Squishy things hiding inside hard things - AKA, building a hermit crab


Homebrew and House Rules


So we have giant crabs with armored exoskeletons. But what about hermit crabs that lack the natural armor and have to hide inside something? Would it be counted as a bonus to AC or would it be an object you have to destroy before getting to the soft vermin inside? What if I made my hermit crab familiar an adamantine or mithril seashell home for special qualities? What if the PCs encounter one inside a helm of teleportation?


This is modified from the hedgehog familiar.

Shell Defense (Ex): As a move action, a hermit crab can withdrawl into its shell. While withdrawn, it gains a +1 enhancement bonus to its existing natural armor and it gains DR 2/bludgeoning. While withdrawn, a hermit crab cannot take any action other than leaving this state. The hermit crab can leave this state as a move action.

Shell Properties
A character with the Craft (armor) skill can craft shells out of or partially out of special materials for a hermit crab that grant additional benefits.

Mithril
A mithril shell grants a hermit crab using it an additional +1 enhancement bonus to its existing natural armor, and using or leaving Shell Defense is a swift action.

Adamantine
An adamantine shell grants a hermit crab using it DR 2/- when using Shell Defense, but the hermit crab's base speed is reduced by 5 feet (minimum 5 feet) while wearing it.

Just some ideas.

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