Is the "No Polearm + Armor Spikes" official?


Rules Questions

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Then post what other hands are referenced?


Crash_00 wrote:
Then post what other hands are referenced?

one handed weapon needs one physical hand, at least nothing in the text indicates the contrary.

now you can be right and they are talking about primary/off hand but nothing indicates that in the text. Is this is this case te text should be errated.


So, you're proposing that it's referring to hands unreferenced in the text rather than the two hands that are referenced in the text. That's pretty much a denial standpoint.

Nothing in the rules indicates that one handed weapons don't need a unicorn horn to wield do they? Other than the complete absence of it being referenced. On a less extreme front, I could use your same reasoning to say the following:
One handed weapon needs one left hand, at least nothing in the text indicates the contrary.

It is just as true as your statement.

One handed weapon needs one burned hand, at least nothing in the text indicates the contrary.
One handed weapon needs one three-fingered hand, at least nothing in the text indicates the contrary.
One handed weapon needs one covering-your-eyes hand, at least nothing in the text indicates the contrary.

See what happens when we add limitations to the rules that aren't there? None of those are any less true than your statement.

The weapons talk about how many hands they need, then go on to name the characters hands and give the qualities of each hand. Those are the character's hands when wielding a weapon. Nowhere does the word physical occur in my printing of the book.

My point is blatantly indicated by it's presence in the rules.


Uhm...it would never say that, because you can wield a one handed weapon in your off hand also. There are two hand choices and one handed weapons only need one hand. Please read the rules.


The FAQ seems to talk about TWF rather than AoOs, but I guess the logic is that if using the polearm means you don't count as "wielding" the armor spikes then you can't threaten an area with the armor spikes. I wonder if taking your hand off the two-handed weapon as a free action after your attacks would let you count as wielding the armor spikes during the rest of the round.

In the past I've played a Monk or two who fought with IUS but carried a reach weapon for AoOs. I wonder how that would interact with the FAQ. Does IUS count as your primary hand? Would flurrying make it count as both hands?

Would a character wielding a longsword in one hand and wearing armor spikes be able to make an AoO with the armor spikes even if he didn't take TWF penalties that round? What if the same character donned a shield? Would he choose each round whether to "wield" the spikes or the shield?

Liberty's Edge

Crash, there is certainly a possibility that you are correct. Until such a time that the devs issue a FAQ to tell us so, there is no reason to believe that AoO or iterative attacks operate any differently based solely on a FAQ that deals specifically with two-weapon fighting.

Silver Crusade

Crash_00 wrote:
Then post what other hands are referenced?

Those rules reference how to apply the Str bonus to weapons depending on category, and although these rules were the same in 3.0, 3.5 helpfully included how the Str bonus is applied to the primary/off hands which are only relevant when two-weapon fighting. PF cut&paste the 3.5 rules unchanged.

Grand Lodge

I suppose that just because they are unrelated, that doesn't mean one can't force them to be related, with contradicting examples, unrelated quotes, and dismissing evidence that points to a different conclusion.

Shadow Lodge

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If "hand" doesn't always refer to a physical hand, does that mean that a spellcaster can make arcane gestures using their feet?

Can a paladin can Lay on Headbutt?

Grand Lodge

Weirdo wrote:

If "hand" doesn't always refer to a physical hand, does that mean that a spellcaster can make arcane gestures using their feet?

Can a paladin can Lay on Headbutt?

I see you too are finding the entertaining practice of using an unrelated manner to confuse an issue, that would otherwise not be confusing, and look past the lack of correlation. ;)


Weirdo wrote:

If "hand" doesn't always refer to a physical hand, does that mean that a spellcaster can make arcane gestures using their feet?

Can a paladin can Lay on Headbutt?

No. Primary Hand and Off Hand do not always refer to a physical hand. Spellcasting has nothing to do with the Primary Hand and Off Hand.

Quote:
Those rules reference how to apply the Str bonus to weapons depending on category, and although these rules were the same in 3.0, 3.5 helpfully included how the Str bonus is applied to the primary/off hands which are only relevant when two-weapon fighting. PF cut&paste the 3.5 rules unchanged.

Again, post the rule that states Primary/Off Hand are only relevant to two weapon fighting. It doesn't exist.

