Dreamscarred Press introduces the Path of War


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What's the ETA on the next book?


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DungeonmasterCal wrote:
What's the ETA on the next book?

It'll be out when LOOK A DISTRACTION!

[Seven Year Strike]

>.>

<.<

In all seriousness there's been some unavoidable delays. Chris'll check in when he can.


Thankfully the next book isn't required to have fun with what's been released so far.

Maneuvers and those wonderful feats, looking at you deadly agility, are already plenty to play with!

With a little bit of imagination you can do cool things like turn the Warder into Captain America by using Iron Tortoise+Broken Blade (Cestus/Gauntlet+Heavy shield).

Publisher, Dreamscarred Press

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Chris turned in the final parts for Path of War today, so I'll be working on getting them all put together for the fourth and final serialized release!

That should be out in April.

Then we get started on putting it all into one big, printed book!


Woo Hoo! I can't wait! I've been wanting a physical book for a while now.

I've heard a few mentions of a "PoW 2" and that the completed Harbringer would be in it?

What exactly is PoW 2?


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Insain Dragoon wrote:

Woo Hoo! I can't wait! I've been wanting a physical book for a while now.

I've heard a few mentions of a "PoW 2" and that the completed Harbringer would be in it?

What exactly is PoW 2?

Basically, they've made so much content that they're going to need a bigger second book.


Squirrel_Dude wrote:
Insain Dragoon wrote:

Woo Hoo! I can't wait! I've been wanting a physical book for a while now.

I've heard a few mentions of a "PoW 2" and that the completed Harbringer would be in it?

What exactly is PoW 2?

Basically, they've made so much content that they're going to need a bigger second book.

When's the Kickstarter for the mega-sized all-in-one uber-tome?


1 person marked this as a favorite.
Insain Dragoon wrote:

Woo Hoo! I can't wait! I've been wanting a physical book for a while now.

I've heard a few mentions of a "PoW 2" and that the completed Harbringer would be in it?

What exactly is PoW 2?

Oh hey, a question I get to answer as a lead designer instead of just the person who's on hand. PoW 2 is my book.

PoW 2: Supernatural SwordStuff Edition (not real title) handles a whole bunch of stuff that couldn't fit into PoW 1, including:

- 3 new base classes, each emphasizing a melding of supernatural capability with martial prowess: the Blade Mystic, Harbinger, and Zealot. Names may be changing, of course.

- New disciplines. Lots and lots of new disciplines, some of which you've already seen, and others that'll be new friends.

- Organizations!

- Did I say Organizations yet?

- Worldbuilding with PoW

- PoW monsters and unique NPCs, including the Singer of the Hymn and the mysterious and deadly Whisper.

- Items & artifacts

- Plot hooks

- Did I say Organizations?


I'm more excited about PoW and the possible future developments than I am Psionics, and let me tell you, that's some pretty big excitement because I LOVE Psionics!


DungeonmasterCal wrote:
I'm more excited about PoW and the possible future developments than I am Psionics, and let me tell you, that's some pretty big excitement because I LOVE Psionics!

So if I said we were going to combine the two, with, say...a discipline...

And the Servants of the Secret Hymn...

Your response would be?


Prince of Knives wrote:
Insain Dragoon wrote:

Woo Hoo! I can't wait! I've been wanting a physical book for a while now.

I've heard a few mentions of a "PoW 2" and that the completed Harbringer would be in it?

What exactly is PoW 2?

Oh hey, a question I get to answer as a lead designer instead of just the person who's on hand. PoW 2 is my book.

PoW 2: Supernatural SwordStuff Edition (not real title) handles a whole bunch of stuff that couldn't fit into PoW 1, including:

- 3 new base classes, each emphasizing a melding of supernatural capability with martial prowess: the Blade Mystic, Harbinger, and Zealot. Names may be changing, of course.

- New disciplines. Lots and lots of new disciplines, some of which you've already seen, and others that'll be new friends.

- Organizations!

- Did I say Organizations yet?

- Worldbuilding with PoW

- PoW monsters and unique NPCs, including the Singer of the Hymn and the mysterious and deadly Whisper.

