Need a Level 8 Synthesist Summoner. Suggestions.


Advice


Alright. I've been playing with a group with a gm that has made it his goal to kill us all at least once. I can feel me being next as I'm new to the game. We're allowed to build another character for standby. I kinda want to break his game and have heard crazy stories about synthesist summoners. Is there an awesome 8th level build out there and would anyone be opposed to sharing. I own most of the books, but it is a bit overwhelming. If it also helps, we are playing a form (a very buffed form) of the Jade Regent path (right now highly tundra based). What ideas do you got?

P.S. I am absolutely a clueless newb and expecting a fair bit of razzing, but any genuine help would be greatly appreciated. Thanks

Scarab Sages

What are the build rules?


You really really can't go wrong. But honestly I wouldn't build even a semi-full caster as a newbie player. Go with a superstitious/Animal totem barbarian and you'll tear his hair out. Grab a Furious Courageous weapon and you'll mow through enemies like a hot knife through butter.

But if you really wanna play the Summoner, stack as many primary attacks as you can. Pick up flight at some point and grab Extra Evolution for every single feat you have. Go half elf and use the favored class points towards more evolution points. Prepare plenty of the Rejuvenate stuff to heal up your temp hp. Summon Eidolon is also good.


Artanthos wrote:
What are the build rules?

Just that I need to have the book or a pdf that the rule came from. Also, no drow or evil creatures. Other than that, all bets off.


Scavion wrote:

You really really can't go wrong. But honestly I wouldn't build even a semi-full caster as a newbie player. Go with a superstitious/Animal totem barbarian and you'll tear his hair out. Grab a Furious Courageous weapon and you'll mow through enemies like a hot knife through butter.

But if you really wanna play the Summoner, stack as many primary attacks as you can. Pick up flight at some point and grab Extra Evolution for every single feat you have. Go half elf and use the favored class points towards more evolution points. Prepare plenty of the Rejuvenate stuff to heal up your temp hp. Summon Eidolon is also good.

Very useful information. Out of curiosity, what does superstitious add to the table? (Most likely i'll look it up later, but figured I'd ask anyway incase I forget). Thanks.

Liberty's Edge

8th lets you go large. add arms with claws. energy attacks.


Giruvega wrote:
Scavion wrote:

You really really can't go wrong. But honestly I wouldn't build even a semi-full caster as a newbie player. Go with a superstitious/Animal totem barbarian and you'll tear his hair out. Grab a Furious Courageous weapon and you'll mow through enemies like a hot knife through butter.

But if you really wanna play the Summoner, stack as many primary attacks as you can. Pick up flight at some point and grab Extra Evolution for every single feat you have. Go half elf and use the favored class points towards more evolution points. Prepare plenty of the Rejuvenate stuff to heal up your temp hp. Summon Eidolon is also good.

Very useful information. Out of curiosity, what does superstitious add to the table? (Most likely i'll look it up later, but figured I'd ask anyway incase I forget). Thanks.

Superstitious gives you a huge bonus against spell effects that gets amped by a courageous weapon as well. You can't be a willing target of spells however in a rage. So buff up then charge in.


jjaamm wrote:
8th lets you go large. add arms with claws. energy attacks.

okay. any preferred form (biped, etc.). thanks for the input


Scavion wrote:
Giruvega wrote:
Scavion wrote:

You really really can't go wrong. But honestly I wouldn't build even a semi-full caster as a newbie player. Go with a superstitious/Animal totem barbarian and you'll tear his hair out. Grab a Furious Courageous weapon and you'll mow through enemies like a hot knife through butter.

But if you really wanna play the Summoner, stack as many primary attacks as you can. Pick up flight at some point and grab Extra Evolution for every single feat you have. Go half elf and use the favored class points towards more evolution points. Prepare plenty of the Rejuvenate stuff to heal up your temp hp. Summon Eidolon is also good.