If this is true, then you can only wield one handed weapons when two weapon fighting:
A one-handed weapon can be used in either the primary hand or the off hand.

There is no other choice. It can be wielded in one or the other. This means that, unless you are proposing that TWF is the only way to wield a one handed weapon, Primary Hand has to exist outside of two weapon fighting. Off Hand is defined the same way as Primary Hand, so if primary hand exists outside two weapon fighting, then off hand does as well.

Of course, the lead dev and design team has already said that your theory is wrong, so I don't know why you keep slinging around the confusion.

Quote:
Crash, there is certainly a possibility that you are correct. Until such a time that the devs issue a FAQ to tell us so, there is no reason to believe that AoO or iterative attacks operate any differently based solely on a FAQ that deals specifically with two-weapon fighting.

That is entirely the point. Until the devs take the time to actually define what it means to wield and whether wielding also requires hands, there are multiple ways to determine what a character threatens with.

I don't personally feel that wielding requiring hands is the smartest way to rule, due to the added complexity it creates. Since the rules can easily go either way (wielding is undefined) I would hope that they rule the least complicated way and ignore what Mark and Jason agreed on a couple years ago.

I'm just pointing out that there is a fully logical thought process behind the belief that hands are required to wield and thus threaten with a weapon. If they did rule that way, then it would really be a change. It would just be clarifying unclear rules that everyone has been reading wrong for years.

Silver Crusade

Crash_00 wrote:
I'm just pointing out that there is a fully logical thought process behind the belief that hands are required to wield and thus threaten with a weapon. If they did rule that way, then it would really be a change. It would just be clarifying unclear rules that everyone has been reading wrong for years.

So, everyone has been reading the rules wrong for years....except you?


What it means to wield for the purpose of threatening?

No, if they rule the way proposed by Mark, even I have been reading them wrong for years. I only applied hands to attacks, not to wielding for the purpose of threatening.

I've always seen how it could go the other way, but it seems so complicated that I doubt anyone wrote things to be that restrictive on two weapon fighters.

It is not as clear cut as the requirement of Primary and Off Hand for attacking with weapons because the word wield is not not defined by the rules. The rules on page 141 apply to use a weapon.

Is wielding considered to be using a weapon or not?

What does using a weapon mean?

I've always defined wield as ready to attack and use to mean attack (since the rules do not give a definition of their own). So hands are important when you attack with the weapon, but not before the attack when you are just threatening.

Obviously, with a different definition of wield and use the results are different.


By SKR You are wielding a weapon if you can attack with it. As you can attack with a Two handed weapon and then make your iterative with the armor spikes, to wield the a two handed weapon do not disallow to wield the amror spikes at the same time.


Honestly, I hope they review their recent FAQ, take a real sit down and figure out a good way to make the answer so that it's clear and the ruling is easy to understand.

It could be as easy as issuing errata saying "you can TWF with two-handed weapons. When TWFing, your primary weapon deals 1xstr and offhand weapon deals .5xstr".

Grand Lodge

Ilja wrote:

Honestly, I hope they review their recent FAQ, take a real sit down and figure out a good way to make the answer so that it's clear and the ruling is easy to understand.

It could be as easy as issuing errata saying "you can TWF with two-handed weapons. When TWFing, your primary weapon deals 1xstr and offhand weapon deals .5xstr".

I suggested this same fix, in many of the previous threads regarding the FAQ.

It is simple, balanced, and lacks the madness of the current FAQ.

The best solutions, are the simplest.


However, it requires errata rather than FAQ because it isn't even a possible interpretation of the rules.
I understand why they're hesitant, but I think it'd still be better for the game.


It woul have less impact that the "SLA as prerequistes for a lot of things" change.


Quote:
By SKR You are wielding a weapon if you can attack with it. As you can attack with a Two handed weapon and then make your iterative with the armor spikes, to wield the a two handed weapon do not disallow to wield the amror spikes at the same time.

You are able to change what you are wielding on each of your attacks during a full attack. Are you allowed to change what you are wielding during someone else's turn though?

Can you attack with the armor spikes at the same time that you attack with the two handed weapon? No. The FAQ tells us that.

So, if you cannot attack with both at the same time, how can your wield both at the same time when he defines being able to attack with it as wielding it. Just because you can attack with them back to back does not change the simple fact that both cannot be attacked with at the same time.

