Playing the other sex


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I play whatever I envision the character as. Typically, I default to males, because that's what I'm used to, being a male myself most of the time (multiple personalities across the gender spectrum can really screw with your primary sometimes). That said, I'll often find playing females to be more fun than males, since it offers new and different RP opportunities.

I try to avoid gender stereotypes when I can... My male elven oracle of Callistria has been dubbed 'The Trap', given his vague androgyny, fantastic charisma score, and default strategy of dealing with social obstacles off-screen.

At some point, I'll be playing a 'genderless' character. It's a rather intriguing concept to me, a character who feels as neither, or any potential dual-gendered combination, that will be seeking a permanent transmutation or polymorph effect to rid them of it.

The Exchange

Slaunyeh wrote:
Doomed Hero wrote:
...I've seen far too many players end up with characters who are just a collection of gender stereotypes. I'm afraid of doing that, and not realizing I'm doing it.
This can also happen when playing your own gender. :)

I hear that! (hawk-PTOOEY!) Well, time to go ogle some women, have a beer, and cheer on a local sports team! Where's the keys to my big truck? Which, I may add, I built myself so I could go hunting in it.


Eidolon and NPC/pregens excluded, i have a break-even.

The male characters are more serious (aside from the Gnome or bard) while i like the females to be optimistic & kind or just badass. Saying that, they're all still low in lvl, but that's beside the point.

Example:
During a recruitment you're not the first and you see the applicants. Let's say they are all males; sure you can roll/build yet another dude, but if you think a woman that has "personality X" would make for good rp or the woman can outfight/outbluff the guys and be the badass, sure why not.
Maybe you found inspiration in a comic and want to see such a character come to life, sort to speak. (I have, it'd be a shame if she'd die of course, since it contradicts the character she's based upon)

It depends on what kind of person you'd like to see fleshed out in an adventure. Plus....if you're male/female playing the opposite gender you know what potential buttons to press for a laugh. If something works on you, why not use that trick yourself?


my roomate and i, default to female, and we usually default to petite framed, cute, and soft yet delicate featured. something deceptively youthful, usually in the racial equivalent to late teens or early twenties who could due to frame and genetics, pass for closer to early to mid teens. usually in darker hued period garb, most often of victorian or transylvanian design, usually for that gothic horror appeal. we both like faeries and outsiders, especially nymphs, and elementals, and we both played a few exceptions, despite sharing an account, my boyfriend, played kyra steelskin, who was an experiment in "how far can i push the butch angle?". just to let you know, this is Ilina, the second user for this account posting. we share a desktop, a home, a room, a bed, and a lot of stuff. we get mistaken for the same person due to people making assumptions on one account.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Can of worms question.

In a perfect world, I would be fine with it as every player would be mature with it and handle their opposite gender character with some sense of literary respect and respect for the gender with respect.

There are players that can do this, more power to them.

Sadly, the vast majority of the time I run across players that play heavy negative stereotypes to the point of offending some of the other players at the table.
Examples are usually male players with female characters. Playing such characters as helpless seducers that backstabbed the rest of the party. One made a prostitute character just to make money. Needless to say, it offended the few female players we had. Had one female player create a male character that was disturbing, though the character was more disruptive in the sense of backstabbing the group and devolving the game with grade school humor. Point is, Shenanigans like that made me hesitant to allow opposite gender characters unless I was confident the player could be respectful and mature about it.

The exception was a female player that played male characters whenever the RPG was a historical one, or one in which the game world tended to place women characters at a disadvantage in adventuring (Victorian settings, Old West, etc.).


KestrelZ wrote:

Can of worms question.

In a perfect world, I would be fine with it as every player would be mature with it and handle their opposite gender character with some sense of literary respect and respect for the gender with respect.

There are players that can do this, more power to them.

Sadly, the vast majority of the time I run across players that play heavy negative stereotypes to the point of offending some of the other players at the table.
Examples are usually male players with female characters. Playing such characters as helpless seducers that backstabbed the rest of the party. One made a prostitute character just to make money. Needless to say, it offended the few female players we had. Had one female player create a male character that was disturbing, though the character was more disruptive in the sense of backstabbing the group and devolving the game with grade school humor. Point is, Shenanigans like that made me hesitant to allow opposite gender characters unless I was confident the player could be respectful and mature about it.

