Ultimate Rulership + Quests & Campaigns: some questions


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I have both books and I love them, especially Ultimate Rulership. However, I'd like to ask for some advice on how to straighten out a few questions I have concerning various feats and the rules expansions from UR.

The feat Dynasty Founder gives a bonus to your Leadership score, as does the magical item the diadem of inspiring rule. In UR if you have Leadership it adds a +1 to your bonus gained from the use of leadership role skills. If using this rule, would it be overpowered to add a further +1 for having either the Dynasty Founder feat or the diadem?

Also, with the Natural Ruler feat which adds a +2 to the bonus you get from your ability score modifier, would it be okay to have it apply the same bonus to the one you get from your leadership role skill? I'd say yes, seeing as how specialized a bonus it is.

And last (and dumb) question: the use of the Throne card from adeck of many things is mentioned several times in Quests & Campaigns. If used in a campaign with the kingdom building rules, I'm guessing that it would become either a fort is used in a blank hex, or a castle if used in a pre-existing community? For that matter I might give a +1 or so to Loyalty over the next turn just to reflect the awe the locals would feel upon learning that their ruler made an entire castle appear from thin air!

Thanks for any help.


While we're on that, is an instant fortress enough to provide some kind of "floating" watchtower benefit in hexes where it's deployed?


EML: I'd say it should be good for that, if only briefly (like for one 'kingdom' turn).

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