His definition of wield is a bad thing for your position on this subject Nicos.

Grand Lodge

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A PC does not have to change what they are wielding, to attack with a two handed weapon, then Armor Spikes on iterative attacks.

He wields both, and is able to attack with both.

There is no "unwielding" needed.

This the same if were a two handed weapon, then an unarmed strike.

He wields both, attacks with both, and threatens with both.


That is your opinion blackblood and the entire basis of the issue. Your opinion of what wield means is not defined in the rules. It is no more supported than the opposite opinion.

Silver Crusade

Crash_00 wrote:
Can you attack with the armor spikes at the same time that you attack with the two handed weapon? No. The FAQ tells us that.

No it doesn't. The FAQ says that you can't use ('attack with') a 2HW in TWF, not that you can't use both in the same round.

Also, 'at the same time' implies simultaneous attacks, which both the rules for full attacks and Jason himself said was not the case in TWF; those attacks are consecutive.

'Wield' means different things at different times, and it is very easy to read a rule and be unsure which meaning is intended in any particular rule. It should be avoided in any rule statement for that reason.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Crash_00 wrote:
Can you attack with the armor spikes at the same time that you attack with the two handed weapon? No. The FAQ tells us that.

ACtually, you totally can. You just need a minimum BAB of +6.


Revan wrote:
Crash_00 wrote:
Can you attack with the armor spikes at the same time that you attack with the two handed weapon? No. The FAQ tells us that.
ACtually, you totally can. You just need a minimum BAB of +6.

No. You can attack with one, then the other. You cannot attack with both at the same time. That is exactly what the FAQ is telling us. A two handed weapon pairs your off hand to your primary hand for an attack (Jason confirmed this in great detail as well). You cannot use that off hand at the same time for anything else.

So if you are wielding the two handed weapon, you cannot wield anything in the off hand at the same time.

You can wield something in the off hand or primary hand an instant later, for a different attack, sure. At that point you would be wielding whatever you are attacking with at that instant.

Quote:

No it doesn't. The FAQ says that you can't use ('attack with') a 2HW in TWF, not that you can't use both in the same round.

Also, 'at the same time' implies simultaneous attacks, which both the rules for full attacks and Jason himself said was not the case in TWF; those attacks are consecutive.

'Wield' means different things at different times, and it is very easy to read a rule and be unsure which meaning is intended in any particular rule. It should be avoided in any rule statement for that reason.

See above.

I love how you manage to assume I was talking about in the same round, then acknowledge that I actually meant at the same time, then assume that I was talking about the TWF discussion, when you know I was talking about the fact that Jason confirmed that two handed fighting does pair your hands for that BAB attack. Congratulations, selective logic.

If I cannot wield a two handed weapon and armor spikes at the same time, and you threaten with the weapon/weapons that you wield, then how can you threaten with both at the same time.

You say that wield means different things at different times. Sure. That could be the case here. It could also be the case that they mean the exact same thing in the circumstance.

That is the point I have stated again and again. Until they define what they mean by wield in the instance, there is no official answer. Both of these are perfectly viable ways to interpret the rules based on what is in the book and what has been stated by the devs.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

You can't attack with *any* two weapons at the *same* time. Any two attacks are always consecutive. So I'm not sure why you brought it up if you didn't mean 'in the same round'.


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Crash_00 wrote:
No. You can attack with one, then the other. You cannot attack with both at the same time. That is exactly what the FAQ is telling us.

Perhaps you believe that two-weapon fighting has the attacks simultaneous, but I doubt that anyone else does. You perhaps have always clearly read it this way, but it is not the case.

Melee attacks are sequential. The combatant sees the results of the prior attack before needing to make the next one. Likewise (in say the case of a fireshield), they suffer the results prior to the next attack.

I'm not sure what this round and round is supposed to accomplish. The way I see it the developers have to decide:

1. What they want.
2. How to word what they want.
3. How to make all of that clear to one and all.

-James

Silver Crusade

Crash_00 wrote:
No. You can attack with one, then the other. You cannot attack with both at the same time. That is exactly what the FAQ is telling us.

Attacks don't happen at the same time, even in TWF.

