Moving Parts (Inactive)

Game Master Johnnycat93

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Human Bachelor of Science 4 / Grad Student 5

Initiative?: 1d20 + 20 ⇒ (14) + 20 = 34


Initiative: 1d20 + 13 ⇒ (20) + 13 = 33 Ha, can't even beat it on a 20.

Since I rolled higher than an 11 on initiative score I'm taking an Immediate Action to move and I'm not flat-footed using Foolhardy Rush. You have the initiative Thunderbeard.

Acrobatics to avoid AoO: 1d20 + 10 ⇒ (7) + 10 = 17


Human Bachelor of Science 4 / Grad Student 5

Since my character wouldn't know much about you, I'm going with a logical attack routine. Of course, you'd need to roll a 44 to avoid my AoO (luckily, you didn't go far enough to provoke), and waltzing into full-attack range doesn't seem wise...

Seiyasha 5' steps south, using a round of Greater Invisibility as she does so to turn invisible (Cannot be seen with See Invisibility/True Seeing, but your Blindsense will still work; also using a swift action to pull Greater Bane). Immediately, she unleashes an invisible torrent of blows against Shanalotte's armor.

Attack 1 (Feint vs Sense Motive): 1d20 + 62 ⇒ (8) + 62 = 70

Attack 2 (Haste Power Medusa Sneak Ki Flurry vs Flat-Footed): 1d20 + 25 ⇒ (14) + 25 = 39

Attack 3 (Haste Power Medusa Sneak Ki Flurry vs Flat-Footed): 1d20 + 25 ⇒ (12) + 25 = 37

Attack 4 (Haste Power Medusa Sneak Ki Flurry vs Flat-Footed): 1d20 + 25 ⇒ (20) + 25 = 45
Attack 4 confirm: 1d20 + 25 ⇒ (1) + 25 = 26

Damage: 3d8 + 10d6 + 14 ⇒ (1, 5, 7) + (3, 2, 3, 6, 1, 1, 5, 2, 1, 4) + 14 = 55 (+1 automatic strength damage, and AC -4 or one round)

Attack 5 (Haste Power Medusa Sneak Ki Flurry vs Flat-Footed): 1d20 + 25 ⇒ (12) + 25 = 37

Attack 6 (Haste Power Medusa Sneak Ki Flurry vs Flat-Footed): 1d20 + 25 ⇒ (5) + 25 = 30

Attack 7 (Haste Power Medusa Sneak Ki Flurry vs Flat-Footed): 1d20 + 25 ⇒ (13) + 25 = 38

Attack 8 (Haste Power Medusa Sneak Ki Flurry vs Flat-Footed): 1d20 + 20 ⇒ (13) + 20 = 33

Attack 9 (Haste Power Medusa Sneak Ki Flurry vs Flat-Footed): 1d20 + 15 ⇒ (1) + 15 = 16

Your move. With your monstrous flat-footed AC, power attack was clearly a bad move, but I'd have no reason to suspect that yet.


Human Bachelor of Science 4 / Grad Student 5

Oh, almost forgot. DC 25 will save on approach or be shaken by Fear Aura.


Woof, that's a hard hit. Ok, AC is dropped to 50/23/45. I don't think you moved your token, so I'll do that for you real quick.

Free Action to spend a black blade Arcane Point on Energy Attunement: Fire

Free Action to activate Deific Shroud. You are dazzled while looking at me (unless you have the fire subtype).

Standard Action to use Gentle Rest. If my touch attack connects, you are staggered for 1 round (no save). If you're Undead the duration is 6 rounds (no save)

Gentle Rest Melee Touch Attack: 1d20 + 19 ⇒ (20) + 19 = 39

You have got to be kidding me. I should screen shot this or something.

Your Move

EDIT: Will Save: 1d20 + 19 ⇒ (8) + 19 = 27


Human Bachelor of Science 4 / Grad Student 5

Huh... I totally missed that on the map. Alas, blindsight only lets you pinpoint me; I still have full concealment. Also, I forgot that you're automatically flat-footed vs my greater invisibility, so I don't need to keep feinting to use Medusa's Wrath.

Concealment (<50% = miss): 1d100 ⇒ 31

Also, I *am* immune to fire... still dazzled, though, which is annoying. Until...

Seiyasha invisibly draws a shuriken, crushing it in her hand, and casting a self-centered Deeper Darkness that nets out the daylight effect.

