. I'm just fuzzy on the details of this spell. If I'm Dimension Dervishing around the battle field, taking my mount with me, do we now fight at the highest of our two initiative rolls?

Thanks for reading, thanks for replying if you do.


1. RAW, no Dex bonus. The sorcerer is still invisible as are the weapons, though the light they emit still illuminates the mount and anything not on the sorcerer's person. The enemy can see the general aura of light but not the actual location of the weapons, so they simply can't react appropriately.

2. If you have Greater Two Weapon Fighting, you can pull six attacks (edit: 7 with haste). I have no idea what you're accomplishing by using six weapons instead of two, but the number of weapons doesn't matter so long as you're using at least two distinct weapons (main and offhand) and none of them are two-handed.


Seventh attack would be with a blade-boot, of course.


Thanks for the input.

The Conductive weapons allows you to channel a Supernatural class ability through the weapon, which you can do once a turn, per Conductive weapon.

So, with two weapons, a Souleater can give two neg levels (4 at higher levels). With six different weapons, a Souleater can give six negative levels (12 at higher levels).

Or, later on, instead of dropping neg levels, I can channel a Vampiric Touch through each weapon. At level 20, that's 60d6 damage, if every weapon hits, from the Vampiric Touches alone. Spellstoring could allow an intensified Burning Arc ride with the Vampiric Touches, for another 90d6 damage.

But my sleep pills have kicked in, so I gotta sleep.


And Sissyl, thanks :)


1 person marked this as a favorite.

There are multiple threads on using Quick Draw in conjunction with natural weapons, unarmed strikes, gauntlets, armor spikes etc...
This cheese is not allowed.
You cannot use the same limb to attack more times than determined by your BAB and/or TWF feats.

[Edit]: the only semi-exception is a Monk, as he uses his whole body as Unarmed Strike. He could use a different monk weapon in each hand and then the rest of his body as a third weapon for the rest of his flurry.


Also, turn efficiency:

Before combat, I walk around with a Threnodic Metamagic rod.

First turn, I cast Battlemind Link on myself and my Zombie Dragon mount.

Contingency will trigger (the condition is "if I cast Battlemind Link"), and give me Greater Invisibility.

As a swift action (because of my Sorcerer's Robe), I use my Touch of Rage (Orc Bloodline ability) on myself, and it will last 1d4+1 rounds (because of my Opportunistic Gambler trait).

As my move action, I put away the Thernodic Rod.

I'll probably also have some sort of intelligent item cast a little something on me, too.

Next turn, free action to haste (with boots of speed), Dimension Dervish in, taking my mount with me, and unload.

Alright, I seriously need to go to bed now. Night, all.


Yup, that's going to cost you. Over 58,100 gp for 7 different +1 conducting weapons. You might be able to talk your GM into letting you pay N times the base +1 conducting cost to make a single weapon conduct N times per turn, letting you do this without the silly arsenal. It wouldn't save any money except on gloves, though, and the GM might roll the glove cost into the weapons. But it'd be less ridiculous than all that.

As for battlemind link, that spell is not worded very well at all. I couldn't offer much help with that, and I'd likely rewrite the spell from scratch if a player wanted to use it.


Mechanical Pear wrote:

Thanks for the input.

The Conductive weapons allows you to channel a Supernatural class ability through the weapon, which you can do once a turn, per Conductive weapon.

So, with two weapons, a Souleater can give two neg levels (4 at higher levels). With six different weapons, a Souleater can give six negative levels (12 at higher levels).

Or, later on, instead of dropping neg levels, I can channel a Vampiric Touch through each weapon. At level 20, that's 60d6 damage, if every weapon hits, from the Vampiric Touches alone. Spellstoring could allow an intensified Burning Arc ride with the Vampiric Touches, for another 90d6 damage.

But my sleep pills have kicked in, so I gotta sleep.

Now, the important distinction. Do we go with RAW and say yes, you can use the conductive special weapon property once each per weapon, allowing you to get many more attacks than someone using the same supernatural ability without those weapons? Or do we go with RAI and say that no, it's as if you're using the souldrinker energy drain ability except through a weapon, once a round, no matter how many conductive weapons you have.

Any sane GM would go with RAI, otherwise every bad guy would have energy drain and multi-weapon fighting.

Shadow Lodge RPG Superstar 2010 Top 8

Mechanical Pear wrote:

Also, turn efficiency:

Before combat, I walk around with a Threnodic Metamagic rod.

First turn, I cast Battlemind Link on myself and my Zombie Dragon mount.

Contingency will trigger (the condition is "if I cast Battlemind Link"), and give me Greater Invisibility.

