Broken Wing Gambit + Paired Opportunists


Rules Questions


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Okay, here is the relevant text:

Broken Wing Gambit: Whenever you make a melee attack and hit your opponent, you can use a free action to grant that opponent a +2 bonus on attack and damage rolls against you until the end of your next turn or until your opponent attacks you, whichever happens first. If that opponent attacks you with this bonus, it provokes attacks of opportunity from your allies who have this feat.

Paired Opportunists: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action.

Okay, so you have two melee types standing side-by-side facing a large monster. Both have the above feats. PC #1 Attacks and hits, using Broken Wing Gambit. The Monster attacks that PC in return, provoking an AoO from PC #2.

Question 1: Does that trigger Paired Opportunists, allowing PC #1 an AoO as well?

Question #2: Since activating Broken Wing Gambit is a free action, can PC #2 use it when making his AoO?

Now it gets good. Let's say that both PC's also have Crane Riposte (we have twin builds in our upcoming WotR game). When the monster attacks PC#1 in the above example, the PC uses Crane Wing to deflect that attack, provoking an AoO in response. So now PC #1 is making an AoO with Crane Riposte, provoking an AoO from PC #2, then, PC #2 is making an AoO due to the BWG, provoking an AoO from PC #1 - and then of course making his normal attack(s) on his turn.

Sound right?

PC #1 attacks and hits, activating Broken Wing Gambit.
Monster attacks PC #1 in response, but PC #1 uses Crane Wing to deflect the first attack.
PC #1 makes an AoO due to Crane Riposte.
PC #2 makes an AoO due to Paired Opportunists.
PC #2 makes another AoO due to Broken Wing Gambit and chooses to activate BWG himself.
PC #1 makes another AoO due to Paired Opportunists.
Monster makes the remainder of his attacks against PC #1 (as attacking PC #2 at this point would only confuse things further)
PC #2 makes his attacks as normal.


My only concern is that I thought you could only take one AoO on a Monster, in response to a given action that it takes

In your example, all the monster did was take one attack action

I am in your corner on this, because it sounds awesome, but I feel like something is being missed

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

"Question #2: Since activating Broken Wing Gambit is a free action, can PC #2 use it when making his AoO?"

You can use a free action only during your turn, so, unless you get a free action during your turn, no you can't.


I agree with diego, first question yes. Second question no.


Diego and Claxon, thanks for your responses, I missed that and of course you are correct.

Lamontius wrote:

My only concern is that I thought you could only take one AoO on a Monster, in response to a given action that it takes

In your example, all the monster did was take one attack action

I am in your corner on this, because it sounds awesome, but I feel like something is being missed

I, like you, wonder if something is being missed, but I don't think that's it. Here's the relevant text from Crane Riposte:

Whenever you use Crane Wing to deflect an opponent’s attack, you can make an attack of opportunity against that opponent after the attack is deflected.

It seems to me as if the wording implies that your AoO is being provoked by your deflection of the attack, not the attack itself. If you didn't chose to deflect, there would be no AoO despite the monster's attack.

So PC #2 is making one AoO triggered by the Monster's attack due to BWG, and one AoO triggered by PC #1's use of Crane Riposte, no?


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By the way, this is the build for the two as it stands now; I've been working on it for quite a while. The two levels of MoMS come at 2nd and 3rd, the two levels of Lore Warden come at 11th and 12th.
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Aasimar 16th level Dervish of Dawn / 2nd level Master of Many Styles / 2nd level Lore Warden
Azata-blooded, favored class bonus for Bards (Inspire Courage)

Attributes: (20 point buy)
STR - 13
DEX - 16 (+2 racial bonus, +1 @ 4th, 8th, 12th, 16th & 20th)
CON - 12
INT - 12
WIS - 8
CHA - 14 (+2 racial bonus)

Traits:
Maestro of the Society
Magical Knack

Feats:
1st - Dervish Dance
1st - Dodge
2nd - Improved Unarmed Strike
2nd - Stunning Fist
2nd - Crane Style
3rd - Crane Wing
3rd - Weapon Focus: Scimitar
5th - Broken Wing Gambit (teamwork)
7th - Paired Opportunists (teamwork)
9th - Combat Reflexes
10th - Arcane Strike
11th - Crane Riposte
11th - Improved Critical: Scimitar
12th - Seize the Moment (teamwork)
12th - Combat Expertise
13th - Power Attack
15th - Discordant Voice
17th - Critical Focus
19th - Staggering Critical


Martial, Martial, Martial! wrote:

By the way, this is the build for the two as it stands now; I've been working on it for quite a while. The two levels of MoMS come at 2nd and 3rd, the two levels of Lore Warden come at 11th and 12th.