Self Attack: 1d20 + 29 - 4 ⇒ (6) + 29 - 4 = 31 (I assume this would only miss on a one)
Self Damage: 1d3 + 7 ⇒ (1) + 7 = 8

A voice yells "Timber!" from the air, and the trees on either side of Shanalotte fall, attempting to pin her in place.

Dirty Trick (Entangle) vs CMD: 1d20 + 54 ⇒ (4) + 54 = 58
Dirty Trick (Pin) vs CMD: 1d20 + 54 ⇒ (12) + 54 = 66
Pin duration: 1d6 ⇒ 5
(Pinned and entangled for 5 rounds, giving -6 to AC, though Shanalotte can recover from the condition as a standard action)

And then the black blade goes flying from her grasp.
Disarm: 1d20 + 48 ⇒ (4) + 48 = 52

As Seiyasha grabs it, the sword turns invisible and is whisked away into the air.

Four more punches come flying out of the darkness.
Attack 5, Bane Medusa Sneak Flurry vs FF AC -6: 1d20 + 29 ⇒ (5) + 29 = 34
Attack 6, Bane Medusa Sneak Flurry vs FF AC -6: 1d20 + 29 ⇒ (18) + 29 = 47 (1 Str, AC -4 for round)
Attack 7, Bane Medusa Sneak Ki Flurry vs FF AC -10: 1d20 + 29 ⇒ (15) + 29 = 44 [ooc](1 Str)

Attack 8, Bane Medusa Sneak Flurry vs FF AC -10: 1d20 + 24 ⇒ (11) + 24 = 35 (1 Str)

Finally, she draws and clutches another shrunken, triggering a Silence spell on herself and all squares within 20'

Damage 5: 3d8 + 10d6 + 14 ⇒ (8, 8, 1) + (5, 5, 5, 5, 5, 2, 3, 2, 2, 3) + 14 = 68
Damage 6: 3d8 + 10d6 + 14 ⇒ (2, 8, 5) + (3, 4, 3, 3, 1, 4, 1, 4, 3, 1) + 14 = 56
Damage 7: 3d8 + 10d6 + 14 ⇒ (3, 7, 3) + (2, 4, 5, 3, 1, 6, 6, 4, 4, 6) + 14 = 68
Damage 8: 3d8 + 10d6 + 14 ⇒ (2, 7, 7) + (3, 5, 1, 2, 5, 2, 3, 2, 1, 5) + 14 = 59

Total damage: 251 for this round (though I may have undercounted the first attack). If she somehow survives, Lady Shanalotte is pinned, entangled, disarmed, and in a Silence field.

(Other note: Staggering is really useful in 4 vs 1 boss battles... but had it worked here, you're effectively trading your standard action to deny me my move action, which is a dangerous use of a turn).


BATTLE GOES TO THE LADY OF LAUGHTER. NEW MATCH BELOW


Initiative: 1d20 + 13 ⇒ (15) + 13 = 28

I won't be using Foolhardy Rush this time around


Human Bachelor of Science 4 / Grad Student 5

Initiative: 1d20 + 20 ⇒ (8) + 20 = 28

Probably smart—it gives me a free full attack. (looks like I go first, but juuust barely


Alright, map and tokens reset.


Human Bachelor of Science 4 / Grad Student 5

Sounds good. (BTW, I'm not using my alias because I want to keep it under 10 posts).

Seiyasha flies through the forest, getting close (but not too close) and slings several concentrated shadows at Shanalotte.

Shadow Conjuration: Gloomblind Bolts. For each bolt that hits, make a DC 30 Reflex save or be blinded for one round. Make a DC 30 Will Save—a success means that each bolt only does 20% as much damage, and only has a 20% chance to blind.

Bolt 1 vs touch: 1d20 + 17 ⇒ (20) + 17 = 37
Bolt 1 damage (untyped): 4d6 ⇒ (3, 3, 3, 5) = 14
Bolt 1 confirm: 1d20 + 17 ⇒ (7) + 17 = 24
Bolt 1 bonus crit damage (untyped): 4d6 ⇒ (6, 4, 4, 1) = 15

Bolt 2 vs touch: 1d20 + 17 ⇒ (4) + 17 = 21
Bolt 2 damage (untyped): 4d6 ⇒ (6, 1, 4, 2) = 13

Bolt 3 vs touch: 1d20 + 17 ⇒ (13) + 17 = 30
Bolt 3 damage (untyped): 4d6 ⇒ (2, 2, 2, 6) = 12

Wow, your touch AC is way better than I thought...


