Concept Help: Natural Weapon Ranger + Arcane Strike


Advice


Is there a means to be a Natural Weapon Ranger with a claw-claw-bite attack that has a spell-like ability to use with Arcane Strike?

A natural weapons ranger can select the Aspect of the Beast feat to get two claws. So, a bite plus spell-like ability is all that is missing.

...tiefling can get a bite, but lose their spell-like ability doing so.

...gnomes and aasimars have the spell-like ability, but don't have the bite.

...tengus can get the claw-claw-bite, but are missing the spell-like ability.

The end goal is a Skirmisher Guide Ranger character that uses natural weapons.


Rory wrote:

Is there a means to be a Natural Weapon Ranger with a claw-claw-bite attack that has a spell-like ability to use with Arcane Strike?

A natural weapons ranger can select the Aspect of the Beast feat to get two claws. So, a bite plus spell-like ability is all that is missing.

...tiefling can get a bite, but lose their spell-like ability doing so.

...gnomes and aasimars have the spell-like ability, but don't have the bite.

...tengus can get the claw-claw-bite, but are missing the spell-like ability.

The end goal is a Skirmisher Guide Ranger character that uses natural weapons.

The only way I see you getting a bite AND the prerequisite arcane spell is taking a level in an arcane casting class. Sorceror, Wizard, Summoner, Bard, etc.

Summoner would be cool, use your eidolon as a kinda scout?
Sorceror- nature-related bloodline?


bigrig107 wrote:
The only way I see you getting a bite AND the prerequisite arcane spell is taking a level in an arcane casting class.

That's a spell, not a spell-like ability.

A spell-like ability can use character level while spells typically are tied to class level.

Eldritch Heritage can be used to pick up a bloodline that has a spell-like ability. This is starting to range into a grand deviation, but that would work to get a claw-claw-bite + spell-like ability for a half-orc, tengu, and tiefling.

Any other ideas?


Pathfinder Starfinder Roleplaying Game Subscriber

Why precisely do you want arcane strike? Is it for the damage, or counting as magic? Or is it just the concept thats important?

Sczarni

Does Arcane strike work with a spell like ability? The pre-requisite is to be able to cast Arcane Spells.

Assuming is works with SLA's, does the SLA have to do damage in order to qualify?

The reason I ask is that a Half-Orc could get the bite attack, the Ranger gets the claws via combat style and you could dip 3 levels into Horizon Walker to get a SLA (Dimension Door).

Guide Ranger works great with a HW dip, and it has the added bonus of letting you take the Dimensional Agility chain of feats (if interested). The only I don't know about is if the Dimension Door SLA qualifies you for Arcane Strike or not...

Grand Lodge

Pathfinder Companion Subscriber

Well, Eldritch Claws will help with DR.

If you really want Arcane Strike, then just nab a spell-like ability granting trait, like Magical Talent.


Kolokotroni wrote:
Why precisely do you want arcane strike? Is it for the damage, or counting as magic? Or is it just the concept thats important?

In the end... for all three of those reasons.

The natural weapon ranger starts to "fall apart" somewhere in the mid levels (6-10). I don't want the character concept to become irrelevant too early. Arcane Strike can help that, or at least delay it a smidge.

Eldritch Claws can be gained at 6th level via Ranger. That'll work to account for counting as magic. However, Arcane Strike helps the other-than-natural-attacks too, so it's a bit more flexible.

I'm looking at a level 1 to 12ish range.


blackbloodtroll wrote:
If you really want Arcane Strike, then just nab a spell-like ability granting trait, like Magical Talent.

Perfect.... that's exactly the type of thing I was looking for.

Thanks All!

Sczarni

Rory wrote:
blackbloodtroll wrote:
If you really want Arcane Strike, then just nab a spell-like ability granting trait, like Magical Talent.

Perfect.... that's exactly the type of thing I was looking for.

Thanks All!

Does Magical Talent cap at CL 1, or would it scale with your Ranger CL?

Just trying to get a grip on this as it seems like a great way to add some damage to a low strength build...


Rory wrote:
The natural weapon ranger starts to "fall apart" somewhere in the mid levels (6-10). I don't want the character concept to become irrelevant too early. Arcane Strike can help that, or at least delay it a smidge.

Claws/Claw/Bite often gives you enough attack power to last until level 10 for a martial class, and by then you can just BUY more natural attacks to keep up your power (the Helm of the Mammoth Lord is popular and just in the price range for the level for a gore attack).

Really, the key here is that you need to make sure that you have more natural attacks (preferably primary ones) than iteratives. After that, you can just rely upon the fact that they all hit at full BAB and power attack without a care.

Krodjin wrote:

Does Magical Talent cap at CL 1, or would it scale with your Ranger CL?

Just trying to get a grip on this as it seems like a great way to add some damage to a low strength build...

That question is actually the reason why rangers are so great with arcane strike. For all SLA granting traits I've seen except for save Alluring (which is a dwarven religion trait, so forget about it), they say that they use your highest CL gained, or CL 1 if you have none. Rangers use a CL of their level -3, so add in magical knack and you get your level -1.


Magical Talent caps at your highest caster level, or 1 if you have none, so it'd be at Ranger CL -3 past 4th level.

Edit: Ninjad so hard

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