Very useful information. Out of curiosity, what does superstitious add to the table? (Most likely i'll look it up later, but figured I'd ask anyway incase I forget). Thanks.
Superstitious gives you a huge bonus against spell effects that gets amped by a courageous weapon as well. You can't be a willing target of spells however in a rage. So buff up then charge in.

Sounds tempting. If I become unconvinced that synthesist is the way to go, I'll research that further. My real problem is that our GM sometimes creates monsters almost like PCs (new feats at certain levels, special equipment, and specific auras). Not that the extra challenge isn't more exciting, but every week one of us is re-creating characters. Only a matter of time.


For pouncing cheese, go quadriped.

Biped can make more devastating full attacks due to higher str. And higher reach as large creatures.

Serpentine is niche build (constrict)


But seriously, you can't win an arms race with the DM. what's the point ? I would ask for everyone to tone down a notch and enjoy some RP, not play rocket tag ^3.

That said, a fun thing to do would be to focus on defense rather than offense. Try to survive more game sessions ;) Paladin comes to mind for that, or reach cleric, or even generic archer.

Because honestly, if your DM wants to put down your synthesist, he will cast banish until your magic suit is off.


Jellyfulfish wrote:

But seriously, you can't win an arms race with the DM. what's the point ? I would ask for everyone to tone down a notch and enjoy some RP, not play rocket tag ^3.

That said, a fun thing to do would be to focus on defense rather than offense. Try to survive more game sessions ;) Paladin comes to mind for that, or reach cleric, or even generic archer.

Because honestly, if your DM wants to put down your synthesist, he will cast banish until your magic suit is off.

valid point. i agree that the "arms race" shouldn't be the point of the game. More so just wanted to keep him on his toes. Ironically, there is a paladin in the group and he's the only one to survive so far (and me, but i'm newer to the group). As for a completely helpful suggestion, our group is weak as far as offensive magic. As much as the synthesist seems cool, I'm open to other suggestions. thanks for your advice

RPG Superstar 2012 Top 32

make a regular summoner. their survivability is (obviously) lower than a synthesist, if the enemy actually gets to you, but they're otherwise way more broken than the synthesist.

reason why:
action economy.
that's not the whole story (regular eidolon gets skill points and feats that a synthesist loses too), but the biggest benefit is that you functionally get two turns- your own plus your eidolons, and a well built eidolon can compete with a fighter's damage output
i don't have time to post a full build but
here's some pointers:
make a quadruped- make him as large and as strong as possible, give him arms (and drop a feat on proficiency w/greatsword of falchion; and another on power attack), max out your natural attacks, and take pounce! every round it full attacks (for lots-o-damage), charging when necessary. then you still get your whole turn to move, buff/heal/whatever- keep your UMD maxed to open even more options. if you really want to get ridiculous... start with skill focus [any knowledge], take eldritch heritage [arcane] @3 for the familiar (then evolved familiar [skilled{UMD}] @5th, improved familiar @7). now, you have a familiar flying around getting its own full round of actions (the 3rd turn you get each round) and its got a serious UMD so it can use scrolls/wands to heal/buff/even sling some damage if you want.

you won't have the toughness of a synthesist, but the enemies trying to kill you will die way faster (which is its own kind of toughness)


good luck and happy hunting :)


nate lange wrote:

make a regular summoner. their survivability is (obviously) lower than a synthesist, if the enemy actually gets to you, but they're otherwise way more broken than the synthesist.** spoiler omitted **i don't have time to post a full build but ** spoiler omitted **

good luck and happy hunting :)

good stuff. thanks for the pointers. After all this, I will have to post the conclusion build for this character just get some reactions. I still have a week or two though, so keep any other pointers coming.


A fun build for a Synthesist is a pouncing multi-armed greatsword or falchion wielder monstrocity. Check this build.

I agree however that in tough circumstances survival should be your first aim. A paladin or preperly build barbarian would wield the better results. See these paladin and barbarian. The paladin has the ability of massive swift action healing and the barbarian gains massive DR/-, both on of high saves and good AC.


Get billion arms and multi weapon fighting.