Can you roll to penetrate Spell Resistance on the first Bolt that connected? SR 25.


Human Bachelor of Science 4 / Grad Student 5

Oops! Missed your SR. Got it.

Caster level check: 1d20 + 15 ⇒ (8) + 15 = 23 Nope, didn't make it.


Free Action to spend 1 arcane point on Black Blade Energy Attunement

Free Action to stow shield

Free Action to use all 4 motes of Devouring Fire (+8 STR for 1 round).

Full-Round Action to use Spell Combat. Casting Greater Blade Dash to close the gap.

GBD: 1d20 + 30 ⇒ (11) + 30 = 41
Fire Damage: 1d10 + 23 ⇒ (1) + 23 = 24

Immediate Action to spend 1 arcane point on Lingering Pain. All spells take a DC 24 concentration check to cast if it connects.

First Attack: 1d20 + 24 ⇒ (5) + 24 = 29
Fire Damage: 1d10 + 23 ⇒ (7) + 23 = 30

Second Attack: 1d20 + 19 ⇒ (11) + 19 = 30
Fire Damage: 1d10 + 23 ⇒ (2) + 23 = 25

Third Attack: 1d20 + 14 ⇒ (11) + 14 = 25
Fire Damage: 1d10 + 23 ⇒ (10) + 23 = 33

Attempting Sacred Geometry to apply Quicken and Empower to a Fireball (DC 19) spell

Sacred Geometry:

Prime Constants: 101, 103, 107

Kn: Engineering: 13d6 ⇒ (1, 3, 1, 6, 5, 3, 5, 6, 6, 2, 2, 5, 6) = 51
6*6=36
36*3=108
108*2=216
216/2=108
108*6=648
648/6=108
108-5=103
103+5=108
108-5=103
103+3=106
106+1=107

Swift Action to Cast Quickened Empowered Fireball. Using Mantle of the Firekeeper to change the range to Touch. Using the Maximize Magus Arcana. Spending 5 Stamina to add +5 to attack roll

Fireball Touch: 1d20 + 26 ⇒ (9) + 26 = 35
Fire Damage: 90 = 90

Free Action to draw Shield

Free Action to activate Deific Shroud

As a note: If you are immune to fire damage you still take half damage from my own fire attacks (half damage is untyped, similar to flame strike. For each attack that deals fire damage you are sickened for 1 round


Male GM 1

Dotting. XD I think I'd like to duel one-on-one after arranging for it, just to test things out a bit.


Human Bachelor of Science 4 / Grad Student 5

Well... my touch AC is 34... so that connects (though my regular AC is 45; still a lower Ac and hit bonus than yours.

So I take 45 damage, or 40 after regeneration, and am sickened. Forgot to use a swift action last turn, should be activating Greater Bane.

I rebuilt to get multispell, but will stick with old build for the rest of this battle. So, let's see, what can I do differently...

Concentration (DC 23) to cast defensively): 1d20 + 22 ⇒ (12) + 22 = 34

Lady Seiyasha leans back, and throws a Shadow-Conjured Web at Shanalotte. DC 30 Will save to disbelieve, if you succeed, the spell only has a 20% chance of affecting you. Following this, DC 30 Reflex save or be hit with a Web spell centered on your location.

Spell Resistance check: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24 (I think equal does beat spell resistance; I'll leave it to you if you want to let this one through.)

And, laughing, she turns ethereal, and flies 40 feet up into the air. (3 Ki to use Abundant Steps)

Finally, noticing her enemy's spells, Seiyasha activates her Diamond Soul ability. I now have SR 22

EDIT: Hi, Rednal! The first battle involved me throwing down my meanest tricks, so I'm trying to play out the second one a different way to see how we both are at spells.


Also dot. Still working on finishing Azrielan, but enjoying the fight. Also, Thunderbeard, Shanalotte has SR 25, not 24. But you're right, it's just like AC.

@Rednal- I'm willing to one-on-one anyone after she's done.


Male GM 1

Works for me. ^^


fluid fey-touched Dreamlord

Harlequin also wants in on the fun ^_^


Sits to one side smoking, waiting to see how things go.

Every now and the calling out.

"Good show"

"Well done"

"Fine Hit there"

And doings a light clap, just as if it was at a cricket match.


Male Magus 13/Slayer 13/Oracle 13

Azisael floats down and sits next to Cronossuss, "So, what are you in for?"


bigrig107 wrote:
Also dot. Still working on finishing Azrielan, but enjoying the fight. Also, Thunderbeard, Shanalotte has SR 25, not 24. But you're right, it's just like AC.

