Ok since i cant have a faerie dragon?


Advice

Liberty's Edge

I am looking for next best improved familiar to take for my cg spellcaster/fake rogue character in PFS.

Neither of these are bad choices in my mind but would love some advice as to which might be more effective in game play. Character is Chaotic Good .

Azata, Lyrakien CG
Int +8 Darkvision60 low light, lots of constant detects, freedom of movement
Dr5/evil, immune Electricity, petrification, resist 10 cold and fire
fly 80 melee damage meaningless
starlight blast every 1d4+veriable 5ft burst
Spells of note
has a cure light, lesser confuse
and commune, no idea how that works in PFS
AC16
Travelers friend is meh.... But has True Speech, so a built in translator for the master

voidworm cg
ac15, slight worse, has a natural fast heal 2 (nice)
Blind Sense and dark vision (again nice)
Immune Acid, Resistant 10 sonic and electricity
+3 inish
Detect law (meh)
3/day blur, obscuring mist Not the greater invis of the faerie dragon but not bad.
again with the commune, no idea how that works in pfs
Melee attack has a tale slap that can cause confuse though if anything is failing dc 12 at 7th level it should not be fighting a character.
freedom of movement
and the last 2 bits are interesting Amorphous anatomy and Protean shape changer
Amorphous Anatomy: 50% chance to ignore criticals or sneak attack damage
immunity to polymorph. deafness and blindness only ever lasts 1 round
Change shape: standard action to change into a lot of different things, which is cool. when they change back, a free action, free heal affect CL - hd, nice for a familiar.
Void worm is a tough little critter.

So again i have some casting, stealth, I do a fair amount of scouting in game. What are your thoughts? I would love feedback.


Go for the azata...I just like faeries!


Pathfinder Adventure Path Subscriber
neferphras wrote:

I am looking for next best improved familiar to take for my cg spellcaster/fake rogue character in PFS.

Neither of these are bad choices in my mind but would love some advice as to which might be more effective in game play. Character is Chaotic Good.

Azata, Lyrakien CG
Int +8 Darkvision60 low light, lots of constant detects, freedom of movement
Dr5/evil, immune Electricity, petrification, resist 10 cold and fire
fly 80 melee damage meaningless
starlight blast every 1d4+veriable 5ft burst
Spells of note
has a cure light, lesser confuse
and commune, no idea how that works in PFS
...(good stuff snipped)
So again i have some casting, stealth, I do a fair amount of scouting in game. What are your thoughts? I would love feedback.

One perk of the Azata is that she can use wands. And continual freedom of movement is *amazing*. Use her as a scout or utility/buff caster. Alternatively give her wand of Ill Omen and your save or suck spells have a better chance of sticking.

If you decide to go the UMD wand route, take a look at the Evolved Familiar feat. If you have the space for the feat, it's a +8 to a skill. With the Azata's 20 Cha that's +13, before ranks. If you have been putting 1 rank for 6 levels, that's +19 or auto success with wands (DC 20) by the time you take the feat.

And I think the fey has more cool points than a magic slug...unless you're from Santa Cruz...go slugs!

Oh and on faerie dragons...

Spoiler:

There is an adventure in season 4 with a boon that allows you to have one.


I've essentially learned that while improved familiar CAN be good, it is not always better.

Take into consideration that you are first losing the boost that the original familiar gave you. Additionally, improved familiar will often be performing actions that attract more attention to itself than the previous, and summoning a replacement familiar isn't exactly cheap. This said, often the "best" improved familiars for a wizard or sorcerer are those with more utility, and some methods of detracting attention from itself.

The largest question is, "what are you going to do with said familiar?" Don't just take improved familiar for the sake of taking it. Instead, have a goal in mind when doing so. After all, the trade off is a constant buff that the original familiar granted as well as a feat that could be allocated to something else.

When grabbing improved familiar, have a plan. Most people end up grabbing faerie dragon BECAUSE its perfect at what it does. Its a masterful utility caster that is also capable of self protection. Witches, while not always picking the faerie dragon since they are less likely to put their pseudo-spellbook in danger, are more commonly picking familiars that focus almost all attention on survive-ability. Some people end up picking their familiars based on flavorful or creative ideas, such as a cocodaemon to turn a persons soul into a crystal to be resurrected at a later date for interrogations (albeit, the caster level check to rez can be a PAIN).