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Aasimar 16th level Dervish of Dawn / 2nd level Master of Many Styles / 2nd level Lore Warden
Azata-blooded, favored class bonus for Bards (Inspire Courage)

Attributes: (20 point buy)
STR - 13
DEX - 16 (+2 racial bonus, +1 @ 4th, 8th, 12th, 16th & 20th)
CON - 12
INT - 12
WIS - 8
CHA - 14 (+2 racial bonus)

Traits:
Maestro of the Society
Magical Knack

Feats:
1st - Dervish Dance
1st - Dodge
2nd - Improved Unarmed Strike
2nd - Stunning Fist
2nd - Crane Style
3rd - Crane Wing
3rd - Weapon Focus: Scimitar
5th - Broken Wing Gambit (teamwork)
7th - Paired Opportunists (teamwork)
9th - Combat Reflexes
10th - Arcane Strike
11th - Crane Riposte
11th - Improved Critical: Scimitar
12th - Seize the Moment (teamwork)
12th - Combat Expertise
13th - Power Attack
15th - Discordant Voice
17th - Critical Focus
19th - Staggering Critical

It looks like it would work to me - what's more, by 12th level if one of them crits with those scimitars, it sets off another round of AoO's due to Seize the Moment.

Probably the best team build I've ever seen. Doubled, accelerated Inspire Courage, high AC and Crane's Wing, lots of AoO's, high crit chance, the ability to cast Cure spells as a move action, above average saves, availability of spells like Dance of a Hundred Cuts and Dispel Magic... of course that's all in theory - it will be interesting to see how it fares in an actual game situation.

Downside - no real ranged ability to speak of, but that's not uncommon amongst melee-types.


Martial, Martial, Martial! wrote:

Sound right?

PC #1 attacks and hits, activating Broken Wing Gambit.
Monster attacks PC #1 in response, but PC #1 uses Crane Wing to deflect the first attack.
PC #1 makes an AoO due to Crane Riposte.
PC #2 makes an AoO due to Paired Opportunists.
PC #2 makes another AoO due to Broken Wing Gambit and chooses to activate BWG himself.
PC #1 makes another AoO due to Paired Opportunists.
Monster makes the remainder of his attacks against PC #1 (as attacking PC #2 at this point would only confuse things further)
PC #2 makes his attacks as normal.

Actually the chain of events is going to be:

PC #1 attacks and hits, activating Broken Wing Gambit.
PC #2 makes an AoO due to Broken Wing Gambit.
PC #1 makes an AoO due to Paired Opportunists.
Monster attacks PC #1 in response, but PC #1 uses Crane Wing to deflect the first attack.
PC #1 makes an AoO due to Crane Riposte.
PC #2 makes an AoO due to Paired Opportunists.
Monster makes the remainder of his attacks against PC #1 (as attacking PC #2 at this point would only confuse things further)
PC #2 makes his attacks as normal.

The first AoOs are resolved before the attack, as AoOs normally are. This help seperate between which "actions" provoke.


HaraldKlak wrote:
Martial, Martial, Martial! wrote:

Sound right?

PC #1 attacks and hits, activating Broken Wing Gambit.
Monster attacks PC #1 in response, but PC #1 uses Crane Wing to deflect the first attack.
PC #1 makes an AoO due to Crane Riposte.
PC #2 makes an AoO due to Paired Opportunists.
PC #2 makes another AoO due to Broken Wing Gambit and chooses to activate BWG himself.
PC #1 makes another AoO due to Paired Opportunists.
Monster makes the remainder of his attacks against PC #1 (as attacking PC #2 at this point would only confuse things further)
PC #2 makes his attacks as normal.

Actually the chain of events is going to be:

PC #1 attacks and hits, activating Broken Wing Gambit.
PC #2 makes an AoO due to Broken Wing Gambit.
PC #1 makes an AoO due to Paired Opportunists.
Monster attacks PC #1 in response, but PC #1 uses Crane Wing to deflect the first attack.
PC #1 makes an AoO due to Crane Riposte.
PC #2 makes an AoO due to Paired Opportunists.
Monster makes the remainder of his attacks against PC #1 (as attacking PC #2 at this point would only confuse things further)
PC #2 makes his attacks as normal.

