Giruvega |
Alright. I've been playing with a group with a gm that has made it his goal to kill us all at least once. I can feel me being next as I'm new to the game. We're allowed to build another character for standby. I kinda want to break his game and have heard crazy stories about synthesist summoners. Is there an awesome 8th level build out there and would anyone be opposed to sharing. I own most of the books, but it is a bit overwhelming. If it also helps, we are playing a form (a very buffed form) of the Jade Regent path (right now highly tundra based). What ideas do you got?
P.S. I am absolutely a clueless newb and expecting a fair bit of razzing, but any genuine help would be greatly appreciated. Thanks
Scavion |
You really really can't go wrong. But honestly I wouldn't build even a semi-full caster as a newbie player. Go with a superstitious/Animal totem barbarian and you'll tear his hair out. Grab a Furious Courageous weapon and you'll mow through enemies like a hot knife through butter.
But if you really wanna play the Summoner, stack as many primary attacks as you can. Pick up flight at some point and grab Extra Evolution for every single feat you have. Go half elf and use the favored class points towards more evolution points. Prepare plenty of the Rejuvenate stuff to heal up your temp hp. Summon Eidolon is also good.
Giruvega |
You really really can't go wrong. But honestly I wouldn't build even a semi-full caster as a newbie player. Go with a superstitious/Animal totem barbarian and you'll tear his hair out. Grab a Furious Courageous weapon and you'll mow through enemies like a hot knife through butter.
But if you really wanna play the Summoner, stack as many primary attacks as you can. Pick up flight at some point and grab Extra Evolution for every single feat you have. Go half elf and use the favored class points towards more evolution points. Prepare plenty of the Rejuvenate stuff to heal up your temp hp. Summon Eidolon is also good.
Very useful information. Out of curiosity, what does superstitious add to the table? (Most likely i'll look it up later, but figured I'd ask anyway incase I forget). Thanks.
Scavion |
Scavion wrote:Very useful information. Out of curiosity, what does superstitious add to the table? (Most likely i'll look it up later, but figured I'd ask anyway incase I forget). Thanks.You really really can't go wrong. But honestly I wouldn't build even a semi-full caster as a newbie player. Go with a superstitious/Animal totem barbarian and you'll tear his hair out. Grab a Furious Courageous weapon and you'll mow through enemies like a hot knife through butter.
But if you really wanna play the Summoner, stack as many primary attacks as you can. Pick up flight at some point and grab Extra Evolution for every single feat you have. Go half elf and use the favored class points towards more evolution points. Prepare plenty of the Rejuvenate stuff to heal up your temp hp. Summon Eidolon is also good.
Superstitious gives you a huge bonus against spell effects that gets amped by a courageous weapon as well. You can't be a willing target of spells however in a rage. So buff up then charge in.
Giruvega |
Giruvega wrote:Superstitious gives you a huge bonus against spell effects that gets amped by a courageous weapon as well. You can't be a willing target of spells however in a rage. So buff up then charge in.Scavion wrote:Very useful information. Out of curiosity, what does superstitious add to the table? (Most likely i'll look it up later, but figured I'd ask anyway incase I forget). Thanks.You really really can't go wrong. But honestly I wouldn't build even a semi-full caster as a newbie player. Go with a superstitious/Animal totem barbarian and you'll tear his hair out. Grab a Furious Courageous weapon and you'll mow through enemies like a hot knife through butter.
But if you really wanna play the Summoner, stack as many primary attacks as you can. Pick up flight at some point and grab Extra Evolution for every single feat you have. Go half elf and use the favored class points towards more evolution points. Prepare plenty of the Rejuvenate stuff to heal up your temp hp. Summon Eidolon is also good.
Sounds tempting. If I become unconvinced that synthesist is the way to go, I'll research that further. My real problem is that our GM sometimes creates monsters almost like PCs (new feats at certain levels, special equipment, and specific auras). Not that the extra challenge isn't more exciting, but every week one of us is re-creating characters. Only a matter of time.
Jellyfulfish |
But seriously, you can't win an arms race with the DM. what's the point ? I would ask for everyone to tone down a notch and enjoy some RP, not play rocket tag ^3.
That said, a fun thing to do would be to focus on defense rather than offense. Try to survive more game sessions ;) Paladin comes to mind for that, or reach cleric, or even generic archer.
Because honestly, if your DM wants to put down your synthesist, he will cast banish until your magic suit is off.
Giruvega |
But seriously, you can't win an arms race with the DM. what's the point ? I would ask for everyone to tone down a notch and enjoy some RP, not play rocket tag ^3.
That said, a fun thing to do would be to focus on defense rather than offense. Try to survive more game sessions ;) Paladin comes to mind for that, or reach cleric, or even generic archer.