It should also be taken into consideration weather or not your GM allows your familiars to use magical devices. This can be a make or break deal on some familiars.

Where I am getting at is, do not feel forced to get an improved familiar. It should also be noted that while you may have told us that you have casting and stealth, the general feel and concept when taking the familiar should also feel right. This said, if you want to start using the familiar for scouting, creatures with invisibility stealth can be incredibly useful.


Pathfinder Adventure Path Subscriber

Well that's odd, my post got deleted.

To recap:
One nice thing the Azata can do is utilize wands. And constant freedom of movement is *amazing*.

I do agree with Tyrantherus though...make sure you have a use in mind, otherwise you may be better off using the feat on something else.


a good familiar choice is to homebrew your own like i did. especially if you don't intend to use it.

i used a fine sized butterfly (+4 initiative). the reason the +4 initiative fit the butterfly, is because they are quick to flee.

the notable details i assigned it were

+8 racial bonus to perception and survival checks

Fly Speed of 60 feet

fine size 22 dexterity, 10 constitution, 22 charisma and 16 wisdom, able to speak like a raven or thrush

i pointed out that it couldn't possibly attack or carry objects and couldn't possibly use a wand.

it was an amazing scout

Digital Products Assistant

Merged threads.

Shadow Lodge

I like the azata. Constant detect magic, detect evil, and tongues can be all kinds of useful (on top of the aforementioned ability to use wands or any other magic item designed for humanoids). The voidworm's most interesting ability - change shape - only works once per day, which is a bit limiting for my taste.

@Lumiere Dawnbringer - Homebrew familiars might work nicely for a home game, but the OP has stated this is PFS.

Tyrantherus wrote:
...and summoning a replacement familiar isn't exactly cheap.

When you take Improved Familiar, the new familiar is free.

FAQ wrote:

Sorcerer/Wizard: Can I dismiss my familiar so I may select a new familiar?

This isn't addressed in the rules anywhere, but yes, you should be able to dismiss a familiar if you want to select a new one. However, you must still wait 1 week and pay 200 gp for the 8-hour ritual. Dismissing a familiar is ending a link between your soul and it, so it should probably take about an hour.

The exception to the above is if you take the Improved Familiar feat, which allows you to immediately replace your familiar with the new familiar, at no cost or time required (it is assumed this occurs during whatever preparations you make while leveling up).


Weirdo wrote:

I like the azata. Constant detect magic, detect evil, and tongues can be all kinds of useful (on top of the aforementioned ability to use wands or any other magic item designed for humanoids). The voidworm's most interesting ability - change shape - only works once per day, which is a bit limiting for my taste.

@Lumiere Dawnbringer - Homebrew familiars might work nicely for a home game, but the OP has stated this is PFS.

Tyrantherus wrote:
...and summoning a replacement familiar isn't exactly cheap.

When you take Improved Familiar, the new familiar is free.

FAQ wrote:

Sorcerer/Wizard: Can I dismiss my familiar so I may select a new familiar?

This isn't addressed in the rules anywhere, but yes, you should be able to dismiss a familiar if you want to select a new one. However, you must still wait 1 week and pay 200 gp for the 8-hour ritual. Dismissing a familiar is ending a link between your soul and it, so it should probably take about an hour.

The exception to the above is if you take the Improved Familiar feat, which allows you to immediately replace your familiar with the new familiar, at no cost or time required (it is assumed this occurs during whatever preparations you make while leveling up).

the reason i wanted a butterfly with my last witch, is because i wanted a butterfly.

it's cute

it scouts

it follows trails really well

and is quick to react in a cowardly fashion

and finally

i wanted a butterfly for the Bleach Shinigami/Enma-Ai flavor

but my experience entirely consists of home-games


Weirdo wrote:


When you take Improved Familiar, the new familiar is free.

I meant if the GM decides to kill it, as with an improved familiar one attempts to have their familiar do more things. While doing more things is helpful, it also attracts attention of enemies, thereby increasing the likelihood of it getting killed.

Shadow Lodge

Rerednaw wrote:
If you decide to go the UMD wand route, take a look at the Evolved Familiar feat. If you have the space for the feat, it's a +8 to a skill. With the Azata's 20 Cha that's +13, before ranks. If you have been putting 1 rank for 6 levels, that's +19 or auto success with wands (DC 20) by the time you take the feat.