Actually, I think it is 24. 11+Character Level. Looks like Thunderbeard bypasses, I'll make up a full post when I have more time.


I get a +2 to save from hitting you last round on account of my armor.

Will: 1d20 + 21 ⇒ (15) + 21 = 36

<80%=miss: 1d100 ⇒ 19

Standard Action to use Breath Weapon (60 ft line; DC 26)

Fire Damage: 13d6 ⇒ (1, 3, 5, 6, 3, 5, 2, 1, 5, 4, 5, 2, 4) = 46

Move Action to move 15' below you.


Human Bachelor of Science 4 / Grad Student 5

Unfortunately, as I'm ethereal, you miss automatically. I'm also not sure if you can see me with your blindsight.

The Lady of Laughter casts displacement, activates her Justice judgement (+2 to hit on later rounds) and flies another 25 feet higher (or to 40' above your reach again)


Azisael wrote:
Azisael floats down and sits next to Cronossuss, "So, what are you in for?"

"it's 3 souls on the winner. I picked the lady."


Human Bachelor of Science 4 / Grad Student 5

Both our characters are ladies here...


even better the coment stands, Cronossuss has bet on THE lady, hehe

A small crystal comes over with a tray, on it is wine and glasses.

"This is a very fine rizling, aged just right, would you like a glass."


Male Magus 13/Slayer 13/Oracle 13

Azisael chuckles. "You trying to encourage me to go in and beat them both senseless so neither wins?". He concentrates on his vision, allowing him to see into the ethereal realm.

"Cat and mouse now, unless either has a means of attacking into, or from, the ethereal realm."


Human Bachelor of Science 4 / Grad Student 5

Oh, I just thought it would be fun to spend a turn buffing...


Azisael wrote:

Azisael chuckles. "You trying to encourage me to go in and beat them both senseless so neither wins?". He concentrates on his vision, allowing him to see into the ethereal realm.

"Cat and mouse now, unless either has a means of attacking into, or from, the ethereal realm."

Sits back and reaches into its jacket pocket, bring out a gold cigarette case, it takes one out, puts it into its mouth and then lights it from a gold lighter from its pocket, putting the case away Cronnoss looks at a fight gold wrist watch. Takes a deep puff and let's it out slowly.

"Did you know gold is made I the very last moments of a dying star. Just as the gravity well falls in on itself and the outer shell of plasma and hit gas explodes out into space. The shockwaves sent into the calapsing stars core has the levels of power to compress matter and fuse gold as an element. Intaresting no. Kind of puts the idea of power into perspective. As for the lady's, they will be at again soon, they seek only to find a weakness to exploit. "


Ha! It thought Ethereal was just flavor for Abundant Steps.

Standard Action to cast Divine Power (+4)

Swift Action to use Arcane Pool Enhancement (+2 Flaming to Black Blade).

Move Action to remain 20' away from you


Human Bachelor of Science 4 / Grad Student 5

Sorry! Did I say Abundant Step? I meant the other one, whatever turns invisible.

The Lady of Laughter flies higher, to put the distance again at 40', then ends the etherealness, and makes a perform check.

Save vs Frightful Presence; also save vs. Fear Aura, because I forgot to mention it before. Each one is DC 25 will save or shaken, so not a big deal. That's my turn, turns out it's harder to *leave* the ethereal state than I realized.


Male Magus 13/Slayer 13/Oracle 13

Only half paying attention to Cronossuss explanation, "Gold, silver, copper. Such useless metals, yet mortals fall all over themselves trying to acquire the stuff. Their greed makes them weak, and easy to manipulate."

"They think they can buy power, failing to understand that a being must be born with innate power, or long and hard study to master it."


Frightful Presence: 1d20 + 21 ⇒ (16) + 21 = 37
Fear Aura: 1d20 + 21 ⇒ (5) + 21 = 26

Swift Action to use Fervent Action. Moving to 15' away.

Free Action to stow Shield

Free Action to use Energy Attunement

Full-Round Action to use Spell Combat. Casting Crusader's Edge (DC 20). Turning off Power Attack. Spending Stamina to add +5 to last two attacks.

