Light PFS scenario for a kids table - suggestions?


GM Discussion

3/5

Hi guys,
Would you have a suggestion for a light PFS scenario for a kids table?

I usually run a home game with them, so they know the rules well enough.
But tomorrow, I don't have the full group, but would still like to run them a "small" scenario, if there is any.
I'll hand them a few pregens.

I did a few scenarios with them a while back, like the first step serie and Master of the fallen fortress, so, I would rather no go back to that if possible.

So, this would need to be a fun, and relatively quick scenario.
Would be great if it didn't require too much prep time too.
I am kinda limited on prep time today.

Thoughts?

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

I found Quest for Perfection pt 1 pretty light.


Rise of the Goblin Guild is fun with a good GM, and depending on how it's run, it can be quick. It uses the chase rules, though, so that can slow things down a bit if the kids don't know the rules.

Still, lots of Goblins (and a goblin NPC) make for great fodder for an active and imaginative GM. I expect the kids would love it.

5/5 Venture-Captain, Massachusetts—Central & West aka Harley Quinn X

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There's always We Be Goblins!

Scarab Sages

I ran Goblin Guild a couple weeks ago for a PFS table that included my 6 year old son and it went pretty well. He was bored about 2 hours in, but the first half was pretty good and he liked the idea of a "good" goblin.

Oh, I was doing a test run with him before the game with Night March of Kalkamedes and that would be a fun one too. Probably any game where there are chase scenes or sailing or just exploration.

Shadow Lodge

Paizo Superscriber; Pathfinder Companion Subscriber; Starfinder Superscriber
David Montgomery wrote:
There's always We Be Goblins!

+100

My kids loved it.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Greg Hurst wrote:

I ran Goblin Guild a couple weeks ago for a PFS table that included my 6 year old son and it went pretty well. He was bored about 2 hours in, but the first half was pretty good and he liked the idea of a "good" goblin.

Oh, I was doing a test run with him before the game with Night March of Kalkamedes and that would be a fun one too. Probably any game where there are chase scenes or sailing or just exploration.

To be fair, sitting at a table for four or more hours isn't something that a normal six year old generally considers "fun". They've got a lot of energy, and they're best being active.

Scarab Sages 4/5

The following scenarios have some great characters or events that you can turn into funny situations or cool puzzle solving situations that kids have enjoyed:

Quest - Ambush in Absalom
We Be Goblins
Beginner Box - Kids Track and Advanced Kids Track
The Frostfur Captives
Rise of the Goblin Guild
Sanos Abduction
Severing Ties
The Night March of Kalkamedes
We Be Goblins Too

Silver Crusade

Just because it hasn't been suggested enough times yet: We Be Goblins!!!

Scarab Sages

LazarX wrote:
Greg Hurst wrote:

I ran Goblin Guild a couple weeks ago for a PFS table that included my 6 year old son and it went pretty well. He was bored about 2 hours in, but the first half was pretty good and he liked the idea of a "good" goblin.

Oh, I was doing a test run with him before the game with Night March of Kalkamedes and that would be a fun one too. Probably any game where there are chase scenes or sailing or just exploration.

To be fair, sitting at a table for four or more hours isn't something that a normal six year old generally considers "fun". They've got a lot of energy, and they're best being active.

No kidding, I was super nervous about him being bored, but finding other GMs can be tough. On the plus side, he's the one who ended the chase so it's good he was along.

4/5

1 person marked this as a favorite.
Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

Mists of Mwangi is a fun and short scenario that if you are careful can be a lot of fun for younger players (try to avoid having everyone paralyzed - you may need to fudge some tactics or roles depending on the level they play at) and be sure to run tactics to be fun vs maximally damaging - but rampaging Gorrilas and monkey people can be fun for kids of any age... and emphasize the last night at the museum kinda vibe.

(paralyzed players can be okay especially if you paralyze adults playing with the kids and give the kids a chance to really shine)

3/5

Thanks all for your help!

As my son already played We be goblins one and two, and Rise of the goblins guild, I think I'm gonna try the Frostfur Captives.

Thanks!

Scarab Sages

Fromper wrote:

Just because it hasn't been suggested enough times yet: We Be Goblins!!!

And We be Goblins Too

Silver Crusade

While Martin's question has been addressed, I bet this question is on a lot of folks' minds and wanted to weigh in on it.

Regarding Goblin Guild: Most of the content is fine, though some story aspects will need to be modified a bit to be more kid-friendly. That, or the GM I played it under changed story aspects to make it more edgy/hardcore. I'm not sure which, since I've only played it and not GM'ed.

The chase scene might irk them though, especially if they're running pre-gens. Some of the skill challenges in it are rough.

Other than those two caveats, it is a pretty interesting choice for younger players. I can envision six-year-old-me being okay with it, and the story would have be solid enough with minor content-level changes.

On Night March of Kalkamedes: This is a great scenario, one of my favorites, but it does demand a lot of creative problem solving and an eye for detail. I can imagine a child player being surprised by the 'gnome' at the end, and having trouble keeping Kalkamedes from crashing into things all the time because, especially in low tier games, doing so seemingly (and I may be wrong here, maybe the GM played some things differently than expected?) requires bringing a lot of random tools along.

A different suggestion: The Blakros Museum adventures might be more up a kid's alley? Mists of Mwangi and the associated runs, I believe, were pretty straightforward, have a chance for heroics and relatively 'clean' villains that won't need much rewriting to be kid friendly, and so on. At least if memory serves me right, as it has been a while since I played this one. Edit: May need to be careful with the early-on curse though. I can see kids being thrown for a loop by the "wait, your character's not on my team anymore?" aspects of it; saps or other nonlethal damage plus some healing will smooth this over if they're given some encouragement by the GM in this direction, though. It is otherwise a great scenario for younger players.

4/5

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

It is worth noting that nothing about the curse in mists means that people effected by it are "not on your team" just changed. While I've seen it run as leading to PvP you can also have a lot of fun with characters who are suddenly really interested in climbing things and being ape like.

Grand Lodge

I recently ran a couple of kids tables (ages roughly 7-11) at a con.

* Mists of Mwangi - Great fun, but they weren't too excited about the curse. I helped them figure out that knocking someone unconscious got rid of it. We took a 30-minute break in the middle and the kids held up pretty well. They also managed to skip one side of the museum, so things moved pretty quickly.

* Assault on the Kingdom of the Impossible - More grind, less fun. I probably could have coached them into RPing out of more of the combats. I also didn't like that combatants were almost all people -- I'd rather have kids killing monsters than humans.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

PFS Scenarios are very adult oriented, Many of them I'd consider at least in the PG range. A few can be run appropriately way past R if the GM and table are good with going that way.

Silver Crusade

LazarX wrote:
PFS Scenarios are very adult oriented, Many of them I'd consider at least in the PG range. A few can be run appropriately way past R if the GM and table are good with going that way.

Given the level of violence, I can't think of a single scenario that wouldn't qualify as at least PG-13 if it were made into a movie.

Sovereign Court 5/5 5/5 Venture-Captain, West Virginia—Charleston aka Netopalis

Assault on the Kingdom of the Impossible may be good for them.

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