Quote:
A two handed weapon pairs your off hand to your primary hand for an attack (Jason confirmed this in great detail as well). You cannot use that off hand at the same time for anything else.

Jason specifically said that the TWF attacks are not paired!

Quote:
You can wield something in the off hand or primary hand an instant later, for a different attack, sure. At that point you would be wielding whatever you are attacking with at that instant.

My point exactly! The attacks in TWF are not 'at the same time'.


Malachi Silverclaw wrote:
Crash_00 wrote:
No. You can attack with one, then the other. You cannot attack with both at the same time. That is exactly what the FAQ is telling us.

Attacks don't happen at the same time, even in TWF.

Quote:
A two handed weapon pairs your off hand to your primary hand for an attack (Jason confirmed this in great detail as well). You cannot use that off hand at the same time for anything else.

Jason specifically said that the TWF attacks are not paired!

Quote:
You can wield something in the off hand or primary hand an instant later, for a different attack, sure. At that point you would be wielding whatever you are attacking with at that instant.

My point exactly! The attacks in TWF are not 'at the same time'.

Glad you agree so far Malachi. Even if you ignore the points that the dev stated. It all comes down to hands. If you attack with a two handed weapon the weapon is in your primary hand and off hand at the same time. This blocks your off hand from other use because THF does pair your hands. I know, I know, you don't want to believe that, but it's what Jason said:

Quote:
Its true, that TWF does not link attacks in pairs, but what we are saying is that a two-handed weapon does, in one important respect. The rules for two-handed weapons state that they use up two hands (CRB 141). While this does not say it is your primary and off hand, those are the one two hands you have during an attack (and the descriptions of a light and one handed weapons in the preceding paragraphs do speak to that language). So, when you attack with a THW, you are using both your primary and off hand to make the attack. You cannot then swap into two weapon fighting and use the off hand (or your primary for that matter, since the THW rules do not state which hand you are using at all, because you are using both) to make additional attacks.

This is fundamental to the topic at hand. The FAQ specifically uses wield, not attack. You can't use armor spikes because you use both hands to wield the two handed weapon. There is no off hand available to wield the armor spikes at that time.

You have to be wielding the weapon to threaten with it. Thus, you'd need at least two off hands to be able to threaten with a two handed weapon and a one handed weapon.

The reason I'm using the phrase "at the same time" is because that is how you are trying to threaten. You are trying to threaten with both weapons "at the same time." That means you are trying to wield both weapons "at the same time." Which, by SKR's definition, means you have to be able to make an attack with both weapons "at the same time."

You can't make an attack with both weapons "at the same time," because your hands can't be on both weapons, "at the same time."

It's not a case of whether the attacks physically happen at the same time, it's a case of whether or not the option to make the attack is available to both weapons at the same time.

When the AoO is provoked, you have to be able to answer:
Do I threaten with this weapon?

That question is based on the question of:
Am I wielding this weapon?

That question is based on the question of:
Am I able to make an attack with this weapon.

That question is based on the question of:
Is/Are my hand/s on this weapon.

The answer cannot be yes for a two handed weapon and a one handed (or light) weapon at the same time (barring extra limbs and therefore extra off hand/s), because your Off Hand cannot be on the two handed weapon and the other weapon at the same time. That is the entire reason for the FAQ answer.

Shadow Lodge

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Crash_00 wrote:

That question is based on the question of:

Am I able to make an attack with this weapon.

That question is based on the question of:
Is/Are my hand/s on this weapon.

No it isn't, because your hands are never on a blade boot, and yet you can make an attack with a blade boot.

Does wielding the weapon require occupying the "off-hand weapon" slot? Maybe. But if the word "hand" is used to mean "abstract weapon equip slot," then someone has failed at clear writing. It's possible that if we accept "primary hand" as a completely distinct rules term unrelated to the term "hand" then the rules will function without Lay On Headbutt (which would be a pity, as that would be hilarious). But there will inevitably be confusion as you just demonstrated - you just told me that "Primary Hand and Off Hand do not always refer to a physical hand" and then you go and refer to the generic "hand" as if they are equivalent.

The problem is that PF inherited this phrasing from 3E, in which primary and off hand were intended to be physical hands, even to the point of determining actual handedness. The off hand was defined in the glossary as "A character’s weaker or less dexterous hand (usually the left)."