Because honestly, if your DM wants to put down your synthesist, he will cast banish until your magic suit is off.
valid point. i agree that the "arms race" shouldn't be the point of the game. More so just wanted to keep him on his toes. Ironically, there is a paladin in the group and he's the only one to survive so far (and me, but i'm newer to the group). As for a completely helpful suggestion, our group is weak as far as offensive magic. As much as the synthesist seems cool, I'm open to other suggestions. thanks for your advice
nate lange RPG Superstar 2012 Top 32 |
make a regular summoner. their survivability is (obviously) lower than a synthesist, if the enemy actually gets to you, but they're otherwise way more broken than the synthesist.
that's not the whole story (regular eidolon gets skill points and feats that a synthesist loses too), but the biggest benefit is that you functionally get two turns- your own plus your eidolons, and a well built eidolon can compete with a fighter's damage output
you won't have the toughness of a synthesist, but the enemies trying to kill you will die way faster (which is its own kind of toughness)
good luck and happy hunting :)
Giruvega |
make a regular summoner. their survivability is (obviously) lower than a synthesist, if the enemy actually gets to you, but they're otherwise way more broken than the synthesist.** spoiler omitted **i don't have time to post a full build but ** spoiler omitted **
good luck and happy hunting :)
good stuff. thanks for the pointers. After all this, I will have to post the conclusion build for this character just get some reactions. I still have a week or two though, so keep any other pointers coming.
XMorsX |
A fun build for a Synthesist is a pouncing multi-armed greatsword or falchion wielder monstrocity. Check this build.
I agree however that in tough circumstances survival should be your first aim. A paladin or preperly build barbarian would wield the better results. See these paladin and barbarian. The paladin has the ability of massive swift action healing and the barbarian gains massive DR/-, both on of high saves and good AC.
soupturtle |
If you really want to break a game with a synthesist summoner, add a level or two of master of many styles monk. Make wisdom your highest ability score - apart from that you only need enough cha to cast your buff spells and enough con to not die instantly if your eidolon suit is dispelled. The saves boost, wis to AC and the dragon style and dragon ferocity feats really add insult to injury. Get weapon focus claws, feral combat training and power attack. Beyond that, maximize evolution points and go for strength boosts, lots of claws, pounce, and possibly some reach on one set of claws (for AoOs).
Actually, right at level 8 a pure synthesist summoner might work better due to the large evolution being available, but at pretty much any other level the monk dip will be greatly beneficial. I'd probably make it just a one level dip, picking up dragon style as your regular feat (so you need to do it on a level where you get a regular feat, because you need improved unarmed strike to qualify for dragon style) and dragon ferocity as the bonus feat.
Adding two levels of paladin (or four levels oath of vengeance paladin) also works well for a synthesist, but I think the monk dip is even better.
Alarox |
Summoner is so much fun because there's so many intuitive ways to "break" the class.
Easiest route is to make a Large multiweapon fighter synthesist out of yourself. Personally, I stuck with a normal Summoner and turned myself into a multiweapon fighter with my Eidolon being a flying mount and a Claw/Grab/Rend specialist. I find it strange that Summoners don't work on themselves as much as their Eidolons.
If you want I can give you my super-secret-failsafe-murdereverything-summoner build.
Giruvega |
Summoner is so much fun because there's so many intuitive ways to "break" the class.
Easiest route is to make a Large multiweapon fighter synthesist out of yourself. Personally, I stuck with a normal Summoner and turned myself into a multiweapon fighter with my Eidolon being a flying mount and a Claw/Grab/Rend specialist. I find it strange that Summoners don't work on themselves as much as their Eidolons.
If you want I can give you my super-secret-failsafe-murdereverything-summoner build.
thanks to everyone for the great ideas. got a lot of good stuff to go by. as for Alarox's offer...sure. If anyone has a build already, that would be great. Either way, I'll definitely have a fun (possibly gm annoying) character.
Alarox |
Alarox wrote:thanks to everyone for the great ideas. got a lot of good stuff to go by. as for Alarox's offer...sure. If anyone has a build already, that would be great. Either way, I'll definitely have a fun (possibly gm annoying) character.Summoner is so much fun because there's so many intuitive ways to "break" the class.
Easiest route is to make a Large multiweapon fighter synthesist out of yourself. Personally, I stuck with a normal Summoner and turned myself into a multiweapon fighter with my Eidolon being a flying mount and a Claw/Grab/Rend specialist. I find it strange that Summoners don't work on themselves as much as their Eidolons.
If you want I can give you my super-secret-failsafe-murdereverything-summoner build.
Let me know what you think.
Giruvega |
Giruvega wrote:Let me know what you think.Alarox wrote:thanks to everyone for the great ideas. got a lot of good stuff to go by. as for Alarox's offer...sure. If anyone has a build already, that would be great. Either way, I'll definitely have a fun (possibly gm annoying) character.Summoner is so much fun because there's so many intuitive ways to "break" the class.
Easiest route is to make a Large multiweapon fighter synthesist out of yourself. Personally, I stuck with a normal Summoner and turned myself into a multiweapon fighter with my Eidolon being a flying mount and a Claw/Grab/Rend specialist. I find it strange that Summoners don't work on themselves as much as their Eidolons.
If you want I can give you my super-secret-failsafe-murdereverything-summoner build.
doesn't sound bad at all. thanks for the build idea. I may consider going that route.