- Items & artifacts

- Plot hooks

- Did I say Organizations?

Awesome stuff! I always love thematic combo classes like Magus, warpriest, inquisitor, ect so the two newly named classes are exciting.

The Harbringer so far has been interesting and unique, though I was a little sad to see it carrying my favorite discipline away from Stalker (veiled Moon).

I wanted to submit a custom design for a PoW2 organization using your sites custom design shop thing. I'm honestly a sub par designer and was hoping I could submit the groundwork for themes and ability ideas, and let either you or Errantx take care of the rest? I of course would be more than happy to pay.

It would be a polearm/spear/quarterstaff discipline involving acrobatic maneuvers, distractions, misdirection, and mobility. Stance granting spring attack and mobility, strike that makes the enemy count as blind for the duration of the attack, jumping off enemies, polevault charging for death from above.

If you're interested shoot me a PM?


Prince of Knives wrote:
DungeonmasterCal wrote:
I'm more excited about PoW and the possible future developments than I am Psionics, and let me tell you, that's some pretty big excitement because I LOVE Psionics!

So if I said we were going to combine the two, with, say...a discipline...

And the Servants of the Secret Hymn...

Your response would be?

I don't think I'm allowed to say on these boards.....


I'm alive, working on finalizing the last of the maneuver stuff for PoW1 and then moving on to PoW2. As Knives stated, we're going a bit more esoteric with book 2 and we're adding psionics support with that one as well (yay!!!! I cannot express my enthusiasm there).

Stay tuned!

-X


Insain Dragoon wrote:
Prince of Knives wrote:
Insain Dragoon wrote:

Woo Hoo! I can't wait! I've been wanting a physical book for a while now.

I've heard a few mentions of a "PoW 2" and that the completed Harbringer would be in it?

What exactly is PoW 2?

Oh hey, a question I get to answer as a lead designer instead of just the person who's on hand. PoW 2 is my book.

PoW 2: Supernatural SwordStuff Edition (not real title) handles a whole bunch of stuff that couldn't fit into PoW 1, including:

- 3 new base classes, each emphasizing a melding of supernatural capability with martial prowess: the Blade Mystic, Harbinger, and Zealot. Names may be changing, of course.

- New disciplines. Lots and lots of new disciplines, some of which you've already seen, and others that'll be new friends.

- Organizations!

- Did I say Organizations yet?

- Worldbuilding with PoW

- PoW monsters and unique NPCs, including the Singer of the Hymn and the mysterious and deadly Whisper.

- Items & artifacts

- Plot hooks

- Did I say Organizations?

Awesome stuff! I always love thematic combo classes like Magus, warpriest, inquisitor, ect so the two newly named classes are exciting.

The Harbringer so far has been interesting and unique, though I was a little sad to see it carrying my favorite discipline away from Stalker (veiled Moon).

I wanted to submit a custom design for a PoW2 organization using your sites custom design shop thing. I'm honestly a sub par designer and was hoping I could submit the groundwork for themes and ability ideas, and let either you or Errantx take care of the rest? I of course would be more than happy to pay.

It would be a polearm/spear/quarterstaff discipline involving acrobatic maneuvers, distractions, misdirection, and mobility. Stance granting spring attack and mobility, strike that makes the enemy count as blind for the duration of the attack, jumping off enemies, polevault charging for death from above.

If you're...

No need to ask permission; submit it on DSP's forum and it'll get critique/notice as the team and fellow posters find time. 's how the Bushi got in :p

I can't certify that we'll like your product, of course, but I'll try to personally take the effort to tell you why if that happens.


I submitted it here
http://dreamscarredpress.com/dragonfly/ForumsPro/viewtopic/t=3375.html

as Andreas requested in this thread
http://dreamscarredpress.com/dragonfly/ForumsPro/viewtopic/t=497.html

I really hope you guys accept it :)


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Can't edit that last post for whatever reason.

Andreas kindly pointed out that I jumped the gun and didn't read all the info on the Custom Design discussion thread, so I re-posted the idea here if you have any feedback.