First Attack: 1d20 + 30 ⇒ (17) + 30 = 47
Fire Damage: 1d10 + 1d6 + 2d6 + 16 ⇒ (5) + (5) + (6, 6) + 16 = 38

Second Attack: 1d20 + 30 ⇒ (2) + 30 = 32
Fire Damage: 1d10 + 1d6 + 2d6 + 16 ⇒ (2) + (6) + (6, 4) + 16 = 34

Third Attack: 1d20 + 30 ⇒ (14) + 30 = 44
Fire Damage: 1d10 + 1d6 + 2d6 + 16 ⇒ (6) + (5) + (2, 4) + 16 = 33

Fourth Attack: 1d20 + 25 ⇒ (9) + 25 = 34
Fire Damage: 1d10 + 1d6 + 2d6 + 16 ⇒ (5) + (3) + (5, 4) + 16 = 33

Free Action to Draw Shield.


Human Bachelor of Science 4 / Grad Student 5

Important tip: Your armor appears to let you shrug off sneak attacks or critical hits. Use it! (The sneak attack damage is the first 6d6 out of the 10d6 I do in each attack)

Nice! You’ve shrugged off quite a few of my attacks, and kept me from benefitting from spacing or rounds of etherealness. Plus, your +6 weapon tears through my DR, and got some good attacks in.

With regeneration, I’m now down 101 damage, putting me at 79 HP remaining after my turn (though I do still have my healing tattoo, I'd rather not resort to that since it's 1/day and thus not available in every fight). Which means it’s time to get brutal.

Unfortunately… a quickdraw light shield is readied, but not secured like a buckler or heavy shield, which means it can be disarmed.

The Lady of Laughter angles downward in midair and, turning unexpectedly, swats at Shanalotte’s arm with her tail in a slapstick maneuver, grabbing at the shield as it loosens.

Grabbing it with both hands, she slams the shield into her knee.

Attack vs unattended object (Attack 2, sickened): 1d20 + 27 - 2 ⇒ (19) + 27 - 2 = 44
Smash damage vs hardness 15, HP 20: 3d6 + 12 ⇒ (6, 6, 3) + 12 = 27
(Yes, I looked up the stats for smashing a large-sized light mithral shield—while 15 penetrating damage doesn't destroy it—and minor artifacts CAN'T be destroyed, only broken—it does gain the broken condition, which I assume means I can now use it as an improvised weapon although I might be able to do so before damaging it too)

The shield holds but dents inward and a piece of the top edge breaks off; as Shanalotte stares at the damage to her precious shield, the Lady of Laughter takes the opportunity to jab the end of her tail into Shanalotte's eye.

Dirty Trick (Attack 3, sickened, bane, judgment, spinning kick strike vs flat-footed): 1d20 + 54 ⇒ (17) + 54 = 71
Duration: 1d6 ⇒ 1 (Blinded for 1 round unless you take a standard action to clear it)

Hmm... your flat-footed AC went up between battles. That's going to make this tricky... but I did steal your shield, which knocks it down to 43.

Attack 4 (sickened, bane, judgment vs. flat-footed): 1d20 + 25 + 2 + 2 + 2 - 2 ⇒ (16) + 25 + 2 + 2 + 2 - 2 = 45
Damage (sneak attack): 3d8 + 10d6 + 14 ⇒ (2, 8, 8) + (2, 3, 4, 4, 6, 1, 3, 1, 4, 1) + 14 = 61 (+1 Dex damage through pressure points, AC lowered by 4 for the rest of round, FF AC is now 38)

Attack 5 (medusa's wrath, sickened, bane, judgment vs. flat-footed): 1d20 + 25 + 2 + 2 + 2 - 2 ⇒ (7) + 25 + 2 + 2 + 2 - 2 = 36

Attack 6 (medusa's wrath, sickened, bane, judgment vs. flat-footed): 1d20 + 25 + 2 + 2 + 2 - 2 ⇒ (20) + 25 + 2 + 2 + 2 - 2 = 49
Damage (sneak attack): 3d8 + 10d6 + 14 ⇒ (1, 1, 2) + (5, 1, 4, 3, 1, 4, 5, 4, 5, 6) + 14 = 56 (+1 Dex damage)
Crit threat 6 (medusa's wrath, sickened, bane, judgment vs. flat-footed): 1d20 + 25 + 2 + 2 + 2 - 2 ⇒ (16) + 25 + 2 + 2 + 2 - 2 = 45
Bonus Crit Damage (sneak attack): 3d8 + 14 ⇒ (3, 7, 1) + 14 = 25

