Multiclass Archetypes V: More Ultimate MCAs


Homebrew and House Rules

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gotcha, looks good


#Cavalry Gunman
I think the Cavalry Gunman is pretty balanced and has good swaps, so this one may not need much work at all. I'll let others stew on this one for a day or so.

@Toaster: Off topic, if you have any feedbacl on my Artificer, that'd be awesome. Also, just added annew Archetpye to that thread.


#Cavalry Gunman

i did not see any any thing wrong so ya it looks open and shut


Ithink Cavalry Gunman is good to go, so we'll move onto the next wiki MCA. This one was one of Browman's and we'll just rehash it for anything that needs to be fixed or changed.

CLEANSER OF THE FAITH:

A cleanser of the faith specializes in searching for and removing deviant members of his faith. These individuals are usually sanctioned by senior members of their church. It is a rare person who does not get nervous when a cleanser of the faith passes through their town.

Primary Class: Inquisitor.
Secondary Class: Cleric.
Alignment: A cleanser of the faith’s alignment must be within 1 step of her deity’s along either the law/chaos or good/evil axis.
Hit Dice: d8.

Bonus Skills and Ranks: The cleanser of the faith may select three cleric skills to add to her class skills in addition to the normal inquisitor class skills. The cleanser of the faith gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The cleanser of the faith is proficient with all simple and the favored weapon of her deity. A cleanser of the faith is also proficient with light armor, medium armor, and with shields (except tower shields).

Domain: This is exactly like the inquisitor’s domain ability, except that the cleanser of the faith gains the bonus spells listed for each domain and the related bonus spell slots. This ability replaces cunning initiative and domain.

Priestly Lore (Ex): This is exactly like the inquisitor’s monster lore ability, except that the cleanser of the faith adds her Wisdom modifier on Knowledge checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of special servants (cleric, inquisitor, oracle, or paladin) of religious sects. This bonus also applies to any outsiders of the angel, archon, azata, daemon, demons, or devil subtypes, who often serve as agents of divine powers.

Channel Energy (Su): When a cleanser of the faith reaches 3rd level, she gains the supernatural ability to channel energy like a cleric. A cleanser of the faith can use this ability a number of times per day equal to 3 + her Charisma modifier. A cleanser of the faith uses her level as her effective cleric level when channeling energy. This ability replaces teamwork feats.

Channel Smite: At 5th level, a cleanser of the faith gains Channel Smite as a bonus feat.

Divine Protection (Su): At 8th level, a cleanser of the faith gains a +2 bonus (sacred or profane) to all saving throws against spells cast by a divine spellcaster or outsiders of the angel, archon, azata, daemon, demon, or devil subtype. This ability replaces second judgment.

Cleansing Smite (Su): At 12th level, instead of the normal effects of her channel energy ability, a cleanser of the faith can choose to have her channel energy heal her allies or harm infidels (an enemy of her faith or a heretic of her church). She must make this choice each time she uses channel energy. If a cleanser of the faith chooses to heal allies or harm infidels, her channel energy has no effect on other creatures. The amount of damage healed or dealt and the DC to halve the damage is otherwise unchanged. This ability replaces greater bane.

Greater Divine Protection (Su): At 16th level, a cleanser of the faith’s bonus (sacred or profane) to saving throws against spells cast by divine spellcasters and the listed outsiders increases to +4. This ability replaces third judgment.

Table: Cleanser Of The Faith
Base
Class Attack Fort Ref Will Spells per Day
Level Bonus Save Save Save Special 1st 2nd 3rd 4th 5th 6th