I'm a college student and don't have too much time, but I'd be willing to try to write more and create a full 1-9 discipline if you guys find this stuff worthwhile. My DMs are only willing to accept material that are in published sources, so if you guys think I have a real shot of you guys using my discipline in a real PoW book then I will put in the effort.

In a perfect world though someone working on PoW would look at this submission and think to themselves "Wow, this is exactly what the next book needs, let me take over this idea"

edit: "You guys" is in reference to DSP.

thread here:
http://dreamscarredpress.com/dragonfly/ForumsPro/viewtopic/t=3376.html

also a repost of the new version.

Quote:

Currently PoW doesn't have a high mobility two handed weapon Discipline. It also does not have a discipline focused on pole weapons. As polearms are my all time favorite weapon I am sad to see this, so I am applying for a custom order.

I propose the Falling Pine (Name is negotiable) discipline to fulfill both those niches.

associated skill: Bluff

Its primary focus
-Mobility
-Misdirection
-Battlefield control

Would require a polearm, spear and a banner, ribbon, or other embellishment on the shaft.

Examples of things that this Discipline would do

Stances:
On the Run: Grants the feats Mobility and Spring Attack. Also grants a rule exception allowing you to do a Strike instead of a normal attack while using Spring attack.

StanceB: +1 Dodge bonus per 4 levels and +1d6 damage

StanceC: The flourishes of this style complement acrobatic movement well. Apply ranks in Bluff to your Acrobatics skill.

Strikes:
Now you don't: Flourish the embellishment in a way that obscures your approach. Bluff vs enemy sense motive to make the enemy considered blind against this attack and +Xd6 damage

Pole Vault charge: Use your weapon to assist yourself in getting over obstacles. Your charge may pass through creatures/obstacles of your size or one size category larger. This charge does not reduce your AC and makes your charge bonus to attack +4.

Boosts:
Dancing Leaf: You may make your full attack at your full BAB and move during the full attack, but no attack may target the same creature.

BoostA: At the beginning of your full attack make a single Feint as a free action and its effects apply for the entire full attack.

I'm pretty bad at design, so I was hoping the people on these boards could help me flesh out this Discipline or help change things that they don't find thematically appropriate.

I was hoping this could be made as an Organization or put in as a discipline for another Class Template, so that all/most existing classes would be able to obtain the discipline. Alternatively allowing it to replace Thrashing Dragon/Scarlet Throne/Primal Fury or another Discipline in existing classes would work too.


When designing classes for PoW what is the point buy envisioned by the devs?

Paizo Employee Design Manager

Insain Dragoon wrote:
When designing classes for PoW what is the point buy envisioned by the devs?

I can't speak for Prince or ErrantX, but I can tell you that Prince recently was tearing out clumps of hair wondering what (descriptive expletive deleted) decided to ever use a 15 point buy standard. Most Path of War classes have a primary stat and a secondary stat and are functional at 15 and solid at 20.

Point buy is kind of a weird balance point though, and not something that should really have a big impact in the classes base mechanics. Compare the Path of War classes to other classes like the Cavalier, Ninja, Magus, or Inquisitor. Each of those classes is perfectly capable of doing their thing at 15 and sees about the same amount of improvement as the points go up. Try to avoid abilities that expect you to have three stats higher than 14 to do what you're supposed to do.

That's just my personal insight, the actual Path of War guys may be able to give you a more specific answer.


Insain Dragoon wrote:
When designing classes for PoW what is the point buy envisioned by the devs?

My personal aim for Harbinger was to make it functional with a 15 point buy. It was...painful. You'll note the existence of Accursed Will.


Will PoW 1 and PoW 2 be combined into one printed tome?


As I said in another thread, PFS is balanced around 20PB, so I think the whole "15pb standard" is a player construct.

Whenever I've been in a 15pb group it always featured a quote like "well I wanted to play x, but the PB made it too difficult." Never saw too many MAD classes either. The few I did see always felt less effective.

Thanks for the insight on point buy from a designer perspective.

Publisher, Dreamscarred Press

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DungeonmasterCal wrote:
Will PoW 1 and PoW 2 be combined into one printed tome?