The exception was a female player that played male characters whenever the RPG was a historical one, or one in which the game world tended to place women characters at a disadvantage in adventuring (Victorian settings, Old West, etc.).

my Roomate and i, play females, but we treat them the same way we treat males, gender isn't even a factor in their personality. unless we play members of a hedonistic nationality, such as the Roman Empire or Japan in General. we tend to usually go the Asexual route, unless we have "stalker magnet" as a flaw.

any sexuality explored by the characters is generally assumed to be glossed over, unless the DM really demands permission to give a graphic description, and Weekly William's descriptions, as well as a few bad fanfics, inspired my excessive levels of description

when i describe a characters attire, i am learning to not enter full on "Costume Porn". the term being a descriptor that refers to costume descriptions so elaborate that i go far enough to describe every layer of the character's clothing, from the outermost layers, to the undergarments concealed beneath her bloomers, layer by lair, but we do that with male charas too. because we need a baseline for the other players to work with. and we need to encourage them to describe, but usually, they get intimidated by a girl and her boyfriend each spending 10 minutes on description or handing a typed handout to pass around. neither of us can draw, but we aren't bad at finding anime pics, and we aren't bad at excessive description.

but then, i'm not a fan of settings that are either so altruistic they poop rainbows nor am i a fan of settings so dark it might as well be "misery porn". but i run into "misery porn" more than "Altruism". an excessively peaceful and idealistic setting like pleasantville or some other mary-sue-topia is likely so lacking in conflict or goals to resolve, that you have to avoid it. but i avoid Sir Roland levels of altruism regardless of campaign. but i tend to be a more pragmatic and preservationist player that will usually perform mildly reckless but instigative things that encourage the group to advance the plot, so it is like a form of plot friendly reckless instigation. usually out of a desire to help out, even if it costs a small amount of resources.


As others have mentioned, gender comes about during the concept phase, and in tabletop varies with the group. On MMORPGs I am more likely to alternate; playing online tabletop, I also alternate but I want to find suitable voice changing software as I have something of, in spite of my range, a tendency towards Unmistakable Man Voice.


TheAntiElite wrote:
As others have mentioned, gender comes about during the concept phase, and in tabletop varies with the group. On MMORPGs I am more likely to alternate; playing online tabletop, I also alternate but I want to find suitable voice changing software as I have something of, in spite of my range, a tendency towards Unmistakable Man Voice.

i don't think voice technology would help a mute female that depends on her boyfriends ability to read her writing from a personal sized whiteboard aloud, in other words, what my boyfriend and i do. because unlike most girls, i can't physically speak

gender doesn't even influence concept for me, gender might influence appearance and maybe anatomy, but the choice of whether the badass warrior is a pint sized female, a burly hulk of a man, an amazon or a male of average size is purely aesthetic and purely based upon mood. most people assume, pint sized female, so that is what the 2 of us usually play.

gender usually doesn't matter because no matter what character i play, the critical hit chart, critical fumble chart, and so on, keep making them more sterile than a mule, in fact, savage worlds, they don't bother making me roll the injury chart, because they know i am going to get the sterile injury again, and again, and again.

The Exchange

Auren "Rin" Cloudstrider wrote:


gender doesn't even influence concept for me, gender might influence appearance and maybe anatomy, but the choice of whether the badass warrior is a pint sized female, a burly hulk of a man, an amazon or a male of average size is purely aesthetic and purely based upon mood. most people assume, pint sized female, so that is what the 2 of us usually play.

gender usually doesn't matter because no matter what character i play, the critical hit chart, critical fumble chart, and so on, keep making them more sterile than a mule, in fact, savage worlds, they don't bother making me roll the injury chart, because they know i am going to get the sterile injury again, and again, and again.