The first AoOs are resolved before the attack, as AoOs normally are. This help seperate between which "actions" provoke.

Just to clarify:

PC #1 attacks and hits, activating Broken Wing Gambit.
PC #2 makes an AoO due to Broken Wing Gambit.
PC #1 makes an AoO due to Paired Opportunists.
Monster attacks PC #1 in response, but PC #1 uses Crane Wing to deflect the first attack.

The bold line takes place because the monster initiates an attack, even if that attack is not resolved until the last line - assuming the first three attacks don't kill him off.

Here's a question, since the build takes Seize the Moment - if PC #1 hit on his attack in the third line and successfully landed a critical, would PC #2 get an additional AoO and PC #1 get another AoO in response, all still before the monster resolved his initial attack? That's what it looks like, since the AoO is triggered off the crit and not the monster's action.

I wouldn't want to be the GM dealing with these two. Or the monster for that matter - all those AoO's are at +4 to hit.


Martial, Martial, Martial! wrote:


Aasimar 16th level Dervish of Dawn / 2nd level Master of Many Styles / 2nd level Lore Warden
Azata-blooded, favored class bonus for Bards (Inspire Courage)

This looks like a ton of fun. If you don't mind I have some questions...

The dip into fighter....is it for the BAB for some of the necessary feats? If so, why make the dip at 11 and 12 instead of somewhat earlier? Also, is there any reason for Lore Warden in particular?

I would think that you would need Combat Reflexes much earlier seeing as that's critical to the build. If it's feat starved...maybe human is better even without the inspire courage boost from favored class?


henwy wrote:
Martial, Martial, Martial! wrote:


Aasimar 16th level Dervish of Dawn / 2nd level Master of Many Styles / 2nd level Lore Warden
Azata-blooded, favored class bonus for Bards (Inspire Courage)

This looks like a ton of fun. If you don't mind I have some questions...

The dip into fighter....is it for the BAB for some of the necessary feats? If so, why make the dip at 11 and 12 instead of somewhat earlier? Also, is there any reason for Lore Warden in particular?

I would think that you would need Combat Reflexes much earlier seeing as that's critical to the build. If it's feat starved...maybe human is better even without the inspire courage boost from favored class?

The primary dip into Fighter is indeed for a very slight BAB bump that would allow me to take Crane Riposte two levels earlier. Lore Warden seemed like the ideal choice, both from a mechanical and flavor perspective. I have no need of heavier armor, the bonus skill points are welcome and appropriate and free Combat Expertise is better than a single tick of Bravery. The reason I didn't take it earlier is that 8 levels of Bard (achieved at 10th) is what I needed to qualify for the next iteration of acclerated doubled Inspire Courage (+6). I didn't have any need for the fighter levels before that.

For what its worth, the build has been tweaked slightly - feat selection now looks like this:

Feats:
1st - Dervish Dance
1st - Dodge
2nd - Improved Unarmed Strike
2nd - Stunning Fist
2nd - Crane Style
3rd - Crane Wing
3rd - Paired Opportunists (teamwork)
5th - Broken Wing Gambit (teamwork)
7th - Combat Reflexes
9th - Weapon Focus: Scimitar
11th - Crane Riposte
11th - Improved Critical: Scimitar
12th - Seize the Moment (teamwork)
12th - Combat Expertise
13th - Power Attack or Arcane Strike
15th - Discordant Voice
17th - Critical Focus
19th - Staggering Critical

Keep in mind too, these aren't just straight combat characters - they will have a wealth of spells available to them, most of the usual Bardic abilities (Inspire Competence, Versatile Performance, Soothing Performance, etc.) and the wide array of skills common to Bard characters.

Very excited to see how these two perform. The rest of the party will be a Tiefling Paladin (who plans on having a relationship with the female twin much to the male twin's displeasure) and a Dwarven Cleric.


Now, revisiting the original question:

Presume two characters with identical builds at 12th level, facing a single Foe. Initiative is determined as PC #1, PC #2 and then their Foe.

PC#1 moves adjacent to the foe (move action) and attacks (standard action), hitting successfully and activating Broken Wing Gambit.

