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Grenadier (Alchemist)
As an unusual side effect of their skill at handling bombs and alchemical items with increased speed, grenadiers master the ability to drink potions, elixirs, and mutagens quickly and safely, without exposing themselves to peril while doing so. A grenadier has the following class features
But there aren't any actual class features that make it safer or faster for grenadiers to drink potions.
Is this just some left over flavor that never got implemented?

Ximen Bao |

Quote:
Grenadier (Alchemist)
As an unusual side effect of their skill at handling bombs and alchemical items with increased speed, grenadiers master the ability to drink potions, elixirs, and mutagens quickly and safely, without exposing themselves to peril while doing so. A grenadier has the following class features
But there aren't any actual class features that make it safer or faster for grenadiers to drink potions.
Is this just some left over flavor that never got implemented?
It's flavor in that the grenadier is an alchemist.
If you just said "I'm playing a grenadier" someone familiar with the term in general would expect it to be a gunslinger or fighter archetype. The flavor is explaining why it's under alchemist.

Xaratherus |

I think what FLite is implying is this:
The flavor text for the Grenadier implies an ability to "drink potions, elixirs, and mutagens quickly and safely" - in game mechanics, that would be drinking them as a swift action (or better) and without provoking.
Grenadier doesn't grant any such ability; nor does the Alchemist class.
To offer a hypothetical example: Imagine if a Fighter archetype stated that "the Robin Hood is able to pepper approaching foes with arrows - even while within range of their blades - without fear of counterattack" - and then the archetype failed to grant Snap Shot (which is what actually lets you make AoOs with a bow and without provoking AoOs in return).
@FLite: Personally, I think it's probably just misplaced flavor text. To me, it doesn't even say 'Grenadier'; when someone mentions a grenadier, I think of someone throwing or launching grenades - not someone who is able to safely drink whiskey in the face of an enemy...

Ximen Bao |

I think what FLite is implying is this:
The flavor text for the Grenadier implies an ability to "drink potions, elixirs, and mutagens quickly and safely" - in game mechanics, that would be drinking them as a swift action (or better) and without provoking.
Grenadier doesn't grant any such ability; nor does the Alchemist class.
It clearly does regarding the mutagens. Only alchemists can drink mutagens safely.
As far as potions and elixirs go, fair enough. It should probably read extracts and infusions.

Xaratherus |

Not trying to be provocative, but it probably shouldn't be there at all.
Your say they forgot to change "potions and elixirs" to "extracts and infusions". Infusions can be already drunk by anyone safely; they're simply an extract that persists outside the Alchemist's possession.
And the idea that it's to keep people from being confused when someone says, "I'm playing a Grenadier"... Wouldn't that imply this flavor text is on all the Alchemist archetypes?
I would guess Cheapy might have a bit of an inside line, but even if not it's the logical choice. What most likely happened: The Grenadier was going to include a feature that would grant him the ability to drink potions, etc. as swift actions and\or without provoking; it was removed, but the text wasn't replaced.

Leon de Oro |
Yep, IIRC from talking with the author, there was originally an ability that negated the AoO from drinking stuff, but it was cut.
I thought from the flavor text that it would include something like the trait Accelerated drinker.
"You know how to drink a potion efficiently, such as by not using your hands, tossing it in the air and catching it in your mouth, or opening it with your teeth.
Benefit: You may drink a potion as a move action instead of a standard action as long as you start your turn with the potion in your hand."

LInda T. |

Let me say I am sorry now if this is not the correct place to post a question. I am very new to message boards and a bit intimaded by them.
If you can direct me to the proper posting arena I would much appreciate it as I do have a rules question about Sorcerer spells and when you can change out a know spell.
The core rules seem to indicate that you can not change a spell except on an even numbered level yet all new spells are given on an odd numbered level. Has this been addressed in the past and can you let me know what the solution would be?
Thank you

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If I remember correctly, each level you get to add a new spell, at odd levels you get access to better spells, and at even levels you can drop a spell you have picked to get an extra new spell.
General message board ettiquite is that if you have an unrelated question, you should start a new thread. So at the top of the "rules questions" forum, you should see a blue link that says "add new thread" click there and reask your question. That way it will get a lot broader response.

LInda T. |

If I remember correctly, each level you get to add a new spell, at odd levels you get access to better spells, and at even levels you can drop a spell you have picked to get an extra new spell.
General message board ettiquite is that if you have an unrelated question, you should start a new thread. So at the top of the "rules questions" forum, you should see a blue link that says "add new thread" click there and reask your question. That way it will get a lot broader response.
Thank you for your response I will repost.