1st +0 +2 +0 +2 Domain, judgment 1/day, priestly lore, orisons, stern gaze 1+1 — — — — —
2nd +1 +3 +0 +3 Detect alignment, track 2+1 — — — — —
3rd +2 +3 +1 +3 Channel energy, solo tactics 3+1 — — — — —
4th +3 +4 +1 +4 Judgment 2/day 3+1 1+1 — — — —
5th +3 +4 +1 +4 Channel smite, discern lies 4+1 2+1 — — — —
6th +4 +5 +2 +5 4+1 3+1 — — — —
7th +5 +5 +2 +5 Judgment 3/day 4+1 3+1 1+1 — — —
8th +6/+1 +6 +2 +6 Divine protection 4+1 4+1 2+1 — — —9th +6/+1 +6 +3 +6 5+1 4+1 3+1 — — —
10th +7/+2 +7 +3 +7 Judgment 4/day 5+1 4+1 3+1 1+1 — —
11th +8/+3 +7 +3 +7 Stalwart 5+1 4+1 4+1 2+1 — —
12th +9/+4 +8 +4 +8 Cleansing channel 5+1 5+1 4+1 3+1 — —
13th +9/+4 +8 +4 +8 Judgment 5/day 5+1 5+1 4+1 3+1 1+1 —
14th +10/+5 +9 +4 +9 Exploit weakness 5+1 5+1 4+1 4+1 2+1 —
15th +11/+6/+1 +9 +5 +9 5+1 5+1 5+1 4+1 3+1 —
16th +12/+7/+2 +10 +5 +10 Greater divine protection, judgment 6/day 5+1 5+1 5+1 4+1 3+1 1+1
17th +12/+7/+2 +10 +5 +10 Slayer 5+1 5+1 5+1 4+1 4+1 2+1
18th +13/+8/+3 +11 +6 +11 5+1 5+1 5+1 5+1 4+1 3+1
19th +14/+9/+4 +11 +6 +11 Judgment 7/day 5+1 5+1 5+1 5+1 5+1 4+1
20th +15/+10/+5 +12 +6 +12 True judgment 5+1 5+1 5+1 5+1 5+1 5+1


One thing we never stated, or talked about was spells other than bonus spells, I think that he should cast like an inquisitor.


Just a note: the link from the "Reach us here!" link from the wiki leads to an old thread, version III in fact.


I'm interested in rogue combinations with other classes - or perhaps just in skill point enhanced versions of other classes - as my players show a lot of interest in skills and stealth. Do you have the goal to fill the grid with exactly one class combination for each combination of classes, or are you more interested in good combinations, even if that leaves some holes and come combinations with multiple classes?

Looking at your list of rogue combinations, they all seem more or less focused on sneak attack. I find sneak attack to be pretty uniquely roguish (Yes, I know Vivisectionists get it, ad does Blackguards to a small degree). I've worked on a few roguish variants of other classes that are less invasive than the ones you have here. Those tend to be less invasive than yours, picking up a few new abilities but not changing saving throws and such, making them more like standard archetypes. If yours are a 60%/40% mix, mine are more like 80%/20%. But I would be interested in developing these to fit your model.

Check out http://hastur.net/wiki/Skilled_Cleric_%28Apath%29 if you like as a cleric/rogue example.


Welcome to the thread Starfox, and thanks for the link catch!!

As for the design goal - while we would like to eventually have every combination covered, really it's a case of "when the muse strikes", so we have a few double ups and plenty of fallow ground.

Personally I don't "rogue" very much, but by all means chip in with a non-sneak attack, Rogue Primary MCA. With Rogue Primary there may not be much "invasive" changing to the core chassis of the rogue, and it may fill the strict archetype design path.


#CLEANSER OF THE FAITH

i got nothing i would like to see another ability like "Channel Smite" that mixes their abilities but Cleric dose not jive us much to work with in that regard


Want me to continue on a submission along the lines of the Skilled Cleric (Cleric/Rogue)? You already have the Divine Agent there, but that has more rogue and less cleric than what I was aiming at. If we want symmetry, the Divine Agent could be a cleric/rogue. ^^


Hello, I'm new to pathfinder, and I have a question.
Are Multiclass Archetypes supposed to be taken when you take a second class (you choose the second class for your multiclass archetype) ?
Or can you take it a character creation (lvl 1) as a stand alone class ?


Stand-alone archetype, although it counts as both classes for the purposes of favored class and effects.


