Juda de Kerioth |
Hi people!!
Im making some house rules and im here to share, if you like something only ask, ill triy to update this one every chance i have
i would love the feedback.
so, let´s begin:
All scores becomes important.
Attacks:
-dexterity for light and one handed slashing and piercing weapon attacks.
-Strenght for bludgeoning and two handed weapons Attacks.
-str bonus always goes for damage.
AC:
-Armor as DR subsystem (pathfinder tweeked version)
-Piece meal armor (d20 Diablo 2 version)
-Hit points replaced by Wounds and Vigor from d20 Stars Wars system
-Skill Points only taken at 1st level (check dc is your own relationed ability with some pluses as DC [much like in 2nd edition but towards up instead of down]), then at 4th level and every four level thereafter you aquire more skill points.
-A new system for alchemy (based on the witcher series)
-A new system for item creation (based on demon and dark souls series)
-A new system for alchemy (based on the witcher series) Now have the alchemy skill worth evrything!!
-A new system for item creation (based on demon and dark souls). Forget the problems and take this ones!!
-Weapon proeficiencies comes at first level for weapons and armors (no more the same fighter in the game with all those options that youll never gonna use)
-Intimidate (Constitution + Charisma/2) and Dipplomacy (Intelligence + Charisma/2) (Bluff inserted here) becomes scores, nor skills,
-Sense motive goes away, now you use youre Will save check against the opposite roll as dc.
Equipment
-Armor size require specific scores
-weapons have prerrequisites scores needed to can be used. the penalties come as you use the weapon without the stat, or the proficiency (proficiencies can be used as a weapon focus three).
Feats
-some feats like exotic weapon, focus and specialization feats goes away.
-Arcane Iniciate: non arcane casters or non caster character can use theyre int modifier as slots, maximum level as the mod itself.
with this feat you learn a cantrip.
-Divine Zealot: non Divine casters or non caster character can use theyre wis modifier as slots, maximum level as the mod itself.
with this feat you learn a orizon.
you need take 1 of each level before take one from higher level.
Now you wizard can heal and your cleric can blast (also one of this feats becomes prerreq for theurge master).
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So this is mostly what we play at my home.
good point: the system stand alone and works perfectly with evrythin.
bad point: a lot of work to do
i hope your comments, and i know you probably shock and hate because it isnt raw. but i think this was a necesary upgrade.
inkedmsd |
SOme points are very intriguing but yeah it is a lot of work to restructure some of these things. How far have you gotten on it so far. Maybe you set up a google page as a reference document? I am not sure about giving non caster classes limited spell casting. Just in my game it seems tough for them to get in a few attacks let alone then have a casting option unless it was able to grow with their level. Once complaint I have with some spells is they become totally useless at higher levels.
Vadskye |
All scores becomes important.
How?
Attacks:
-dexterity for light and one handed slashing and piercing weapon attacks.
-Strenght for bludgeoning and two handed weapons Attacks.
-str bonus always goes for damage.
So I use Dex to attack with a dwarven waraxe, but I use Strength to attack with a light mace? Are you sure you thought this through?
-Weapon proeficiencies comes at first level for weapons and armors (no more the same fighter in the game with all those options that youll never gonna use)
I have no idea what this means.
-Intimidate (Constitution + Charisma/2) and Dipplomacy (Intelligence + Charisma/2) (Bluff inserted here) becomes scores, nor skills,
-Sense motive goes away, now you use youre Will save check against the opposite roll as dc.
These are terrible ideas. Sense Motive scales very strongly with level, but Intimidate/Diplomacy/Bluff barely scale at all. There is no such thing as "training" in Diplomacy or Bluff? Really? A character cannot make any effort to improve those things?
I would continue, but I'm not convinced you have actually thought through the implications of what you are changing.