Tweaking Two-Weapon Fighting!


Homebrew and House Rules


Let me preface this with the fact that my laptop is out of commision until I can locate and afford another power charger. As a result, I'm stuck typing thos all up on up on my phone, so there are bound to be lots of typos. Pmease ignore them where you can, and ask for clarifixation if they are too much. xD

-Weapon Fighting has always been one of my favorite fighting stules cinematically. I've run all sorts of characyers through it - in fact, my first Pathfinder character was a drow noble fighter/paladin who fo used his bonus feats on TWF, run out of the Darklands with his wife, having settled in Korvosa just in time for the shennanigans of the Curse of the Crimson Throne. That was a lark.

Anyway. I hear a lot of people complaining about the usefulness of TWF, debating back and forth about its mechanical inferiority, feat taxation, and the like. I've had a few issues with the way the associated feat trees were drawn up. Two-Weapon Defense makes me shake my head and sigh. So I've been puttering about in my head today with how to deal with it and buff up the fighting style a little to make it more appealing. What I have so far is listed below.

The feat Two-Weapon Fighting remains unchanged.

Double Slice gets tweaked. I always felf Pathfinder's reduction of damage from ALL weapons in the off hand was an entirely unnecessary nerf to the style. Now, only light weapons suffer this penalty, and so Double Slice allows you to deal full STR damage with a light weapon in your off-hand.

Two-Weapon Rend gets tweaked. I'm debating between two options. Option A is that you rend once for everytime you hit a single creature with both your primary and off-hand weapon. So if you hit three times with your primary weapon and twice with your off-hand, you end twice. Option is similar, allowing you to rend as often as you hit a creature with both weapons, but only once per creature per round. So you can'r rend Warrior A twice, but you could rend Warriors A through C once each.

Improved TWF gets tweaked. In addition to the feat's normal effect, when your BAB becomes +11 you get a third attack at -10. At a BAB of +16, you get a fourth attack w/ your off- hand weapon at -15.

At the moment, Greater TWF is culled from the herd for being made obsolete due to my reworked Impeoved TWF. I'm currently thinking of new mechanics to replace it woth, leaning towards a Greater TWF that lowers your to-hit penalties in some fashion.

Two-Weapon Defense is tweaked. In addition to its normal effect, at a BAB of +6, your shield bonus improves to +2. At a BAB of +11, it becomes a +3 shield bonus. At a bab of +16, it frants a shield bonus of +4. At this point, you can also deflect almost any oncoming attack by off-hand parries; when you devlare a full attack as though going to attack with your off-hand weapon, you can choose to forego all off hand attacks to gain cocer as noted in the desceiption of the tower shield.

Break Guard remains unchanged.

Dounle Bane remains unchanged.

Improved Two-Weapon Feint replaces Two-Weapon Feint since the lesser feat is not listes as a prerquisite

Net and Rrident remains unchanged.

Sword and Pistol remains unchanged.

Twin Thunders remains unchanged, as does Twin Thunders Master.

Bashing Finish is unchanged.

I'm adding a new feat to the family, known as Two-Weapon Pounce.

TWO-WEAPON POUNCE
Prerequisites: Dex 17, bab +6, Two-Weapon Fighting
Benefit: If you declare a charge attack and you have a weapon in both your primary hand and your off-hand, you may make a single attack against your enemy with both weapons. Each attack benefits from the charge. If you have the Two-Weapon Rend feat, this chatge attack ky be elligible for a rend.

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EDIT

Ah, I forgot a new feat.

IMPROVED TWO-WEAPON DEFENSE
Prerequisites: Two-Weapon Defense, Two-Weapon Fighting
Benefit: If your off-hand weapon has a msgical enhancement bonus, this is added to the shiels bonus it provides your AC.

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