Starfox wrote:
Want me to continue on a submission along the lines of the Skilled Cleric (Cleric/Rogue)? You already have the Divine Agent there, but that has more rogue and less cleric than what I was aiming at. If we want symmetry, the Divine Agent could be a cleric/rogue. ^^

Welcome Starfox!

Create your submission, but do not post it here until we I give you the go ahead. This thread is organized with a MCA concept queue, which I will add you to. You'll just need to wait your turn like everyone else. Feel free to PM me with any questions or help. Just keep tabs on the thread so that you know when you're up. there's been a few who have missed their chance because they were'nt following the thread. Sometimes we move fast, sometimes its slow. :D

You're currently 7th in the queue.

Arcane Assertor – Inq/Sor (Toaster)
Wu Xing Assassin – Nnj/Clr (Byrdology)
“Name” – Mag/Sor (Dustyboy)
Barefoot Friar - Mnk/Inq (Bardess)
Light’s Shadow – Nnj/Pal (Kyras)
Wondrous Detonator – Magus/Alchemist (Lindley Court)
“Name” – Clr/Rog (Starfox)


Browman wrote:
One thing we never stated, or talked about was spells other than bonus spells, I think that he should cast like an inquisitor.

So, uses inquisitor spell list and casting tables?


Elghinn Lightbringer wrote:
Browman wrote:
One thing we never stated, or talked about was spells other than bonus spells, I think that he should cast like an inquisitor.
So, uses inquisitor spell list and casting tables?

exactly


Elghinn Lightbringer wrote:
Welcome Starfox!

I'll try to keep in touch and maybe review what comes up here if I feel I have something to say - I was in the Netbook of Feats for many years and have a decent idea of how a review process can work.


#Cleanser of the Faith
So, just clarifying that the Cleanser of the Faith uses Inquisitor spellcasting and spell list is all we need to do to this one? Don't actually need to add that in as its an Inquisitor primary.

Anything else others find with this one?


I'm fine with that...so...um...Assertor spell list?


Oh yeah! Uh, give me until tomorrow some time. Working on other stuff too.


mekka2000 wrote:

Hello, I'm new to pathfinder, and I have a question.

Are Multiclass Archetypes supposed to be taken when you take a second class (you choose the second class for your multiclass archetype) ?
Or can you take it a character creation (lvl 1) as a stand alone class ?

Welcome and nice to see you a new Pathfinder fan here. Yes, as our Mythic appliance already replied, these are full 20th level classes, based on mixing two classes. You just choose one of these at first level and enjoy the ride! If you have nay further questions or have feedback for us, then by all means let us know.

If you haven't already found the wiki the link is here:

MCA Wiki


Alright, here's the Arcane Assertor's spell list.

ARCANE ASSERTOR SPELL LIST:

Arcane assertors gain access to the following spells.

0-Level Arcane Assertor Spells—acid splash, bleed, brand, daze, detect magic, detect poison, disrupt undead, flare, light, mage hand, open/close, ray of frost, read magic, resistance, stabilize.

1st-Level Arcane Assertor Spells—abundant ammunition, alarm, ant haul, bane, bless water, burning hands, cause fear, charm person, chill touch, compel hostility, comprehend languages, corrosive touch, cure light wounds, curse water, damp powder, detect secret doors, detect undead, divine favor, endure elements, expeditious retreat, fabricate bullets, feather fall, flare burst, grease, hold portal, identify, inflict light wounds, interrogation, jump, know the enemy, lock gaze, longshot, magic missile, magic weapon, mount, obscuring mist, protection from chaos/evil/good/law, returning weapon, see alignment, shadow weapon, shocking grasp, sleep, true strike, unerring weapon, vanish, weaken powder.