For me i will not play females with high strength. Not that a woman cannot have it, just that i accept reality that a woman of that strength would be just as big and muscled as a man, not the 130 lbs or less that we think of as feminine. To the flip side of that (mostly thanks to tv) i envision almost all high dex concepts as female

Silver Crusade

Andrew R wrote:
Auren "Rin" Cloudstrider wrote:


gender doesn't even influence concept for me, gender might influence appearance and maybe anatomy, but the choice of whether the badass warrior is a pint sized female, a burly hulk of a man, an amazon or a male of average size is purely aesthetic and purely based upon mood. most people assume, pint sized female, so that is what the 2 of us usually play.

gender usually doesn't matter because no matter what character i play, the critical hit chart, critical fumble chart, and so on, keep making them more sterile than a mule, in fact, savage worlds, they don't bother making me roll the injury chart, because they know i am going to get the sterile injury again, and again, and again.

For me i will not play females with high strength. Not that a woman cannot have it, just that i accept reality that a woman of that strength would be just as big and muscled as a man, not the 130 lbs or less that we think of as feminine. To the flip side of that (mostly thanks to tv) i envision almost all high dex concepts as female

The two solutions I mainly use for high Str females are 'statuesque' 6-foot athletes, or more petite females who have another excuse. Such reasons include: 'elves are pound-for-pound stronger then humans', 'some strong non-human blood in her ancestry', 'blessing, such as Buffy Summers gets from being The Slayer', whatever sounds cool.


Ellis Mirari wrote:
Yah the more people respond to it, the less that GM's decision makes sense, because I can't imagine a decent game where the GM is always either an inhuman monster or an NPC of his same sex.

Deathwatch? Because women can't be space marines! For reasons!

To be fair...:
Admittedly, by the time they're done messing with the genetic makeup of the guys who become space marines, I don't know that they classify as male anymore either beyond the fact that they're walking mountains of muscle common to power fantasies... and even if the setting included female space marines, they'd probably be almost indistinguishable from the males due to the aforementioned genetic manipulation. I think it was actually brought up in one of the 40K novels, set when the Emperor was still up and walking as opposed to being a living corpse trapped on his life preserving throne. Someone mentioned the possibility of female marines to the Emperor, and he wasn't particularly amused. Something to do with the modifications being based on some mutation he had that would only work with males, or some crap like that.

I suppose the Sisters of Battle might show up from time to time... but they tend to get a pretty rough time in the fluff, so I sometimes think I'd be more comfortable if they didn't. There's an actual canon storyline where a bunch of Sisters of Battle who had strong enough faith to resist corruption call for assistance from the Grey Knights... who promptly show up, slaughter all surviving sisters and use their blood to paint wards against possession/daemonic magic. Despite the fact that it was pointless to do so, because Grey Knights are explicitly described as being so strong of faith that they're immune to corruption by Chaos.

Can't say I'd really want to play in a game like that though, even if the system is a lot of fun for the sheer over the top nature of it.

As for how I feel about it personally. I play characters of all kinds. On Friday night I was playing a male character who was playing a female character. I guess I tend towards male slightly more, but as long as I can see some small aspect of myself in a character I'm usually okay playing it. Gender doesn't have to match as long as I identify somehow.

Silver Crusade

"Auren "Rin" Cloudstrider wrote:
unlike most girls, i can't physically speak

Forgive me, but is it 'you' the player or 'you' the character that can't speak?

Thirty-two years ago I created a super-hero based on me (because the rules of Villains & Vigilantes told us to base our first hero on ourselves), and I chose the drawback, 'mute', because I thought it would be cool (I'm not mute IRL). Since I was the only player, I had to interact with every NPC without talking, and found it too frustrating. My hero soon 'invented' a device that could broadcast his thoughts telepathically.

I also created another hero to be his girlfriend. I've never had a problem with playing females, because my perspective in creating characters is that of an author or TV writer, where I create characters with whatever gender fits. I then play the ones I find most interesting or cool.

I once had a DM who disapproved of anyone playing the opposite gender on the grounds that one gender didn't really know how the other thought. I pointed out that, a) no-one expects our acting to be Olivier/Streep quality, and b) that reasoning sounds okay, until you consider that you're quite happy to let us play a dwarf or an elf, but you don't want us to play a woman because they are too alien???