If you really want to break a game with a synthesist summoner, add a level or two of master of many styles monk. Make wisdom your highest ability score - apart from that you only need enough cha to cast your buff spells and enough con to not die instantly if your eidolon suit is dispelled. The saves boost, wis to AC and the dragon style and dragon ferocity feats really add insult to injury. Get weapon focus claws, feral combat training and power attack. Beyond that, maximize evolution points and go for strength boosts, lots of claws, pounce, and possibly some reach on one set of claws (for AoOs).

Actually, right at level 8 a pure synthesist summoner might work better due to the large evolution being available, but at pretty much any other level the monk dip will be greatly beneficial. I'd probably make it just a one level dip, picking up dragon style as your regular feat (so you need to do it on a level where you get a regular feat, because you need improved unarmed strike to qualify for dragon style) and dragon ferocity as the bonus feat.

Adding two levels of paladin (or four levels oath of vengeance paladin) also works well for a synthesist, but I think the monk dip is even better.


Summoner is so much fun because there's so many intuitive ways to "break" the class.

Easiest route is to make a Large multiweapon fighter synthesist out of yourself. Personally, I stuck with a normal Summoner and turned myself into a multiweapon fighter with my Eidolon being a flying mount and a Claw/Grab/Rend specialist. I find it strange that Summoners don't work on themselves as much as their Eidolons.

If you want I can give you my super-secret-failsafe-murdereverything-summoner build.


Alarox wrote:

Summoner is so much fun because there's so many intuitive ways to "break" the class.

Easiest route is to make a Large multiweapon fighter synthesist out of yourself. Personally, I stuck with a normal Summoner and turned myself into a multiweapon fighter with my Eidolon being a flying mount and a Claw/Grab/Rend specialist. I find it strange that Summoners don't work on themselves as much as their Eidolons.

If you want I can give you my super-secret-failsafe-murdereverything-summoner build.

thanks to everyone for the great ideas. got a lot of good stuff to go by. as for Alarox's offer...sure. If anyone has a build already, that would be great. Either way, I'll definitely have a fun (possibly gm annoying) character.

Scarab Sages

DarkPhoenixx wrote:
Get billion arms and multi weapon fighting.

It does not work. Two weapons are difficult enough to upkeep. Eight or more and you'll cripple your WBL and still fail to keep up on offense or survivability.


Giruvega wrote:
Alarox wrote:

Summoner is so much fun because there's so many intuitive ways to "break" the class.

Easiest route is to make a Large multiweapon fighter synthesist out of yourself. Personally, I stuck with a normal Summoner and turned myself into a multiweapon fighter with my Eidolon being a flying mount and a Claw/Grab/Rend specialist. I find it strange that Summoners don't work on themselves as much as their Eidolons.

If you want I can give you my super-secret-failsafe-murdereverything-summoner build.

thanks to everyone for the great ideas. got a lot of good stuff to go by. as for Alarox's offer...sure. If anyone has a build already, that would be great. Either way, I'll definitely have a fun (possibly gm annoying) character.

Let me know what you think.


Alarox wrote:
Giruvega wrote:
Alarox wrote:

Summoner is so much fun because there's so many intuitive ways to "break" the class.

Easiest route is to make a Large multiweapon fighter synthesist out of yourself. Personally, I stuck with a normal Summoner and turned myself into a multiweapon fighter with my Eidolon being a flying mount and a Claw/Grab/Rend specialist. I find it strange that Summoners don't work on themselves as much as their Eidolons.

If you want I can give you my super-secret-failsafe-murdereverything-summoner build.

thanks to everyone for the great ideas. got a lot of good stuff to go by. as for Alarox's offer...sure. If anyone has a build already, that would be great. Either way, I'll definitely have a fun (possibly gm annoying) character.
Let me know what you think.

doesn't sound bad at all. thanks for the build idea. I may consider going that route.


Still alive this week, but I feel I have enough info to design a great character if and when my character goes. thanks for all the advice, builds, and pro/con listings. now all i have to do is figure out how to defeat a necronomicon with a ranger.

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