There is certainly potential for that, especially as a hardcover.

I'm currently doing layout on the 4th part of Path of War. It looks like it's going to be about 25 pages, then I'll get started on putting all 4 parts together.


Speaking of the layout for all four parts. I always found it really really jarring to look up the individual rules of Maneuvers when creating a character. So much page flipping to far away sections.

The way that Knives layed out the disciplines for the Harbringer made it a lot easier to pick out maneuvers for the first time when I made one at home.

If it was set up as

Summary of Maneuvers for Discipline A
Rules for Discipline A maneuvers

Summary of Maneuvers for Discipline B
Rules for Discipline B maneuvers

It would be a lot easier to create a character.


Insain Dragoon wrote:

Speaking of the layout for all four parts. I always found it really really jarring to look up the individual rules of Maneuvers when creating a character. So much page flipping to far away sections.

The way that Knives layed out the disciplines for the Harbringer made it a lot easier to pick out maneuvers for the first time when I made one at home.

If it was set up as

Summary of Maneuvers for Discipline A
Rules for Discipline A maneuvers

Summary of Maneuvers for Discipline B
Rules for Discipline B maneuvers

It would be a lot easier to create a character.

For all future reference this is something that happened because I'm using Google Docs and not a deliberate difference >.>


Insain Dragoon wrote:

As I said in another thread, PFS is balanced around 20PB, so I think the whole "15pb standard" is a player construct.

Whenever I've been in a 15pb group it always featured a quote like "well I wanted to play x, but the PB made it too difficult." Never saw too many MAD classes either. The few I did see always felt less effective.

Thanks for the insight on point buy from a designer perspective.

I didn't precisely ignore PB 20, but the thing is that PFS isn't really a great standard for me/us to use since our material will never see the light of day there. The SRD/CRB claims that 15 is the standard, and I've gotten a pretty even split from folks on whether 15 or 20 is the standard in non-PFS games. Had to break on the side of caution.


Prince of Knives wrote:
Insain Dragoon wrote:

Speaking of the layout for all four parts. I always found it really really jarring to look up the individual rules of Maneuvers when creating a character. So much page flipping to far away sections.

The way that Knives layed out the disciplines for the Harbringer made it a lot easier to pick out maneuvers for the first time when I made one at home.

If it was set up as

Summary of Maneuvers for Discipline A
Rules for Discipline A maneuvers

Summary of Maneuvers for Discipline B
Rules for Discipline B maneuvers

It would be a lot easier to create a character.

For all future reference this is something that happened because I'm using Google Docs and not a deliberate difference >.>

Unintentional or not, it was WAAAY easier to build a character when each discipline was grouped seperatly.

Paizo Employee Design Manager

Prince of Knives wrote:
I didn't precisely ignore PB 20, but the thing is that PFS isn't really a great standard for me/us to use since our material will never see the light of day there. The SRD/CRB claims that 15 is the standard, and I've gotten a pretty even split from folks on whether 15 or 20 is the standard in non-PFS games. Had to break on the side of caution.

As a note, PFS actually uses a 20 point buy, and the newer APs and modules are increasingly balanced to that level as well. 15 is kind of going out of style in the Paizo official games and products. 15 is a good way to create a table full of grumpy players who've all decided to play Wizards and Sorcerers.... Not a good situation.

15 point buy is your gritty "people die all the time and the world is a scary place" game.

20 point buy is closer to standard fantasy, things you might read in a Forgotten Realms novel about someone other than Elminster or any of the Pathfinder novels like Dave Gross' series with Radovan and Count Jegare, where the good guys are particularly gifted but are still expected to get beat up from time to time. A world with characters like the Stalker and Magus should generally fall here.

25 point buy, in theory, is your high fantasy, where the heroes are almost superhuman, tough, strong, and clever all at once. In practice there's not a lot of difference between 25 and 20 point buys, other than you're less likely to see true dump stats in a 25 point buy. Basically they're the 20 point guys without a weakness.


I usually DM at 20pb.