PC#2 moves adjacent to both of them (move action) and attacks (standard action), also hitting successfully and also activating Broken Wing Gambit. His hit is also a confirmed critical which triggers Seize the Moment, allowing PC#1 an AoO which in turn activates Paired Opportunists, granting PC#2 an AoO.

Foe attacks PC#1, triggering Broken Wing Gambit and granting PC#2 an AoO which activates Paired Opportunists and grants PC#1 an AoO. The attack would be successful, but PC#1 deflects it using Crane Wing and the makes an AoO with Crane Riposte. This activates Paired Opportunists once more which grants PC#2 an AoO which in turn grants PC#1 an AoO. The Foe then makes any additional attacks he has, assuming he survived the opening round.

And of course, all seven of those AoO's are made with a +4 attack bonus. Each additional successful critical during this exchange would create another AoO for each PC.

Sound right?


OK, so unwinding things:

Basic Rule: You only get one AoO per provocation.
Basic Rule: Feats that allow you to take AoOs in special situations don't allow for recursion.
Broken Wing Gambit: Free action, allows your teammate to take an AoO when you get attacked. "...If that opponent attacks you with this bonus, it provokes attacks of opportunity from your allies who have this feat."
Paired Opportunist: "Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you..." Paired Opportunist doesn't provide the AoO, the enemy's action does.
Crane Riposte: "Whenever you use Crane Wing to deflect an opponent's attack, you can make an attack of opportunity against that opponent after the attack is deflected..."
Seize the Moment: "When an ally who also has this feat confirms a critical hit against an opponent that you also threaten, you can make an attack of opportunity against that opponent."

So, working through things:

1a.) Player 1 attacks. As a free action he activates Broken Wing Gambit.
1b.) Player 2 attacks. As a free action he activates Broken Wing Gambit.
2.) Enemy attacks Player 1, that attack provokes an AoO from Player 2 due to Broken Wing Gambit.
<2 attacks.)
3.) The Enemy's attack on Player 1 provokes an AoO from Player 1, because that attack provoked an AoO from Player 2, therefore that attack provokes from Player 1 as well.
<2 attack, 2 AoOs>
4.) Player 1 deflects the attack from the enemy using Crane Wing. He gets to take an AoO because of Crane Riposte, not because the enemy provoked. Player 2 does not get an AoO because the enemy didn't provoke, a feat gave his teammate a chance to make an AoO.
<2 attack, 3 AoOs>
5.) Player 1's AoO crits. Player 2 gets to make an AoO due to Seize the Moment. This does not activate Paired Opportunist for the same reason Crane Riposte didn't.
<2 attacks, 4 AoOs>
6.) The enemy makes a second attack against player 2, activating the Broken Wing + Paired Opportunist AoOs, one from each of the players.
<2 attacks, 6 AoOs>
7.) The enemy moves, provoking AoOs from both players. However, each player gets only 1 AoO since Paired Opportunist explicitly does not allow multiple AoOs from 1 provocation.
<2 attacks, 8 AoOs>

Realistically, I'm seeing your pair getting 2 attacks and a total of 3 AoOs out of Broken Wing, Paired Opportunist, and Crane Riposte. Seize the Moment will likely produce at least one more AoO a round (Assuming Keen scimitars, 0.7^5 = 0.17, about a 17% chance to _not_ threaten or about a, 83% probability of having a chance to use Seize the Moment each round. That'll get higher with iteratives and Haste, and I don't think Seize the Moment is limited to once/round.)

This is a strong fighting style, but based on the wording of Paired Opportunist, I don't see Crane Riposte or Seize the Moment activating it. And I would say Paired Opportunist is both very specifically and very carefully worded to prevent it from activating off of things like Seize the Moment or Crane Riposte. You're spending 12 (6 per PC) feats to get 3-4 extra attacks a round between the two of you, that's a significant investment and probably balanced for the power you get. It's also a tactic that intelligent enemies can minimize through smart tactics: Attack someone other than the Broken Winging Dawnflower Dervish. (Which is the actual name of the archetype, D20PFSRD changed it due to copyright issues. If you search for Dawnflower Dervish, you end up on the Dervish of Dawn page.)


