Mars Roma
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I need some advice as to how i can beat a 20th level to 25th level Ranger with a few levels of Rouge. He mainly uses a Composite STR +(whatever the max is) Bow. Clustered Shot, Rapid Shot, Many Shot, Basically on a fullround attack he can get off 7 Arrows that ignore DR for a minimum of 250ish dmg. i dont know exactly how he accomplishes this but i dont care. I just need a way to either Survive the first round or Negate his Ridiculousness. Either as a Sorcerer, Dragon Disciple or a Ninja or anything really.
Also he believes a Ninjas 20th level, Hidden Master, uses Up 3 ki every round you are Invisible. From his understanding of this sentence. "Using this ability consumes 3 ki points from her ki pool." so at a minimum of 15 ki(off a 20 CHA Score) at 20th level. He says I only have 5 rounds of this Invisibility. But i say it works like i have 20 rounds per 3 Ki i spend. as i am casting Greater Invisibility at a caster level equal to my Ninja Level. as it says in the book.
A Resolve to both these questions would be great. Im mainly doing this to get him off his high horse because he brags to everybody about it. any way to beat/negate/make useless would be perfect. Remember he has high saves, especially Reflex which is why hes a problem. i cant do the usual Maximized Time Stop into five Maximized Delayed blast fireball trick. with the use of rods and feats of course.
I may have a +21 to my initiative but this doesnt mean i cant lose. so if i dont go first i Die. even then i have to avoid beeing seen when he has invisibility seeing magic items. Who wouldnt really at that level. The Ninja was my way around that. he Ignores anything but total concealment and total cover.
| EWHM |
Wind wall and fickle winds are the usual method of defeating archery. They do it damned well. Some GMs will rule that larger than normal sized arrows are not thus defeated, others will rule that Huge or better arrows (e.g. those used by garden variety storm giants) are not affected. Find out what your GM rules on that, as wind wall and fickle winds are totally binary that way (they either totally negate it or do nothing, no in between).
Yes, an archer does put out a massive amount of damage, easily attacking 7 times a round if over 16 BAB (rapid shot, multishot, haste). If there's a way around wind wall/fickle winds in your GMs game, make sure you know what it is.
| Rynjin |
As a Sorcerer? Attack his weak Will save, make him your b#%**. Fey Bloodline, Spell Focus: Enchantment, etc. to boost your DCs to "Lolno" levels.
If you want to kill him, use Dominate Person or whatever, maybe with Heightened to raise the DC some more, and tell him to go to sleep. Form of the Dragon or whatever, coup de grace, tell him better luck next time.
Also, you're correct, he is not. 3 Ki for X rounds of invisibility, not 3 Ki PER X rounds. It would say so directly if that were the case.
| Ipslore the Red |
If you have access to wish or a noble genie, then wish that he fails his next save.
Gate/plane shift him onto the Negative/Positive Energy Plane.
If that's impractical, then wind wall/fickle winds should work. I say should, but from how you've described your DM's treatment of him, he likely has some secret way of bypassing them.
Get a lot of drow sleep poison and ask your DM to roll his saves in the open. Fire poisoned arrows at him until he rolls a natural 1 and passes out. Then coup de grace him with the high-crit weapon of your choice.
| Daniel Turner Zen Archer |
If you were a epic level character I'd make the suggestion of a 3.5 epic feat called Infinite Deflection. That epic feat has a requirement of Dex 25, improved unarmed strike, deflect arrows, and combat reflexes, and the feat allows you to perform any number of deflections each round, which would negate all the arrows that the Ranger shoots at you.
http://www.d20srd.org/srd/epic/feats.htm#infiniteDeflection
I actually made a Monk Zen Archer with the build that the above ranger had myself, and this one epic feat negated the entirety of my archetypes capabilities with ranged attacks.
That aside, without some epic level feats, spells like wind wall, or teleporting everywhere else on the battlefield (read as a wizard who had teleport spells readied, then cast those readied spells to avoid the arrows shot at him)
| Ipslore the Red |
Also, on the topic of epic stuff, there's an armor enhancement that lets you deflect any type of ranged attack, including spells, as many times a turn as you like, with a relatively low DC.
| Ipslore the Red |
Mars Roma wrote:*Woosh*blackbloodtroll wrote:So I cant get sneak attack when im invisible due to uncanny dodge.Why is the Ranger wearing rouge?
To prevent the latter going the way of the former, the joke is that rouge is a type of makeup used to make cheeks seem redder, whereas rogue is the class.
The sound effect was the joke flying over your head.
Ninten
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I need some advice as to how i can beat a 20th level to 25th level Ranger with a few levels of Rouge. He mainly uses a Composite STR +(whatever the max is) Bow. Clustered Shot, Rapid Shot, Many Shot, Basically on a fullround attack he can get off 7 Arrows that ignore DR for a minimum of 250ish dmg. i dont know exactly how he accomplishes this but i dont care. I just need a way to either Survive the first round or Negate his Ridiculousness. Either as a Sorcerer, Dragon Disciple or a Ninja or anything really.
Also he believes a Ninjas 20th level, Hidden Master, uses Up 3 ki every round you are Invisible. From his understanding of this sentence. "Using this ability consumes 3 ki points from her ki pool." so at a minimum of 15 ki(off a 20 CHA Score) at 20th level. He says I only have 5 rounds of this Invisibility. But i say it works like i have 20 rounds per 3 Ki i spend. as i am casting Greater Invisibility at a caster level equal to my Ninja Level. as it says in the book.
A Resolve to both these questions would be great. Im mainly doing this to get him off his high horse because he brags to everybody about it. any way to beat/negate/make useless would be perfect. Remember he has high saves, especially Reflex which is why hes a problem. i cant do the usual Maximized Time Stop into five Maximized Delayed blast fireball trick. with the use of rods and feats of course.
I may have a +21 to my initiative but this doesnt mean i cant lose. so if i dont go first i Die. even then i have to avoid beeing seen when he has invisibility seeing magic items. Who wouldnt really at that level. The Ninja was my way around that. he Ignores anything but total concealment and total cover.
So, first of all, this looks like a Player versus Player situation, or at least a mental exercise in the same. In pretty much any case like that, whoever the GM wants to win will win. No version of Dungeons and Dragons or any game related to that IP has ever had anything close to balanced PvP rules, so any sort of "my character can beat up your character" is a crap shoot.
Secondly, this is either at level 20 or post level 20. If the second, Pathfinder does not really support that. If you are allowed 3.5 Splatbook Epic nonsense than the advice you get here is somewhat less useful than the advice to just find the most broken 3.5 option possible.
This sounds like your friend is constantly bragging about his character which can deal pretty good damage at 20+ level, which is a lot like bragging about a 2nd place little league trophy. You shouldn't have to get him off his high horse. His GM should- how could his character possibly do well against challenges appropriate to him if one spell shuts him down completely?
Fickle Winds is a Spell which pretty much any 20th level character can cast which makes the caster immune to all forms of arrows. It doesn't matter if said arrows are adamantine, +6, formed from a God's hair follicles, etc.
You are correct about Hidden Master. The other person would have to try really, really hard to hallucinate some text which stated that the cost was per round, when everything in Pathfinder with a per round cost specifically says so.
| Kayerloth |
Epic Ranger meet Epic Wizard:
Epic Spell Peripety (pg 84 of the ELH) from the Seed: Reflect (pg 98 of the ELH) - You choose 5 ranged attacks during the spells duration to be automatically reflected back at the attacker (using the original attack rolls).
And pretty much ditto and agree with Ninten above (with the ELH Epic Spells some of the most 'broken' stuff around without some serious DM oversight).