Came up with the idea of 25 pb, but no bonus points from dumping stats. Going to try that next game. Dumping stats for roleplay reasons is ok. Also prevents wizards from dumping str and cha for max int. Also its only one PB more than a 20PB character who dumps a stat (such as cha for magus), so I dont feel that it upa the powerlevel over 20pb


I tend to favor 30 pb for no-dump games Insain Dragoon (though to each his own of course)


I allow 25-point build with nothing below 10 before racial adjustments without permission. Generally I want to see 10+ across the board and anything below 10 after racial adjustments I want to hear the concept behind the character.

We do this and what I end up seeing is one stat at 18, and a smattering of 14/13/12/10, allowing MAD classes to shine and SAD classes to have well-rounded builds. Fighters with a few extra languages and skills. Wizards who can actually use Dex-based weapons. Things like that.

I don't allow munchkin but I don't make my players feel like they have to max-min to get anything good.

Paizo Employee Design Manager

Anguish wrote:

I allow 25-point build with nothing below 10 before racial adjustments without permission. Generally I want to see 10+ across the board and anything below 10 after racial adjustments I want to hear the concept behind the character.

We do this and what I end up seeing is one stat at 18, and a smattering of 14/13/12/10, allowing MAD classes to shine and SAD classes to have well-rounded builds. Fighters with a few extra languages and skills. Wizards who can actually use Dex-based weapons. Things like that.

I don't allow munchkin but I don't make my players feel like they have to max-min to get anything good.

I almost never drop stats to get additional points. I think I've done it twice, ever, and once was for a 15 point build and the other was becaus I was making a monk with a hard, desperate need for points. And even then I felt so bad about dropping his charisma to 7 that I put one of my level points into it to shore it up later.


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Exactly! I don't feel very "epic" with stats below 10. Unless I'm going for a concept like "decrepit wizard" or "uncivilized brute" it makes no sense.

Thats one reason I love the Warlord! ErrantX created a situation where statting yourself as a charismatic general is rewarded by the class instead of punished. It's true for all the PoW classes, but Warlord is my favorite.

I'll admit I havn't looked too much at the Akashic classes, but it's more that I want to see those in PDF form after they're mostly finalized. Considering how often I see your discussions on these forums, I look forward to seeing your design ideas Ssalarn.


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Having just reread the Bo9S, I really like the way it's format for maneuvers. It goes :
Summary of all maneuvers, grouped by level, then discipline (level1 A,B,C level 2 A,B,C, etc.)
Rules for discipline A, alpha order
Rules for discipline B, alpha order
Etcetera, etcetera.

Between that, and typing every technique in the summary as boost, stance, strike or counter, it's very easy to see what your options are and how they fit together, with the detailed rules easily findable.


Ssalarn wrote:
Anguish wrote:

I allow 25-point build with nothing below 10 before racial adjustments without permission. Generally I want to see 10+ across the board and anything below 10 after racial adjustments I want to hear the concept behind the character.

We do this and what I end up seeing is one stat at 18, and a smattering of 14/13/12/10, allowing MAD classes to shine and SAD classes to have well-rounded builds. Fighters with a few extra languages and skills. Wizards who can actually use Dex-based weapons. Things like that.

I don't allow munchkin but I don't make my players feel like they have to max-min to get anything good.

I almost never drop stats to get additional points. I think I've done it twice, ever, and once was for a 15 point build and the other was becaus I was making a monk with a hard, desperate need for points. And even then I felt so bad about dropping his charisma to 7 that I put one of my level points into it to shore it up later.

I mostly use 5/7 if the character has somehow made the stats irrelevant (Paladins make wisdom pretty meh out of the box, oracles can get charisma to initiative, AC and Reflex at level 1)


GhanjRho wrote:

Having just reread the Bo9S, I really like the way it's format for maneuvers. It goes :

Summary of all maneuvers, grouped by level, then discipline (level1 A,B,C level 2 A,B,C, etc.)
Rules for discipline A, alpha order
Rules for discipline B, alpha order
Etcetera, etcetera.

Between that, and typing every technique in the summary as boost, stance, strike or counter, it's very easy to see what your options are and how they fit together, with the detailed rules easily findable.

