Lycanthrope Build (Suggestions?)


Homebrew and House Rules


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I posted this on a recent thread about building a lycanthrope race using the Advanced Race Guide, but because it was posted in Game Connection, I thought I'd post my idea on the homeberw section. The OP had built a 29 RP lycanthrope with a lot of bells and whistles, but my take was the streamline the build and roll the more powerful features into racial feats the player could take as their power grew. He had some nice fluff for the race but this is purely mechanical. Any suggestions on racial feats, what to include, and fluff for a natural (non-curse carrying) lycanthrope of the werewolf variety would be greatly appreciated.

The appeal of this race is a playable werewolf character at 1st level without CR adjustments.

Lycanthrope
Type
Humanoid (lycanthrope, shapechanger) (0 RP)
Size
Medium (0 RP)
Base Speed
Normal (0 RP)
Ability Score Modifiers
Standard (+2 Con, +2 Wis, -2 Cha) (0 RP)
Languages
Standard (0 RP)
Racial Traits
Defense Racial Traits
Natural Armor +1 (2 RP)
Feat and Skill Racial Traits
Skill Bonus (Perception) +2 (2 RP)
Magical Racial Traits
Change Shape, Lesser (human) (3 RP)
Offense Racial Traits
Bite (1d4) (2 RP)
Sense Racial Traits
Low-Light Vision (1 RP)
TOTAL 10 RP

Scent
You gain the scent ability
Prerequisites: Wis 13, lycanthrope.
Benefit: You gain the scent special ability.

Improved Bite
Your natural attack damage increases.
Prerequisites: Con 13, lycanthrope.
Benefit: Your bite attack deals 1d6 points of damage instead of 1d4 points of damage.

Improved Natural Armor
Your natural armor bonus improves.
Prerequisites: Con 13, lycanthrope.
Benefit: Your natural armor bonus increases by +1.

Damage Reduction
You gain damage reduction that is only overcome by silver weapons.
Prerequisites: Con 15, Improved Natural Armor, lycanthrope.
Benefit: You gain DR 5/silver.

Wolf Empathy
You gain the ability to communicate with wolves.
Prerequisites: Wis 13, lycanthrope.
Benefit: You gain the spell-like ability to speak with wolves and dire wolves as if using speak with animals. In addition, you gain a +4 bonus on Handle Animal checks made with wolves and dire wolves.

Beast Form
You gain the ability to change into a wolf.
Prerequisites: Con 13, Wis 13, BAB +4, Improved Bite, lycanthrope.
Benefit: You gain the ability to transform into a wolf as per the spell beast form II at will. You retain any natural armor bonus, damage reduction, and spell-like abilities while in this form.


I really like this! I would love to see this done for several lycanthropes!


Wouldn't be surprised if the skinwalker in Blood of the Moon is similar to this.


Personally, I prefer my Werewolves to be cursed and creatures of Satan, but I really love the feel of this race.

Could this race qualify to take Aspect of the Beast as a Feat?


Vamptastic wrote:
Could this race qualify to take Aspect of the Beast as a Feat?

Thematically I believe it would fit, being as shapeshifting rangers can, but it might make more sense to use the Beast Form feat as a prerequisite instead of wild shape.


I think I will propose it to one of my players that is trying to create a lycanthrope race as well. As you can see in this post (http://paizo.com/threads/rzs2q1qp?Werewolves-homebrew-race#1)


Just want to do some promoting here, if you plan flesh out some werewolf pack npc groups (or a group of werewolf pcs), you should look into little red goblin games racial guide 2 for some pack focused werewolf Prcs. *Disclaimer* I did help with the Alpha prestige a little, but most of me was in the racial feats.

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