As a swift action (because of my Sorcerer's Robe), I use my Touch of Rage (Orc Bloodline ability) on myself, and it will last 1d4+1 rounds (because of my Opportunistic Gambler trait).

As my move action, I put away the Thernodic Rod.

I'll probably also have some sort of intelligent item cast a little something on me, too.

Next turn, free action to haste (with boots of speed), Dimension Dervish in, taking my mount with me, and unload.

Alright, I seriously need to go to bed now. Night, all.

If you're on your mount, and activating your boots of haste, I suppose you must be riding side-saddle?

"As a free action, the wearer can click her heels together..."


Quote:

There are multiple threads on using Quick Draw in conjunction with natural weapons, unarmed strikes, gauntlets, armor spikes etc...

This cheese is not allowed.
You cannot use the same limb to attack more times than determined by your BAB and/or TWF feats.

I'm not quite sure I follow. With Haste, Two-Weapon Fighting feats, and a base attack of +12, I get seven attacks. I could attack four times with one limb, and three times with my off-hand. I'm not trying to get more attacks, I'm trying to switch the weapons used with each attack....which, I was under the impression, you can do.

And Benchak, good catch on that.


Quote:
Yup, that's going to cost you. Over 58,100 gp for 7 different +1 conducting weapons.

I'll have the craft magical arms feat, and I won't need my 7th weapon until level 18, when my total net worth will be about 530k gp.

If I craft the weapons myself, the enchantments would cost 28k gp, allowing me to enchant the weapons further, easily. Making seven weapons all +1, Conductive, and Spellstoring, I've only spent 42k gp.

...which is why I was considering something potent like Brilliant Energy, but that's too much. I was really wanting to find some spell or something that temporarily lets me use all my melee attacks as touch attacks (my, oh my, I miss Wraithstrike).

And this build is utterly not optimized, so enemy bosses like this wouldn't be incredibly potent. And even then, if it's an NPC, they wouldn't be able to afford everything to make them shine, unless the GM cranked the CR.


I am not sure you can use Battlemind Link on a zombie. Undead are immune to mind-affecting spells and this spell is explicitly described as mind-affecting. Even intelligent undead like vampires who clearly have a physical brain and the intelligence to use it are still immune to this spell.

How did you get so many attacks. You're a Sorcerer and a Soul Eater, how did you get the BAB 11 to learn Greater Two-Weapon Fighting? OK, maybe you mixed in a level or two of fighter somewhere.

Fine, so even at level 20, you barely have the BAB for the feats you claim. Your to-hit bonus must be AWFUL for that level. You might be +11/+11/+11/+6+/+6/+1/+1. Now you add in your STR bonus (surely not your Sorcerer's best ability score, let's say you're around +4), and the whopping +1 from all your weapons, and subtract the -2 for two-weapon fighting, add the +1 from Haste, and we get: +15/+15/+15/+10+/+10/+5/+5.

Just how many of those AWFUL attacks are going to land against the AC you expect from reasonable opponents at level 20?

I guess you have 7 chances to roll a natural 20.

Personally, I think you're better off making touch attacks with your Soul Eater's energy drain ability, at least you have a chance to land a touch attack occasionally. Or drop all the TWF, lose the penalties, and take the money you saved to upgrade your remaining Conductive weapons to have at least a little bit better chance to hit.

Other than that, sure, go ahead.


You're rich enough to afford it, but your math is off:

A +1 Conductive Spellstoring weapon has a base cost of 18,000 + 300 + weapon price. Say, 18,315 for a longsword. I know, all of your weapons are different, but those differences are the least of the price. I'll leave them out. 18,300.

Making them yourself cuts the enchantment price in half. 9,300.

9,300 x 7 = 65,100, plus the price of your 7 weapons if you make them yourself. Pretty much double that if you don't.

Don't forget the 126 days to make the weapons, better make sure you're not in a hurry.


I said the enchantments would cost that much. Not the entire weapon. I didn't add in the negligible difference.

I do have a couple levels of fighter. Plus a lot of buffs. High Dex with weapon finesse.

Normally, you can't cast Battlemind Link on a Zombie. Which is why I start combat holding a Threnodic Metamagic Rod ;)

And even then, all that said, remember that I said this was not an optimized build. As in, even with everything I just said in this post, I'm still struggling to keep him half-way viable, because I like the fluff so much.

Thinking about a Magus variation, or something. Already, I'm Samsaran, with early entry to DD, and the Dimensional Agility feat chain.


Oh! I do see, my math was off somehow. Weird :s

And I still really, really would like something almost half-way official on how Battlemind Link works. Anyone have any links or anything?

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Common Sense Would Say... (got a few questions here) All Messageboards

Want to post a reply? Sign in.