Way of the... HOW wicked?


Advice

Scarab Sages

I'm interested in promoting Way of the Wicked for our new campaign, since it's supposed to be well-written and original. I'm wondering, though... Just how evil are the players expected to play? Does the AP work for "likable" villains, or does one need to commit unspeakable atrocities...? The latter would certainly spoil my fun.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

The adventure themselves are written with PG-13 sensibilities, and the GM's section in the first one talks about keeping things from getting too "squick" for the people playing the campaign.

That said, the players are expected to be the bad guys, doing bad things, rather than being roguish heroes. They don't need to sadistically torture people, for instance, but they're absolutely going to be killing plenty of actually-good good guys, among them a number of innocent non-combatants, as they go along.

Paizo Employee Design Manager

Super evil. I mean, murdering paladins, posioning the well, committers of severe crimes carrying the death penalty evil. You actually

WotW plot stuff:
work for an evil Asmodeus-worshipping lich
Doesn't mean you can't have a great personality.

Silver Crusade

Haven't read it myself. I did hear the writer say he was shooting for pulp evil, if that helps.


generic spoilers about some of the evil you'll do in the first 2 books:
It does require human sacrifices in order to achieve certain goals.

And it involves bringing war to a peaceful nation.

I'm currently running this campaign and I think everyone is enjoying it.

Scarab Sages

OK, sounds pretty much like what I expected. I certainly expect killing high-ranking "goody-twoshoes" characters. If there's a lot of collateral damage among innocents, I hope the scale of the benefit the villains gain "justifies" the scale of the violence. You know, as opposed to recreational mass murder.


It's not that bad if you realize that it's perfectly morally permissible to sacrifice people for the greater good.


I've only read the book so far, but from what I've seen - it certainly seems so. It's not mindless evil. You're part of a League of Evil. Careful, calculating, well thought out. CE might still work, but this is most definitely a LE to NE campaign.

Leagues of Evil are metal.


Especially Evil Leagues of Evil.


Really its up to your players how far they take it, We played the first two books. Then the DM stopped the game for RL reasons, but we were bad.

Spoiler:
At the outpost in book one when your making it ready for the attack. I disguised myself as the officer the other officers wife was having an affair with. She let me in. I strangled her, We then hung her up with a kicked over chair. Our witch then forged a suicide note how she could no longer go on living the lie and confessing the affair. The husband came home saw the note and the body stormed out and went to the other captains place and called him out for a duel. The dueled the husband killed him. The husband was then executed for public dueling and murder. Two guard captains down for so little work. Don't remember how we found out about the affair the rest was easy, We got a writing sample and went from there. Main thing is its a game. Not many adventures give you the chance to do things like this and not many have the maturity to do so either. So talk to your group and talk about comfort levels. Just have fun.

Dark Archive

Catharsis wrote:
OK, sounds pretty much like what I expected. I certainly expect killing high-ranking "goody-twoshoes" characters. If there's a lot of collateral damage among innocents, I hope the scale of the benefit the villains gain "justifies" the scale of the violence. You know, as opposed to recreational mass murder.

The players are expected to perpetrate large scale crimes on more than one occasion.

But as they're also expected to be more or less aligned with a LE higher power, "recreational mass murder" (the realm of CE or demons or such fiends) is quite out of the league: each act has its meaning in a bigger scheme. Usually, the more heinous the act, the more importance it has in the overall plan.

However, as there are a couple of instances in which the players are given pretty much free reign without control from their bosses, the real extenct of the destruction they cause is subject to the desires of the players and the will of the DM.


You play as ex-convict demon worshiping terrorists.

That's pretty evil.


Devil, not demon.


Ciaran Barnes wrote:
Devil, not demon.

Which is quite a large difference. And they're not terrorists. They're traitors and seditionists.


Your patron is Asmodeus. Think "careful, highly organized plotting" rather than "wanton self-serving destruction."

Push the idea of working together toward evil goals and avoiding inter-party conflict or chaotic rampages and the game will work out great.

This is a game for evil characters like Darth Vader, Thulsa Doom, and Voldemort. Not Buffalo Bill, The Joker or Pyramid Head.


Oh, yeah. That's probably the best advice that can be given here. Just look at your party and go:

"Don't make <insert party size here> Jokers."

Scarab Sages

How much evil really depends on how much the players and the DM are comfortable with. For my group it varies, some of the things they want to RP, other things they are quite content with it being 'off stage'.

One of the biggests enjoyments there has been is that the players don't know the abilities of the good aligned monsters. :)

We have had a blast with book 1 and we are coming up to the end of book 2. So far everyone is really enjoying it.


I'd say don't make any Jokers. You want people that are good at working together. LE is the order of the day. NE is fine; self-serving people know when to lump themselves in with others for their own benefit. A character of CE alignment is just asking to be bumped off by the other PCs for making waves. The party is a cog in a well-tuned machine designed to overthrow a regime and its monotheistic church. You're not there to randomly sow chaos and woe.

A lot of people complain when people play "Lawful Stupid" paladins. Well, in this game, don't play "Stupid Evil" characters. Be bad, but do it with style. You're the villains of the piece, after all.

Silver Crusade RPG Superstar 2014 Top 16

I've read the whole AP, although not run it yet, A "mature" group of players could easily play it as PG-13, and let the more bestial parts of being EVIL get handled by "make an intimidate check to torture" rather than role playing the scene,

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