Attack 7 (ki bonus, sickened, bane, judgment vs. flat-footed): 1d20 + 25 + 2 + 2 + 2 - 2 ⇒ (10) + 25 + 2 + 2 + 2 - 2 = 39
Damage (sneak attack): 3d8 + 10d6 + 14 ⇒ (3, 2, 8) + (6, 6, 6, 5, 1, 3, 5, 3, 6, 2) + 14 = 70 (+1 Dex damage, FF AC is now 37)

Attack 8 (sickened, bane, judgment vs. flat-footed): 1d20 + 20 + 2 + 2 + 2 - 2 ⇒ (5) + 20 + 2 + 2 + 2 - 2 = 29

Attack 9 (sickened, bane, judgment vs. flat-footed): 1d20 + 15 + 2 + 2 + 2 - 2 ⇒ (10) + 15 + 2 + 2 + 2 - 2 = 29

You're not quite dead yet, especially if you shrug off some sneak attack/critical damage, but you are down to 9 Dex, and blinded.


Male Magus 13/Slayer 13/Oracle 13

@Thunderbeard, just curious, where is your attack roll to successfully disarm her of her shield?


Human Bachelor of Science 4 / Grad Student 5

Thanks Azisael! I must have forgotten to type it (my disarm is +46, and her CMD is 47, so I still fail on a natural 1.

Is it a natural 1?: 1d20 ⇒ 7


I rebuilt slightly between our fights. Alright, time for the desperation play!

Spending all of my armor bonuses to negate 3 sneak attack hits and the critical hit.

5' step away

Attempting Sacred Geometry to apply Quicken to a Detonate (DC 20) spell

Sacred Geometry:

Prime Constants: 83, 89, 97

Kn: Engineering: 13d6 ⇒ (5, 6, 3, 6, 1, 3, 3, 1, 4, 3, 6, 5, 1) = 47
6*3=18
18*6=108
108-6=102
102-3=99
99-3=96
96-3=93
93-5=88
88-5=83
83+4=87
87+1=88
88+1=89
89*1=89


Swift Action to cast Quickened Detonate (DC 20)

Standard Action to Cast Firefall with my flaming sword as the source of fire.

Fire Damage: 5d6 ⇒ (4, 3, 3, 6, 5) = 21

DC 20 Reflex save for half damage; fail and you catch on fire. DC 20 Will save or be blinded for Blind: 1d4 + 1 ⇒ (1) + 1 = 2 rounds

Reflex: 1d20 + 8 ⇒ (16) + 8 = 24
Will: 1d20 + 19 ⇒ (19) + 19 = 38


Human Bachelor of Science 4 / Grad Student 5

Ooh, I had considered detonate earlier. And Sacred Geometry is strong, but probably appropriate in a game like this.

Also, as mentioned in discussion, I was using Medusa's wrath wrong. The crit doesn't go through, and you've only used a total of 2 armor points... so, counting regeneration, you're down 83 points at the end of the turn you just took.

You're also at 10 Dex, not 9. And the spells you're using aren't affected by the fact that you're blind, since they hit a large area, so good call there. I'd also say you can probably avoid your own firefall if you want to, though you DO take damage from detonate (5 points—you take half, then resist half via fire immunity)—which puts you down 88 points.


I haven't rolled anything for Detonate yet since it doesn't trigger until next round. I'm trying to see if you'll risk eating the damage to finish me off.


Human Bachelor of Science 4 / Grad Student 5

Let's see... I'll roll saves anyway, and we'll see whether SR matters. Normally, I'd try to pin your wings and send you crashing to the ground, but that's not actually an option here.

Of course I'll risk detonate... I *do* have Improved Evasion...

Reflex vs spell: 1d20 + 26 + 2 ⇒ (2) + 26 + 2 = 30 (Alas, Fort is my only not-good save)

Alright, let's get medieval.

The Lady of Laughter feints to the side, which I'm not even going to roll because I'd succeed my feint on a natural 1.

Now, clobberin' time! No need to get fancy.