2nd-Level Arcane Assertor Spells—acid arrow, aid, align weapon, arcane lock, arrow eruption, badger's ferocity, bear's endurance, bloodhound, blur, bullet shield, bull's strength, burning gaze, cat's grace, command undead, continual flame, cure moderate wounds, darkness, darkvision, daze monster, delay pain, destabilize powder, eagle's splendor, effortless armor, flaming sphere, fog cloud, gust of wind, hold person, inflict moderate wounds, invisibility, knock, levitate, protection from arrows, reloading hands, resist energy, restoration (lesser), ricochet shot, scorching ray, see invisibility, shatter, silence, spider climb, spiritual weapon, stabilize powder, tactical acumen, warding weapon, web.

3rd-Level Arcane Assertor Spells—animate dead (lesser), arcane sight, blink, burst of speed, campfire wall, chain of perdition, clairaudience/clairvoyance, cure serious wounds, daylight, deep slumber, dispel magic, displacement, draconic reservoir, eldritch fever, elemental aura, eruptive pustules, explosive runes, fireball, flame arrow, force punch, gentle repose, halt undead, haste, heroism, hold person, inflict serious wounds, invisibility purge, invisibility sphere, keen edge, lightning bolt, locate weakness, magic circle against chaos/evil/good/law, magic weapon (greater), nondetection, pain strike, pellet blast, phantom steed, protection from energy, remove disease, slow, speak with dead, tongues, water breathing, wind wall, witness.

4th-Level Arcane Assertor Spells—agonize, animate dead, bestow curse, brand (greater), charm monster, chaos hammer, contagion, cure critical wounds, curse of magic negation, darkvision (greater), dimension door, dimensional anchor, discern lies, divine power, fear, find quarry, freedom of movement, globe of invulnerability (lesser), hold monster, holy smite, interrogation (greater), invisibility (greater), locate creature, named bullet, neutralize poison, order’s wrath, remove curse, restoration, sanctify armor, shadow step, stone shape, stoneskin, undead ward, unholy blight, wall of fire, wall of ice.

5th-Level Arcane Assertor Spells—absorb toxicity, atonement, baleful polymorph, banishment, blight, break enchantment, commune, cone of cold, cure light wounds (mass), dismissal, disruption weapon, feeblemind, flame strike, hallow, inflict light wounds (mass), passwall, planar adaptation, polymorph, true seeing, unhallow, wall of force, wall of stone.

6th-Level Arcane Assertor Spells—analyze dweomer, antimagic field, battlemind link, blasphemy, cure moderate wounds (mass), curse (major), dictum, dispel magic (greater), eyebite, globe of invulnerability, guards and wards, heroism (greater), holy word, inflict moderate wounds (mass), legend lore, named bullet (greater), shadow walk, sirocco, undeath to death, wall of iron, word of chaos.

Now another option which I think would be very viable would be to allow the arcane assertor to add one spell from the SorcererWizard spell list to the Inquisitor spell list at 1st, and every 2 levels thereafter. That's a total of 10 arcane spells added to her list, but she would still have to choose whether to "know" that spell. I think that would diversify the already great inquisitor list, and add in some arcane spells that will customize the MCA to the player's desires. Limiting to spell levels she can cast also helps, so the max she can ever have is 2 of her highest level spells (6th level).

Arcane Training: An arcane assertor learns to manipulate arcane energies. Starting at 1st level, an arcane assertor adds one spell from the sorcerer/wizard spell list to the inquisitor spell list. This spell must be of a level that she can cast. At 3rd level and every two levels thereafter, she can add one additional spell from the sorcerer/wizard spell list to her list. To cast any of these spells, she must know the spell as normal.

So, go with new spell list or just go Inquisitor spell list and add in Arcane Training?


#Arcane Assertor

Ehrm. SO the AA list you made is a custom list, but you want to know whether to scrap it and just go with Arcane Training ability. I'm ok either way, thought the Arcane Training feels more "archetype-y" - you are still an Inquisitor, but you dabble. It's also simpler and more streamlined not to have a custom spell list. But again, I don't mind either way.


Yup, you know me, I'm OK building a custom list and scrapping it. I think Arcane Training is a better fit.


Arcane training works for me, also prevents having to update the list if more spells come out.


Arcane training looks good. What would it replace?