The Exchange

Malachi Silverclaw wrote:
Andrew R wrote:
Auren "Rin" Cloudstrider wrote:


gender doesn't even influence concept for me, gender might influence appearance and maybe anatomy, but the choice of whether the badass warrior is a pint sized female, a burly hulk of a man, an amazon or a male of average size is purely aesthetic and purely based upon mood. most people assume, pint sized female, so that is what the 2 of us usually play.

gender usually doesn't matter because no matter what character i play, the critical hit chart, critical fumble chart, and so on, keep making them more sterile than a mule, in fact, savage worlds, they don't bother making me roll the injury chart, because they know i am going to get the sterile injury again, and again, and again.

For me i will not play females with high strength. Not that a woman cannot have it, just that i accept reality that a woman of that strength would be just as big and muscled as a man, not the 130 lbs or less that we think of as feminine. To the flip side of that (mostly thanks to tv) i envision almost all high dex concepts as female
The two solutions I mainly use for high Str females are 'statuesque' 6-foot athletes, or more petite females who have another excuse. Such reasons include: 'elves are pound-for-pound stronger then humans', 'some strong non-human blood in her ancestry', 'blessing, such as Buffy Summers gets from being The Slayer', whatever sounds cool.

I cannot do that. i cannot accept a small woman with 18 strength any more than i could a 5 foot 130 lbs man. People make excuses to accept petite feminine girls with massive str but most would balk at an equally tiny male for some reason


Andrew R wrote:
Auren "Rin" Cloudstrider wrote:


just that i accept reality that a woman of that strength would be just as big and muscled as a man, not the 130 lbs or less that we think of as feminine. To the flip side of that (mostly thanks to tv) i envision almost all high dex concepts as female

Why not just play the occasional big burly gal or svelte little wiry guy then, to mix it up?

Arguably, the whole point in varying up your male and female characters is to promote some variety, so hey, vary it up. Don't match a particular class type with a particular gender, try some variety with ethnicity and body types and family histories, try the elven barbarian or the dwarf wizard, etc.etc.

The Exchange

Googleshng wrote:
Andrew R wrote:
Auren "Rin" Cloudstrider wrote:


just that i accept reality that a woman of that strength would be just as big and muscled as a man, not the 130 lbs or less that we think of as feminine. To the flip side of that (mostly thanks to tv) i envision almost all high dex concepts as female

Why not just play the occasional big burly gal or svelte little wiry guy then, to mix it up?

Arguably, the whole point in varying up your male and female characters is to promote some variety, so hey, vary it up. Don't match a particular class type with a particular gender, try some variety with ethnicity and body types and family histories, try the elven barbarian or the dwarf wizard, etc.etc.

I love the idea of unusual class/race combos but if the stats and abilities are too much of a penalty why do it?


Andrew R wrote:
For me i will not play females with high strength. Not that a woman cannot have it, just that i accept reality that a woman of that strength would be just as big and muscled as a man, not the 130 lbs or less that we think of as feminine. To the flip side of that (mostly thanks to tv) i envision almost all high dex concepts as female

That's lovely. Thanks for sharing.


Andrew R wrote:
Auren "Rin" Cloudstrider wrote:


gender doesn't even influence concept for me, gender might influence appearance and maybe anatomy, but the choice of whether the badass warrior is a pint sized female, a burly hulk of a man, an amazon or a male of average size is purely aesthetic and purely based upon mood. most people assume, pint sized female, so that is what the 2 of us usually play.

gender usually doesn't matter because no matter what character i play, the critical hit chart, critical fumble chart, and so on, keep making them more sterile than a mule, in fact, savage worlds, they don't bother making me roll the injury chart, because they know i am going to get the sterile injury again, and again, and again.

For me i will not play females with high strength. Not that a woman cannot have it, just that i accept reality that a woman of that strength would be just as big and muscled as a man, not the 130 lbs or less that we think of as feminine. To the flip side of that (mostly thanks to tv) i envision almost all high dex concepts as female

I meanwhile enjoy visualizing disproportionate strength, and waif-fu. It's cool that games can accommodate players of disparate tastes.