That sounds really awesome!


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So, I never really fully learned all the material in the original Bo9S, but a lot of my players did, and so they were asking me about using that book and I told them to wait so I could check out this project. I was curious if there is a playtest doc, or something that I can check out to test the material before I buy, to see if it will work in my game?


master_marshmallow wrote:
So, I never really fully learned all the material in the original Bo9S, but a lot of my players did, and so they were asking me about using that book and I told them to wait so I could check out this project. I was curious if there is a playtest doc, or something that I can check out to test the material before I buy, to see if it will work in my game?

Yes there is. Go to the Dreamscarred Press forums.

And check out the playtest documents there. :)

-X


Okay, so - I'm neck-deep in changing Harbinger up a bit in response to critique. While I'm at it, I'm also:

- Altering Claim feats
- Fixing up Harbinger's disciplines.
- Making more magi-martial feats

I'll post a changelog (sorta >.>) and links to the revised content when I'm done.


A vague answer is more than welcome for this question:

For the Blade Mystic and Zealot are these ideas on the table as possibilities?

d8 hit die 1-6 (maybe 1-4) spellcasting+ 1-6 Martial maneuvers
d10-d12 hit die 1-4 spellcasting 1-? Martial Maneuvers

Spelllists would come from existing class spell lists, so that Paizo books would be updates for these classes. Say Paladin, inquisitor, or Cleric list for Zealot. IMO I think full caster lists as partial casters are weaker than the 1-4 or 1-6 lists of say the Magus, inquisitor, Paladin, or Ranger when the role is mixed combat.

Also archetypes to say, trade out a 1-4 spell arcane list for the Gifted Blade Psionic list or 1-6 list for a Psy war/Dread/cryptic list? Or maybe archetypes to trade out a traditional divine list for the Druid or ranger list?

I personally would be pretty excited for a class like those above.


Insain Dragoon wrote:

A vague answer is more than welcome for this question:

For the Blade Mystic and Zealot are these ideas on the table as possibilities?

d8 hit die 1-6 (maybe 1-4) spellcasting+ 1-6 Martial maneuvers
d10-d12 hit die 1-4 spellcasting 1-? Martial Maneuvers

Spelllists would come from existing class spell lists, so that Paizo books would be updates for these classes. Say Paladin, inquisitor, or Cleric list for Zealot. IMO I think full caster lists as partial casters are weaker than the 1-4 or 1-6 lists of say the Magus, inquisitor, Paladin, or Ranger when the role is mixed combat.

Also archetypes to say, trade out a 1-4 spell arcane list for the Gifted Blade Psionic list or 1-6 list for a Psy war/Dread/cryptic list? Or maybe archetypes to trade out a traditional divine list for the Druid or ranger list?

I personally would be pretty excited for a class like those above.

I can safely state that neither class is anything like you've mentioned above, but I expect you'll be pleasantly surprised.


Well if you can find a way to represent a magically/Divinely inclined martial dude without falling back on spells, then I look forward to the fresh ideas :)

Really truly can't wait :) Already people in my group who I've gotten to read PoW1 want to play one of the classes far more than any of the official Martials because PoW gives the player meaningful options aside from full attacks.


Insain Dragoon wrote:
Well if you can find a way to represent a magically/Divinely inclined martial dude without falling back on spells, then I look forward to the fresh ideas :)

I feel a little hurt by the implication that Harbinger didn't do this for you. [/exaggerated suffering]

In all seriousness I'm very, very excited about these two classes. PoW 2's base classes have different designers to their names; Harbinger is my baby, Blade Mystic belongs to Chris, and the esteemed Novawurmson has been slaving away at Zealot. Quite aside from having the honor of working with these folks, this means that you may see releases of material a biiiit faster for PoW 2, at least as far as base classes go. No promises on the worldbuilding, monsters, or NPCs.

...Though I may preview Mirishka if I get a wild bug to hammer her stats out...