It wont swap out anything. Its 10 spells over the course of the whole MCA, and she's restricted by spell level each time she chooses. So if she chooses the highest she can choose each time, that equals 2 first level, 1 second, 2 third level, 1 fourth level, two fifth level and two sixth level by 19th level. Plus, she's also have to learn them, this is just adding the spells to her list, she then has to expenct spells known slots to actually learn them.

In this case, as in other MCAs, it's sort of one of those things that comes with the whole MCA package. It's this instead of replacing the whole inquisitor list with a new one. Much easier and cleaner. It's up to Toaster, but we could always give a restriction as to what schools she can choose from too.


Sounds good then.


I dig arcane training.


Then I think we'll go with that instead.


i would pulse one arcane training as well but you all probably saw that coming


heads up i changed my avatar from my GMNPC to one that one, uses my name and two, give me a place to keep my Campaign Setting notes so i don't have to email then all over place

so i am the DM formerly known as Kyras


Sounds good.


While we are off topic,i participated in making the medjay class for those interested in an Egyptian themed class. It uses a unique mechanic that allows them to sacrifice combat capability to cast up to 9th level spells.


Mythic +10 Artifact Toaster wrote:
While we are off topic,i participated in making the medjay class for those interested in an Egyptian themed class. It uses a unique mechanic that allows them to sacrifice combat capability to cast up to 9th level spells.

full BAB and full casting? i might pick it up just to see how they did it for inspiration for MCAs


Thomas, A wrote:
Mythic +10 Artifact Toaster wrote:
While we are off topic,i participated in making the medjay class for those interested in an Egyptian themed class. It uses a unique mechanic that allows them to sacrifice combat capability to cast up to 9th level spells.
full BAB and full casting? i might pick it up just to see how they did it for inspiration for MCAs

think of him as a guy who casts spells as a last resort.


Mythic +10 Artifact Toaster wrote:
Thomas, A wrote:
Mythic +10 Artifact Toaster wrote:
While we are off topic,i participated in making the medjay class for those interested in an Egyptian themed class. It uses a unique mechanic that allows them to sacrifice combat capability to cast up to 9th level spells.
full BAB and full casting? i might pick it up just to see how they did it for inspiration for MCAs
think of him as a guy who casts spells as a last resort.

well let LRG have get theirs before we play with the idea but one awesome fighter/wizard could be made from the id concept. and the The Medjay fits so well into my setting its like a glove for my orcs.


Well im glad you liked it


you guys did a great job Mr.Big-Time-Designer


Thomas, A wrote:
you guys did a great job Mr.Big-Time-Designer

thanks! I don't know about all this big time designer stuff though, I am just a staving freelancer. I only helped with this one, mostly helping with egyptian flavor, ability balancing, and wrote a few of the feats (the magus one was mine). I AM proud to say I wrote the myrmidon prestige class in the upcoming En Garde product though...I should be ashamed of all the self promotion...


Elghinn Lightbringer wrote:

I want to see draft 2 before I comment further. As to the spell list, I've been working on one, but i'll wait until version 2 is posted. Even without its own list, I think we could easily go with either inquisitor spells + bloodline spells, or sorcerer list + bloodline spells.

@Dustyboy
Welcome back! I've added you to the queue. Need a name though.

Nice to see you're still at it, I think Blood Magus is actually quite potent. There's a tiefling archetype for magus that looks like it could be quite decent for usage. along with the bloat mage Prestige. just using those for some flavor with the arcane pool and none of the bloating.

I'd also like to see the bloodline abilities change, like not gaining the spells of the sorcerer list and maybe using them by sacrificing blood points (arcane pool stand-in Based on con)


Here's the proposed Final of Arcane Assertor.