Akerlof wrote:

OK, so unwinding things:

Basic Rule: You only get one AoO per provocation.
Basic Rule: Feats that allow you to take AoOs in special situations don't allow for recursion.
Broken Wing Gambit: Free action, allows your teammate to take an AoO when you get attacked. "...If that opponent attacks you with this bonus, it provokes attacks of opportunity from your allies who have this feat."
Paired Opportunist: "Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you..." Paired Opportunist doesn't provide the AoO, the enemy's action does.
Crane Riposte: "Whenever you use Crane Wing to deflect an opponent's attack, you can make an attack of opportunity against that opponent after the attack is deflected..."
Seize the Moment: "When an ally who also has this feat confirms a critical hit against an opponent that you also threaten, you can make an attack of opportunity against that opponent."

You're going to have to forgive me, but I'm having a little bit of a difficult time following your verbage.

I think what you're saying is that Paired Opportunists doesn't grant AoO's as a result of Crane Riposte or Seize the Moment because the AoO's granted by those feats weren't provoked by the foe but rather the result of the PC's abilities... you don't get an AoO any time your teammate does, you just get one whenever your opponent provokes one from your teammate, right? Otherwise, theoretically, Paired Opportunists could trigger each other back and forth ad infinitum.

On the other hand, if a monster wanders through a square you both threaten, you both get your normal AoO and then Paired Opportunists gives you each another AoO as a result.

Is this the right interpretation?

You're spending 12 (6 per PC) feats to get 3-4 extra attacks a round between the two of you, that's a significant investment and probably balanced for the power you get. It's also a tactic that intelligent enemies can minimize through smart tactics: Attack someone other than the Broken Winging Dawnflower Dervish.

Agreed, but that's kind of tough to do when they're both 'Broken Winging Dawnflower Dervishes, eh?

The concept obivously are these twins who use this flowing, almost dancing style of combat that compliment one another perfectly... in my ultimate vision, they're angling to become scions of Sarenrae.


Martial, Martial, Martial! wrote:


You're going to have to forgive me, but I'm having a little bit of a difficult time following your verbage.

I think what you're saying is that Paired Opportunists doesn't grant AoO's as a result of Crane Riposte or Seize the Moment because the AoO's granted by those feats weren't provoked by the foe but rather the result of the PC's abilities... you don't get an AoO any time your teammate does, you just get one whenever your opponent provokes one from your teammate, right? Otherwise, theoretically, Paired Opportunists could trigger each other back and forth ad infinitum.

On the other hand, if a monster wanders through a square you both threaten, you both get your normal AoO and then Paired Opportunists gives you each another AoO as a result.

Yes to the first paragraph: You only get an AoO from Paired Opportunist if the enemy provokes an AoO from your ally, not when your ally gets an AoO through something like Crane Riposte or Seize the Moment.

No to the second paragraph: Paired Opportunist explicitly states "This does not allow you to take more than one attack of opportunity against a creature for a given action." So, if the enemy does something that provokes from both, they don't get a second AoO from Paired Opportunist for that thing.

As for the ease of avoiding the tactic: It depends on the enemy and your party composition. Are the Dervish Dancers the only meleers you have? Does the creature have any option other than making a melee attack? You both need to be threatening to take advantage of Paired Opportunist, so there will be a lot of cases where a creature can 5 foot step out of range of one of the twins to avoid the Broken Wing AoO, etc. Against a T-Rex, this will be awesome; against a Glabrezu, you'll have to work to get the full value from it.

I'm not saying it's a bad idea, I think it's a cool idea and am interested in seeing how well it works in practice. I'm saying that I don't think it's an overpowered combination.

Scarab Sages

Interesting build. I like that it's both a concept build and a mechanical build. Everything seems to make sense for the character backgrounds as well as for the crunch.

I'm with henwy, wouldn't you want Combat Reflexes before Paired Opportunist and Broken Wing Gambit? I'd go ahead and take it at 1st instead of dodge. That way you're getting multiple AoOs as soon as 3rd and definitely at 5th. Otherwise for two levels you won't be able to make optimal use of the teamwork feats.

Also, Lore Warden is a great dip for fighter, and it gives a lot of good things, but it's not as great for a Bard. You already have all of the knowledge skills as class skills, and most(all?) of the Int skills, so Lore Warden doesn't give you much in the way of class skills that another archetype wouldn't. The 4 skill points is also nice, but Bards have plenty of skill points to begin with. Combat Expertise is better than one tick of bravery, but really, how often does it get used? It's mostly taken as a prereq, and nothing you are taking needs it as a prereq.

I suggest you look at the unarmed fighter archetype. You could dip into it and get Crane Riposte as early as 5th level.