In Vampire, one of the NPCs that I thought up for an vampire pack was a little girl who could (due to vampiric strength) probably have lifted a car overhead. The incongruity between her childish appearance and her ability to fling dumpsters was a wonderful way to play on player's preconceptions.


To answer the topic, I almost always play characters of the opposite sex. However, I almost never play characters of the opposite gender.


In 38 years of being a GM I have played many characters,never, not once, has any player I've played with been interested in romance, sex, relationships, or hook ups of any kind with any NPC I was running

Maybe there is something wrong with me


Were they too little detailed?
I believe there was a thread somewhere in advice/suggestions about how to add attachment/appeal to the NPC.

Don't many things start with just the incidental line or action, be that heroically saving or of kindness.


Well, there have been all kinds of situatuions, all kinds of levels of detail, just never saw anyone decide that going after an NPC as a romantic interest was what they wanted to do.

It has been suggested to me that as I am a rather intense person, in real life, that this kind of thing never happened because I may have played the NPCs too well.

Scarab Sages

To my mind if someone's allowed to play a dwarf, gnome, or elf why should they not be allowed to play as a man or woman? I've had players claim that they won't play members of the opposite sex because "I can't understand how they think" and yet they're quite happy playing non human characters who should have a distinctly different psychology. They invariably play them as "humans in funny suits". I've even witnessed one of these players claim that "only a gay man can play a woman as only they would understand how women think." He's happily married now. Much more open minded too. I think his wife might have had something to do with that :).

The Exchange

Scythia wrote:
Andrew R wrote:
Auren "Rin" Cloudstrider wrote:


gender doesn't even influence concept for me, gender might influence appearance and maybe anatomy, but the choice of whether the badass warrior is a pint sized female, a burly hulk of a man, an amazon or a male of average size is purely aesthetic and purely based upon mood. most people assume, pint sized female, so that is what the 2 of us usually play.

gender usually doesn't matter because no matter what character i play, the critical hit chart, critical fumble chart, and so on, keep making them more sterile than a mule, in fact, savage worlds, they don't bother making me roll the injury chart, because they know i am going to get the sterile injury again, and again, and again.

For me i will not play females with high strength. Not that a woman cannot have it, just that i accept reality that a woman of that strength would be just as big and muscled as a man, not the 130 lbs or less that we think of as feminine. To the flip side of that (mostly thanks to tv) i envision almost all high dex concepts as female

I meanwhile enjoy visualizing disproportionate strength, and waif-fu. It's cool that games can accommodate players of disparate tastes.

In Vampire, one of the NPCs that I thought up for an vampire pack was a little girl who could (due to vampiric strength) probably have lifted a car overhead. The incongruity between her childish appearance and her ability to fling dumpsters was a wonderful way to play on player's preconceptions.

In a situation where there are mechanics for that (it is the "physics" and laws of that universe) it doesn't bother me. a tiny (low str) vampire maxing out potence is 100% legit to me. Saying my 100 lbs pathfinder character has 18 str just bothers me, and it bothers me that it is done to justify normal or sexy girls not the mountain of woman that could be that strong. no one does that to BS a tiny male character.


I've played seven characters or so in my time as a RPGer, and of those, three have been female. I just kind of start with an idea- a personality, a class, a race, a build, whatever- and just let the character develop naturally from there, male, female, whatever. Roleplaying is an opportunity for us to get away from ourselves if we want to, so as long as the player's comfortable, why not? Also, two of the five players in my Pathfinder group IRL are female, and both of them have played as male characters before. No major problems aside from the other players occasionally using the wrong set of pronouns. I could see this being an issue if you're playing with certain types of people, but in my group, it's never been a problem.

I think it's probably easier to get into the idea of playing the opposite gender if you've GMed before, since you'll almost certainly have to portray an NPC of said opposite sex sooner or later. I tend to divide things pretty evenly down the gender line when it comes to planning NPCs, so it's no big deal for me.