ARCANE ASSERTOR:

The arcane venator burst into the room sword drawn. Looking around, instead of seeing the lab supplies of a dangerous wizard, he instead sees a bare room with a man in light armor rocking in a chair in the corner. “If your looking for my employer, he has long since fled”, the man quietly said “however if you are looking for entertainment, I will be happy to provide you some.” “How dare you support such heathenism” said the venator “tell where the necromancer is now!” The man smiled, stood up, and said “I guess you will have to make me.” The man's eyes began to glow an unearthly light. The venator lunged forward only to stop, screaming, as hundreds of skeletal hands ripped up from the floorboards to tear at his flesh.

Just as the arcane venator exists to ensure arcane magic is kept in check, arcane assertors exist to protect it from the forces that seek to suppress it. The arcane assertors are chosen from among young sorcerers who have not yet developed their arcane potential. Instead of focusing their magic on arcane forces, they instead are taught the ways of combat and subterfuge. Sometimes called battle sorcerers, they often lend their considerable talents to arcane spellcasters as personal bodyguards, though some take to the protector role naturally.

Primary Class: Inquisitor.
Secondary Class: Sorcerer.
Alignment: Any.
Hit Die: d8.

Bonus Skills and Ranks: The arcane assertor adds Appraise and Use Magical Device to her class skills in addition to the normal inquisitor class skills. The arcane assertor gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The arcane assertor is proficient with all simple and martial weapons, with light armor, but not with shields. An arcane assertor can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, an arcane assertor wearing medium armor, heavy armor, or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass arcane assertor still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spellcasting: The arcane assertor casts arcane spells drawn from the inquisitor spell list, but uses her Charisma instead of her Wisdom to determine the save DCs of her spells and her bonus spells. She otherwise learns and casts her spells as an inquisitor of equal level.

Allied Spellcaster: At 1st level, an arcane assertor gains Allied Spellcaster as a bonus feat. This ability replaces monster lore.

Arcane Training: An arcane assertor learns to manipulate arcane energies. Starting at 1st level, an arcane assertor adds one spell from the sorcerer/wizard spell list to the inquisitor spell list. This spell must be of a level that she can cast. At 3rd level and every two levels thereafter, she can add one additional spell from the sorcerer/wizard spell list to her list. To cast any of these spells, she must know the spell as normal.

Bloodline: At 1st level, an arcane assertor gains the sorcerer’s bloodline ability. She gains his bloodline arcane and adds his bloodline skill to her list of class skills.

At 2nd level, an arcane assertor gains her first bloodline power and each subsequent bloodline power at 4th, 10th, 16th, and 20th level.

At 4th level, an arcane assertor gains her 1st–level bloodline spell and adds it to her list of spells known. Every three levels thereafter, she gains each subsequent level of bloodline spell and adds it to her list of spells known, up to her 6th–level bloodline spell. These spells are in addition to the number of spells given on Table: Inquisitor Spells Known. These spells cannot be exchanged for different spells at higher levels.

In addition, whenever she would gain a bonus teamwork feat, she may instead select a feat from her list of bloodline bonus feats. She must qualify for any bloodline feat she selects, as normal. An arcane assertor may choose any bloodline listed in the sorcerer’s bloodline ability description, as well as any of their associated mutated bloodlines listed in the wildblooded archetype (see Ultimate Magic). This ability replaces domain, judgment, and true judgement.

Cantrips: The arcane assertor learns a number of cantrips, or 0-level spells, in place of orisons, as noted on Table: Inquisitor Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again. This ability replaces orisons.

Detect Magic (Sp): At will, an arcane assertor can use detect magic, as the spell. An arcane assertor can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is magical, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the arcane venator does not detect magic in any other object or individual within range. This ability replaces detect alignment.

Medium Armor: At 8th level, an arcane assertor gains medium armor proficiency as a bonus feat and can cast arcane spells without incurring the normal arcane spell failure chance. This ability replaces second judgment.

Greater Allied Spellcaster: At 9th level, the competence bonus granted from the Allied Spellcaster feat increase by 2, and the bonus to caster level increases by 1. This ability replaces third judgment.