Familiars use whatever skill modifier is higher: its or yours. They do not stack. In this case, it would be +13 vs. +6, so +13.

Dark Archive

My witch is a beastbonded one. Her azata has the dervish dancer feat. With a holy scimitar. It also butterfly sting. While i carry a tetsubo. She crits then i bash for x4 damage.


Convince your local GM to run The Sanos Abduction (or run it yourslf)

Liberty's Edge

Pupsocket wrote:
Convince your local GM to run The Sanos Abduction (or run it yourslf)

thanks for that. :-)

Liberty's Edge

Thanks all for the advice.

One question, why would the void worm not be able to use wands? it can have hands...rather easily, with that shapechange, so what is the problem there.

Also, someone mentioned giving the Azata a weapon feat. How? Do familiars gain feats with time? If so i missed that.

The void worm seems tougher than the azata. Also blind sense is pretty awesome because it negates invis. Detect magic, evile, etc....does not. They both have freedom of movement.

being a scout, and odds are good whatever choice i make the familiar will be scouting as well, tough may be important.

Just trying to give some point for the worm, seems a bit one sided in the thread.


Pathfinder Adventure Path Subscriber
Serum wrote:
Rerednaw wrote:
If you decide to go the UMD wand route, take a look at the Evolved Familiar feat. If you have the space for the feat, it's a +8 to a skill. With the Azata's 20 Cha that's +13, before ranks. If you have been putting 1 rank for 6 levels, that's +19 or auto success with wands (DC 20) by the time you take the feat.
Familiars use whatever skill modifier is higher: its or yours. They do not stack. In this case, it would be +13 vs. +6, so +13.

Negative Ghostrider, the pattern is full.

CORE wrote:


Skills: For each skill in which either the master or the
familiar has ranks, use either the normal skill ranks for an
animal
of that type or the master’s skill ranks, whichever
is better. In either case, the familiar uses its own ability
modifiers
.

I'm pretty sure the above means master's ranks, familiar's modifiers. Or no?

Liberty's Edge

on the flip side the azata is smarter than the void worm. Though the familiar ability itself fixes that over time.

Shadow Lodge

Rerednaw wrote:
Serum wrote:
Rerednaw wrote:
If you decide to go the UMD wand route, take a look at the Evolved Familiar feat. If you have the space for the feat, it's a +8 to a skill. With the Azata's 20 Cha that's +13, before ranks. If you have been putting 1 rank for 6 levels, that's +19 or auto success with wands (DC 20) by the time you take the feat.
Familiars use whatever skill modifier is higher: its or yours. They do not stack. In this case, it would be +13 vs. +6, so +13.

Negative Ghostrider, the pattern is full.

CORE wrote:


Skills: For each skill in which either the master or the
familiar has ranks, use either the normal skill ranks for an
animal
of that type or the master’s skill ranks, whichever
is better. In either case, the familiar uses its own ability
modifiers
.
I'm pretty sure the above means master's ranks, familiar's modifiers. Or no?

Thank you.


Serum wrote:
Rerednaw wrote:
If you decide to go the UMD wand route, take a look at the Evolved Familiar feat. If you have the space for the feat, it's a +8 to a skill. With the Azata's 20 Cha that's +13, before ranks. If you have been putting 1 rank for 6 levels, that's +19 or auto success with wands (DC 20) by the time you take the feat.
Familiars use whatever skill modifier is higher: its or yours. They do not stack. In this case, it would be +13 vs. +6, so +13.

8 racial mod (evolved familiar)

5 charisma mod (20 charisma on the Azata)
6 ranks (Master's skill ranks)
=+19 to UMD rolls.

Dark Archive

The beast bonded witch archetype allows you to give all of your feats to your familiar. So my familiar has combat expertise, dervish dancer, weapon focus scimitar, and a couple of others. The witch is level 3, while also having 4 levels of fighter.

So the familiar has 5 feats and my char has 2.

Liberty's Edge

Titania, the Summer Queen wrote:

The beast bonded witch archetype allows you to give all of your feats to your familiar. So my familiar has combat expertise, dervish dancer, weapon focus scimitar, and a couple of others. The witch is level 3, while also having 4 levels of fighter.

So the familiar has 5 feats and my char has 2.

NICE!!!!

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