The obvious solution here is to remove the word "hand" and just refer to "primary and secondary weapons" or to "major and minor weapons" depending on whether you think the parallel with primary and secondary natural attacks is desirable.

Then you can declare:

1) You can wield one major and one minor weapon, and if you have more weapons held/worn than you can use, you have to designate which are "wielded," perhaps as a free action during your turn as per changing weapon grip.
2) A major weapon deals 1x Str damage
3) A minor weapon deals 0.5x Str
4) TWF requires both a major and a minor weapon
5) Multi-armed creatures have additional weapon slots

And define:

1) Does a shield or other hand-based item (wand, "free hand" required for casting, Dervish Dance, etc) take up a weapon slot, or just a hand?

2) Does a two-handed weapon (or wielding a one-handed weapon in two hands) take up both your major and minor weapon slot, or are you still allowed to wield a minor weapon but specifically not allowed to TWF (if the latter, designate this under the TWF feat)? At this point you also clarify whether 1.5x Str is based on actual hand occupancy or devoting both major+minor weapon slots to the task (and would give you the opportunity to introduce THF at 1xStr when used with a minor weapon as a balance factor).

Grand Lodge

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These unwritten rules of declaration, and wielding limits are simply an extrapolation of desires, random unrelated quotes, and an imaginative "reading between the lines".

Well, I declare, my independence from these unwritten rules, that change, and contradict written rules, along with themselves.

Silver Crusade

@Crash_00: Ah, you're talking about AoOs!

Okay, I have a greatsword in both hands and I'm wearing armour spikes.

Crash_00 wrote:

When the AoO is provoked, you have to be able to answer:

Do I threaten with this weapon?

That question is based on the question of:
Am I wielding this weapon?

That question is based on the question of:
Am I able to make an attack with this weapon.

That question is based on the question of:
Is/Are my hand/s on this weapon.

Looks like we have to answer these questions in reverse order, for each weapon.

Greatsword: Q: Are my hands on this weapon?
A: How many hands are required to use this weapon? Two? Good, I have two hands on this weapon.

Q: Am I able to attack with this weapon?
A: I have the correct number of hands on this weapon, I haven't used my AoO yet, so yes!

Q: Am I wielding this weapon?
A: Since I can attack with it, I'm wielding it in that sense, although 'wielding' it is not part of the AoO rules.

Q: Do I threaten with this weapon?
A: Since I can attack with it into that square, by definition I threaten that square with this weapon.

So I'm golden with the greatsword. What about my armour spikes?

Q: Are my hands on this weapon?
A: Since no hands are required to use armour spikes, and I have no hands on it, then I have the required number of hands on it.

Q: Am I able to attack with this weapon?
A: Hands are correct, so yes.

Q: Do I threaten with this weapon?
A: Since I can attack with them into that square, by definition I threaten that square with my armour spikes.

Conclusion: I threaten with both my greatsword and my armour spikes, and may choose either to execute an AoO.


A few weeks ago I would say that I had a pretty firm grasp on this subject. I am really trying to square what Mark has said. I have always assumed armor spike attacks are on the arms or legs and you are either kicking or elbowing with them. I am trying to imagine what it looks like to require a physical empty hand......or is it just best to accept this is how the mechanics work and suspend disbelief...at least at a PFS table?

Grand Lodge

Just to remind people:

When you are not using the full attack action to two weapon fight, you are not two weapon fighting.


Sitri wrote:
A few weeks ago I would say that I had a pretty firm grasp on this subject. I am really trying to square what Mark has said. I have always assumed armor spike attacks are on the arms or legs and you are either kicking or elbowing with them. I am trying to imagine what it looks like to require a physical empty hand......or is it just best to accept this is how the mechanics work and suspend disbelief...at least at a PFS table?

I'd say, for PFS purposes, just suspend disbelief. At least until some of the logical fallacies of this ruling get worked out - just off the top of my head, there's an issue with multi-limbed critters who use weapons since it seems that the rules now presume, unless stated otherwise, that you can track no more than two "things" (which are in two virtual 'hands') at the same time.

Grand Lodge

The new FAQ only covers restrictions in regards to two weapon fighting.

If you are not two weapon fighting, then there are no new restrictions.

