Chromnos |
Off the top of my head...
Obscuring mists (cold winter mists)
Summon ice elemental
Summon white dire rats
Sleet storm
Holy ice
Also, you can go far with the Elemental Feat to add cold to conventional spells. Cold sound burst ... Thunder snow, anyone?
You could also add cold fluff description to untyped spells.
Rod Millard |
Yeah, I would do this through feats rather than spell election:
Elemental Focus: Cold: +1 dc on spells with the Cold descriptor
Elemental Spell (Metamagic): swap elemental descriptors (to cold, in your case)
Rime Spell (Metamagic): spells with the cold descriptor also entangle the target
Spells wise, most of your actual "cold" stuff will be coming from your mystery spells rather than the cleric/oracle list, but I would look at the endure elements/resist energy/protection from energy chains, and anything weather related that's not on your Mystery Spell list (so obscuring mist, control winds etc.)
Changing Man |
Straight off the Oracle/ Cleric list:
lst-Level
Ice Armor Pathfinder AP #38
5th-Level
Holy ice Ultimate Magic
Unholy ice Ultimate Magic
6th Level
Cold ice strike Ultimate Magic
7th Level
Frost mammoth People of the North pg.26
9th Level
Polar midnight Ultimate Magic
Slim pickin's, but maybe the DM would allow for a few things from the druid's list...
edit: I know if I were the GM I would...
Changing Man |
well, in that case...
Druid 1st Level:
Frostbite Ultimate Magic
Ice armor Pathfinder AP #38
Snowball People of the North pg.26
Druid 2nd Level:
Chill metal Core Rulebook
Flurry of snowballs People of the North pg.26
Frigid touch Ultimate Magic
Unshakable chill Ultimate Magic
Winter's grasp People of the North pg.26
Druid 3rd Level:
Ice spears Inner Sea Magic
Sleet storm Core Rulebook
Vengeful comets Inner Sea Magic
Druid 4th Level:
Ice storm Core Rulebook
Druid 7th Level:
Frost mammoth People of the North pg.26
Druid 9th Level:
Polar midnight Ultimate Magic
merge the two together, and you've got a decent enough list to choose from :)