New Set of Skull and Shackles Adventures


Skull & Shackles

The Exchange

Pathfinder Rulebook Subscriber

Guys:

I love this path. It has been interesting and I would love to see a second or third set of adventures set into a path here. You can explore more of the islands that weren't along with helping a party to build their own pirating operation. They could attach the Rahadoumi or Chelish navies. Also, the different ports could be explored. I love the whole introduction of pirates into Golarion. It makes for a fun spin on things. Please let me know if there are plans for more paths with these or with Mwangi, Sargava or the Sodden Lands.

Dorian Greywalker real name Ric M.


DorianGreywalker wrote:

Guys:

I love this path. It has been interesting and I would love to see a second or third set of adventures set into a path here. You can explore more of the islands that weren't along with helping a party to build their own pirating operation. They could attach the Rahadoumi or Chelish navies. Also, the different ports could be explored. I love the whole introduction of pirates into Golarion. It makes for a fun spin on things. Please let me know if there are plans for more paths with these or with Mwangi, Sargava or the Sodden Lands.

Dorian Greywalker real name Ric M.

It seems as if there is a LOT of assumed 'off-screen' sandboxy stuff going on in this AP - the PC's have to build up a ton of infamy and plunder... in our campaign, for instance, Rosie Cuswell played a fairly large NPC roll as Bosun's mate until she was given her own ship to sail independently under the PC's flag... later she contacted them that she needed a bit of help - a cousin (she had a great many it seemed) was a freedom fighter on Bag Island who was leading a clandestine rebellion on bag Island against its patriarch who was secretly selling slaves. That alone went on four three gaming sessions.

We were at one point captured by enemy agents and were held prisoner in the belly fo a slave ship until our cabinboy Mardus Siggs led a daring rescue attempt - which led to oen of the great lines in our campaign. The boy (young man) was completely smitten with the foul-mouthed, quick-tempered and deadly Llira, a rogue in our group. As our chains were being struck from them, the Barbarian, her closest friend, leaned in and grinning said, 'ya know, you're probably going to have to bed him now' to which she grumped 'yea, I know...'.

We also had a great story-line that none of us knew was a deviation from the book until the end... in it, the Master of Gales was secretly working to end the Eye of Abendengo (sp) as had been rumored, but was laboring to do so as a result of Machiavellian manipulations on the part of Chellish agents who were planning the invasion of their fleet the moment that barrier dissipated, hoping to catch the Shackles unawares. He enlisted the aid of the PC's in his efforts and they unwittingly particpated in the ruse, going on 'errands' for him to acquire the necessary information and artifacts. It worked perfectly, and though his magics were only temporary, it allowed the invasion to pass through unscathed. At the time, Aaron Ivey (alive and well in our campaign) had been working for months on a new flagship for our PC's, and it was finished just in time to lead the hastily assembled fleet to face the invading Chellish navy - the Master of Gales showed up unexpectedly and as partial restitution for being tricked in such a fashion, he Hallowed the ship, making it highly resistant to fire as well as the other standard benefits, providing a huge advantage in the battle to come.

There are some good paizo resources out there for the Shackles, and I whole-heartedly reccommend them.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
DorianGreywalker wrote:

Guys:

I love this path. It has been interesting and I would love to see a second or third set of adventures set into a path here. You can explore more of the islands that weren't along with helping a party to build their own pirating operation. They could attach the Rahadoumi or Chelish navies. Also, the different ports could be explored. I love the whole introduction of pirates into Golarion. It makes for a fun spin on things. Please let me know if there are plans for more paths with these or with Mwangi, Sargava or the Sodden Lands.

Dorian Greywalker real name Ric M.

i have two word for you Razor Coast, check it out! its in the pathfinder compatible line (by frog god games maybe? i forget)

The Exchange

Pathfinder Rulebook Subscriber

Thanks both for replying. I will captain yesterday. I love the idea of pirates on the high seas at any level of adventuring. I also love Katapesh and the path there as well as the Mwangi Expanse. It is the flavor of the treasure and thrill seekers.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
DorianGreywalker wrote:
Thanks both for replying. I will captain yesterday. I love the idea of pirates on the high seas at any level of adventuring. I also love Katapesh and the path there as well as the Mwangi Expanse. It is the flavor of the treasure and thrill seekers.

if you don't have Heart of the Jungle or Sargava, The Lost Colony you should get those too (the latter is a player companion) both are awesome. also the campaign book on the shackles is a HUGE help, i also love pirates and had been waiting for a pirate campaign for years so i was ecstatic when Skull & Shackles came out, i myself have to wait til christmas for Razor Coast myself but have heard wonderful things about it and can hardly wait to get it:)


Dorian - you have absolutely GOT to check out Serpent's Skull - sounds like an entire AP right up your alley and set in the same region to boot...


If you want more pirate adventures Savage Tide there as well.


Lost empires covers the cyclops empire and has ideaa for adventures.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Battles Case Subscriber

Serpents Skull is in the same area, but aside from the first chapter is completely landlocked. If you're looking for pirates there are plenty of smaller supplements for a game, but I would advise against SSk.

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