Attack 2 (sickened, bane, sneak, judgment vs. AC 37): 1d20 + 25 + 2 + 2 + 2 - 2 ⇒ (1) + 25 + 2 + 2 + 2 - 2 = 30 (Wow, and there's the natural 1 that would've let your spell through, dang)

Attack 3 (sickened, bane, sneak, judgment vs. AC 37): 1d20 + 25 + 2 + 2 + 2 - 2 ⇒ (4) + 25 + 2 + 2 + 2 - 2 = 33

Attack 4 (haste, sickened, bane, sneak, judgment vs. AC 37): 1d20 + 25 + 2 + 2 + 2 - 2 ⇒ (5) + 25 + 2 + 2 + 2 - 2 = 34

Attack 5 (ki, sickened, bane, sneak, judgment vs. AC 37): 1d20 + 25 + 2 + 2 + 2 - 2 ⇒ (19) + 25 + 2 + 2 + 2 - 2 = 48
Damage: 3d8 + 10d6 + 14 ⇒ (8, 2, 7) + (1, 2, 6, 6, 2, 4, 1, 2, 3, 4) + 14 = 62 (-1 Dex, -4 AC until end of round)

Attack 6 (sickened, bane, sneak, judgment vs. AC 33): 1d20 + 20 + 2 + 2 + 2 - 2 ⇒ (15) + 20 + 2 + 2 + 2 - 2 = 39
Damage: 3d8 + 10d6 + 14 ⇒ (8, 5, 5) + (1, 2, 1, 2, 5, 1, 6, 2, 3, 1) + 14 = 56 (-1 Dex)

Attack 6 (sickened, bane, sneak, judgment vs. AC 32): 1d20 + 15 + 2 + 2 + 2 - 2 ⇒ (8) + 15 + 2 + 2 + 2 - 2 = 27

You're at 8 Dex, now. Assuming you shrug off two more sneak attacks, and regenerate 2, that puts you at 171 HP lost. I missed a touch-fireball above, though (for 45 unresistable damage), and going back, with my regeneration, I should be down 141 damage, which means I only have 39 hp left before my tattoo triggers.


Human Bachelor of Science 4 / Grad Student 5

Oops, forgot to save vs blind.

Is it a 1?: 1d20 ⇒ 17 (I recognize if I had rolled in the proper order, that would be a 1, but I'll leave that up to your call)


It's whatever. My sight has returned which means time for the retaliation.

Swift Action to cast Dimensional Blade. All of my attacks will be targeting your Touch AC for the rest of this match.

Full-Round Action Spell Combat. Casting Second Fireball and using it as a Touch Attack w/Spellstrike. Spending my last 5 points of stamina on the Spellstrike. Keeping Power Attack off.

Fireball Spellstrike: 1d20 + 35 ⇒ (20) + 35 = 55
Confirm Crit: 1d20 + 35 ⇒ (11) + 35 = 46

Damage: 1d10 + 2d6 + 16 ⇒ (7) + (3, 3) + 16 = 29
Fire Damage: 1d6 + 10d6 ⇒ (1) + (2, 6, 3, 3, 3, 5, 3, 5, 1, 2) = 34
Possible Critical Damage: 1d10 + 16 ⇒ (9) + 16 = 25
Possible Critical Fire Damage: 10d6 ⇒ (5, 5, 3, 6, 6, 4, 2, 3, 6, 1) = 41

First Attack: 1d20 + 30 ⇒ (5) + 30 = 35
Damage: 1d10 + 2d6 + 16 ⇒ (1) + (4, 2) + 16 = 23
Fire Damage: 1d6 ⇒ 4

Second Attack: 1d20 + 30 ⇒ (20) + 30 = 50
Damage: 1d10 + 2d6 + 16 ⇒ (7) + (4, 1) + 16 = 28
Fire Damage: 1d6 ⇒ 2
Confirm Crit: 1d20 + 30 ⇒ (14) + 30 = 44
Possible Critical Damage: 1d10 + 16 ⇒ (3) + 16 = 19

Third Attack: 1d20 + 25 ⇒ (13) + 25 = 38
Damage: 1d10 + 2d6 + 16 ⇒ (9) + (2, 1) + 16 = 28
Fire Damage: 1d6 ⇒ 3

Fourth Attack: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 1d10 + 2d6 + 16 ⇒ (9) + (2, 5) + 16 = 32
Fire Damage: 1d6 ⇒ 4

And Detonate goes off at the end of the round. Let's see if I accidentally kill myself:

Spell Resistance: 1d20 + 14 ⇒ (11) + 14 = 25

Fire Damage: 10d8 ⇒ (3, 3, 8, 8, 2, 6, 1, 5, 6, 8) = 50

Reflex: 1d20 + 8 ⇒ (9) + 8 = 17

Penetrates your SR and I eat 25 points of my own fire damage and sicken myself for a round.


Human Bachelor of Science 4 / Grad Student 5

Dimensional blade normally only works for one round... are you doing something different?

Also, ow, my HP. That's 192 points of damage in one round, damn you and your nat 20s!