Sovereign Court

Generally, every new PFS character of mine is the opposite gender of the one before.

Although I do have a Chelish Diva Castrato Crossdresser, so that one kinda counts as "both".

Also, I have to admit, I pick a mini for a character before I make the character sheet, so that has an entirely undue influence on the gender of a new character as well.

The Exchange

deusvult wrote:

Generally, every new PFS character of mine is the opposite gender of the one before.

Although I do have a Chelish Diva Castrato Crossdresser, so that one kinda counts as "both".

Also, I have to admit, I pick a mini for a character before I make the character sheet, so that has an entirely undue influence on the gender of a new character as well.

I keep saying i would love to do that with artwork, make the character fit the art as best i can instead of making the stats and finding a pic close enough


Andrew R wrote:
Googleshng wrote:
Andrew R wrote:
just that i accept reality that a woman of that strength would be just as big and muscled as a man, not the 130 lbs or less that we think of as feminine. To the flip side of that (mostly thanks to tv) i envision almost all high dex concepts as female

Why not just play the occasional big burly gal or svelte little wiry guy then, to mix it up?

Arguably, the whole point in varying up your male and female characters is to promote some variety, so hey, vary it up. Don't match a particular class type with a particular gender, try some variety with ethnicity and body types and family histories, try the elven barbarian or the dwarf wizard, etc.etc.

I love the idea of unusual class/race combos but if the stats and abilities are too much of a penalty why do it?

For variety's sake. Although really, having less than optimal racial stats isn't really as big a deal as most people make it out, unless you're playing a class/using a stat method where you're really desperately scraping for every point you can.

The Exchange

Budd the C.H.U.D. wrote:

I've played seven characters or so in my time as a RPGer, and of those, three have been female. I just kind of start with an idea- a personality, a class, a race, a build, whatever- and just let the character develop naturally from there, male, female, whatever. Roleplaying is an opportunity for us to get away from ourselves if we want to, so as long as the player's comfortable, why not? Also, two of the five players in my Pathfinder group IRL are female, and both of them have played as male characters before. No major problems aside from the other players occasionally using the wrong set of pronouns. I could see this being an issue if you're playing with certain types of people, but in my group, it's never been a problem.

I think it's probably easier to get into the idea of playing the opposite gender if you've GMed before, since you'll almost certainly have to portray an NPC of said opposite sex sooner or later. I tend to divide things pretty evenly down the gender line when it comes to planning NPCs, so it's no big deal for me.

My group is 3 men, 3 women. All of the women have played male characters from time to time, i am the only male to ever cross that line even though not specifically with this group (living campaigns we were all in)

The Exchange

Googleshng wrote:
Andrew R wrote:
Googleshng wrote:
Andrew R wrote:
just that i accept reality that a woman of that strength would be just as big and muscled as a man, not the 130 lbs or less that we think of as feminine. To the flip side of that (mostly thanks to tv) i envision almost all high dex concepts as female

Why not just play the occasional big burly gal or svelte little wiry guy then, to mix it up?

Arguably, the whole point in varying up your male and female characters is to promote some variety, so hey, vary it up. Don't match a particular class type with a particular gender, try some variety with ethnicity and body types and family histories, try the elven barbarian or the dwarf wizard, etc.etc.

I love the idea of unusual class/race combos but if the stats and abilities are too much of a penalty why do it?
For variety's sake. Although really, having less than optimal racial stats isn't really as big a deal as most people make it out, unless you're playing a class/using a stat method where you're really desperately scraping for every point you can.

I say my next character should be a halfling swashbuckler just to have a non-penalized small front line fighter


The Fourth Horseman wrote:

I would feel awkward playing a woman.

Also, I don't feel I understand women enough to make an accurate and/or flattering portrayal. I don't want to offend the female gamers at my tables. I understand being a man, so that's what I play.

This is a reasonable point of view, and I agree to a extent. When I do play a female PC, I always play her as somewhat unusual, growing up as a "Tomboy" etc, with rather "Male" attitudes for that day & age. Of course, there's plenty of females with those also, so this is not too outre by any means.