Grand Lodge

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You know, the NPC, Krun Thuul, in the Pathfinder NPC Guide uses this exact fighting style, with a Guisarme, and Armor Spikes.

It even notes this as his tactics.

Jason Bulmahn, and Sean K Reynolds, are credited as Authors of this book.


Malachi Silverclaw wrote:


Q: Are my hands on this weapon?
A: Since no hands are required to use armour spikes, and I have no hands on it, then I have the required number of hands on it.

I think this is where opinions differ. Contrary to the boulder helmet, armor spikes do not state they don't require any hands, and in fact state they are treated as a light weapon. And light weapon, according to p.141, require a hand.


Ilja wrote:
Malachi Silverclaw wrote:


Q: Are my hands on this weapon?
A: Since no hands are required to use armour spikes, and I have no hands on it, then I have the required number of hands on it.
I think this is where opinions differ. Contrary to the boulder helmet, armor spikes do not state they don't require any hands, and in fact state they are treated as a light weapon. And light weapon, according to p.141, require a hand.

Likewise so does a boot blade.

Frankly, this is the logical conclusion of the FAQ as it stands.

The weapon: armor spikes, must be wielded in hand. The second statement, about a gauntlet, is simply telling you that both physical hands are on the primary weapon and hence you cannot TWF with that pairing.

Meanwhile a Barbazu beard, which we know takes no physical hands to wield, can TWF with such a weapon.

The only logical conclusion from this FAQ (without reading the boards for extra rulings) is that armor spikes do, indeed, require a hand to use.

Now how this is supposed to work is beyond me. Can you do so while wearing the armor? Do you need to draw it? What happens when you are disarmed of them??

It does seem kinda silly, but then really so are armor spikes in the first place.

-James


^exactly^. Though again, hand does not necessarily relate to the physical hands.

Either the FAQ is badly written or armor spikes description are badly written. I think it's the FAQ. But it is what it is, so one can either house rule or go with it :(

Grand Lodge

Krun Thuul says the combo works.


Well, one NPC does not override the explicit statements of the devs or the PDT.
Obviously that NPC was written assuming the rule didn't work that way. This feels like the flurry debate all over again. And again, while it's evidence that at one point the devs thought it worked, it is not something that overrides the FAQ.

Grand Lodge

As I noted, Jason Bulmahn, and Sean K Reynolds, are credited as Authors of the book in which this NPC is statted.

This means they saw the NPC, and his noted tactics, and approved.

Dark Archive

Nicos wrote:
It woul have less impact that the "SLA as prerequistes for a lot of things" change.

Can somebody point me to the FAQ entry for this? I searched the FAQs, but didn't see it there.


blackbloodtroll wrote:

As I noted, Jason Bulmahn, and Sean K Reynolds, are credited as Authors of the book in which this NPC is statted.

This means they saw the NPC, and his noted tactics, and approved.

I don't know if all authors of a book read exactly every word in the book in it's final version, but regardless of that, again, it just means that NPC is wrong compared to the rules.

Grand Lodge

Ilja wrote:
blackbloodtroll wrote:

As I noted, Jason Bulmahn, and Sean K Reynolds, are credited as Authors of the book in which this NPC is statted.

This means they saw the NPC, and his noted tactics, and approved.

I don't know if all authors of a book read exactly every word in the book in it's final version, but regardless of that, again, it just means that NPC is wrong compared to the rules.

What rules in particular?


Quote:
Conclusion: I threaten with both my greatsword and my armour spikes, and may choose either to execute an AoO.

Oh hey look, you ignored that fact that armor spikes use one of your hands to be able to. Congratulations, it works the way you want it to if you ignore the rules. I guess I'm just silly for debating what you can do when you're actually following the rules.

Quote:
Now how this is supposed to work is beyond me. Can you do so while wearing the armor? Do you need to draw it? What happens when you are disarmed of them??

Straight from Jason:

Quote:
An attack does not have to actually be a "hand", but it does have to be assigned to your "primary" or "off"

Nothing thematically is different about armor spikes and their use. The only thing that has "changed" according to some people is that using the armor spikes requires you to assign one of your hands to it for the attack.

Did you have to draw your armor spikes before?
Could your armor spikes be disarmed before?

Your issues with the ruling do not exist.

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