Arcane Surge (Ex): At 17th level, an arcane assertor learns to focus the arcane power within her blood. Once per day as a swift action, whenever an arcane assertor uses her 1st level bloodline power, she is treated as if she were 5 levels higher for the purposes of determining the effects granted by this power. This effect last for 1 round per level of the arcane assertor. She can use this ability twice per day at 20th level. This ability replaces slayer.

Table: Arcane Assertor
Base
Class Attack Fort Ref Will Spells per Day
Level Bonus Save Save Save Special 1st 2nd 3rd 4th 5th 6th

1st +0 +2 +0 +2 Allied spellcaster, arcane training, bloodline, cantrips, 1 — — — — —
stern gaze
2nd +1 +3 +0 +3 Bloodline power, cunning initiative, detect magic, track 2 — — — — —
3rd +2 +3 +1 +3 Solo tactics, teamwork feat 3 — — — — —
4th +3 +4 +1 +4 Bloodline power, bloodline spell 3 1 — — — —
5th +3 +4 +1 +4 Bane, discern lies 4 2 — — — —
6th +4 +5 +2 +5 Teamwork feat 4 3 — — — —
7th +5 +5 +2 +5 Bloodline spell 4 3 1 — — —
8th +6/+1 +6 +2 +6 Medium armor 4 4 2 — — —
9th +6/+1 +6 +3 +6 Greater allied spellcaster, teamwork feat 5 4 3 — — —
10th +7/+2 +7 +3 +7 Bloodline power, bloodline spell 5 4 3 1 — —
11th +8/+3 +7 +3 +7 Stalwart 5 4 4 2 — —
12th +9/+4 +8 +4 +8 Greater bane, teamwork feat 5 5 4 3 — —
13th +9/+4 +8 +4 +8 Bloodline spell 5 5 4 3 1 —
14th +10/+5 +9 +4 +9 Exploit weakness 5 5 4 4 2 —
15th +11/+6/+1 +9 +5 +9 Teamwork feat 5 5 5 4 3 —
16th +12/+7/+2 +10 +5 +10 Bloodline power, bloodline spell 5 5 5 4 3 1
17th +12/+7/+2 +10 +5 +10 Arcane surge 5 5 5 4 4 2
18th +13/+8/+3 +11 +6 +11 Teamwork feat 5 5 5 5 4 3
19th +14/+9/+4 +11 +6 +11 Bloodline spell 5 5 5 5 5 4
20th +15/+10/+5 +12 +6 +12 Bloodline power 5 5 5 5 5 5

#Cleanser of the Faith
Anything esle on Cleanser? Additions, revisions? Or we'll move on.


#Cleanser of the Faith
still seems like it could use a little umpf, i mean its balance there just nothing that makes me want to build one. that might just be me i don't see problem with it.

#Arcane Assertor
i think this makes a good pare to arcane casters like the ranger to the druid. looks pretty rounded out


Ooh its nice to see it put together. Although it does say "his bloodline" in the first paragraph of the bloodline ability.


@Toaster - Fixed!

@Thomas - Yeah, I agree, it needs a little more oomph! Not sure what though. Browman, any thoughts to make this just a little more unique?


Sonething needs to relace solo tactics me thinks.


Mythic +10 Artifact Toaster wrote:
Something needs to replace solo tactics me thinks.

Why? And what with?


Mythic +10 Artifact Toaster wrote:
Thomas, A wrote:
you guys did a great job Mr.Big-Time-Designer
thanks! I don't know about all this big time designer stuff though, I am just a staving freelancer. I only helped with this one, mostly helping with egyptian flavor, ability balancing, and wrote a few of the feats (the magus one was mine). I AM proud to say I wrote the myrmidon prestige class in the upcoming En Garde product though...I should be ashamed of all the self promotion...

so en garde is up if people are interested in the fencer, meister, and myrmidon.

As to the cleanser i didnt see any bonus feats on the table, so i thought their could be some kind of fun swap for that.


A little bit late but thanks for your replies Mythic+12 and Oceanshieldwolf !


Solo tactics for/with meta magic?


Jorriko Krail wrote:
Solo tactics for/with meta magic?

like granting metamagic feats you know to other casters?

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