So I don't tend to play a very "girly" PC, or one who flirts with or sleeps with the male PC's in the group. I tend to play one who considers herself "One of the boys' in some ways, even tho clearly a female.


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I've never worried about how I play either male or female npcs, I just assume I am correct in my belief that women behave just like men, when men are not around, and men behave just like women, when women are not around.

The Exchange

Terquem wrote:
I've never worried about how I play either male or female npcs, I just assume I am correct in my belief that women behave just like men, when men are not around, and men behave just like women, when women are not around.

close to the truth enough


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Snorter wrote:
TanithT wrote:
using the gaming table to play out ANY kind of sexual fantasies is a pretty rotten idea.
Especially when it's covered in d4s, or miniatures carrying spears.

Hey! I don't go around judging what you like!


Malachi Silverclaw wrote:
"Auren "Rin" Cloudstrider wrote:
unlike most girls, i can't physically speak

Forgive me, but is it 'you' the player or 'you' the character that can't speak?

me the Player. as the player, i'm a pint sized clinically mute female, completely damaged voice box beyond repair from too many sore throats over the course of 25 years of life.

i have played burly women or small males before, but my boyfriend and i have the most fun with Waif-Fu, when the pint size girl is stronger than any burly males she encounters despite her small frame due to some unique fantasy training regiment or something. because fantasy training regiments make sense.

i actually played a pint sized girl with a massive strength and constitution but s%$~ty charisma, she was a pint sized and obnoxious fey blooded genasi of the water element with 22 strength, 18 constitution, 17 dexterity, 15 intelligence, 14 wisdom and 4 charisma after racial modifiers on rolled stats. 2d6+6. she had a 3.0 Background Feat that gave her +2 to strength, martial weapon proficiency and an extra hit point per level.


Since this got necro'd...

I usually play as women in games, mostly 'cause it feels right.

The Exchange

And that really is the best reason to play anything.


Late to the reply, but I will note that, for me, people have a hard time grokking me playing a female character BECAUSE of my voice. I'm very much so cis-male. I would basically be causing all my characters to have a case of Doctor Girlfriend, or should I say Dr. Mrs. The Monarch?

Yes, I know some find that hot.

The Exchange

TheAntiElite wrote:

Late to the reply, but I will note that, for me, people have a hard time grokking me playing a female character BECAUSE of my voice. I'm very much so cis-male. I would basically be causing all my characters to have a case of Doctor Girlfriend, or should I say Dr. Mrs. The Monarch?

Yes, I know some find that hot.

A buddy of mine had a female friend like that. behind her back a bunch of people referred to her as Man-voice. Of course in that circle of friends we all had fairly unflattering names for each other.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I posted the same in this thread before the nnecromancer cast animate thread...

I've played scores, if not more than a hundred PCs over the years, in various game systems. Probably about half have been female.

I'm very much a cisgendered man: six-foot-two, kind of burly, shaved head, and a goatee.

I've been told by male and female players that when I play a female PC, you can just tell. (I use some of my acting training.) Vocal inflection, body language, etc, all come into play. It helps that my groups always play in first-person, and our games tend to emphasize narrative over game mechanics.

My female PCs run the gamut, as do my male PCs. Some are bookish, some flamboyant, some no-nonsense, some flighty, some noble, some flirty, some honorable, some who'll sell you out for a pack of cigarettes.

Bottom line: People are people. That's true of men and women. It's impossible to role-play "a woman"...the art is in playing a character.


Andrew R wrote:
For me i will not play females with high strength. Not that a woman cannot have it, just that i accept reality that a woman of that strength would be just as big and muscled as a man, not the 130 lbs or less that we think of as feminine. To the flip side of that (mostly thanks to tv) i envision almost all high dex concepts as female

Sometimes it's fun to invert expectations. Personally, I really love the idea of a very petite, feminine, young woman with Kryptonian level super strength and toughness. (This works best for a superhero game, obviously.)