Unarmed Fighter wrote:

At 1st level, a unarmed fighter gains the Improved Unarmed Strike feat and any single style feat as a bonus feat. The unarmed fighter need not meet all the prerequisites of the style feat he chooses, but style feats that grant additional uses of the Elemental Fist feat cannot be taken until the unarmed fighter has that feat.

This ability replaces the bonus feat at 1st level.

Emphasis mine. So at 5th level you could realize your chain of AoOs instead of waiting until 11th. You may not even need a second level of fighter, unless you just want the extra bonus feat (Weapon Focus: Scimitar or Dodge based on your current build).


@ Akerlof

That makes perfect sense. Thanks for the clarification - teamwork feats are still kind of new to me and how they interact potentially complex. Wording, as usual, is everything.

The other two members of the party will be a Tiefling Paladin (Oath of Vengeance, Oath Against Fiends) using a reach weapon and a Dwarven Theologian taking the Madness Domain with a dip into Wild Rager - both have truly excellent backstories. The group is gearing up for Wrath of the Righteous run.

Ferious Thune wrote:

Interesting build. I like that it's both a concept build and a mechanical build. Everything seems to make sense for the character backgrounds as well as for the crunch.

I'm with henwy, wouldn't you want Combat Reflexes before Paired Opportunist and Broken Wing Gambit? I'd go ahead and take it at 1st instead of dodge. That way you're getting multiple AoOs as soon as 3rd and definitely at 5th. Otherwise for two levels you won't be able to make optimal use of the teamwork feats.

Also, Lore Warden is a great dip for fighter, and it gives a lot of good things, but it's not as great for a Bard. You already have all of the knowledge skills as class skills, and most(all?) of the Int skills, so Lore Warden doesn't give you much in the way of class skills that another archetype wouldn't. The 4 skill points is also nice, but Bards have plenty of skill points to begin with. Combat Expertise is better than one tick of bravery, but really, how often does it get used? It's mostly taken as a prereq, and nothing you are taking needs it as a prereq.

I suggest you look at the unarmed fighter archetype. You could dip into it and get Crane Riposte as early as 5th level.

Unarmed Fighter wrote:

At 1st level, a unarmed fighter gains the Improved Unarmed Strike feat and any single style feat as a bonus feat. The unarmed fighter need not meet all the prerequisites of the style feat he chooses, but style feats that grant additional uses of the Elemental Fist feat cannot be taken until the unarmed fighter has that feat.

This ability replaces the bonus feat at 1st level.

Emphasis mine. So at 5th level you could realize your chain of AoOs instead of waiting until 11th. You may not even need a second level of fighter, unless you just want the extra bonus feat (Weapon Focus: Scimitar or Dodge based on your current build).

I think this is tremendous advice. I did some number crunching on the BAB (which is the tricky part, qualifying for the right feats at the right time) and while Dodge is nice, it was only taken for this build as a pre-requisite for Crane Riposte. Using your suggestions, this is the feat re-work I've come up with and I think its a significant improvement...

Feats:
1st - Dervish Dance
1st - Combat Reflexes
2nd - Improved Unarmed Strike
2nd - Stunning Fist
2nd - Crane Style
3rd - Crane Wing
3rd - Paired Opportunists (teamwork)
4th - Crane Riposte
5th - Broken Wing Gambit (teamwork)
7th - Weapon Focus: Scimitar
9th - Arcane Strike
11th - Improved Critical: Scimitar
12th - Seize the Moment (teamwork)
13th - Power Attack
15th - Discordant Voice
17th - Critical Focus
19th - Staggering Critical

The MoMS levels are taken at 2nd and 3rd while the Unarmed Fighter levels are taken at 4th and 12th - the one at 12th taken specifically to get Seize the Moment a level earlier and for the bonus feat, which I'm still debating... the utility of Arcane Strike could be problematic - it interferes with Medatative Whirl and the ability to flash back and forth between Performances. Eventually the PC's will be able to make their attacks with their amped up Inspire Courage and then end the round with a swift action shift to doubled Inspire Heroics or doubled Inspire Greatness, only to swift action back at the beginning of their next turn.

To be honest, the biggest difficulty I forsee is facing creatures with reach which would put them out of range of the PC's AoO's... although, our GM has ruled (correctly in my opinion) that a creature with reach making a natural attack that provokes is considered within range of the AoO.

Thanks again for the advice - again, any additional comments are welcome.

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