Your first crit would have completely killed me (and not allowed my tattoo to heal me by 180) except for my regeneration, which I would argue still takes a coup de grace or something to win. But wow, I'm down to 33 hp out of a maximum of 360. Not good!

Is it a 1?: 1d20 ⇒ 5 (and I ignore your detonate with evasion)

Can I kill you before you kill me, without resorting to blind/pin/daze dirty tricks? Hmm.

Attack 1=Auto-feint

Attack 2 (sickened, bane, sneak, judgment vs. AC 36): 1d20 + 25 + 2 + 2 + 2 - 2 ⇒ (19) + 25 + 2 + 2 + 2 - 2 = 48
Damage: 3d8 + 10d6 + 14 ⇒ (6, 6, 1) + (4, 4, 5, 2, 3, 5, 5, 2, 4, 4) + 14 = 65 (-1 Dex, -4 to your AC for the rest of the round)

Attack 3 (sickened, bane, sneak, judgment vs. AC 31): 1d20 + 25 + 2 + 2 + 2 - 2 ⇒ (9) + 25 + 2 + 2 + 2 - 2 = 38
Damage: 3d8 + 10d6 + 14 ⇒ (8, 8, 6) + (1, 3, 6, 4, 5, 5, 5, 3, 4, 1) + 14 = 73 (-1 Dex)

Attack 4 (haste, sickened, bane, sneak, judgment vs. AC 31): 1d20 + 25 + 2 + 2 + 2 - 2 ⇒ (19) + 25 + 2 + 2 + 2 - 2 = 48
Damage: 3d8 + 10d6 + 14 ⇒ (3, 6, 8) + (1, 4, 2, 6, 5, 5, 5, 5, 1, 2) + 14 = 67 (-1 Dex)

Attack 5 (ki, sickened, bane, sneak, judgment vs. AC 30): 1d20 + 25 + 2 + 2 + 2 - 2 ⇒ (3) + 25 + 2 + 2 + 2 - 2 = 32
Damage: 3d8 + 10d6 + 14 ⇒ (5, 4, 7) + (5, 1, 4, 3, 2, 4, 3, 2, 4, 6) + 14 = 64 (-1 Dex)

Attack 6 (sickened, bane, sneak, judgment vs. AC 30): 1d20 + 20 + 2 + 2 + 2 - 2 ⇒ (4) + 20 + 2 + 2 + 2 - 2 = 28

Attack 7 (sickened, bane, sneak, judgment vs. AC 30): 1d20 + 15 + 2 + 2 + 2 - 2 ⇒ (9) + 15 + 2 + 2 + 2 - 2 = 28

I think that's game, but it's a very narrow victory, and I think I only won by a combination of good reflex saves and massively damaging your dex (it's currently at 3)


Azisael wrote:
Azisael chuckles. "You trying to encourage me to go in and beat them both senseless so neither wins?".[/b]

Looks up the last post did not happen. Rewind time,

"Well that was a bad idea remind me not to fight you again. Astral, and As for you beating both let alone any one of the lady's, I would like to see you true."

You have no memory of fighting Cronossuss.
.


thunderbeard wrote:
Dimensional blade normally only works for one round... are you doing something different?

Merely a clever prediction.


Male Magus 13/Slayer 13/Oracle 13
Cronossuss Fallen of Time wrote:


Looks up the last post did not happen. Rewind time,

"Well that was a bad idea remind me not to fight you again. Astral, and As for you beating both let alone any one of the lady's, I would like to see you true."

You have no memory of fighting Cronossuss.
.

Azisael's eyebrows furrow at her first comment. "Again?"

"Well my death wish isn't currently quite that high." Azisael grins, "But for enough souls it may have been worth the attempt."

Other than hoping for a nat 1 on a save against something like baleful polymorph I'm not sure I could touch the Lady of Laughter. I wouldn't hit enough. It would take me two rounds to boost my to hit higher, then I'd be burning a swift and 2 arcane points per round to target touch, needing an 8+ on my first iterative - or spamming touch attack spells and hope I can land enough - not likely with her damage output that I'd be receiving in return.

Lady Shanolotte I'd expect to fair better against. I'd still have to largely target touch AC, but her fire theme wouldn't effect me much. Not sure if I'd win that fight though.


[b]"Could not agree more, always good to know ones limits "[/ooc]


fluid fey-touched Dreamlord

Honestly, I think with that level of power, it's quite likely to come down to "who fails a save against a Safe-or-Suck they are not immune to first" with a natural 1...

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