See, for me, characters tend to form whole cloth, and I have to work around what the imagination spawned. If the characters are 'birthed' female, so be it. If they end up a different orientation than myself, so be it. I can only count one trans* character in my current active roster, and that is in WoW and contextually appropriate. I have more successful experience with online gaming because of verisamillitude.

I'm probably overly paranoid about it.

Odd tangent -looking over past and present characters, I find my females trend slightly less...benevolent. By which I mean that if I were looking at things on the alignment scale more of my female characters would be evil based on the value of life aspect. I am not sure how I feel about this observation.

The Exchange

JoeJ wrote:
Andrew R wrote:
For me i will not play females with high strength. Not that a woman cannot have it, just that i accept reality that a woman of that strength would be just as big and muscled as a man, not the 130 lbs or less that we think of as feminine. To the flip side of that (mostly thanks to tv) i envision almost all high dex concepts as female

Sometimes it's fun to invert expectations. Personally, I really love the idea of a very petite, feminine, young woman with Kryptonian level super strength and toughness. (This works best for a superhero game, obviously.)

Only if there is a mechanic to explain it. otherwise it feels wrong to have a tiny girl with massive str just as much as a 600 lbs sumo with 20 dex and max stealth is just wrong.


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the mechanic is dragons


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Lamontius wrote:
the mechanic is dragons

That pretty well sums it up. If you're playing D&D or Pathfinder, you've already checked your realism at the door. If you want it back, you're in the wrong game.


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hi5


In terms of gender, I've played mostly males with one female.

In terms of sexuality, I've played a gay male character (complete with a handsome manservant tagging along), a (straight) female character, a gnome (who would do anything and everything so long as it was interesting), a reasonably straightlaced male (who would occassionally remind everyone that he collected demon porn as a hobby), a bookish male who would prefer to do his breeding via magic rather than biology, and a light elemental who had been trapped in a human (male) body due to magic gone wrong.

Oddly...
-while playing the female, it took one player 6 sessions to realize that I was playing a female character. To be fair, it took me almost as long to realize that another player in the same group was ALSO playing a female character. It didn't come up in-game very often.
-the straightlaced pornographer is the character who can creep a table out pretty much at will, simply by discussing his hobby.
-the gay character is my most overtly sexual character. This actually isn't very much- mostly its because the "opportunity" is so close at hand.
-the character who has come the closest to getting married (and my only character to get on-screen acknowledgement of 'activity') was the light elemental. Ironically, it was the fact that his character's innocence and openness to the human body that has caused him to get farther down the 'mainstream' path than any other character.

The Exchange

Still waiting for my carrion crown group to realize my barbarian is gay. No real opportunity to really even hint at it since it is so plot driven


TheAntiElite wrote:

Late to the reply, but I will note that, for me, people have a hard time grokking me playing a female character BECAUSE of my voice. I'm very much so cis-male. I would basically be causing all my characters to have a case of Doctor Girlfriend, or should I say Dr. Mrs. The Monarch?

Yes, I know some find that hot.

My regular way of speaking can be pretty effeminate at times, but I don't go out of my way to "sound like a woman". I might toss on an inflection or accent or two depending on the character, but normally I just use my own voice.


Of the last 10 characters I've played in tabletop roleplaying games, 7 of them have been female.
The character I'm playing now in a group with 2 females and 3 guys is a female, making the PCs line up 3 females and 2 guys.

In some of those games it was to balance or contrast what I always felt was a far too male-centric dynamic because they were kind of weird about inviting actual women to play. In some, it simply fit the story I wanted to play out better.

I never worked to change my voice or affect any specific "feminine" behavior. I tend to focus on motivation, story, etc...
I just act like I would expect her to act, say what I would expect her to say.
They're never "gay" for the sake of that fantasy, nor really sexual at all because there is usually in-game reason why pursuing that is just impractical or not particularly of interest. (plus most GMs I have played with have gotten uncomfortable playing stuff like that out further than a handshake or the vaguest of insinuation.)

I don't give it a lot of thought past, "I like heroines."

So I play them.


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SeeDarkly_X wrote:
I don't give it a lot of thought past, "I like heroines."

Hi! I'm a heroine addict.

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