Prince of Knives wrote:
Insain Dragoon wrote:
Well if you can find a way to represent a magically/Divinely inclined martial dude without falling back on spells, then I look forward to the fresh ideas :)

I feel a little hurt by the implication that Harbinger didn't do this for you. [/exaggerated suffering]

In all seriousness I'm very, very excited about these two classes. PoW 2's base classes have different designers to their names; Harbinger is my baby, Blade Mystic belongs to Chris, and the esteemed Novawurmson has been slaving away at Zealot. Quite aside from having the honor of working with these folks, this means that you may see releases of material a biiiit faster for PoW 2, at least as far as base classes go. No promises on the worldbuilding, monsters, or NPCs.

...Though I may preview Mirishka if I get a wild bug to hammer her stats out...

I completely forgot my username is different here than on my DSP account! I am Tekevil over there. I've said it numerous times on that side, but I'll say it here to make it official.

The Harbringer is absolutely awesome. The class features build towards a powerful theme both lore and rules wise to create a very unique play style that is also fun. Not only is the Harbringer fun, but his disciplines are very strong at the targeted goal for the class.

The only thing I don't like about Harbringer is that it's better at doing the thing that I love the Stalker for.


Some questions on Zweihander Sentinel
1: If I use a reach weapon, do I threaten adjacent with my not!shield bash?
2:

Quote:

treated as a light shield and

allowing for shield-bash attacks or martial maneuvers to be used with a weapon of this type

Does this mean you can actually use Iron Tortoise stuff you keep?

3: Does the "shield" bash have the weapons magic properties?


Hello, everybody!

I’ve been working on one of the base classes for PoW 2 - the Zealot, an initiator who combines absolute conviction, martial prowess, and psionic potential. Zealots expend power points to enhance their maneuvers and fuel the abilities that support their Missions. The Zealot is also the proud home of the much-revised Sleeping Goddess discipline, originally authored by The Demented One. Sleeping Goddess had a lot of transitions to go through - from 3.5 to Pathfinder, the tweaks to psionics in Psionics Unleashed, and the transition from Tome of Battle to Path of War - but at its core it still fuses psionic mastery with swordplay to shape the battlefield at a whim.

For those who are wondering about the basics, Zealot sports a full base attack bonus. Its initiation modifier is Charisma. But I can’t tell everything in a preview, now can I?


You have my attention!


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Psionics are not so balanced, Elan Brutal disruptor TWF is OP.


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Well Zilfrel, people offered to look if there was a problem with that in this thread that you brought up eight months ago, but it didn't really go anywhere.

I'm pretty confident we could help iron out those problems if you ever brought them up. :)

Thanks for adding to the conversation! :D


The Brutal disruptor must be amazingly accurate! I mean he is hitting with his entire full attack while 2wf, having 3/4 bab, and no in class buffs to attack!

Most rogues I know hit once a turn on average trying that!

Next time a player uses a class you don't know, read it. Then audit his sheet.

Paizo Employee Design Manager

Insain Dragoon wrote:

The Brutal disruptor must be amazingly accurate! I mean he is hitting with his entire full attack while 2wf, having 3/4 bab, and no in class buffs to attack!

Most rogues I know hit once a turn on average trying that!

Next time a player uses a class you don't know, read it. Then audit his sheet.

Gotta agree with the basic sentiment here. I popped over to the thread where Zilfrel was talking about the character and I noticed several things:

1) The character in question had uncommonly high rolled stats.
2) The character was using an illegal combination to gain an extra attack at close to full BAB and bonuses.
3) It seemed like the character was probably above WBL as well.

The problem there wasn't an unbalanced class or archetype, the problem was that the character was running at a very high point buy equivalent, getting an extra attack he shouldn't have been, and running around with a pair of weapons that by themselves put him at least 2k gp over his WBL. Any class could be made to seem OP under those circumstances. With that kind of boost I could throw a Ninja, Rogue, Magus, Monk, or Inquisitor (just to stay in the 3/4 BAB core equivalents range for comparison) who would be just as good (quite possibly better) at destroying encounters as the Cryptic under discussion apparently was. You (Zilfrel) are mis-attributing the source of the issue you had. It wasn't the class or archetype, it was the fact that that specific character had a lot of stuff he shouldn't have.

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